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https://github.com/JGRennison/OpenTTD-patches.git
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429 lines
11 KiB
C
429 lines
11 KiB
C
/* $Id$ */
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/** @file map.h */
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#ifndef MAP_H
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#define MAP_H
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#include "stdafx.h"
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#include "direction.h"
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extern uint _map_tile_mask;
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/**
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* 'Wraps' the given tile to it is within the map. It does
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* this by masking the 'high' bits of.
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* @param x the tile to 'wrap'
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*/
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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* Asserts when the tile is outside of the map.
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* @param x the tile to check
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*/
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
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/**
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* Data that is stored per tile. Also used TileExtended for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct Tile {
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byte type_height; ///< The type (bits 4..7) and height of the northern corner
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byte m1; ///< Primarily used for ownership information
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uint16 m2; ///< Primarily used for indices to towns, industries and stations
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byte m3; ///< General purpose
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byte m4; ///< General purpose
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byte m5; ///< General purpose
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byte m6; ///< Primarily used for bridges and rainforest/desert
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};
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/**
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* Data that is stored per tile. Also used Tile for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct TileExtended {
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byte m7; ///< Primarily used for newgrf support
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};
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/**
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* Pointer to the tile-array.
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*
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* This variable points to the tile-array which contains the tiles of
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* the map.
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*/
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extern Tile *_m;
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/**
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* Pointer to the extended tile-array.
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*
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* This variable points to the extended tile-array which contains the tiles
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* of the map.
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*/
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extern TileExtended *_me;
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/**
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* Allocate a new map with the given size.
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*/
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void AllocateMap(uint size_x, uint size_y);
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/**
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* Logarithm of the map size along the X side.
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* @note try to avoid using this one
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* @return 2^"return value" == MapSizeX()
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*/
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static inline uint MapLogX()
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{
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extern uint _map_log_x;
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return _map_log_x;
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}
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/**
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* Get the size of the map along the X
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* @return the number of tiles along the X of the map
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*/
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static inline uint MapSizeX()
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{
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extern uint _map_size_x;
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return _map_size_x;
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}
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/**
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* Get the size of the map along the Y
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* @return the number of tiles along the Y of the map
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*/
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static inline uint MapSizeY()
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{
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extern uint _map_size_y;
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return _map_size_y;
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}
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/**
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* Get the size of the map
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* @return the number of tiles of the map
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*/
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static inline uint MapSize()
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{
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extern uint _map_size;
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return _map_size;
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}
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/**
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* Gets the maximum X coordinate within the map, including MP_VOID
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* @return the maximum X coordinate
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*/
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static inline uint MapMaxX()
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{
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return MapSizeX() - 1;
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}
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/**
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* Gets the maximum X coordinate within the map, including MP_VOID
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* @return the maximum X coordinate
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*/
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static inline uint MapMaxY()
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{
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return MapSizeY() - 1;
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}
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/**
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* Scales relative to the number of tiles.
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*/
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uint ScaleByMapSize(uint);
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/**
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* Scale relative to the circumference of the map.
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*/
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uint ScaleByMapSize1D(uint);
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/**
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* The index/ID of a Tile.
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*/
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typedef uint32 TileIndex;
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/**
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* An offset value between to tiles.
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*
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* This value is used fro the difference between
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* to tiles. It can be added to a tileindex to get
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* the resulting tileindex of the start tile applied
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* with this saved difference.
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*
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* @see TileDiffXY(int, int)
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*/
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typedef int32 TileIndexDiff;
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/**
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* Returns the TileIndex of a coordinate.
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*
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* @param x The x coordinate of the tile
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* @param y The y coordinate of the tile
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* @return The TileIndex calculated by the coordinate
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*/
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static inline TileIndex TileXY(uint x, uint y)
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{
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return (y * MapSizeX()) + x;
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}
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/**
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* Calculates an offset for the given coordinate(-offset).
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*
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* This function calculate an offset value which can be added to an
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* #TileIndex. The coordinates can be negative.
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*
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* @param x The offset in x direction
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* @param y The offset in y direction
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* @return The resulting offset value of the given coordinate
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* @see ToTileIndexDiff(TileIndexDiffC)
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*/
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static inline TileIndexDiff TileDiffXY(int x, int y)
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{
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/* Multiplication gives much better optimization on MSVC than shifting.
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* 0 << shift isn't optimized to 0 properly.
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* Typically x and y are constants, and then this doesn't result
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* in any actual multiplication in the assembly code.. */
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return (y * MapSizeX()) + x;
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}
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static inline TileIndex TileVirtXY(uint x, uint y)
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{
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return (y >> 4 << MapLogX()) + (x >> 4);
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}
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enum {
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INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
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};
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enum {
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TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size
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TILE_PIXELS = 32, ///< a tile is 32x32 pixels
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TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
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};
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/**
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* Get the X component of a tile
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* @param tile the tile to get the X component of
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* @return the X component
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*/
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static inline uint TileX(TileIndex tile)
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{
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return tile & MapMaxX();
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}
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/**
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* Get the Y component of a tile
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* @param tile the tile to get the Y component of
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* @return the Y component
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*/
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static inline uint TileY(TileIndex tile)
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{
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return tile >> MapLogX();
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}
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/**
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* A pair-construct of a TileIndexDiff.
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*
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* This can be used to save the difference between to
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* tiles as a pair of x and y value.
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*/
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struct TileIndexDiffC {
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int16 x; ///< The x value of the coordinate
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int16 y; ///< The y value of the coordinate
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};
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/**
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* Return the offset between to tiles from a TileIndexDiffC struct.
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*
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* This function works like #TileDiffXY(int, int) and returns the
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* difference between two tiles.
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*
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* @param tidc The coordinate of the offset as TileIndexDiffC
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* @return The difference between two tiles.
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* @see TileDiffXY(int, int)
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*/
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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{
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return (tidc.y << MapLogX()) + tidc.x;
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}
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#ifndef _DEBUG
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/**
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* Adds to tiles together.
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*
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* @param x One tile
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* @param y An other tile to add
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* @return The resulting tile(index)
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*/
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#define TILE_ADD(x,y) ((x) + (y))
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#else
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extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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const char *exp, const char *file, int line);
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#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
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#endif
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/**
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* Adds a given offset to a tile.
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*
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* @param tile The tile to add an offset on it
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* @param x The x offset to add to the tile
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* @param y The y offset to add to the tile
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*/
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
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/**
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* Adds an offset to a tile and check if we are still on the map.
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*/
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uint TileAddWrap(TileIndex tile, int addx, int addy);
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/**
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* Returns the TileIndexDiffC offset from a DiagDirection.
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*
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* @param dir The given direction
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* @return The offset as TileIndexDiffC value
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*/
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
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{
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extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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assert(IsValidDiagDirection(dir));
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return _tileoffs_by_diagdir[dir];
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}
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/**
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* Add a TileIndexDiffC to a TileIndex and returns the new one.
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*
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* Returns tile + the diff given in diff. If the result tile would end up
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* outside of the map, INVALID_TILE is returned instead.
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*
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* @param tile The base tile to add the offset on
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* @param diff The offset to add on the tile
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* @return The resulting TileIndex
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*/
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
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{
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int x = TileX(tile) + diff.x;
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int y = TileY(tile) + diff.y;
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if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
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return INVALID_TILE;
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else
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return TileXY(x, y);
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}
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/**
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* Returns the diff between two tiles
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*
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* @param tile_a from tile
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* @param tile_b to tile
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* @return the difference between tila_a and tile_b
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*/
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
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{
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TileIndexDiffC difference;
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difference.x = TileX(tile_a) - TileX(tile_b);
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difference.y = TileY(tile_a) - TileY(tile_b);
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return difference;
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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/**
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* Starts a loop which iterates to a square of tiles
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*
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* This macro starts 2 nested loops which iterates over a square of tiles.
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*
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* @param var The name of the variable which contains the current tile
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* @param w The width (x-width) of the square
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* @param h The heigth (y-width) of the square
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* @param tile The start tile of the square
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*/
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#define BEGIN_TILE_LOOP(var, w, h, tile) \
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{ \
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int h_cur = h; \
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uint var = tile; \
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do { \
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int w_cur = w; \
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do {
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/**
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* Ends the square-loop used before
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*
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* @see BEGIN_TILE_LOOP
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*/
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#define END_TILE_LOOP(var, w, h, tile) \
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} while (++var, --w_cur != 0); \
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} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
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}
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/**
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* Convert a DiagDirection to a TileIndexDiff
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*
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* @param dir The DiagDirection
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* @return The resulting TileIndexDiff
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* @see TileIndexDiffCByDiagDir
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*/
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static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
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{
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extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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assert(IsValidDiagDirection(dir));
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return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
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}
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/**
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* Convert a Direction to a TileIndexDiff.
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*
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* @param dir The direction to convert from
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* @return The resulting TileIndexDiff
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*/
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static inline TileIndexDiff TileOffsByDir(Direction dir)
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{
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extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
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assert(IsValidDirection(dir));
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return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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/**
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* Adds a DiagDir to a tile.
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*
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* @param tile The current tile
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* @param dir The direction in which we want to step
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* @return the moved tile
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*/
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static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
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{
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return TILE_ADD(tile, TileOffsByDiagDir(dir));
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}
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/**
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* A callback function type for searching tiles.
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*
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* @param tile The tile to test
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* @param data additional data for the callback function to use
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* @return A boolean value, depend on the definition of the function.
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*/
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typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
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/**
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* Searches for some cirumstances of a tile around a given tile with a helper function.
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*/
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bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
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/** Approximation of the length of a straight track, relative to a diagonal
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* track (ie the size of a tile side).
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*
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* #defined instead of const so it can
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* stay integer. (no runtime float operations) Is this needed?
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* Watch out! There are _no_ brackets around here, to prevent intermediate
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* rounding! Be careful when using this!
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* This value should be sqrt(2)/2 ~ 0.7071 */
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#define STRAIGHT_TRACK_LENGTH 7071/10000
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#endif /* MAP_H */
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