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OpenTTD-patches/src/table
skidd13 be0da30572 (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option
-Change: Enable one way roads like the remove via a toolbar icon
17 years ago
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 17 years ago
cargo_const.h (svn r11428) -Fix: wrong string used for candy/sweets units_volume 17 years ago
clear_land.h
control_codes.h
elrail_data.h
engines.h
files.h (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option 17 years ago
genland.h
industry_land.h
landscape_sprite.h (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box. 17 years ago
namegen.h
palettes.h
road_land.h
roadveh.h (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. 17 years ago
sprites.h (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option 17 years ago
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h
unicode.h
unmovable_land.h
water_land.h