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716c883737
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places.
440 lines
12 KiB
C
440 lines
12 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file map_func.h Functions related to maps. */
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#ifndef MAP_FUNC_H
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#define MAP_FUNC_H
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#include "core/math_func.hpp"
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#include "tile_type.h"
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#include "map_type.h"
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#include "direction_func.h"
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extern uint _map_tile_mask;
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/**
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* 'Wraps' the given tile to it is within the map. It does
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* this by masking the 'high' bits of.
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* @param x the tile to 'wrap'
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*/
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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* Pointer to the tile-array.
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*
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* This variable points to the tile-array which contains the tiles of
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* the map.
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*/
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extern Tile *_m;
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/**
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* Pointer to the extended tile-array.
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*
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* This variable points to the extended tile-array which contains the tiles
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* of the map.
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*/
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extern TileExtended *_me;
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void AllocateMap(uint size_x, uint size_y);
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/**
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* Logarithm of the map size along the X side.
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* @note try to avoid using this one
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* @return 2^"return value" == MapSizeX()
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*/
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static inline uint MapLogX()
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{
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extern uint _map_log_x;
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return _map_log_x;
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}
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/**
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* Logarithm of the map size along the y side.
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* @note try to avoid using this one
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* @return 2^"return value" == MapSizeY()
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*/
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static inline uint MapLogY()
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{
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extern uint _map_log_y;
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return _map_log_y;
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}
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/**
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* Get the size of the map along the X
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* @return the number of tiles along the X of the map
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*/
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static inline uint MapSizeX()
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{
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extern uint _map_size_x;
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return _map_size_x;
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}
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/**
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* Get the size of the map along the Y
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* @return the number of tiles along the Y of the map
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*/
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static inline uint MapSizeY()
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{
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extern uint _map_size_y;
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return _map_size_y;
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}
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/**
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* Get the size of the map
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* @return the number of tiles of the map
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*/
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static inline uint MapSize()
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{
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extern uint _map_size;
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return _map_size;
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}
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/**
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* Gets the maximum X coordinate within the map, including MP_VOID
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* @return the maximum X coordinate
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*/
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static inline uint MapMaxX()
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{
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return MapSizeX() - 1;
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}
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/**
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* Gets the maximum Y coordinate within the map, including MP_VOID
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* @return the maximum Y coordinate
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*/
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static inline uint MapMaxY()
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{
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return MapSizeY() - 1;
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}
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/**
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* Scales the given value by the map size, where the given value is
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* for a 256 by 256 map.
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* @param n the value to scale
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* @return the scaled size
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*/
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static inline uint ScaleByMapSize(uint n)
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{
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/* Subtract 12 from shift in order to prevent integer overflow
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* for large values of n. It's safe since the min mapsize is 64x64. */
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return CeilDiv(n << (MapLogX() + MapLogY() - 12), 1 << 4);
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}
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/**
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* Scales the given value by the maps circumference, where the given
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* value is for a 256 by 256 map
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* @param n the value to scale
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* @return the scaled size
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*/
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static inline uint ScaleByMapSize1D(uint n)
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{
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/* Normal circumference for the X+Y is 256+256 = 1<<9
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* Note, not actually taking the full circumference into account,
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* just half of it. */
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return CeilDiv((n << MapLogX()) + (n << MapLogY()), 1 << 9);
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}
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/**
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* An offset value between to tiles.
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*
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* This value is used for the difference between
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* two tiles. It can be added to a tileindex to get
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* the resulting tileindex of the start tile applied
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* with this saved difference.
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*
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* @see TileDiffXY(int, int)
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*/
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typedef int32 TileIndexDiff;
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/**
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* Returns the TileIndex of a coordinate.
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*
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* @param x The x coordinate of the tile
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* @param y The y coordinate of the tile
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* @return The TileIndex calculated by the coordinate
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*/
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static inline TileIndex TileXY(uint x, uint y)
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{
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return (y << MapLogX()) + x;
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}
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/**
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* Calculates an offset for the given coordinate(-offset).
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*
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* This function calculate an offset value which can be added to an
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* #TileIndex. The coordinates can be negative.
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*
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* @param x The offset in x direction
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* @param y The offset in y direction
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* @return The resulting offset value of the given coordinate
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* @see ToTileIndexDiff(TileIndexDiffC)
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*/
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static inline TileIndexDiff TileDiffXY(int x, int y)
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{
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/* Multiplication gives much better optimization on MSVC than shifting.
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* 0 << shift isn't optimized to 0 properly.
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* Typically x and y are constants, and then this doesn't result
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* in any actual multiplication in the assembly code.. */
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return (y * MapSizeX()) + x;
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}
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/**
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* Get a tile from the virtual XY-coordinate.
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* @param x The virtual x coordinate of the tile.
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* @param y The virtual y coordinate of the tile.
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* @return The TileIndex calculated by the coordinate.
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*/
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static inline TileIndex TileVirtXY(uint x, uint y)
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{
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return (y >> 4 << MapLogX()) + (x >> 4);
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}
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/**
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* Get the X component of a tile
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* @param tile the tile to get the X component of
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* @return the X component
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*/
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static inline uint TileX(TileIndex tile)
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{
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return tile & MapMaxX();
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}
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/**
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* Get the Y component of a tile
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* @param tile the tile to get the Y component of
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* @return the Y component
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*/
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static inline uint TileY(TileIndex tile)
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{
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return tile >> MapLogX();
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}
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/**
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* Return the offset between to tiles from a TileIndexDiffC struct.
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*
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* This function works like #TileDiffXY(int, int) and returns the
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* difference between two tiles.
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*
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* @param tidc The coordinate of the offset as TileIndexDiffC
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* @return The difference between two tiles.
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* @see TileDiffXY(int, int)
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*/
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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{
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return (tidc.y << MapLogX()) + tidc.x;
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}
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#ifndef _DEBUG
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/**
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* Adds to tiles together.
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*
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* @param x One tile
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* @param y Another tile to add
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* @return The resulting tile(index)
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*/
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# define TILE_ADD(x, y) ((x) + (y))
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#else
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extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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const char *exp, const char *file, int line);
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# define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
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#endif
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/**
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* Adds a given offset to a tile.
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*
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* @param tile The tile to add an offset on it
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* @param x The x offset to add to the tile
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* @param y The y offset to add to the tile
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*/
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
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TileIndex TileAddWrap(TileIndex tile, int addx, int addy);
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/**
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* Returns the TileIndexDiffC offset from a DiagDirection.
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*
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* @param dir The given direction
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* @return The offset as TileIndexDiffC value
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*/
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
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{
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extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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assert(IsValidDiagDirection(dir));
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return _tileoffs_by_diagdir[dir];
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}
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/**
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* Returns the TileIndexDiffC offset from a Direction.
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*
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* @param dir The given direction
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* @return The offset as TileIndexDiffC value
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*/
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static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
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{
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extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
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assert(IsValidDirection(dir));
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return _tileoffs_by_dir[dir];
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}
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/**
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* Add a TileIndexDiffC to a TileIndex and returns the new one.
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*
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* Returns tile + the diff given in diff. If the result tile would end up
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* outside of the map, INVALID_TILE is returned instead.
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*
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* @param tile The base tile to add the offset on
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* @param diff The offset to add on the tile
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* @return The resulting TileIndex
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*/
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
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{
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int x = TileX(tile) + diff.x;
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int y = TileY(tile) + diff.y;
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/* Negative value will become big positive value after cast */
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if ((uint)x >= MapSizeX() || (uint)y >= MapSizeY()) return INVALID_TILE;
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return TileXY(x, y);
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}
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/**
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* Returns the diff between two tiles
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*
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* @param tile_a from tile
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* @param tile_b to tile
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* @return the difference between tila_a and tile_b
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*/
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
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{
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TileIndexDiffC difference;
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difference.x = TileX(tile_a) - TileX(tile_b);
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difference.y = TileY(tile_a) - TileY(tile_b);
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return difference;
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction
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/**
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* Convert a DiagDirection to a TileIndexDiff
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*
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* @param dir The DiagDirection
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* @return The resulting TileIndexDiff
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* @see TileIndexDiffCByDiagDir
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*/
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static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
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{
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extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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assert(IsValidDiagDirection(dir));
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return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
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}
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/**
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* Convert a Direction to a TileIndexDiff.
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*
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* @param dir The direction to convert from
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* @return The resulting TileIndexDiff
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*/
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static inline TileIndexDiff TileOffsByDir(Direction dir)
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{
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extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
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assert(IsValidDirection(dir));
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return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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/**
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* Adds a Direction to a tile.
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*
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* @param tile The current tile
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* @param dir The direction in which we want to step
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* @return the moved tile
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*/
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static inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
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{
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return TILE_ADD(tile, TileOffsByDir(dir));
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}
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/**
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* Adds a DiagDir to a tile.
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*
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* @param tile The current tile
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* @param dir The direction in which we want to step
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* @return the moved tile
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*/
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static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
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{
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return TILE_ADD(tile, TileOffsByDiagDir(dir));
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}
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/**
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* Determines the DiagDirection to get from one tile to another.
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* The tiles do not necessarily have to be adjacent.
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* @param tile_from Origin tile
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* @param tile_to Destination tile
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* @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
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*/
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static inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
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{
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int dx = (int)TileX(tile_to) - (int)TileX(tile_from);
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int dy = (int)TileY(tile_to) - (int)TileY(tile_from);
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if (dx == 0) {
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if (dy == 0) return INVALID_DIAGDIR;
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return (dy < 0 ? DIAGDIR_NW : DIAGDIR_SE);
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} else {
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if (dy != 0) return INVALID_DIAGDIR;
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return (dx < 0 ? DIAGDIR_NE : DIAGDIR_SW);
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}
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}
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/**
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* A callback function type for searching tiles.
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*
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* @param tile The tile to test
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* @param user_data additional data for the callback function to use
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* @return A boolean value, depend on the definition of the function.
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*/
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typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data);
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bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data);
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bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data);
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/**
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* Get a random tile out of a given seed.
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* @param r the random 'seed'
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* @return a valid tile
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*/
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static inline TileIndex RandomTileSeed(uint32 r)
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{
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return TILE_MASK(r);
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}
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/**
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* Get a valid random tile.
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* @note a define so 'random' gets inserted in the place where it is actually
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* called, thus making the random traces more explicit.
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* @return a valid tile
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*/
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#define RandomTile() RandomTileSeed(Random())
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uint GetClosestWaterDistance(TileIndex tile, bool water);
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#endif /* MAP_FUNC_H */
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