mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1460 lines
39 KiB
C++
1460 lines
39 KiB
C++
/* $Id$ */
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/** @file console_cmds.cpp Implementation of the console hooks. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "console_internal.h"
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#include "debug.h"
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#include "engine_func.h"
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#include "landscape.h"
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#include "saveload.h"
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#include "variables.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "command_func.h"
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#include "settings_func.h"
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#include "fios.h"
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#include "fileio_func.h"
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#include "screenshot.h"
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#include "genworld.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "window_func.h"
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#include "functions.h"
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#include "map_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "settings_type.h"
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#include "gamelog.h"
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#ifdef ENABLE_NETWORK
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#include "table/strings.h"
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#endif /* ENABLE_NETWORK */
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// ** scriptfile handling ** //
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static FILE *_script_file;
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static bool _script_running;
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// ** console command / variable defines ** //
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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#define DEF_CONSOLE_HOOK(function) static bool function()
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/* **************************** */
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/* variable and command hooks */
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/* **************************** */
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#ifdef ENABLE_NETWORK
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static inline bool NetworkAvailable()
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{
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if (!_network_available) {
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IConsoleError("You cannot use this command because there is no network available.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookServerOnly)
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{
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if (!NetworkAvailable()) return false;
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if (!_network_server) {
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IConsoleError("This command/variable is only available to a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookClientOnly)
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{
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if (!NetworkAvailable()) return false;
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if (_network_server) {
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IConsoleError("This command/variable is not available to a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookNeedNetwork)
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{
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if (!NetworkAvailable()) return false;
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if (!_networking) {
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IConsoleError("Not connected. This command/variable is only available in multiplayer.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookNoNetwork)
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{
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if (_networking) {
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IConsoleError("This command/variable is forbidden in multiplayer.");
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return false;
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}
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return true;
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}
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#endif /* ENABLE_NETWORK */
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static void IConsoleHelp(const char *str)
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{
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IConsolePrintF(CC_WARNING, "- %s", str);
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}
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DEF_CONSOLE_CMD(ConResetEngines)
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{
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if (argc == 0) {
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IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
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return true;
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}
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StartupEngines();
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return true;
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}
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#ifdef _DEBUG
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DEF_CONSOLE_CMD(ConResetTile)
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{
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if (argc == 0) {
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IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
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IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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return true;
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}
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if (argc == 2) {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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DoClearSquare((TileIndex)result);
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return true;
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}
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}
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return false;
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}
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DEF_CONSOLE_CMD(ConStopAllVehicles)
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{
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if (argc == 0) {
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IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
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return true;
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}
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StopAllVehicles();
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return true;
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}
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#endif /* _DEBUG */
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DEF_CONSOLE_CMD(ConScrollToTile)
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{
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if (argc == 0) {
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IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
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IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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return true;
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}
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if (argc == 2) {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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if (result >= MapSize()) {
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IConsolePrint(CC_ERROR, "Tile does not exist");
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return true;
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}
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ScrollMainWindowToTile((TileIndex)result);
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return true;
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}
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}
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return false;
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}
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extern void BuildFileList();
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extern void SetFiosType(const byte fiostype);
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/* Save the map to a file */
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DEF_CONSOLE_CMD(ConSave)
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{
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if (argc == 0) {
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IConsoleHelp("Save the current game. Usage: 'save <filename>'");
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return true;
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}
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if (argc == 2) {
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char *filename = str_fmt("%s.sav", argv[1]);
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IConsolePrint(CC_DEFAULT, "Saving map...");
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if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
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IConsolePrint(CC_ERROR, "Saving map failed");
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} else {
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IConsolePrintF(CC_DEFAULT, "Map sucessfully saved to %s", filename);
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}
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free(filename);
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return true;
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}
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return false;
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}
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/* Explicitly save the configuration */
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DEF_CONSOLE_CMD(ConSaveConfig)
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{
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if (argc == 0) {
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IConsoleHelp("Saves the current config, typically to 'openttd.cfg'.");
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return true;
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}
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SaveToConfig();
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IConsolePrint(CC_DEFAULT, "Saved config.");
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return true;
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}
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static const FiosItem* GetFiosItem(const char* file)
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{
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_saveload_mode = SLD_LOAD_GAME;
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BuildFileList();
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for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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if (strcmp(file, item->name) == 0) return item;
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if (strcmp(file, item->title) == 0) return item;
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}
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/* If no name matches, try to parse it as number */
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char *endptr;
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int i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
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}
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DEF_CONSOLE_CMD(ConLoad)
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{
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if (argc == 0) {
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IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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} break;
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default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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DEF_CONSOLE_CMD(ConRemove)
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{
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if (argc == 0) {
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IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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if (!FiosDelete(item->name))
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IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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/* List all the files in the current dir via console */
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DEF_CONSOLE_CMD(ConListFiles)
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{
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if (argc == 0) {
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IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
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return true;
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}
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BuildFileList();
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for (uint i = 0; i < _fios_items.Length(); i++) {
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IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
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}
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FiosFreeSavegameList();
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return true;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConChangeDirectory)
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{
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if (argc == 0) {
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IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
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FiosBrowseTo(item);
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break;
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default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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{
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const char *path;
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if (argc == 0) {
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IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
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return true;
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}
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// XXX - Workaround for broken file handling
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FiosGetSavegameList(SLD_LOAD_GAME);
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FiosFreeSavegameList();
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FiosGetDescText(&path, NULL);
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IConsolePrint(CC_DEFAULT, path);
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return true;
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}
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DEF_CONSOLE_CMD(ConClearBuffer)
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{
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if (argc == 0) {
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IConsoleHelp("Clear the console buffer. Usage: 'clear'");
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return true;
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}
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IConsoleClearBuffer();
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InvalidateWindow(WC_CONSOLE, 0);
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return true;
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}
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// ********************************* //
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// * Network Core Console Commands * //
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// ********************************* //
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#ifdef ENABLE_NETWORK
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DEF_CONSOLE_CMD(ConBan)
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{
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NetworkClientInfo *ci;
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const char *banip = NULL;
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ClientID client_id;
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if (argc == 0) {
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IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
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IConsoleHelp("For client-id's, see the command 'clients'");
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IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
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return true;
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}
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if (argc != 2) return false;
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if (strchr(argv[1], '.') == NULL) { // banning with ID
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client_id = (ClientID)atoi(argv[1]);
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ci = NetworkFindClientInfoFromClientID(client_id);
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} else { // banning IP
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ci = NetworkFindClientInfoFromIP(argv[1]);
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if (ci == NULL) {
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banip = argv[1];
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client_id = (ClientID)-1;
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} else {
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client_id = ci->client_id;
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}
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}
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if (client_id == CLIENT_ID_SERVER) {
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IConsoleError("Silly boy, you can not ban yourself!");
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return true;
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}
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if (client_id == INVALID_CLIENT_ID || (ci == NULL && client_id != (ClientID)-1)) {
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IConsoleError("Invalid client");
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return true;
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}
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if (ci != NULL) {
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IConsolePrint(CC_DEFAULT, "Client banned");
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banip = GetClientIP(ci);
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NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
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} else {
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IConsolePrint(CC_DEFAULT, "Client not online, banned IP");
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}
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/* Add user to ban-list */
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for (uint index = 0; index < lengthof(_network_ban_list); index++) {
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if (_network_ban_list[index] == NULL) {
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_network_ban_list[index] = strdup(banip);
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break;
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}
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConUnBan)
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{
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uint i, index;
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if (argc == 0) {
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IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
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IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
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return true;
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}
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if (argc != 2) return false;
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index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
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index--;
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] == NULL) continue;
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if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
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free(_network_ban_list[i]);
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_network_ban_list[i] = NULL;
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IConsolePrint(CC_DEFAULT, "IP unbanned.");
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return true;
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}
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}
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IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
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return true;
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}
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DEF_CONSOLE_CMD(ConBanList)
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{
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uint i;
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if (argc == 0) {
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IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
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return true;
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}
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IConsolePrint(CC_DEFAULT, "Banlist: ");
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] != NULL)
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IConsolePrintF(CC_DEFAULT, " %d) %s", i + 1, _network_ban_list[i]);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConPauseGame)
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{
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if (argc == 0) {
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IConsoleHelp("Pause a network game. Usage: 'pause'");
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return true;
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}
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if (_pause_game == 0) {
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game paused.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already paused.");
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConUnPauseGame)
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{
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if (argc == 0) {
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IConsoleHelp("Unpause a network game. Usage: 'unpause'");
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return true;
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}
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if (_pause_game != 0) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game unpaused.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConRcon)
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{
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if (argc == 0) {
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IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
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IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
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return true;
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}
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if (argc < 3) return false;
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if (_network_server) {
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IConsoleCmdExec(argv[2]);
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} else {
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NetworkClientSendRcon(argv[1], argv[2]);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConStatus)
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{
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if (argc == 0) {
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IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
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return true;
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}
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NetworkServerShowStatusToConsole();
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return true;
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}
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DEF_CONSOLE_CMD(ConServerInfo)
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{
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if (argc == 0) {
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IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
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IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
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return true;
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}
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IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
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IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", ActiveCompanyCount(), _settings_client.network.max_companies);
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IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
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return true;
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}
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DEF_CONSOLE_CMD(ConKick)
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{
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NetworkClientInfo *ci;
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ClientID client_id;
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if (argc == 0) {
|
|
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
if (strchr(argv[1], '.') == NULL) {
|
|
client_id = (ClientID)atoi(argv[1]);
|
|
ci = NetworkFindClientInfoFromClientID(client_id);
|
|
} else {
|
|
ci = NetworkFindClientInfoFromIP(argv[1]);
|
|
client_id = (ci == NULL) ? INVALID_CLIENT_ID : ci->client_id;
|
|
}
|
|
|
|
if (client_id == CLIENT_ID_SERVER) {
|
|
IConsoleError("Silly boy, you can not kick yourself!");
|
|
return true;
|
|
}
|
|
|
|
if (client_id == INVALID_CLIENT_ID) {
|
|
IConsoleError("Invalid client");
|
|
return true;
|
|
}
|
|
|
|
if (ci != NULL) {
|
|
NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
|
|
} else {
|
|
IConsoleError("Client not found");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConResetCompany)
|
|
{
|
|
CompanyID index;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
|
|
IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
index = (CompanyID)(atoi(argv[1]) - 1);
|
|
|
|
/* Check valid range */
|
|
if (!IsValidCompanyID(index)) {
|
|
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
const Company *c = GetCompany(index);
|
|
|
|
if (c->is_ai) {
|
|
IConsoleError("Company is owned by an AI.");
|
|
return true;
|
|
}
|
|
|
|
if (NetworkCompanyHasClients(index)) {
|
|
IConsoleError("Cannot remove company: a client is connected to that company.");
|
|
return false;
|
|
}
|
|
const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
|
|
if (ci->client_playas == index) {
|
|
IConsoleError("Cannot remove company: the server is connected to that company.");
|
|
return true;
|
|
}
|
|
|
|
/* It is safe to remove this company */
|
|
DoCommandP(0, 2, index, NULL, CMD_COMPANY_CTRL);
|
|
IConsolePrint(CC_DEFAULT, "Company deleted.");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkClients)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
|
|
return true;
|
|
}
|
|
|
|
NetworkPrintClients();
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkConnect)
|
|
{
|
|
char *ip;
|
|
const char *port = NULL;
|
|
const char *company = NULL;
|
|
uint16 rport;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
|
|
IConsoleHelp("IP can contain port and company: 'IP[[#Company]:Port]', eg: 'server.ottd.org#2:443'");
|
|
IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
|
|
|
|
ip = argv[1];
|
|
/* Default settings: default port and new company */
|
|
rport = NETWORK_DEFAULT_PORT;
|
|
_network_playas = COMPANY_NEW_COMPANY;
|
|
|
|
ParseConnectionString(&company, &port, ip);
|
|
|
|
IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
|
|
if (company != NULL) {
|
|
_network_playas = (CompanyID)atoi(company);
|
|
IConsolePrintF(CC_DEFAULT, " company-no: %d", _network_playas);
|
|
|
|
/* From a user pov 0 is a new company, internally it's different and all
|
|
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
|
|
if (_network_playas != COMPANY_SPECTATOR) {
|
|
_network_playas--;
|
|
if (!IsValidCompanyID(_network_playas)) return false;
|
|
}
|
|
}
|
|
if (port != NULL) {
|
|
rport = atoi(port);
|
|
IConsolePrintF(CC_DEFAULT, " port: %s", port);
|
|
}
|
|
|
|
NetworkClientConnectGame(ip, rport);
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* ******************************** */
|
|
/* script file console commands */
|
|
/* ******************************** */
|
|
|
|
DEF_CONSOLE_CMD(ConExec)
|
|
{
|
|
char cmdline[ICON_CMDLN_SIZE];
|
|
char *cmdptr;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
_script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
|
|
|
|
if (_script_file == NULL) {
|
|
if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
|
|
return true;
|
|
}
|
|
|
|
_script_running = true;
|
|
|
|
while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
|
|
/* Remove newline characters from the executing script */
|
|
for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
|
|
if (*cmdptr == '\n' || *cmdptr == '\r') {
|
|
*cmdptr = '\0';
|
|
break;
|
|
}
|
|
}
|
|
IConsoleCmdExec(cmdline);
|
|
}
|
|
|
|
if (ferror(_script_file))
|
|
IConsoleError("Encountered errror while trying to read from script file");
|
|
|
|
_script_running = false;
|
|
FioFCloseFile(_script_file);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConReturn)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Stop executing a running script. Usage: 'return'");
|
|
return true;
|
|
}
|
|
|
|
_script_running = false;
|
|
return true;
|
|
}
|
|
|
|
/* **************************** */
|
|
/* default console commands */
|
|
/* **************************** */
|
|
extern bool CloseConsoleLogIfActive();
|
|
|
|
DEF_CONSOLE_CMD(ConScript)
|
|
{
|
|
extern FILE* _iconsole_output_file;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
|
|
IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
|
|
return true;
|
|
}
|
|
|
|
if (!CloseConsoleLogIfActive()) {
|
|
if (argc < 2) return false;
|
|
|
|
IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
|
|
_iconsole_output_file = fopen(argv[1], "ab");
|
|
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConEcho)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
IConsolePrint(CC_DEFAULT, argv[1]);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConEchoC)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
IConsolePrint((ConsoleColour)atoi(argv[1]), argv[2]);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNewGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
|
|
IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
|
|
return true;
|
|
}
|
|
|
|
StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
|
|
return true;
|
|
}
|
|
|
|
extern void SwitchMode(int new_mode);
|
|
|
|
DEF_CONSOLE_CMD(ConRestart)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Restart game. Usage: 'restart'");
|
|
IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
|
|
return true;
|
|
}
|
|
|
|
/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
|
|
_settings_game.game_creation.map_x = MapLogX();
|
|
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
|
|
SwitchMode(SM_NEWGAME);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGetSeed)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
|
|
IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGetDate)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
|
|
return true;
|
|
}
|
|
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(_date, &ymd);
|
|
IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConAlias)
|
|
{
|
|
IConsoleAlias *alias;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias == NULL) {
|
|
IConsoleAliasRegister(argv[1], argv[2]);
|
|
} else {
|
|
free(alias->cmdline);
|
|
alias->cmdline = strdup(argv[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConScreenShot)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
|
|
IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 3) return false;
|
|
|
|
SetScreenshotType(SC_VIEWPORT);
|
|
if (argc > 1) {
|
|
if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
|
|
SetScreenshotType(SC_WORLD);
|
|
|
|
if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
|
|
IConsoleClose();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConInfoVar)
|
|
{
|
|
static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
|
|
const IConsoleVar *var;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
var = IConsoleVarGet(argv[1]);
|
|
if (var == NULL) {
|
|
IConsoleError("the given variable was not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "variable name: %s", var->name);
|
|
IConsolePrintF(CC_DEFAULT, "variable type: %s", _icon_vartypes[var->type]);
|
|
IConsolePrintF(CC_DEFAULT, "variable addr: 0x%X", var->addr);
|
|
|
|
if (var->hook.access) IConsoleWarning("variable is access hooked");
|
|
if (var->hook.pre) IConsoleWarning("variable is pre hooked");
|
|
if (var->hook.post) IConsoleWarning("variable is post hooked");
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConInfoCmd)
|
|
{
|
|
const IConsoleCmd *cmd;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd == NULL) {
|
|
IConsoleError("the given command was not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
|
|
IConsolePrintF(CC_DEFAULT, "command proc: 0x%X", cmd->proc);
|
|
|
|
if (cmd->hook.access) IConsoleWarning("command is access hooked");
|
|
if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
|
|
if (cmd->hook.post) IConsoleWarning("command is post hooked");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConDebugLevel)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
|
|
IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 2) return false;
|
|
|
|
if (argc == 1) {
|
|
IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
|
|
} else {
|
|
SetDebugString(argv[1]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConExit)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Exit the game. Usage: 'exit'");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
|
|
|
|
_exit_game = true;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConPart)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) return false;
|
|
|
|
_switch_mode = SM_MENU;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConHelp)
|
|
{
|
|
if (argc == 2) {
|
|
const IConsoleCmd *cmd;
|
|
const IConsoleVar *var;
|
|
const IConsoleAlias *alias;
|
|
|
|
cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias != NULL) {
|
|
cmd = IConsoleCmdGet(alias->cmdline);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
|
|
return true;
|
|
}
|
|
|
|
var = IConsoleVarGet(argv[1]);
|
|
if (var != NULL && var->help != NULL) {
|
|
IConsoleHelp(var->help);
|
|
return true;
|
|
}
|
|
|
|
IConsoleError("command or variable not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
|
|
IConsolePrint(CC_DEFAULT, " - variables: [command to list all variables: list_vars]");
|
|
IConsolePrint(CC_DEFAULT, " set value with '<var> = <value>', use '++/--' to in-or decrement");
|
|
IConsolePrint(CC_DEFAULT, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
|
|
IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
|
|
IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
|
|
IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
|
|
IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
|
|
IConsolePrint(CC_DEFAULT, " - use 'help <command> | <variable>' to get specific information");
|
|
IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
|
|
IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
|
|
IConsolePrint(CC_DEFAULT, "");
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListCommands)
|
|
{
|
|
const IConsoleCmd *cmd;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
|
|
if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
|
|
IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListVariables)
|
|
{
|
|
const IConsoleVar *var;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (var = _iconsole_vars; var != NULL; var = var->next) {
|
|
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
|
|
IConsolePrintF(CC_DEFAULT, "%s", var->name);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListAliases)
|
|
{
|
|
const IConsoleAlias *alias;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
|
|
if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
|
|
IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
DEF_CONSOLE_CMD(ConSay)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
|
|
} else {
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConCompanies)
|
|
{
|
|
Company *c;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
|
|
return true;
|
|
}
|
|
NetworkCompanyStats company_stats[MAX_COMPANIES];
|
|
NetworkPopulateCompanyStats(company_stats);
|
|
|
|
FOR_ALL_COMPANIES(c) {
|
|
/* Grab the company name */
|
|
char company_name[NETWORK_COMPANY_NAME_LENGTH];
|
|
SetDParam(0, c->index);
|
|
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
|
|
|
|
char buffer[512];
|
|
const NetworkCompanyStats *stats = &company_stats[c->index];
|
|
|
|
GetString(buffer, STR_00D1_DARK_BLUE + _company_colours[c->index], lastof(buffer));
|
|
IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %" OTTD_PRINTF64 "d Loan: %" OTTD_PRINTF64 "d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d) %sprotected",
|
|
c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
|
|
/* trains */ stats->num_vehicle[0],
|
|
/* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
|
|
/* planes */ stats->num_vehicle[3],
|
|
/* ships */ stats->num_vehicle[4],
|
|
/* protected */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayCompany)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
|
|
IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
|
|
if (!IsValidCompanyID(company_id)) {
|
|
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
|
|
} else {
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayClient)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
|
|
} else {
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
extern void HashCurrentCompanyPassword(const char *password);
|
|
|
|
/* Also use from within company_gui to change the password graphically */
|
|
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
|
|
IConsoleHelp("Use \"*\" to disable the password.");
|
|
return true;
|
|
}
|
|
|
|
if (!IsValidCompanyID(_local_company)) {
|
|
IConsoleError("You have to own a company to make use of this command.");
|
|
return false;
|
|
}
|
|
|
|
if (argc != 1) return false;
|
|
|
|
if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSetPassword(argv[0]);
|
|
} else {
|
|
HashCurrentCompanyPassword(argv[0]);
|
|
}
|
|
|
|
IConsolePrintF(CC_WARNING, "'company_pw' changed to: %s", argv[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DEF_CONSOLE_CMD(ConPatch)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Change patch variables for all clients. Usage: 'patch <name> [<value>]'");
|
|
IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
|
|
return true;
|
|
}
|
|
|
|
if (argc == 1 || argc > 3) return false;
|
|
|
|
if (argc == 2) {
|
|
IConsoleGetPatchSetting(argv[1]);
|
|
} else {
|
|
IConsoleSetPatchSetting(argv[1], argv[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListPatches)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List patch options. Usage: 'list_patches [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 2) return false;
|
|
|
|
IConsoleListPatches((argc == 2) ? argv[1] : NULL);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListDumpVariables)
|
|
{
|
|
const IConsoleVar *var;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (var = _iconsole_vars; var != NULL; var = var->next) {
|
|
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
|
|
IConsoleVarPrintGetValue(var);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGamelogPrint)
|
|
{
|
|
GamelogPrintConsole();
|
|
return true;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
/* ****************************************** */
|
|
/* debug commands and variables */
|
|
/* ****************************************** */
|
|
|
|
static void IConsoleDebugLibRegister()
|
|
{
|
|
/* debugging variables and functions */
|
|
extern bool _stdlib_con_developer; // XXX extern in .cpp
|
|
|
|
IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
|
|
IConsoleCmdRegister("resettile", ConResetTile);
|
|
IConsoleCmdRegister("stopall", ConStopAllVehicles);
|
|
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
|
|
IConsoleAliasRegister("dbg_echo2", "echo %!");
|
|
}
|
|
#endif
|
|
|
|
/* ****************************************** */
|
|
/* console command and variable registration */
|
|
/* ****************************************** */
|
|
|
|
void IConsoleStdLibRegister()
|
|
{
|
|
/* stdlib */
|
|
extern byte _stdlib_developer; // XXX extern in .cpp
|
|
|
|
/* default variables and functions */
|
|
IConsoleCmdRegister("debug_level", ConDebugLevel);
|
|
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
|
|
IConsoleCmdRegister("echo", ConEcho);
|
|
IConsoleCmdRegister("echoc", ConEchoC);
|
|
IConsoleCmdRegister("exec", ConExec);
|
|
IConsoleCmdRegister("exit", ConExit);
|
|
IConsoleCmdRegister("part", ConPart);
|
|
IConsoleCmdRegister("help", ConHelp);
|
|
IConsoleCmdRegister("info_cmd", ConInfoCmd);
|
|
IConsoleCmdRegister("info_var", ConInfoVar);
|
|
IConsoleCmdRegister("list_cmds", ConListCommands);
|
|
IConsoleCmdRegister("list_vars", ConListVariables);
|
|
IConsoleCmdRegister("list_aliases", ConListAliases);
|
|
IConsoleCmdRegister("newgame", ConNewGame);
|
|
IConsoleCmdRegister("restart", ConRestart);
|
|
IConsoleCmdRegister("getseed", ConGetSeed);
|
|
IConsoleCmdRegister("getdate", ConGetDate);
|
|
IConsoleCmdRegister("quit", ConExit);
|
|
IConsoleCmdRegister("resetengines", ConResetEngines);
|
|
IConsoleCmdRegister("return", ConReturn);
|
|
IConsoleCmdRegister("screenshot", ConScreenShot);
|
|
IConsoleCmdRegister("script", ConScript);
|
|
IConsoleCmdRegister("scrollto", ConScrollToTile);
|
|
IConsoleCmdRegister("alias", ConAlias);
|
|
IConsoleCmdRegister("load", ConLoad);
|
|
IConsoleCmdRegister("rm", ConRemove);
|
|
IConsoleCmdRegister("save", ConSave);
|
|
IConsoleCmdRegister("saveconfig", ConSaveConfig);
|
|
IConsoleCmdRegister("ls", ConListFiles);
|
|
IConsoleCmdRegister("cd", ConChangeDirectory);
|
|
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
|
|
IConsoleCmdRegister("clear", ConClearBuffer);
|
|
IConsoleCmdRegister("patch", ConPatch);
|
|
IConsoleCmdRegister("list_patches", ConListPatches);
|
|
IConsoleCmdRegister("gamelog", ConGamelogPrint);
|
|
|
|
IConsoleAliasRegister("dir", "ls");
|
|
IConsoleAliasRegister("del", "rm %+");
|
|
IConsoleAliasRegister("newmap", "newgame");
|
|
IConsoleAliasRegister("new_map", "newgame");
|
|
IConsoleAliasRegister("new_game", "newgame");
|
|
|
|
|
|
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
|
|
|
|
/* networking variables and functions */
|
|
#ifdef ENABLE_NETWORK
|
|
/* Network hooks; only active in network */
|
|
IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
|
|
|
|
/*** Networking commands ***/
|
|
IConsoleCmdRegister("say", ConSay);
|
|
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("companies", ConCompanies);
|
|
IConsoleCmdHookAdd("companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleAliasRegister("players", "companies");
|
|
IConsoleCmdRegister("say_company", ConSayCompany);
|
|
IConsoleCmdHookAdd("say_company", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleAliasRegister("say_player", "say_company %+");
|
|
IConsoleCmdRegister("say_client", ConSayClient);
|
|
IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
|
|
IConsoleCmdRegister("connect", ConNetworkConnect);
|
|
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
|
|
IConsoleAliasRegister("join", "connect %A");
|
|
IConsoleCmdRegister("clients", ConNetworkClients);
|
|
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("status", ConStatus);
|
|
IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("server_info", ConServerInfo);
|
|
IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleAliasRegister("info", "server_info");
|
|
IConsoleCmdRegister("rcon", ConRcon);
|
|
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
|
|
IConsoleCmdRegister("reset_company", ConResetCompany);
|
|
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleAliasRegister("clean_company", "reset_company %A");
|
|
IConsoleCmdRegister("kick", ConKick);
|
|
IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("ban", ConBan);
|
|
IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("unban", ConUnBan);
|
|
IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("banlist", ConBanList);
|
|
IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleCmdRegister("pause", ConPauseGame);
|
|
IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("unpause", ConUnPauseGame);
|
|
IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
/*** Networking variables ***/
|
|
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
|
|
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
|
|
IConsoleAliasRegister("company_password", "company_pw %+");
|
|
|
|
IConsoleAliasRegister("net_frame_freq", "patch frame_freq %+");
|
|
IConsoleAliasRegister("net_sync_freq", "patch sync_freq %+");
|
|
IConsoleAliasRegister("server_pw", "patch server_password %+");
|
|
IConsoleAliasRegister("server_password", "patch server_password %+");
|
|
IConsoleAliasRegister("rcon_pw", "patch rcon_password %+");
|
|
IConsoleAliasRegister("rcon_password", "patch rcon_password %+");
|
|
IConsoleAliasRegister("name", "patch client_name %+");
|
|
IConsoleAliasRegister("server_name", "patch server_name %+");
|
|
IConsoleAliasRegister("server_port", "patch server_port %+");
|
|
IConsoleAliasRegister("server_ip", "patch server_bind_ip %+");
|
|
IConsoleAliasRegister("server_bind_ip", "patch server_bind_ip %+");
|
|
IConsoleAliasRegister("server_ip_bind", "patch server_bind_ip %+");
|
|
IConsoleAliasRegister("server_bind", "patch server_bind_ip %+");
|
|
IConsoleAliasRegister("server_advertise", "patch server_advertise %+");
|
|
IConsoleAliasRegister("max_clients", "patch max_clients %+");
|
|
IConsoleAliasRegister("max_companies", "patch max_companies %+");
|
|
IConsoleAliasRegister("max_spectators", "patch max_spectators %+");
|
|
IConsoleAliasRegister("max_join_time", "patch max_join_time %+");
|
|
IConsoleAliasRegister("pause_on_join", "patch pause_on_join %+");
|
|
IConsoleAliasRegister("autoclean_companies", "patch autoclean_companies %+");
|
|
IConsoleAliasRegister("autoclean_protected", "patch autoclean_protected %+");
|
|
IConsoleAliasRegister("autoclean_unprotected", "patch autoclean_unprotected %+");
|
|
IConsoleAliasRegister("restart_game_year", "patch restart_game_year %+");
|
|
IConsoleAliasRegister("min_players", "patch min_clients %+");
|
|
IConsoleAliasRegister("reload_cfg", "patch reload_cfg %+");
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
// debugging stuff
|
|
#ifdef _DEBUG
|
|
IConsoleDebugLibRegister();
|
|
#endif
|
|
}
|