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https://github.com/JGRennison/OpenTTD-patches.git
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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "depot_base.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "core/pool_func.hpp"
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#include "vehicle_gui.h"
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DepotPool _depot_pool("Depot");
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INSTANTIATE_POOL_METHODS(Depot)
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/**
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* Clean up a depot
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*/
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Depot::~Depot()
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{
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if (CleaningPool()) return;
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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/* Delete the depot list */
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WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
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switch (GetTileType(this->xy)) {
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default: break; // It can happen there is no depot here anymore (TTO/TTD savegames)
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case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11)); break;
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case MP_ROAD: DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11)); break;
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case MP_WATER: DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11)); break;
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}
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}
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void InitializeDepots()
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{
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_depot_pool.CleanPool();
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}
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