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52 lines
891 B
C++
52 lines
891 B
C++
/* $Id$ */
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "depot_base.h"
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#include "landscape.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "oldpool_func.h"
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#include "table/strings.h"
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DEFINE_OLD_POOL_GENERIC(Depot, Depot)
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/**
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* Gets a depot from a tile
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*
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* @return Returns the depot if the tile had a depot, else it returns NULL
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*/
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Depot *GetDepotByTile(TileIndex tile)
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{
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Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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if (depot->xy == tile) return depot;
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}
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return NULL;
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}
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/**
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* Clean up a depot
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*/
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Depot::~Depot()
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{
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if (CleaningPool()) return;
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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this->xy = INVALID_TILE;
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}
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void InitializeDepots()
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{
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_Depot_pool.CleanPool();
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_Depot_pool.AddBlockToPool();
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}
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