OpenTTD-patches/src/network
2022-04-02 10:37:07 +02:00
..
core Change: [Admin] Bump admin port protocol due to command changes. 2021-12-20 19:30:27 +01:00
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_admin.cpp Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 2022-03-09 18:05:12 +01:00
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_client.cpp Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
network_client.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_command.cpp Fix #9756: Network command unpack proc was not generated in all cases. 2021-12-20 23:32:23 +01:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 2021-09-11 15:34:46 +02:00
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 2021-09-09 18:06:00 +02:00
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_func.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 2021-08-23 12:41:20 +02:00
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_gui.cpp Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) 2022-04-02 10:37:07 +02:00
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_internal.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 2021-12-16 22:28:32 +01:00
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_server.cpp Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
network_server.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_type.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network.cpp Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
network.h