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core
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Change: [Admin] Bump admin port protocol due to command changes.
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2021-12-20 19:30:27 +01:00 |
CMakeLists.txt
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_admin.cpp
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Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
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2022-03-09 18:05:12 +01:00 |
network_admin.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_base.h
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Codechange: [Network] Let NetworkClientInfo use std::string
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2021-05-16 10:07:51 +02:00 |
network_chat_gui.cpp
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_client.cpp
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Codechange: Template the command callback function type to allow unpacked arguments.
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2021-12-16 22:28:32 +01:00 |
network_client.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_command.cpp
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Fix #9756: Network command unpack proc was not generated in all cases.
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2021-12-20 23:32:23 +01:00 |
network_content_gui.cpp
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_content_gui.h
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_content.cpp
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Add: support filtering content entries for patchpacks (#9541)
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2021-09-11 15:34:46 +02:00 |
network_content.h
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Fix #9535: Maintain a reverse dependency map of network content (#9538)
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2021-09-09 18:06:00 +02:00 |
network_coordinator.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_coordinator.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_func.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_gamelist.cpp
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Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
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2021-08-23 12:41:20 +02:00 |
network_gamelist.h
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_gui.cpp
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Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
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2022-04-02 10:37:07 +02:00 |
network_gui.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_internal.h
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Change: [Network] Transfer command data as serialized byte stream without fixed structure.
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2021-12-16 22:28:32 +01:00 |
network_query.cpp
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_query.h
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_server.cpp
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Codechange: Template the command callback function type to allow unpacked arguments.
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2021-12-16 22:28:32 +01:00 |
network_server.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_stun.cpp
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_stun.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_turn.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_turn.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_type.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_udp.cpp
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |
network_udp.h
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |
network.cpp
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Codechange: Un-bitstuff all remaining commands.
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2021-12-16 22:28:32 +01:00 |
network.h
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