OpenTTD-patches/src/table
2011-11-08 21:48:00 +00:00
..
airport_defaults.h
airport_movement.h
airporttile_ids.h
airporttiles.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h
cargo_const.h
clear_land.h (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
company_settings.ini
control_codes.h (svn r23063) -Add: [NewGRF] stringscodes 9A 19 and 9A 20 to print 'short volume' and 'short weight' respectively 2011-10-29 20:56:58 +00:00
currency_settings.ini
elrail_data.h
engines.h (svn r23149) -Add: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage. 2011-11-08 17:27:46 +00:00
gameopt_settings.ini (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
genland.h
industry_land.h
landscape_sprite.h
misc_settings.ini
newgrf_debug_data.h (svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18. 2011-11-08 17:26:13 +00:00
object_land.h
palette_convert.h (svn r23032) -Fix (r14224, r22419): Palette conversion windows to DOS for light house / stadium animated colour was mixed up 2011-10-16 11:48:11 +00:00
palettes.h
pricebase.h
railtypes.h (svn r23129) -Add: [NewGRF] Property for the rail type name. 2011-11-07 19:35:02 +00:00
road_land.h
roadveh_movement.h
settings.h.postamble
settings.h.preamble
settings.ini (svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu) 2011-11-08 21:48:00 +00:00
sprites.h
station_land.h (svn r23010) -Add [FS#4797]: Support company colour for the airports' jetways (zeroeight) 2011-10-07 07:56:30 +00:00
strgen_tables.h
town_land.h (svn r23072) -Feature: [NewGRF] House callback 0x148. 2011-10-31 22:31:40 +00:00
townname.h
track_land.h
train_cmd.h
tree_land.h
unicode.h
water_land.h
win32_settings.ini