mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
549 lines
13 KiB
C
549 lines
13 KiB
C
#ifndef TTD_H
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#define TTD_H
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// include strings
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#include "table/strings.h"
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#ifndef VARDEF
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#define VARDEF extern
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#endif
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// use this on non static functions
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#define PUBLIC
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typedef struct Rect {
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int left,top,right,bottom;
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} Rect;
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typedef struct SmallPoint {
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int16 x,y;
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} SmallPoint;
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typedef struct Point {
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int x,y;
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} Point;
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typedef struct Pair {
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int a;
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int b;
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} Pair;
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typedef struct YearMonthDay {
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int year, month, day;
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} YearMonthDay;
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/* --- 1 Day is 74 ticks ---
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* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
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* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
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* increased by 885. When it overflows, the new day loop is called.
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* * this that means 1 day is : 65536 / 885 = 74 ticks
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* * 1 tick is approximately 27ms.
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* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
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*/
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#define DAY_TICKS 74
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#include "macros.h"
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// Forward declarations of structs.
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typedef struct Vehicle Vehicle;
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typedef struct Depot Depot;
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typedef struct Checkpoint Checkpoint;
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typedef struct Window Window;
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typedef struct Station Station;
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typedef struct ViewPort ViewPort;
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typedef struct Town Town;
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typedef struct NewsItem NewsItem;
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typedef struct Industry Industry;
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typedef struct DrawPixelInfo DrawPixelInfo;
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typedef uint16 VehicleID;
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typedef uint16 StringID;
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typedef uint16 SpriteID;
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typedef uint32 PalSpriteID;
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typedef uint32 WindowNumber;
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typedef byte WindowClass;
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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GM_EDITOR
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};
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enum SwitchModes {
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SM_NONE = 0,
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SM_NEWGAME = 1,
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SM_EDITOR = 2,
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SM_LOAD = 3,
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SM_MENU = 4,
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SM_SAVE = 5,
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SM_GENRANDLAND = 6,
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SM_LOAD_SCENARIO = 9,
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};
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enum MapTileTypes {
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MP_CLEAR,
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MP_RAILWAY,
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MP_STREET,
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MP_HOUSE,
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MP_TREES,
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MP_STATION,
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MP_WATER,
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MP_STRANGE,
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MP_INDUSTRY,
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MP_TUNNELBRIDGE,
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MP_UNMOVABLE
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};
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typedef enum TransportTypes {
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/* These constants are for now linked to the representation of bridges
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
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* to compare against the map5 array. In an ideal world, these
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* constants would be used everywhere when accessing tunnels and
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* bridges. For now, you should just not change the values for road
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* and rail.
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*/
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TRANSPORT_RAIL = 0,
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TRANSPORT_ROAD = 1,
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TRANSPORT_WATER,
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TRANSPORT_MAX
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} TransportType;
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typedef struct TileInfo {
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uint x;
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uint y;
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uint tileh;
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uint type;
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uint map5;
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uint tile;
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uint z;
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} TileInfo;
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enum {
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NG_EDGE = 1,
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};
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/* Display Options */
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enum {
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DO_SHOW_TOWN_NAMES = 1,
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DO_SHOW_STATION_NAMES = 2,
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DO_SHOW_SIGNS = 4,
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DO_FULL_ANIMATION = 8,
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DO_TRANS_BUILDINGS = 0x10,
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DO_FULL_DETAIL = 0x20,
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DO_CHECKPOINTS = 0x40,
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};
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/* Landscape types */
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enum {
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LT_NORMAL = 0,
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LT_HILLY = 1,
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LT_DESERT = 2,
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LT_CANDY = 3,
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NUM_LANDSCAPE = 4,
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};
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enum {
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NUM_PRICES = 49,
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};
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typedef struct Prices {
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int32 station_value;
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int32 build_rail;
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int32 build_road;
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int32 build_signals;
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int32 build_bridge;
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int32 build_train_depot;
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int32 build_road_depot;
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int32 build_ship_depot;
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int32 build_tunnel;
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int32 train_station_track;
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int32 train_station_length;
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int32 build_airport;
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int32 build_bus_station;
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int32 build_truck_station;
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int32 build_dock;
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int32 build_railvehicle;
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int32 build_railwagon;
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int32 aircraft_base;
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int32 roadveh_base;
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int32 ship_base;
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int32 build_trees;
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int32 terraform;
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int32 clear_1;
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int32 purchase_land;
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int32 clear_2;
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int32 clear_3;
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int32 remove_trees;
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int32 remove_rail;
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int32 remove_signals;
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int32 clear_bridge;
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int32 remove_train_depot;
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int32 remove_road_depot;
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int32 remove_ship_depot;
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int32 clear_tunnel;
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int32 clear_water;
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int32 remove_rail_station;
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int32 remove_airport;
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int32 remove_bus_station;
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int32 remove_truck_station;
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int32 remove_dock;
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int32 remove_house;
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int32 remove_road;
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int32 running_rail[3];
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int32 aircraft_running;
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int32 roadveh_running;
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int32 ship_running;
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int32 build_industry;
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} Prices;
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#define GAME_DIFFICULTY_NUM 18
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typedef struct GameDifficulty {
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int max_no_competitors;
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int competitor_start_time;
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int number_towns;
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int number_industries;
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int max_loan;
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int initial_interest;
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int vehicle_costs;
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int competitor_speed;
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int competitor_intelligence;
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int vehicle_breakdowns;
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int subsidy_multiplier;
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int construction_cost;
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int terrain_type;
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int quantity_sea_lakes;
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int economy;
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int line_reverse_mode;
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int disasters;
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int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
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} GameDifficulty;
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typedef struct AcceptedCargo {
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int type_1, amount_1;
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int type_2, amount_2;
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int type_3, amount_3;
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} AcceptedCargo;
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typedef struct TileDesc {
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StringID str;
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byte owner;
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uint16 build_date;
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uint32 dparam[2];
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} TileDesc;
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typedef struct {
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int16 left, top;
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byte width_1, width_2;
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} ViewportSign;
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typedef struct SignStruct {
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StringID str;
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ViewportSign sign;
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int16 x,y;
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byte z;
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} SignStruct;
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typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
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typedef void DrawTileProc(TileInfo *ti);
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typedef uint GetSlopeZProc(TileInfo *ti);
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typedef int32 ClearTileProc(uint tile, byte flags);
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typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo *res);
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typedef void GetTileDescProc(uint tile, TileDesc *td);
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/* GetTileTrackStatusProcs return a value that contains the possible tracks
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* that can be taken on a given tile by a given transport. The return value is
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* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
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* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
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* present in the tile (1==present, 0==not present), aabb is the signal
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* status, if applicable (0==green/no signal, 1==red, note that this is
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* reversed from map3/2[tile] for railway signals).
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*
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* The result (let's call it ts) is often used as follows:
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* tracks = (byte)(ts | ts >>8)
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* This effectively converts the present part of the result (ccdd) to a
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* track bitmask, which disregards directions. Normally, this is the same as just
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* doing (byte)ts I think, although I am not really sure
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*
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* A trackdir is combination of a track and a dir, where the lower three bits
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* are a track, the fourth bit is the direction. these give 12 (or 14)
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* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
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* above.
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*/
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typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
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typedef void GetProducedCargoProc(uint tile, byte *b);
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typedef void ClickTileProc(uint tile);
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typedef void AnimateTileProc(uint tile);
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typedef void TileLoopProc(uint tile);
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typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
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/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
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* result << 8 contains the id of the station entered. If the return value has
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* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
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* other bits that can be set? */
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typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
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typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
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typedef uint GetSlopeTilehProc(TileInfo *ti);
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typedef struct {
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DrawTileProc *draw_tile_proc;
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GetSlopeZProc *get_slope_z_proc;
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ClearTileProc *clear_tile_proc;
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GetAcceptedCargoProc *get_accepted_cargo_proc;
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GetTileDescProc *get_tile_desc_proc;
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GetTileTrackStatusProc *get_tile_track_status_proc;
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ClickTileProc *click_tile_proc;
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AnimateTileProc *animate_tile_proc;
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TileLoopProc *tile_loop_proc;
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ChangeTileOwnerProc *change_tile_owner_proc;
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GetProducedCargoProc *get_produced_cargo_proc;
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VehicleEnterTileProc *vehicle_enter_tile_proc;
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VehicleLeaveTileProc *vehicle_leave_tile_proc;
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GetSlopeTilehProc *get_slope_tileh_proc;
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} TileTypeProcs;
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#define MP_SETTYPE(x) ((x+1) << 8)
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enum {
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MP_MAP2 = 1<<0,
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MP_MAP3LO = 1<<1,
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MP_MAP3HI = 1<<2,
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MP_MAP5 = 1<<3,
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MP_MAPOWNER_CURRENT = 1<<4,
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MP_MAPOWNER = 1<<5,
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MP_TYPE_MASK = 0xF << 8,
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MP_MAP2_CLEAR = 1 << 12,
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MP_MAP3LO_CLEAR = 1 << 13,
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MP_MAP3HI_CLEAR = 1 << 14,
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MP_NODIRTY = 1<<15,
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};
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enum {
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// Temperate
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CT_PASSENGERS = 0,
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CT_COAL = 1,
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CT_MAIL = 2,
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CT_OIL = 3,
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CT_LIVESTOCK = 4,
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CT_GOODS = 5,
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CT_GRAIN = 6,
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CT_WOOD = 7,
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CT_IRON_ORE = 8,
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CT_STEEL = 9,
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CT_VALUABLES = 10,
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CT_FOOD = 11,
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// Arctic
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CT_HILLY_UNUSED = 8,
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CT_PAPER = 9,
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// Tropic
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CT_RUBBER = 1,
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CT_FRUIT = 4,
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CT_COPPER_ORE = 8,
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CT_WATER = 9,
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// Toyland
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CT_SUGAR = 1,
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CT_TOYS = 3,
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CT_BATTERIES = 4,
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CT_CANDY = 5,
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CT_TOFFEE = 6,
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CT_COLA = 7,
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CT_COTTON_CANDY = 8,
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CT_BUBBLES = 9,
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CT_PLASTIC = 10,
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CT_FIZZY_DRINKS = 11,
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NUM_CARGO = 12,
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};
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enum {
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WC_MAIN_WINDOW = 0x0,
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WC_MAIN_TOOLBAR = 0x1,
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WC_STATUS_BAR = 0x2,
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WC_BUILD_TOOLBAR = 0x3,
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WC_NEWS_WINDOW = 0x4,
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WC_TOWN_DIRECTORY = 0x5,
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WC_STATION_LIST = 0x6,
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WC_TOWN_VIEW = 0x7,
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WC_SMALLMAP = 0x8,
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WC_TRAINS_LIST = 0x9,
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WC_ROADVEH_LIST = 0xA,
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WC_SHIPS_LIST = 0xB,
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WC_AIRCRAFT_LIST = 0xC,
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WC_VEHICLE_VIEW = 0xD,
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WC_VEHICLE_DETAILS = 0xE,
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WC_VEHICLE_REFIT = 0xF,
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WC_VEHICLE_ORDERS = 0x10,
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WC_STATION_VIEW = 0x11,
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WC_VEHICLE_DEPOT = 0x12,
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WC_BUILD_VEHICLE = 0x13,
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WC_BUILD_BRIDGE = 0x14,
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WC_ERRMSG = 0x15,
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WC_ASK_ABANDON_GAME = 0x16,
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WC_QUIT_GAME = 0x17,
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WC_BUILD_STATION = 0x18,
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WC_BUS_STATION = 0x19,
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WC_TRUCK_STATION = 0x1A,
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WC_BUILD_DEPOT = 0x1B,
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WC_DEBUGGER = 0x1C,
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WC_COMPANY = 0x1D,
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WC_FINANCES = 0x1E,
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WC_PLAYER_COLOR = 0x1F,
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WC_QUERY_STRING = 0x20,
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WC_SAVELOAD = 0x21,
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WC_SELECT_GAME = 0x22,
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WC_TOOLBAR_MENU = 0x24,
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WC_INCOME_GRAPH = 0x25,
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WC_OPERATING_PROFIT = 0x26,
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WC_TOOLTIPS = 0x27,
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WC_INDUSTRY_VIEW = 0x28,
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WC_PLAYER_FACE = 0x29,
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WC_LAND_INFO = 0x2A,
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WC_TOWN_AUTHORITY = 0x2B,
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WC_SUBSIDIES_LIST = 0x2C,
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WC_GRAPH_LEGEND = 0x2D,
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WC_DELIVERED_CARGO = 0x2E,
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WC_PERFORMANCE_HISTORY = 0x2F,
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WC_COMPANY_VALUE = 0x30,
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WC_COMPANY_LEAGUE = 0x31,
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WC_BUY_COMPANY = 0x32,
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WC_PAYMENT_RATES = 0x33,
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WC_SELECT_TUTORIAL = 0x34,
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WC_ENGINE_PREVIEW = 0x35,
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WC_MUSIC_WINDOW = 0x36,
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WC_MUSIC_TRACK_SELECTION = 0x37,
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WC_SCEN_LAND_GEN = 0x38,
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WC_ASK_RESET_LANDSCAPE = 0x39,
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WC_SCEN_TOWN_GEN = 0x3A,
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WC_SCEN_INDUSTRY = 0x3B,
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WC_SCEN_BUILD_ROAD = 0x3C,
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WC_SCEN_BUILD_TREES = 0x3D,
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WC_SEND_NETWORK_MSG = 0x3E,
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WC_DROPDOWN_MENU = 0x3F,
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WC_BUILD_INDUSTRY = 0x40,
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WC_GAME_OPTIONS = 0x41,
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WC_NETWORK_WINDOW = 0x42,
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WC_INDUSTRY_DIRECTORY = 0x43,
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WC_MESSAGE_HISTORY = 0x44,
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WC_CHEATS = 0x45,
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WC_PERFORMANCE_DETAIL = 0x46,
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WC_CONSOLE = 0x47,
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WC_EXTRA_VIEW_PORT = 0x48,
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};
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enum {
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EXPENSES_CONSTRUCTION = 0,
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EXPENSES_NEW_VEHICLES = 1,
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EXPENSES_TRAIN_RUN = 2,
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EXPENSES_ROADVEH_RUN = 3,
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EXPENSES_AIRCRAFT_RUN = 4,
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EXPENSES_SHIP_RUN = 5,
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EXPENSES_PROPERTY = 6,
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EXPENSES_TRAIN_INC = 7,
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EXPENSES_ROADVEH_INC = 8,
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EXPENSES_AIRCRAFT_INC = 9,
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EXPENSES_SHIP_INC = 10,
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EXPENSES_LOAN_INT = 11,
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EXPENSES_OTHER = 12,
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};
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// Tile type misc constants, don't know where to put these
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enum {
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TRACKTYPE_SPRITE_PITCH = 0x52,
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};
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// special string constants
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enum SpecialStrings {
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// special strings for town names. the town name is generated dynamically on request.
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SPECSTR_TOWNNAME_START = 0x20C0,
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SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
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SPECSTR_TOWNNAME_FRENCH,
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SPECSTR_TOWNNAME_GERMAN,
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SPECSTR_TOWNNAME_AMERICAN,
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SPECSTR_TOWNNAME_LATIN,
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SPECSTR_TOWNNAME_SILLY,
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SPECSTR_TOWNNAME_SWEDISH,
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SPECSTR_TOWNNAME_DUTCH,
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SPECSTR_TOWNNAME_FINNISH,
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SPECSTR_TOWNNAME_POLISH,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_SLOVAKISH,
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SPECSTR_TOWNNAME_HUNGARIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN,
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// special strings for player names on the form "TownName transport".
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SPECSTR_PLAYERNAME_START = 0x70EA,
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SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
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SPECSTR_PLAYERNAME_FRENCH,
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SPECSTR_PLAYERNAME_GERMAN,
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SPECSTR_PLAYERNAME_AMERICAN,
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SPECSTR_PLAYERNAME_LATIN,
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SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_ANDCO_NAME = 0x70E6,
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SPECSTR_PRESIDENT_NAME = 0x70E7,
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SPECSTR_SONGNAME = 0x70E8,
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// reserve 32 strings for the *.lng files
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SPECSTR_LANGUAGE_START = 0x7100,
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SPECSTR_LANGUAGE_END = 0x711f,
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// reserve 32 strings for various screen resolutions
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SPECSTR_RESOLUTION_START = 0x7120,
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SPECSTR_RESOLUTION_END = 0x713f,
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// reserve 32 strings for screenshot formats
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|
SPECSTR_SCREENSHOT_START = 0x7140,
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|
SPECSTR_SCREENSHOT_END = 0x715F,
|
|
|
|
STR_SPEC_SCREENSHOT_NAME = 0xF800,
|
|
STR_SPEC_USERSTRING = 0xF801,
|
|
};
|
|
|
|
typedef void PlaceProc(uint tile);
|
|
|
|
enum Sprites {
|
|
SPR_CANALS_BASE = 0x1406,
|
|
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
|
|
SPR_OPENTTD_BASE = SPR_SLOPES_BASE + 74,
|
|
};
|
|
|
|
enum MAP_OWNERS {
|
|
OWNER_TOWN = 0xf, // a town owns the tile
|
|
OWNER_NONE = 0x10, // nobody owns the tile
|
|
OWNER_WATER = 0x11, // "water" owns the tile
|
|
OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor
|
|
};
|
|
|
|
VARDEF bool _savegame_sort_dirty;
|
|
VARDEF byte _savegame_sort_order;
|
|
|
|
#define INVALID_UINT_TILE (uint)0xFFFFFFFF
|
|
#define INVALID_STRING_ID 0xFFFF
|
|
|
|
enum {
|
|
MAX_SCREEN_WIDTH = 2048,
|
|
MAX_SCREEN_HEIGHT = 1200,
|
|
};
|
|
|
|
#include "functions.h"
|
|
#include "variables.h"
|
|
|
|
#endif /* TTD_H */
|