mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
416 lines
12 KiB
C++
416 lines
12 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
|
|
|
|
#include "../stdafx.h"
|
|
|
|
#include "saveload.h"
|
|
#include "compat/gamelog_sl_compat.h"
|
|
|
|
#include "../gamelog_internal.h"
|
|
#include "../fios.h"
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
class SlGamelogMode : public DefaultSaveLoadHandler<SlGamelogMode, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
|
|
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_MODE) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_MODE) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogRevision : public DefaultSaveLoadHandler<SlGamelogRevision, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH),
|
|
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
|
|
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
|
|
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_REVISION) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_REVISION) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogOldver : public DefaultSaveLoadHandler<SlGamelogOldver, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
|
|
SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_OLDVER) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_OLDVER) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogSetting : public DefaultSaveLoadHandler<SlGamelogSetting, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_STR(LoggedChange, setting.name, SLE_STR, 128),
|
|
SLE_VAR(LoggedChange, setting.oldval, SLE_INT32),
|
|
SLE_VAR(LoggedChange, setting.newval, SLE_INT32),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_SETTING) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_SETTING) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfadd : public DefaultSaveLoadHandler<SlGamelogGrfadd, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
|
|
SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFADD) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFADD) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfrem : public DefaultSaveLoadHandler<SlGamelogGrfrem, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfrem_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFREM) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFREM) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfcompat : public DefaultSaveLoadHandler<SlGamelogGrfcompat, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
|
|
SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfcompat_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFCOMPAT) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFCOMPAT) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfparam : public DefaultSaveLoadHandler<SlGamelogGrfparam, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfparam_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFPARAM) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFPARAM) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfmove : public DefaultSaveLoadHandler<SlGamelogGrfmove, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
|
|
SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfmove_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFMOVE) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFMOVE) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogGrfbug : public DefaultSaveLoadHandler<SlGamelogGrfbug, LoggedChange> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
|
|
SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
|
|
SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_grfbug_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFBUG) return;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_GRFBUG) return;
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
static bool _is_emergency_save = true;
|
|
|
|
class SlGamelogEmergency : public DefaultSaveLoadHandler<SlGamelogEmergency, LoggedChange> {
|
|
public:
|
|
/* We need to store something, so store a "true" value. */
|
|
inline static const SaveLoad description[] = {
|
|
SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_emergency_sl_compat;
|
|
|
|
void Save(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_EMERGENCY) return;
|
|
|
|
_is_emergency_save = true;
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
|
|
void Load(LoggedChange *lc) const override
|
|
{
|
|
if (lc->ct != GLCT_EMERGENCY) return;
|
|
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
|
|
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
|
|
};
|
|
|
|
class SlGamelogAction : public DefaultSaveLoadHandler<SlGamelogAction, LoggedAction> {
|
|
public:
|
|
inline static const SaveLoad description[] = {
|
|
SLE_SAVEBYTE(LoggedChange, ct),
|
|
SLEG_STRUCT("mode", SlGamelogMode),
|
|
SLEG_STRUCT("revision", SlGamelogRevision),
|
|
SLEG_STRUCT("oldver", SlGamelogOldver),
|
|
SLEG_STRUCT("setting", SlGamelogSetting),
|
|
SLEG_STRUCT("grfadd", SlGamelogGrfadd),
|
|
SLEG_STRUCT("grfrem", SlGamelogGrfrem),
|
|
SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
|
|
SLEG_STRUCT("grfparam", SlGamelogGrfparam),
|
|
SLEG_STRUCT("grfmove", SlGamelogGrfmove),
|
|
SLEG_STRUCT("grfbug", SlGamelogGrfbug),
|
|
SLEG_STRUCT("emergency", SlGamelogEmergency),
|
|
};
|
|
inline const static SaveLoadCompatTable compat_description = _gamelog_action_sl_compat;
|
|
|
|
void Save(LoggedAction *la) const override
|
|
{
|
|
SlSetStructListLength(la->changes);
|
|
|
|
const LoggedChange *lcend = &la->change[la->changes];
|
|
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
assert((uint)lc->ct < GLCT_END);
|
|
SlObject(lc, this->GetDescription());
|
|
}
|
|
}
|
|
|
|
void Load(LoggedAction *la) const override
|
|
{
|
|
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
|
|
byte type;
|
|
while ((type = SlReadByte()) != GLCT_NONE) {
|
|
if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
|
|
GamelogChangeType ct = (GamelogChangeType)type;
|
|
|
|
la->change = ReallocT(la->change, la->changes + 1);
|
|
|
|
LoggedChange *lc = &la->change[la->changes++];
|
|
memset(lc, 0, sizeof(*lc));
|
|
lc->ct = ct;
|
|
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
return;
|
|
}
|
|
|
|
size_t length = SlGetStructListLength(UINT32_MAX);
|
|
la->change = ReallocT(la->change, length);
|
|
la->changes = (uint32)length;
|
|
|
|
for (size_t i = 0; i < length; i++) {
|
|
LoggedChange *lc = &la->change[i];
|
|
memset(lc, 0, sizeof(*lc));
|
|
|
|
lc->ct = (GamelogChangeType)SlReadByte();
|
|
SlObject(lc, this->GetLoadDescription());
|
|
}
|
|
}
|
|
|
|
void LoadCheck(LoggedAction *la) const override { this->Load(la); }
|
|
};
|
|
|
|
static const SaveLoad _gamelog_desc[] = {
|
|
SLE_CONDVAR(LoggedAction, at, SLE_UINT8, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
|
|
SLE_CONDVAR(LoggedAction, tick, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER),
|
|
SLE_CONDVAR(LoggedAction, tick, SLE_UINT64, SLV_U64_TICK_COUNTER, SL_MAX_VERSION),
|
|
SLEG_STRUCTLIST("action", SlGamelogAction),
|
|
};
|
|
|
|
struct GLOGChunkHandler : ChunkHandler {
|
|
GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
|
|
|
|
void LoadCommon(LoggedAction *&gamelog_action, uint &gamelog_actions) const
|
|
{
|
|
assert(gamelog_action == nullptr);
|
|
assert(gamelog_actions == 0);
|
|
|
|
const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
|
|
|
|
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
|
|
byte type;
|
|
while ((type = SlReadByte()) != GLAT_NONE) {
|
|
if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
|
|
|
|
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
|
|
LoggedAction *la = &gamelog_action[gamelog_actions++];
|
|
memset(la, 0, sizeof(*la));
|
|
|
|
la->at = (GamelogActionType)type;
|
|
SlObject(la, slt);
|
|
}
|
|
return;
|
|
}
|
|
|
|
while (SlIterateArray() != -1) {
|
|
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
|
|
LoggedAction *la = &gamelog_action[gamelog_actions++];
|
|
memset(la, 0, sizeof(*la));
|
|
|
|
SlObject(la, slt);
|
|
}
|
|
}
|
|
|
|
void Save() const override
|
|
{
|
|
SlTableHeader(_gamelog_desc);
|
|
|
|
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
|
|
uint i = 0;
|
|
for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
|
|
SlSetArrayIndex(i);
|
|
SlObject(la, _gamelog_desc);
|
|
}
|
|
}
|
|
|
|
void Load() const override
|
|
{
|
|
this->LoadCommon(_gamelog_action, _gamelog_actions);
|
|
}
|
|
|
|
void LoadCheck(size_t) const override
|
|
{
|
|
this->LoadCommon(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
|
|
}
|
|
};
|
|
|
|
static const GLOGChunkHandler GLOG;
|
|
static const ChunkHandlerRef gamelog_chunk_handlers[] = {
|
|
GLOG,
|
|
};
|
|
|
|
extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);
|