mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
0e51dab6a6
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
1032 lines
36 KiB
C++
1032 lines
36 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot_gui.cpp The GUI for depots. */
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#include "stdafx.h"
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#include "train.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "depot_base.h"
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#include "vehicle_gui.h"
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#include "spritecache.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "tilehighlight_func.h"
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#include "window_gui.h"
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#include "vehiclelist.h"
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#include "order_backup.h"
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#include "table/strings.h"
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/*
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* Since all depot window sizes aren't the same, we need to modify sizes a little.
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* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
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* How long they should be moved and for what window types are controlled in ShowDepotWindow()
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*/
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/* Names of the widgets. Keep them in the same order as in the widget array */
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enum DepotWindowWidgets {
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DEPOT_WIDGET_CAPTION,
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DEPOT_WIDGET_SELL,
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DEPOT_WIDGET_SHOW_SELL_CHAIN,
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DEPOT_WIDGET_SELL_CHAIN,
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DEPOT_WIDGET_SELL_ALL,
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DEPOT_WIDGET_AUTOREPLACE,
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DEPOT_WIDGET_MATRIX,
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DEPOT_WIDGET_V_SCROLL, ///< Vertical scrollbar
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DEPOT_WIDGET_SHOW_H_SCROLL,
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DEPOT_WIDGET_H_SCROLL, ///< Horizontal scrollbar
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DEPOT_WIDGET_BUILD,
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DEPOT_WIDGET_CLONE,
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DEPOT_WIDGET_LOCATION,
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DEPOT_WIDGET_SHOW_RENAME,
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DEPOT_WIDGET_RENAME,
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DEPOT_WIDGET_VEHICLE_LIST,
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DEPOT_WIDGET_STOP_ALL,
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DEPOT_WIDGET_START_ALL,
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};
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/** Nested widget definition for train depots. */
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static const NWidgetPart _nested_train_depot_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(DEPOT_WIDGET_V_SCROLL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_H_SCROLL),
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NWidget(NWID_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
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NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_SELL_CHAIN),
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NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
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EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
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NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_RENAME), // rename button
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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};
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static const WindowDesc _train_depot_desc(
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WDP_AUTO, 362, 123,
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WC_VEHICLE_DEPOT, WC_NONE,
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WDF_UNCLICK_BUTTONS,
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_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
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);
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static const WindowDesc _road_depot_desc(
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WDP_AUTO, 316, 97,
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WC_VEHICLE_DEPOT, WC_NONE,
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WDF_UNCLICK_BUTTONS,
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_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
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);
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static const WindowDesc _ship_depot_desc(
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WDP_AUTO, 306, 99,
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WC_VEHICLE_DEPOT, WC_NONE,
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WDF_UNCLICK_BUTTONS,
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_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
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);
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static const WindowDesc _aircraft_depot_desc(
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WDP_AUTO, 332, 99,
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WC_VEHICLE_DEPOT, WC_NONE,
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WDF_UNCLICK_BUTTONS,
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_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
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);
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extern void DepotSortList(VehicleList *list);
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/**
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* This is the Callback method after the cloning attempt of a vehicle
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* @param result the result of the cloning command
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* @param tile unused
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* @param p1 unused
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* @param p2 unused
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*/
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void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Failed()) return;
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const Vehicle *v = Vehicle::Get(_new_vehicle_id);
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ShowVehicleViewWindow(v);
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}
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static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
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{
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const Vehicle *v = Vehicle::Get(sel);
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if (v == wagon) return;
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if (wagon == NULL) {
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if (head != NULL) wagon = head->Last();
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} else {
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wagon = wagon->Previous();
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if (wagon == NULL) return;
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}
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if (wagon == v) return;
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DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
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}
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/**
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* Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
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* @note The train vehicle type uses the entire row for each train.
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*/
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static Dimension _base_block_sizes[4];
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static void InitBlocksizeForShipAircraft(VehicleType type)
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{
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uint max_width = 0;
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uint max_height = 0;
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, type) {
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EngineID eid = e->index;
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uint x, y;
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switch (type) {
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default: NOT_REACHED();
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case VEH_SHIP: GetShipSpriteSize( eid, x, y); break;
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case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
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}
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if (x > max_width) max_width = x;
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if (y > max_height) max_height = y;
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}
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switch (type) {
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default: NOT_REACHED();
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case VEH_SHIP:
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_base_block_sizes[VEH_SHIP].width = max(76U, max_width);
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break;
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case VEH_AIRCRAFT:
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_base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
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break;
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}
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_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
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}
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/**
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* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
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* @note Calling this function once for each game is enough.
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*/
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void InitDepotWindowBlockSizes()
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{
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_base_block_sizes[VEH_TRAIN].width = 0;
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_base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
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_base_block_sizes[VEH_ROAD].width = 32;
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_base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
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InitBlocksizeForShipAircraft(VEH_SHIP);
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InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
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}
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static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
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const Sprite *GetAircraftSprite(EngineID engine);
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struct DepotWindow : Window {
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VehicleID sel;
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VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
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VehicleType type;
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bool generate_list;
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VehicleList vehicle_list;
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VehicleList wagon_list;
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uint num_columns; ///< Number of columns.
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Scrollbar *hscroll; ///< Only for trains.
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Scrollbar *vscroll;
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DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
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{
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assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->generate_list = true;
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this->type = type;
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this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
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this->CreateNestedTree(desc);
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this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(DEPOT_WIDGET_H_SCROLL) : NULL);
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this->vscroll = this->GetScrollbar(DEPOT_WIDGET_V_SCROLL);
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/* Don't show 'rename button' of aircraft hangar */
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this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
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/* Only train depots have a horizontal scrollbar and a 'sell chain' button */
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this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
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this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
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this->SetupWidgetData(type);
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this->FinishInitNested(desc, tile);
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this->owner = GetTileOwner(tile);
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OrderBackup::Reset();
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}
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~DepotWindow()
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{
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DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
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OrderBackup::Reset(this->window_number);
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}
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/**
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* Draw a vehicle in the depot window in the box with the top left corner at x,y.
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* @param v Vehicle to draw.
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* @param left Left side of the box to draw in.
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* @param right Right side of the box to draw in.
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* @param y Top of the box to draw in.
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*/
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void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
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{
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bool free_wagon = false;
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int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
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bool rtl = _current_text_dir == TD_RTL;
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int image_left = rtl ? left + this->count_width : left + this->header_width;
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int image_right = rtl ? right - this->header_width : right - this->count_width;
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switch (v->type) {
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case VEH_TRAIN: {
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const Train *u = Train::From(v);
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free_wagon = u->IsFreeWagon();
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uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
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DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
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this->sel, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, CeilDiv(u->gcache.cached_total_length, 8));
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DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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break;
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}
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case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel); break;
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case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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DrawAircraftImage(v, image_left, image_right,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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this->sel);
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break;
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}
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default: NOT_REACHED();
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}
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uint diff_x, diff_y;
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if (v->IsGroundVehicle()) {
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/* Arrange unitnumber and flag horizontally */
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diff_x = this->flag_width + WD_FRAMERECT_LEFT;
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diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
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} else {
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/* Arrange unitnumber and flag vertically */
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diff_x = WD_FRAMERECT_LEFT;
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diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
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}
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int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
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int text_right = rtl ? right - diff_x : left + this->header_width - 1;
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if (free_wagon) {
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DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
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} else {
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
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SetDParam(0, v->unitnumber);
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DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
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}
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}
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void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != DEPOT_WIDGET_MATRIX) return;
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bool rtl = _current_text_dir == TD_RTL;
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data;
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uint16 rows_in_display = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
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uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
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uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
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int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
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int y;
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for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
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for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
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/* Draw all vehicles in the current row */
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const Vehicle *v = this->vehicle_list[num];
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if (boxes_in_each_row == 1) {
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this->DrawVehicleInDepot(v, r.left, r.right, y);
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} else {
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int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
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this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
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}
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}
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}
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maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
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/* Draw the train wagons without an engine in front. */
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for (; num < maxval; num++, y += this->resize.step_height) {
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const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
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this->DrawVehicleInDepot(v, r.left, r.right, y);
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}
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}
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void SetStringParameters(int widget) const
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{
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if (widget != DEPOT_WIDGET_CAPTION) return;
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/* locate the depot struct */
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TileIndex tile = this->window_number;
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SetDParam(0, this->type);
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SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
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}
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struct GetDepotVehiclePtData {
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const Vehicle *head;
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const Vehicle *wagon;
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};
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enum DepotGUIAction {
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MODE_ERROR,
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MODE_DRAG_VEHICLE,
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MODE_SHOW_VEHICLE,
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MODE_START_STOP,
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};
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DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
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{
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const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
|
|
/* In case of RTL the widgets are swapped as a whole */
|
|
if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
|
|
|
|
uint xt = 0, xm = 0, ym = 0;
|
|
if (this->type == VEH_TRAIN) {
|
|
xm = x;
|
|
} else {
|
|
xt = x / this->resize.step_width;
|
|
xm = x % this->resize.step_width;
|
|
if (xt >= this->num_columns) return MODE_ERROR;
|
|
}
|
|
ym = y % this->resize.step_height;
|
|
|
|
uint row = y / this->resize.step_height;
|
|
if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
|
|
|
|
uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
|
|
uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
|
|
|
|
if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
|
|
/* Clicking on 'line' / 'block' without a vehicle */
|
|
if (this->type == VEH_TRAIN) {
|
|
/* End the dragging */
|
|
d->head = NULL;
|
|
d->wagon = NULL;
|
|
return MODE_DRAG_VEHICLE;
|
|
} else {
|
|
return MODE_ERROR; // empty block, so no vehicle is selected
|
|
}
|
|
}
|
|
|
|
bool wagon = false;
|
|
if (this->vehicle_list.Length() > pos) {
|
|
*veh = this->vehicle_list[pos];
|
|
/* Skip vehicles that are scrolled off the list */
|
|
if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
|
|
} else {
|
|
pos -= this->vehicle_list.Length();
|
|
*veh = this->wagon_list[pos];
|
|
/* free wagons don't have an initial loco. */
|
|
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
|
|
wagon = true;
|
|
}
|
|
|
|
const Train *v = NULL;
|
|
if (this->type == VEH_TRAIN) {
|
|
v = Train::From(*veh);
|
|
d->head = d->wagon = v;
|
|
}
|
|
|
|
if (xm <= this->header_width) {
|
|
switch (this->type) {
|
|
case VEH_TRAIN:
|
|
if (wagon) return MODE_ERROR;
|
|
case VEH_ROAD:
|
|
if (xm <= this->flag_width) return MODE_START_STOP;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
case VEH_AIRCRAFT:
|
|
if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
return MODE_SHOW_VEHICLE;
|
|
}
|
|
|
|
if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
|
|
|
|
/* Clicking on the counter */
|
|
if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
|
|
|
|
/* Account for the header */
|
|
x -= this->header_width;
|
|
|
|
/* find the vehicle in this row that was clicked */
|
|
for (; v != NULL; v = v->Next()) {
|
|
x -= v->GetDisplayImageWidth();
|
|
if (x < 0) break;
|
|
}
|
|
|
|
d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
|
|
|
|
return MODE_DRAG_VEHICLE;
|
|
}
|
|
|
|
/**
|
|
* Handle click in the depot matrix.
|
|
* @param x Horizontal position in the matrix widget in pixels.
|
|
* @param y Vertical position in the matrix widget in pixels.
|
|
*/
|
|
void DepotClick(int x, int y)
|
|
{
|
|
GetDepotVehiclePtData gdvp = { NULL, NULL };
|
|
const Vehicle *v = NULL;
|
|
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
|
|
|
|
if (this->type == VEH_TRAIN) v = gdvp.wagon;
|
|
|
|
switch (mode) {
|
|
case MODE_ERROR: // invalid
|
|
return;
|
|
|
|
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
|
|
if (v != NULL && VehicleClicked(v)) return;
|
|
|
|
VehicleID sel = this->sel;
|
|
|
|
if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
|
|
this->sel = INVALID_VEHICLE;
|
|
TrainDepotMoveVehicle(v, sel, gdvp.head);
|
|
} else if (v != NULL) {
|
|
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
|
|
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
|
|
|
|
this->sel = v->index;
|
|
this->SetDirty();
|
|
|
|
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
|
|
_cursor.vehchain = _ctrl_pressed;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MODE_SHOW_VEHICLE: // show info window
|
|
ShowVehicleViewWindow(v);
|
|
break;
|
|
|
|
case MODE_START_STOP: // click start/stop flag
|
|
StartStopVehicle(v, false);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function to set up vehicle specific widgets (mainly sprites and strings).
|
|
* Only use this function to if the widget is used for several vehicle types and each has
|
|
* different text/sprites. If the widget is only used for a single vehicle type, or the same
|
|
* text/sprites are used every time, use the nested widget array to initialize the widget.
|
|
*/
|
|
void SetupWidgetData(VehicleType type)
|
|
{
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
|
|
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
|
|
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
|
|
|
|
switch (type) {
|
|
default: NOT_REACHED();
|
|
|
|
case VEH_TRAIN:
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_TRAIN;
|
|
|
|
/* Sprites */
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_TRAIN;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_LORRY;
|
|
|
|
/* Sprites */
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_ROADVEH;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_SHIP;
|
|
|
|
/* Sprites */
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_SHIP;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_PLANE;
|
|
|
|
/* Sprites */
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_AIRCRAFT;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
|
|
this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint count_width;
|
|
uint header_width;
|
|
uint flag_width;
|
|
uint flag_height;
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
case DEPOT_WIDGET_MATRIX: {
|
|
uint min_height = 0;
|
|
|
|
if (this->type == VEH_TRAIN) {
|
|
SetDParam(0, 100);
|
|
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
|
} else {
|
|
this->count_width = 0;
|
|
}
|
|
|
|
Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
|
|
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
|
|
this->flag_width = spr->width + WD_FRAMERECT_RIGHT;
|
|
this->flag_height = spr->height;
|
|
|
|
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
|
|
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
|
|
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
|
|
} else {
|
|
min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
|
|
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
|
|
}
|
|
int base_width = this->count_width + this->header_width;
|
|
|
|
resize->height = max(_base_block_sizes[this->type].height, min_height);
|
|
if (this->type == VEH_TRAIN) {
|
|
resize->width = 1;
|
|
size->width = base_width + 2 * 29; // about 2 parts
|
|
size->height = resize->height * 6;
|
|
} else {
|
|
resize->width = base_width + _base_block_sizes[this->type].width;
|
|
size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
|
|
size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
|
|
}
|
|
fill->width = resize->width;
|
|
fill->height = resize->height;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
this->generate_list = true;
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
if (this->generate_list) {
|
|
/* Generate the vehicle list
|
|
* It's ok to use the wagon pointers for non-trains as they will be ignored */
|
|
BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
|
|
this->generate_list = false;
|
|
DepotSortList(&this->vehicle_list);
|
|
}
|
|
|
|
/* determine amount of items for scroller */
|
|
if (this->type == VEH_TRAIN) {
|
|
uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
|
|
for (uint num = 0; num < this->vehicle_list.Length(); num++) {
|
|
uint width = 0;
|
|
for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
|
|
width += v->GetDisplayImageWidth();
|
|
}
|
|
max_width = max(max_width, width);
|
|
}
|
|
/* Always have 1 empty row, so people can change the setting of the train */
|
|
this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
|
|
this->hscroll->SetCount(max_width);
|
|
} else {
|
|
this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
|
|
}
|
|
|
|
/* Setup disabled buttons. */
|
|
TileIndex tile = this->window_number;
|
|
this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
|
|
DEPOT_WIDGET_STOP_ALL,
|
|
DEPOT_WIDGET_START_ALL,
|
|
DEPOT_WIDGET_SELL,
|
|
DEPOT_WIDGET_SELL_CHAIN,
|
|
DEPOT_WIDGET_SELL_ALL,
|
|
DEPOT_WIDGET_BUILD,
|
|
DEPOT_WIDGET_CLONE,
|
|
DEPOT_WIDGET_RENAME,
|
|
DEPOT_WIDGET_AUTOREPLACE,
|
|
WIDGET_LIST_END);
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case DEPOT_WIDGET_MATRIX: { // List
|
|
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
|
|
this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
|
|
break;
|
|
}
|
|
|
|
case DEPOT_WIDGET_BUILD: // Build vehicle
|
|
ResetObjectToPlace();
|
|
ShowBuildVehicleWindow(this->window_number, this->type);
|
|
break;
|
|
|
|
case DEPOT_WIDGET_CLONE: // Clone button
|
|
this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
|
|
this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE);
|
|
|
|
if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
|
|
static const CursorID clone_icons[] = {
|
|
SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
|
|
SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
|
|
};
|
|
|
|
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
|
|
} else {
|
|
ResetObjectToPlace();
|
|
}
|
|
break;
|
|
|
|
case DEPOT_WIDGET_LOCATION:
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewPortWindow(this->window_number);
|
|
} else {
|
|
ScrollMainWindowToTile(this->window_number);
|
|
}
|
|
break;
|
|
|
|
case DEPOT_WIDGET_RENAME: // Rename button
|
|
SetDParam(0, this->type);
|
|
SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
|
|
ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, MAX_LENGTH_DEPOT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
|
|
break;
|
|
|
|
case DEPOT_WIDGET_STOP_ALL:
|
|
case DEPOT_WIDGET_START_ALL: {
|
|
VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
|
|
DoCommandP(this->window_number, (widget == DEPOT_WIDGET_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
|
|
break;
|
|
}
|
|
|
|
case DEPOT_WIDGET_SELL_ALL:
|
|
/* Only open the confimation window if there are anything to sell */
|
|
if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
|
|
TileIndex tile = this->window_number;
|
|
byte vehtype = this->type;
|
|
|
|
SetDParam(0, vehtype);
|
|
SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
|
|
ShowQuery(
|
|
STR_DEPOT_CAPTION,
|
|
STR_DEPOT_SELL_CONFIRMATION_TEXT,
|
|
this,
|
|
DepotSellAllConfirmationCallback
|
|
);
|
|
}
|
|
break;
|
|
|
|
case DEPOT_WIDGET_VEHICLE_LIST:
|
|
ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
|
|
break;
|
|
|
|
case DEPOT_WIDGET_AUTOREPLACE:
|
|
DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
/* Do depot renaming */
|
|
DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
|
|
}
|
|
|
|
virtual bool OnRightClick(Point pt, int widget)
|
|
{
|
|
if (widget != DEPOT_WIDGET_MATRIX) return false;
|
|
|
|
GetDepotVehiclePtData gdvp = { NULL, NULL };
|
|
const Vehicle *v = NULL;
|
|
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
|
|
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
|
|
|
|
if (this->type == VEH_TRAIN) v = gdvp.wagon;
|
|
|
|
if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
|
|
|
|
CargoArray capacity, loaded;
|
|
|
|
/* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
|
|
bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
|
|
|
|
/* loop through vehicle chain and collect cargos */
|
|
uint num = 0;
|
|
for (const Vehicle *w = v; w != NULL; w = w->Next()) {
|
|
if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
|
|
capacity[w->cargo_type] += w->cargo_cap;
|
|
loaded [w->cargo_type] += w->cargo.Count();
|
|
}
|
|
|
|
if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
|
|
num++;
|
|
if (!whole_chain) break;
|
|
}
|
|
}
|
|
|
|
/* Build tooltipstring */
|
|
static char details[1024];
|
|
details[0] = '\0';
|
|
char *pos = details;
|
|
|
|
for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
|
|
if (capacity[cargo_type] == 0) continue;
|
|
|
|
SetDParam(0, cargo_type); // {CARGO} #1
|
|
SetDParam(1, loaded[cargo_type]); // {CARGO} #2
|
|
SetDParam(2, cargo_type); // {SHORTCARGO} #1
|
|
SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
|
|
pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
|
|
}
|
|
|
|
/* Show tooltip window */
|
|
uint64 args[2];
|
|
args[0] = (whole_chain ? num : v->engine_type);
|
|
args[1] = (uint64)(size_t)details;
|
|
GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Clones a vehicle
|
|
* @param v the original vehicle to clone
|
|
*/
|
|
virtual void OnVehicleSelect(const Vehicle *v)
|
|
{
|
|
if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
|
|
ResetObjectToPlace();
|
|
}
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort()
|
|
{
|
|
/* abort clone */
|
|
this->RaiseWidget(DEPOT_WIDGET_CLONE);
|
|
this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
|
|
|
|
/* abort drag & drop */
|
|
this->sel = INVALID_VEHICLE;
|
|
this->vehicle_over = INVALID_VEHICLE;
|
|
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
|
|
}
|
|
|
|
virtual void OnMouseDrag(Point pt, int widget)
|
|
{
|
|
if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
|
|
|
|
/* A rail vehicle is dragged.. */
|
|
if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix.
|
|
if (this->vehicle_over != INVALID_VEHICLE) {
|
|
this->vehicle_over = INVALID_VEHICLE;
|
|
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
|
|
}
|
|
return;
|
|
}
|
|
|
|
NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
|
|
const Vehicle *v = NULL;
|
|
GetDepotVehiclePtData gdvp = {NULL, NULL};
|
|
|
|
if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
|
|
|
|
VehicleID new_vehicle_over = INVALID_VEHICLE;
|
|
if (gdvp.head != NULL) {
|
|
if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
|
|
/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
|
|
* destination inside a train. This head index is then used to indicate that a wagon is inserted at
|
|
* the end of the train.
|
|
*/
|
|
new_vehicle_over = gdvp.head->index;
|
|
} else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
|
|
gdvp.wagon->index != this->sel &&
|
|
gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
|
|
new_vehicle_over = gdvp.wagon->index;
|
|
}
|
|
}
|
|
|
|
if (this->vehicle_over == new_vehicle_over) return;
|
|
|
|
this->vehicle_over = new_vehicle_over;
|
|
this->SetWidgetDirty(widget);
|
|
}
|
|
|
|
virtual void OnDragDrop(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case DEPOT_WIDGET_MATRIX: {
|
|
const Vehicle *v = NULL;
|
|
VehicleID sel = this->sel;
|
|
|
|
this->sel = INVALID_VEHICLE;
|
|
this->SetDirty();
|
|
|
|
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
|
|
if (this->type == VEH_TRAIN) {
|
|
GetDepotVehiclePtData gdvp = { NULL, NULL };
|
|
|
|
if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
|
|
if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
|
|
DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
|
|
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
|
|
} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
|
|
this->vehicle_over = INVALID_VEHICLE;
|
|
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
|
|
} else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
|
|
ShowVehicleViewWindow(gdvp.head);
|
|
}
|
|
}
|
|
} else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
|
|
ShowVehicleViewWindow(v);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: {
|
|
if (this->IsWidgetDisabled(widget)) return;
|
|
if (this->sel == INVALID_VEHICLE) return;
|
|
|
|
this->HandleButtonClick(widget);
|
|
|
|
const Vehicle *v = Vehicle::Get(this->sel);
|
|
this->sel = INVALID_VEHICLE;
|
|
this->SetDirty();
|
|
|
|
int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
|
|
DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
this->sel = INVALID_VEHICLE;
|
|
this->SetDirty();
|
|
}
|
|
_cursor.vehchain = false;
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL)) {
|
|
this->RaiseWidget(DEPOT_WIDGET_SELL);
|
|
this->SetWidgetDirty(DEPOT_WIDGET_SELL);
|
|
}
|
|
if (this->nested_array[DEPOT_WIDGET_SELL] != NULL && !this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) {
|
|
this->RaiseWidget(DEPOT_WIDGET_SELL_CHAIN);
|
|
this->SetWidgetDirty(DEPOT_WIDGET_SELL_CHAIN);
|
|
}
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
|
|
this->vscroll->SetCapacityFromWidget(this, DEPOT_WIDGET_MATRIX);
|
|
if (this->type == VEH_TRAIN) {
|
|
this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
|
|
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
|
} else {
|
|
this->num_columns = nwi->current_x / nwi->resize_x;
|
|
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START);
|
|
}
|
|
}
|
|
|
|
virtual EventState OnCTRLStateChange()
|
|
{
|
|
if (this->sel != INVALID_VEHICLE) {
|
|
_cursor.vehchain = _ctrl_pressed;
|
|
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
};
|
|
|
|
static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
|
|
{
|
|
if (confirmed) {
|
|
DepotWindow *w = (DepotWindow*)win;
|
|
TileIndex tile = w->window_number;
|
|
byte vehtype = w->type;
|
|
DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Opens a depot window
|
|
* @param tile The tile where the depot/hangar is located
|
|
* @param type The type of vehicles in the depot
|
|
*/
|
|
void ShowDepotWindow(TileIndex tile, VehicleType type)
|
|
{
|
|
if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
|
|
|
|
const WindowDesc *desc;
|
|
switch (type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN: desc = &_train_depot_desc; break;
|
|
case VEH_ROAD: desc = &_road_depot_desc; break;
|
|
case VEH_SHIP: desc = &_ship_depot_desc; break;
|
|
case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
|
|
}
|
|
|
|
new DepotWindow(desc, tile, type);
|
|
}
|
|
|
|
/**
|
|
* Removes the highlight of a vehicle in a depot window
|
|
* @param *v Vehicle to remove all highlights from
|
|
*/
|
|
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
|
|
{
|
|
DepotWindow *w;
|
|
|
|
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
|
|
* If that is the case, we can skip looping though the windows and save time
|
|
*/
|
|
if (_special_mouse_mode != WSM_DRAGDROP) return;
|
|
|
|
w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
|
|
if (w != NULL) {
|
|
if (w->sel == v->index) ResetObjectToPlace();
|
|
}
|
|
}
|