mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
158 lines
5.3 KiB
C++
158 lines
5.3 KiB
C++
/* $Id$ */
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/** @file intro_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "network/network.h"
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#include "variables.h"
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#include "settings.h"
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#include "heightmap.h"
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#include "genworld.h"
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#include "network/network_gui.h"
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#include "newgrf.h"
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WIDGETS_END},
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};
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static inline void SetNewLandscapeType(byte landscape)
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{
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_opt_newgame.landscape = landscape;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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static void SelectGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
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case WE_PAINT:
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SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE);
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SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC);
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SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
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SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
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switch (e->we.click.widget) {
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case 2: ShowGenerateLandscape(); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 6: StartScenarioEditor(); break;
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case 7:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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break;
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case 8: case 9: case 10: case 11:
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RaiseWindowWidget(w, _opt_newgame.landscape + 8);
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SetNewLandscapeType(e->we.click.widget - 8);
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break;
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case 12: ShowGameOptions(); break;
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case 13: ShowGameDifficulty(); break;
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case 14: ShowPatchesSelection(); break;
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case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case 16: HandleExitGameRequest(); break;
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}
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break;
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}
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}
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static const WindowDesc _select_game_desc = {
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WDP_CENTER, WDP_CENTER, 336, 195,
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WC_SELECT_GAME, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_select_game_widgets,
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SelectGameWndProc
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};
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void ShowSelectGameWindow()
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{
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AllocateWindowDesc(&_select_game_desc);
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}
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static void AskExitGameCallback(Window *w, bool confirmed)
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{
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if (confirmed) _exit_game = true;
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}
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void AskExitGame()
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{
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#if defined(_WIN32)
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SetDParam(0, STR_0133_WINDOWS);
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#elif defined(__APPLE__)
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SetDParam(0, STR_0135_OSX);
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#elif defined(__BEOS__)
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SetDParam(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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SetDParam(0, STR_OSNAME_MORPHOS);
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#elif defined(__AMIGA__)
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SetDParam(0, STR_OSNAME_AMIGAOS);
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#elif defined(__OS2__)
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SetDParam(0, STR_OSNAME_OS2);
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#elif defined(SUNOS)
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SetDParam(0, STR_OSNAME_SUNOS);
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#else
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SetDParam(0, STR_0134_UNIX);
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#endif
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ShowQuery(
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STR_00C7_QUIT,
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STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
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NULL,
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AskExitGameCallback
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);
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}
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static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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{
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if (confirmed) _switch_mode = SM_MENU;
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}
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void AskExitToGameMenu()
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{
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ShowQuery(
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STR_0161_QUIT_GAME,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
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NULL,
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AskExitToGameMenuCallback
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);
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}
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