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https://github.com/JGRennison/OpenTTD-patches.git
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84 lines
4.2 KiB
C
84 lines
4.2 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tilehighlight_type.h Types related to highlighting tiles. */
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#ifndef TILEHIGHLIGHT_TYPE_H
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#define TILEHIGHLIGHT_TYPE_H
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#include "core/geometry_type.hpp"
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#include "window_type.h"
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#include "tile_type.h"
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#include "viewport_type.h"
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/** Highlighting draw styles */
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enum HighLightStyle {
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HT_NONE = 0x000, ///< default
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HT_RECT = 0x010, ///< rectangle (stations, depots, ...)
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HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
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HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
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HT_DRAG = 0x040, ///< dragging items in the depot windows
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HT_LINE = 0x008, ///< used for autorail highlighting (longer stretches), lower bits: direction
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HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
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HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
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HT_DIAGONAL = 0x200, ///< Also allow 'diagonal rectangles'. Only usable in combination with #HT_RECT or #HT_POINT.
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HT_DRAG_MASK = 0x0F8, ///< Mask for the tile drag-type modes.
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/* lower bits (used with HT_LINE and HT_RAIL):
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* (see ASCII art in table/autorail.h for a visual interpretation) */
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HT_DIR_X = 0, ///< X direction
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HT_DIR_Y = 1, ///< Y direction
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HT_DIR_HU = 2, ///< horizontal upper
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HT_DIR_HL = 3, ///< horizontal lower
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HT_DIR_VL = 4, ///< vertical left
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HT_DIR_VR = 5, ///< vertical right
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HT_DIR_END, ///< end marker
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HT_DIR_MASK = 0x7, ///< masks the drag-direction
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};
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DECLARE_ENUM_AS_BIT_SET(HighLightStyle)
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/** Metadata about the current highlighting. */
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struct TileHighlightData {
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Point pos; ///< Location, in tile "units", of the northern tile of the selected area.
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Point size; ///< Size, in tile "units", of the white/red selection area.
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Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
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Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area.
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bool diagonal; ///< Whether the dragged area is a 45 degrees rotated rectangle.
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Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection.
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Point new_size; ///< New value for \a size; used to determine whether to redraw the selection.
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Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection.
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byte dirty; ///< Whether the build station window needs to redraw due to the changed selection.
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Point selstart; ///< The location where the dragging started.
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Point selend; ///< The location where the drag currently ends.
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byte sizelimit; ///< Whether the selection is limited in length, and what the maximum length is.
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HighLightStyle drawstyle; ///< Lower bits 0-3 are reserved for detailed highlight information.
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HighLightStyle next_drawstyle; ///< Queued, but not yet drawn style.
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HighLightStyle place_mode; ///< Method which is used to place the selection.
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WindowClass window_class; ///< The \c WindowClass of the window that is responsible for the selection mode.
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WindowNumber window_number; ///< The \c WindowNumber of the window that is responsible for the selection mode.
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bool make_square_red; ///< Whether to give a tile a red selection.
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TileIndex redsq; ///< The tile that has to get a red selection.
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ViewportPlaceMethod select_method; ///< The method which governs how tiles are selected.
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ViewportDragDropSelectionProcess select_proc; ///< The procedure that has to be called when the selection is done.
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void Reset();
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bool IsDraggingDiagonal();
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Window *GetCallbackWnd();
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};
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#endif /* TILEHIGHLIGHT_TYPE_H */
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