mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
421 lines
15 KiB
C
421 lines
15 KiB
C
/* $Id$ */
|
|
|
|
#ifndef VARIABLES_H
|
|
#define VARIABLES_H
|
|
|
|
#include "yapf/yapf_settings.h"
|
|
|
|
// ********* START OF SAVE REGION
|
|
#if !defined(MAX_PATH)
|
|
# define MAX_PATH 260
|
|
#endif
|
|
|
|
// Prices and also the fractional part.
|
|
VARDEF Prices _price;
|
|
VARDEF uint16 _price_frac[NUM_PRICES];
|
|
|
|
VARDEF uint32 _cargo_payment_rates[NUM_CARGO];
|
|
VARDEF uint16 _cargo_payment_rates_frac[NUM_CARGO];
|
|
|
|
typedef struct {
|
|
GameDifficulty diff;
|
|
byte diff_level;
|
|
byte currency;
|
|
byte units;
|
|
byte town_name;
|
|
byte landscape;
|
|
byte snow_line;
|
|
byte autosave;
|
|
byte road_side;
|
|
} GameOptions;
|
|
|
|
/* These are the options for the current game
|
|
* either ingame, or loaded. Also used for networking games */
|
|
VARDEF GameOptions _opt;
|
|
|
|
/* These are the default options for a new game */
|
|
VARDEF GameOptions _opt_newgame;
|
|
|
|
// Pointer to one of the two _opt OR _opt_newgame structs
|
|
VARDEF GameOptions *_opt_ptr;
|
|
|
|
// Amount of game ticks
|
|
VARDEF uint16 _tick_counter;
|
|
|
|
// This one is not used anymore.
|
|
VARDEF VehicleID _vehicle_id_ctr_day;
|
|
|
|
// Skip aging of cargo?
|
|
VARDEF byte _age_cargo_skip_counter;
|
|
|
|
// Available aircraft types
|
|
VARDEF byte _avail_aircraft;
|
|
|
|
// Position in tile loop
|
|
VARDEF TileIndex _cur_tileloop_tile;
|
|
|
|
// Also save scrollpos_x, scrollpos_y and zoom
|
|
VARDEF uint16 _disaster_delay;
|
|
|
|
// Determines what station to operate on in the
|
|
// tick handler.
|
|
VARDEF uint16 _station_tick_ctr;
|
|
|
|
VARDEF uint32 _random_seeds[2][2];
|
|
|
|
// Iterator through all towns in OnTick_Town
|
|
VARDEF uint32 _cur_town_ctr;
|
|
// Frequency iterator at the same place
|
|
VARDEF uint32 _cur_town_iter;
|
|
|
|
VARDEF uint _cur_player_tick_index;
|
|
VARDEF uint _next_competitor_start;
|
|
|
|
// Determines how often to run the tree loop
|
|
VARDEF byte _trees_tick_ctr;
|
|
|
|
// Keep track of current game position
|
|
VARDEF int _saved_scrollpos_x;
|
|
VARDEF int _saved_scrollpos_y;
|
|
VARDEF byte _saved_scrollpos_zoom;
|
|
|
|
// ********* END OF SAVE REGION
|
|
|
|
typedef struct Patches {
|
|
bool modified_catchment; // different-size catchment areas
|
|
bool vehicle_speed; // show vehicle speed
|
|
bool build_on_slopes; // allow building on slopes
|
|
bool mammoth_trains; // allow very long trains
|
|
bool join_stations; // allow joining of train stations
|
|
bool full_load_any; // new full load calculation, any cargo must be full
|
|
bool improved_load; // improved loading algorithm
|
|
bool gradual_loading; // load vehicles gradually
|
|
byte station_spread; // amount a station may spread
|
|
bool inflation; // disable inflation
|
|
bool selectgoods; // only send the goods to station if a train has been there
|
|
bool longbridges; // allow 100 tile long bridges
|
|
bool gotodepot; // allow goto depot in orders
|
|
bool build_rawmaterial_ind; // allow building raw material industries
|
|
bool multiple_industry_per_town; // allow many industries of the same type per town
|
|
bool same_industry_close; // allow same type industries to be built close to each other
|
|
bool lost_train_warn; // if a train can't find its destination, show a warning
|
|
uint8 order_review_system;
|
|
bool train_income_warn; // if train is generating little income, show a warning
|
|
bool status_long_date; // always show long date in status bar
|
|
bool signal_side; // show signals on right side
|
|
bool show_finances; // show finances at end of year
|
|
bool new_nonstop; // ttdpatch compatible nonstop handling
|
|
bool roadveh_queue; // buggy road vehicle queueing
|
|
bool autoscroll; // scroll when moving mouse to the edge.
|
|
byte errmsg_duration; // duration of error message
|
|
byte land_generator; // the landscape generator
|
|
byte oil_refinery_limit; // distance oil refineries allowed from map edge
|
|
byte snow_line_height; // a number 0-15 that configured snow line height
|
|
byte tgen_smoothness; // how rough is the terrain from 0-3
|
|
uint32 generation_seed; // noise seed for world generation
|
|
byte tree_placer; // the tree placer algorithm
|
|
byte heightmap_rotation; // rotation director for the heightmap
|
|
byte se_flat_world_height; // land height a flat world gets in SE
|
|
bool bribe; // enable bribing the local authority
|
|
bool nonuniform_stations; // allow nonuniform train stations
|
|
bool always_small_airport; // always allow small airports
|
|
bool realistic_acceleration; // realistic acceleration for trains
|
|
bool wagon_speed_limits; // enable wagon speed limits
|
|
bool forbid_90_deg; // forbid trains to make 90 deg turns
|
|
bool invisible_trees; // don't show trees when buildings are transparent
|
|
bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled
|
|
bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars
|
|
bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
|
|
bool disable_elrails; // when true, the elrails are disabled
|
|
bool measure_tooltip; // Show a permanent tooltip when dragging tools
|
|
byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
|
|
bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
|
|
|
|
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
|
|
uint8 window_snap_radius; // Windows snap at each other if closer than this
|
|
|
|
UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
|
|
UnitID max_roadveh; // max trucks in game per player
|
|
UnitID max_aircraft; // max planes in game per player
|
|
UnitID max_ships; // max ships in game per player
|
|
|
|
bool servint_ispercent; // service intervals are in percents
|
|
uint16 servint_trains; // service interval for trains
|
|
uint16 servint_roadveh; // service interval for road vehicles
|
|
uint16 servint_aircraft; // service interval for aircraft
|
|
uint16 servint_ships; // service interval for ships
|
|
|
|
bool autorenew;
|
|
int16 autorenew_months;
|
|
int32 autorenew_money;
|
|
|
|
byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
|
|
uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
|
|
|
|
|
|
bool bridge_pillars; // show bridge pillars for high bridges
|
|
|
|
bool ai_disable_veh_train; // disable types for AI
|
|
bool ai_disable_veh_roadveh; // disable types for AI
|
|
bool ai_disable_veh_aircraft; // disable types for AI
|
|
bool ai_disable_veh_ship; // disable types for AI
|
|
Year starting_year; // starting date
|
|
Year ending_year; // end of the game (just show highscore)
|
|
Year colored_news_year; // when does newspaper become colored?
|
|
|
|
bool keep_all_autosave; // name the autosave in a different way.
|
|
bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?"
|
|
byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
|
|
bool extra_dynamite; // extra dynamite
|
|
|
|
bool never_expire_vehicles; // never expire vehicles
|
|
byte extend_vehicle_life; // extend vehicle life by this many years
|
|
|
|
bool auto_euro; // automatically switch to euro in 2002
|
|
bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
|
|
bool smooth_economy; // smooth economy
|
|
bool allow_shares; // allow the buying/selling of shares
|
|
byte dist_local_authority; // distance for town local authority, default 20
|
|
|
|
byte wait_oneway_signal; // waitingtime in days before a oneway signal
|
|
byte wait_twoway_signal; // waitingtime in days before a twoway signal
|
|
|
|
uint8 map_x; // Size of map
|
|
uint8 map_y;
|
|
|
|
byte drag_signals_density; // many signals density
|
|
bool ainew_active; // Is the new AI active?
|
|
bool ai_in_multiplayer; // Do we allow AIs in multiplayer
|
|
|
|
/*
|
|
* New Path Finding
|
|
*/
|
|
bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
|
|
|
|
/**
|
|
* The maximum amount of search nodes a single NPF run should take. This
|
|
* limit should make sure performance stays at acceptable levels at the cost
|
|
* of not being perfect anymore. This will probably be fixed in a more
|
|
* sophisticated way sometime soon
|
|
*/
|
|
uint32 npf_max_search_nodes;
|
|
|
|
uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red (and it is not an exit or combo signal) */
|
|
uint32 npf_rail_firstred_exit_penalty; /* The penalty for when the first signal is red (and it is an exit or combo signal) */
|
|
uint32 npf_rail_lastred_penalty; /* The penalty for when the last signal is red */
|
|
uint32 npf_rail_station_penalty; /* The penalty for station tiles */
|
|
uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */
|
|
uint32 npf_rail_curve_penalty; /* The penalty for curves */
|
|
uint32 npf_rail_depot_reverse_penalty; /* The penalty for reversing in depots */
|
|
uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */
|
|
uint32 npf_water_curve_penalty; /* The penalty for curves */
|
|
uint32 npf_road_curve_penalty; /* The penalty for curves */
|
|
uint32 npf_crossing_penalty; /* The penalty for level crossings */
|
|
|
|
bool population_in_label; // Show the population of a town in his label?
|
|
|
|
uint8 freight_trains; ///< Value to multiply the weight of cargo by
|
|
|
|
/** YAPF settings */
|
|
YapfSettings yapf;
|
|
|
|
} Patches;
|
|
|
|
VARDEF Patches _patches;
|
|
|
|
|
|
typedef struct Cheat {
|
|
bool been_used; // has this cheat been used before?
|
|
bool value; // tells if the bool cheat is active or not
|
|
} Cheat;
|
|
|
|
|
|
// WARNING! Do _not_ remove entries in Cheats struct or change the order
|
|
// of the existing ones! Would break downward compatibility.
|
|
// Only add new entries at the end of the struct!
|
|
|
|
typedef struct Cheats {
|
|
Cheat magic_bulldozer; // dynamite industries, unmovables
|
|
Cheat switch_player; // change to another player
|
|
Cheat money; // get rich
|
|
Cheat crossing_tunnels; // allow tunnels that cross each other
|
|
Cheat build_in_pause; // build while in pause mode
|
|
Cheat no_jetcrash; // no jet will crash on small airports anymore
|
|
Cheat switch_climate;
|
|
Cheat change_date; // changes date ingame
|
|
Cheat setup_prod; // setup raw-material production in game
|
|
Cheat dummy; // empty cheat (enable running el-engines on normal rail)
|
|
} Cheats;
|
|
|
|
VARDEF Cheats _cheats;
|
|
|
|
typedef struct Paths {
|
|
char *personal_dir; // includes cfg file and save folder
|
|
char *game_data_dir; // includes data, gm, lang
|
|
char *data_dir;
|
|
char *gm_dir;
|
|
char *lang_dir;
|
|
char *save_dir;
|
|
char *autosave_dir;
|
|
char *scenario_dir;
|
|
char *heightmap_dir;
|
|
char *second_data_dir;
|
|
} Paths;
|
|
|
|
VARDEF Paths _paths;
|
|
|
|
// NOSAVE: Used in palette animations only, not really important.
|
|
VARDEF int _timer_counter;
|
|
|
|
|
|
VARDEF uint32 _frame_counter;
|
|
|
|
VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
|
|
|
|
VARDEF bool _do_autosave;
|
|
VARDEF int _autosave_ctr;
|
|
|
|
VARDEF byte _display_opt;
|
|
VARDEF byte _pause;
|
|
VARDEF int _caret_timer;
|
|
VARDEF uint32 _news_display_opt;
|
|
VARDEF bool _news_ticker_sound;
|
|
VARDEF byte _game_mode;
|
|
|
|
VARDEF StringID _error_message;
|
|
VARDEF int32 _additional_cash_required;
|
|
|
|
VARDEF uint32 _decode_parameters[20];
|
|
|
|
VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
|
|
VARDEF bool _shift_pressed; // Is Shift pressed?
|
|
VARDEF byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
|
|
|
|
VARDEF bool _fullscreen;
|
|
VARDEF bool _fast_forward;
|
|
VARDEF bool _rightclick_emulate;
|
|
|
|
// IN/OUT parameters to commands
|
|
VARDEF byte _yearly_expenses_type;
|
|
VARDEF TileIndex _terraform_err_tile;
|
|
VARDEF TileIndex _build_tunnel_endtile;
|
|
VARDEF bool _generating_world;
|
|
|
|
// Deals with the type of the savegame, independent of extension
|
|
typedef struct {
|
|
int mode; // savegame/scenario type (old, new)
|
|
char name[MAX_PATH]; // name
|
|
char title[255]; // internal name of the game
|
|
} SmallFiosItem;
|
|
|
|
// Used when switching from the intro menu.
|
|
VARDEF byte _switch_mode;
|
|
VARDEF StringID _switch_mode_errorstr;
|
|
VARDEF bool _exit_game;
|
|
VARDEF SmallFiosItem _file_to_saveload;
|
|
|
|
|
|
|
|
VARDEF Vehicle *_place_clicked_vehicle;
|
|
|
|
VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
|
|
|
|
// Used for dynamic language support
|
|
typedef struct {
|
|
int num; // number of languages
|
|
int curr; // currently selected language index
|
|
char curr_file[MAX_LANG]; // currently selected language file
|
|
StringID dropdown[MAX_LANG + 1]; // used in settings dialog
|
|
struct {
|
|
char *name;
|
|
char *file;
|
|
} ent[MAX_LANG];
|
|
} DynamicLanguages;
|
|
|
|
VARDEF DynamicLanguages _dynlang;
|
|
|
|
VARDEF int _num_resolutions;
|
|
VARDEF uint16 _resolutions[32][2];
|
|
VARDEF uint16 _cur_resolution[2];
|
|
|
|
VARDEF char _savegame_format[8];
|
|
|
|
VARDEF char *_config_file;
|
|
VARDEF char *_highscore_file;
|
|
VARDEF char *_log_file;
|
|
|
|
// NOSAVE: These can be recalculated from InitializeLandscapeVariables
|
|
typedef struct {
|
|
StringID names_s[NUM_CARGO];
|
|
StringID names_long[NUM_CARGO];
|
|
StringID names_short[NUM_CARGO];
|
|
byte weights[NUM_CARGO];
|
|
SpriteID sprites[NUM_CARGO];
|
|
byte transit_days_1[NUM_CARGO];
|
|
byte transit_days_2[NUM_CARGO];
|
|
} CargoConst;
|
|
|
|
VARDEF CargoConst _cargoc;
|
|
|
|
|
|
static inline void SetDParamX(uint32 *s, uint n, uint32 v)
|
|
{
|
|
s[n] = v;
|
|
}
|
|
|
|
static inline uint32 GetDParamX(const uint32 *s, uint n)
|
|
{
|
|
return s[n];
|
|
}
|
|
|
|
static inline void SetDParam(uint n, uint32 v)
|
|
{
|
|
assert(n < lengthof(_decode_parameters));
|
|
_decode_parameters[n] = v;
|
|
}
|
|
|
|
static inline void SetDParam64(uint n, uint64 v)
|
|
{
|
|
assert(n + 1 < lengthof(_decode_parameters));
|
|
_decode_parameters[n + 0] = v & 0xffffffff;
|
|
_decode_parameters[n + 1] = v >> 32;
|
|
}
|
|
|
|
static inline uint32 GetDParam(uint n)
|
|
{
|
|
assert(n < lengthof(_decode_parameters));
|
|
return _decode_parameters[n];
|
|
}
|
|
|
|
// Used to bind a C string name to a dparam number.
|
|
// NOTE: This has a short lifetime. You can't
|
|
// use this string much later or it will be gone.
|
|
void SetDParamStr(uint n, const char *str);
|
|
|
|
// This function takes a C-string and allocates a temporary string ID.
|
|
// The duration of the bound string is valid only until the next acll to GetString,
|
|
// so be careful.
|
|
StringID BindCString(const char *str);
|
|
|
|
|
|
#define COPY_IN_DPARAM(offs,src,num) memcpy(_decode_parameters + offs, src, sizeof(uint32) * (num))
|
|
#define COPY_OUT_DPARAM(dst,offs,num) memcpy(dst,_decode_parameters + offs, sizeof(uint32) * (num))
|
|
|
|
|
|
#define SET_EXPENSES_TYPE(x) _yearly_expenses_type = x;
|
|
|
|
/* landscape.c */
|
|
extern const byte _tileh_to_sprite[32];
|
|
extern const byte _inclined_tileh[16];
|
|
|
|
extern const TileTypeProcs * const _tile_type_procs[16];
|
|
|
|
/* misc */
|
|
VARDEF char _screenshot_name[128];
|
|
VARDEF byte _vehicle_design_names;
|
|
|
|
/* Forking stuff */
|
|
VARDEF bool _dedicated_forks;
|
|
|
|
#endif /* VARIABLES_H */
|