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5b7db9d849
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/commit-checker.yml # src/command.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/crashlog.cpp # src/economy.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/misc_gui.cpp # src/newgrf_config.cpp # src/openttd.cpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/table/settings/gui_settings.ini
69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ship.h Base for ships. */
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#ifndef SHIP_H
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#define SHIP_H
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#include <deque>
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#include "vehicle_base.h"
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#include "water_map.h"
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extern const DiagDirection _ship_search_directions[TRACK_END][DIAGDIR_END];
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
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WaterClass GetEffectiveWaterClass(TileIndex tile);
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typedef std::deque<Trackdir> ShipPathCache;
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/**
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* All ships have this type.
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*/
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struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
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TrackBits state; ///< The "track" the ship is following.
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ShipPathCache path; ///< Cached path.
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Direction rotation; ///< Visible direction.
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int16 rotation_x_pos; ///< NOSAVE: X Position before rotation.
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int16 rotation_y_pos; ///< NOSAVE: Y Position before rotation.
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uint8 lost_count; ///< Count of number of failed pathfinder attempts
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byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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Ship() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~Ship() { this->PreDestructor(); }
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void MarkDirty();
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void UpdateDeltaXY();
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_REVENUE : EXPENSES_SHIP_RUN; }
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void PlayLeaveStationSound() const;
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bool IsPrimaryVehicle() const { return true; }
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void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
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Direction GetMapImageDirection() const { return this->rotation; }
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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int GetEffectiveMaxSpeed() const;
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int GetDisplayEffectiveMaxSpeed() const { return this->GetEffectiveMaxSpeed() / 2; }
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int GetCurrentMaxSpeed() const { return std::min<int>(this->GetEffectiveMaxSpeed(), this->current_order.GetMaxSpeed() * 2); }
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Money GetRunningCost() const;
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bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
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bool Tick();
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void OnNewDay();
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void OnPeriodic();
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Trackdir GetVehicleTrackdir() const;
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TileIndex GetOrderStationLocation(StationID station);
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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void UpdateCache();
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void SetDestTile(TileIndex tile);
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};
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bool IsShipDestinationTile(TileIndex tile, StationID station);
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#endif /* SHIP_H */
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