mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
1934 lines
42 KiB
C
1934 lines
42 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "gfx.h"
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//#include "station.h"
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#include "viewport.h"
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#include "news.h"
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#include "command.h"
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#include "saveload.h"
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#include "player.h"
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#include "engine.h"
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#include "sound.h"
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#define INVALID_COORD (-0x8000)
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#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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void VehicleServiceInDepot(Vehicle *v)
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{
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v->date_of_last_service = _date;
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v->breakdowns_since_last_service = 0;
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v->reliability = _engines[v->engine_type].reliability;
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}
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Order UnpackOldOrder(uint16 packed)
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{
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Order order;
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order.type = (packed & 0x000f);
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order.flags = (packed & 0x00f0) >> 4;
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order.station = (packed & 0xff00) >> 8;
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// Sanity check
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// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
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order.type = OT_DUMMY;
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order.flags = 0;
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}
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return order;
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}
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void VehicleInTheWayErrMsg(Vehicle *v)
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{
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StringID id;
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(id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) ||
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(id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) ||
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(id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) ||
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(id = STR_980E_SHIP_IN_THE_WAY, true);
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_error_message = id;
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}
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static void *EnsureNoVehicleProc(Vehicle *v, void *data)
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{
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if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster)
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return NULL;
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VehicleInTheWayErrMsg(v);
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return v;
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}
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bool EnsureNoVehicle(TileIndex tile)
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{
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return VehicleFromPos(tile, &tile, EnsureNoVehicleProc) == NULL;
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}
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static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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{
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const TileInfo *ti = data;
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if (v->tile != ti->tile || v->z_pos != ti->z || v->type == VEH_Disaster)
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return NULL;
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VehicleInTheWayErrMsg(v);
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return v;
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}
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bool EnsureNoVehicleZ(TileIndex tile, byte z)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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// needs z correction for slope-type graphics that have the NORTHERN tile lowered
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// 1, 2, 3, 4, 5, 6 and 7
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if (CORRECT_Z(ti.tileh))
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z += 8;
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ti.z = z;
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return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL;
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}
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
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{
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int x1 = GET_TILE_X(from);
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int y1 = GET_TILE_Y(from);
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int x2 = GET_TILE_X(to);
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int y2 = GET_TILE_Y(to);
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Vehicle *veh;
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uint count;
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/* Make sure x1 < x2 or y1 < y2 */
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if (x1 > x2 || y1 > y2) {
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intswap(x1,x2);
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intswap(y1,y2);
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}
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for(veh = _vehicles, count=lengthof(_vehicles); count != 0; count--, veh++) {
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if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
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if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
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(veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
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return veh;
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}
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}
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}
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return NULL;
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}
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void VehiclePositionChanged(Vehicle *v)
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{
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int img = v->cur_image;
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const SpriteDimension *sd;
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Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
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sd = GetSpriteDimension(img);
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pt.x += sd->xoffs;
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pt.y += sd->yoffs;
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UpdateVehiclePosHash(v, pt.x, pt.y);
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v->left_coord = pt.x;
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v->top_coord = pt.y;
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v->right_coord = pt.x + sd->xsize + 2;
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v->bottom_coord = pt.y + sd->ysize + 2;
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}
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void UpdateWaypointSign(Waypoint *cp)
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{
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Point pt = RemapCoords2(GET_TILE_X(cp->xy)*16, GET_TILE_Y(cp->xy)*16);
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SetDParam(0, cp - _waypoints);
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UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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void RedrawWaypointSign(Waypoint *cp)
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{
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MarkAllViewportsDirty(
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cp->sign.left - 6,
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cp->sign.top,
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cp->sign.left + (cp->sign.width_1 << 2) + 12,
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cp->sign.top + 48);
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}
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// Called after load to update coordinates
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void AfterLoadVehicles()
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{
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Vehicle *v;
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Waypoint *cp;
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FOR_ALL_VEHICLES(v) {
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if (v->type != 0) {
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v->left_coord = INVALID_COORD;
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VehiclePositionChanged(v);
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if (v->type == VEH_Train) {
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if (v->subtype == 0)
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UpdateTrainAcceleration(v);
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}
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#if defined(_DEBUG)
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if (!(v->schedule_ptr == NULL || (v->schedule_ptr >= _order_array && v->schedule_ptr < _ptr_to_next_order)))
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v->schedule_ptr = NULL;
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#endif
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}
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}
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// update waypoint signs
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for(cp=_waypoints; cp != endof(_waypoints); cp++) if (cp->xy) UpdateWaypointSign(cp);
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}
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static Vehicle *InitializeVehicle(Vehicle *v)
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{
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VehicleID index = v->index;
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memset(v, 0, sizeof(Vehicle));
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v->index = index;
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assert(v->schedule_ptr == NULL);
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v->left_coord = INVALID_COORD;
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v->next = NULL;
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v->next_hash = 0xffff;
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v->string_id = 0;
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/* random_bits is used to pick out a random sprite for vehicles
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which are technical the same (newgrf stuff).
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Because RandomRange() results in desyncs, and because it does
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not really matter that one client has other visual vehicles then
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the other, it can be InteractiveRandomRange() without any problem
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*/
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v->random_bits = InteractiveRandomRange(256);
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return v;
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}
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Vehicle *ForceAllocateSpecialVehicle()
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{
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Vehicle *v;
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for(v=_vehicles + NUM_NORMAL_VEHICLES;
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v!=&_vehicles[NUM_NORMAL_VEHICLES+NUM_SPECIAL_VEHICLES]; v++) {
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if (v->type == 0)
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return InitializeVehicle(v);
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}
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return NULL;
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}
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Vehicle *ForceAllocateVehicle()
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{
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Vehicle *v;
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for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
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if (v->type == 0)
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return InitializeVehicle(v);
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}
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return NULL;
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}
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Vehicle *AllocateVehicle()
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{
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Vehicle *v;
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int num;
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if (IS_HUMAN_PLAYER(_current_player)) {
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num = 0;
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for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
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if (v->type == 0)
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num++;
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}
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if (num <= 90)
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return NULL;
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}
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return ForceAllocateVehicle();
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}
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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{
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int x,y,x2,y2;
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VehicleID veh;
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Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, 0);
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x2 = ((pt.x + 104) & 0x1F80) >> 7;
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x = ((pt.x - 174) & 0x1F80) >> 7;
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y2 = ((pt.y + 56) & 0xFC0);
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y = ((pt.y - 294) & 0xFC0);
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for(;;) {
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int xb = x;
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for(;;) {
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veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
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while (veh != INVALID_VEHICLE) {
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Vehicle *v = &_vehicles[veh];
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void *a;
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if ((a = proc(v, data)) != NULL)
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return a;
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veh = v->next_hash;
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}
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if (x == x2)
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break;
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x = (x + 1) & 0x3F;
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}
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x = xb;
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if (y == y2)
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break;
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y = (y + 0x40) & ((0x3F) << 6);
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}
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return NULL;
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}
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void UpdateVehiclePosHash(Vehicle *v, int x, int y)
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{
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VehicleID *old_hash, *new_hash;
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int old_x = v->left_coord;
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int old_y = v->top_coord;
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Vehicle *u;
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new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
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old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
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if (old_hash == new_hash)
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return;
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/* remove from hash table? */
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if (old_hash != NULL) {
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Vehicle *last = NULL;
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int idx = *old_hash;
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while((u = &_vehicles[idx]) != v) {
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idx = u->next_hash;
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assert(idx != INVALID_VEHICLE);
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last = u;
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}
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if (last == NULL)
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*old_hash = v->next_hash;
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else
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last->next_hash = v->next_hash;
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}
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/* insert into hash table? */
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if (new_hash != NULL) {
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v->next_hash = *new_hash;
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*new_hash = v->index;
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}
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}
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void InitializeVehicles()
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{
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Vehicle *v;
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int i;
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// clear it...
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memset(&_vehicles, 0, sizeof(_vehicles));
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memset(&_waypoints, 0, sizeof(_waypoints));
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memset(&_depots, 0, sizeof(_depots));
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// setup indexes..
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i = 0;
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FOR_ALL_VEHICLES(v)
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v->index = i++;
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memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
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_ptr_to_next_order = _order_array;
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}
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Vehicle *GetLastVehicleInChain(Vehicle *v)
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{
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while (v->next != NULL) v = v->next;
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return v;
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}
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Vehicle *GetPrevVehicleInChain(Vehicle *v)
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{
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Vehicle *org = v;
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v = _vehicles;
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while (v->type != VEH_Train || org != v->next) {
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if (++v == endof(_vehicles))
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return NULL;
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}
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return v;
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}
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Vehicle *GetFirstVehicleInChain(Vehicle *v)
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{
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for(;;) {
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Vehicle *u = v;
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v = _vehicles;
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while (v->type != VEH_Train || u != v->next) {
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if (++v == endof(_vehicles))
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return u;
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}
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}
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}
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int CountVehiclesInChain(Vehicle *v)
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{
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int count = 0;
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do count++; while ( (v=v->next) != NULL);
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return count;
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}
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Depot *AllocateDepot()
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{
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Depot *dep, *free_dep = NULL;
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int num_free = 0;
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for(dep = _depots; dep != endof(_depots); dep++) {
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if (dep->xy == 0) {
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num_free++;
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if (free_dep==NULL)
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free_dep = dep;
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}
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}
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if (free_dep == NULL ||
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(num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
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_error_message = STR_1009_TOO_MANY_DEPOTS;
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return NULL;
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}
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return free_dep;
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}
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Waypoint *AllocateWaypoint()
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{
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Waypoint *cp;
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for(cp = _waypoints; cp != endof(_waypoints); cp++) {
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if (cp->xy == 0)
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return cp;
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}
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return NULL;
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}
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uint GetWaypointByTile(uint tile)
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{
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Waypoint *cp;
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int i=0;
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for(cp=_waypoints; cp->xy != (TileIndex)tile; cp++) { i++; }
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return i;
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}
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Vehicle *IsScheduleShared(Vehicle *u)
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{
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const Order *sched = u->schedule_ptr;
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->schedule_ptr == sched && u != v && v->type != 0)
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return v;
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}
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return NULL;
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}
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void DeleteVehicleSchedule(Vehicle *v)
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{
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Order *sched;
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Order *cur;
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int num;
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Vehicle *u;
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// if the schedule is shared, don't delete it.
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if ((u = IsScheduleShared(v)) != NULL) {
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v->schedule_ptr = NULL;
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InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
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return;
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}
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sched = v->schedule_ptr;
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v->schedule_ptr = NULL;
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num = v->num_orders + 1;
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_ptr_to_next_order -= num;
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cur = sched;
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while (cur != _ptr_to_next_order) {
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assert(cur < _ptr_to_next_order);
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cur[0] = cur[num];
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cur++;
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}
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FOR_ALL_VEHICLES(v) {
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if (v->schedule_ptr != NULL && sched < v->schedule_ptr) {
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v->schedule_ptr -= num;
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}
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}
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}
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void DeleteCommandFromVehicleSchedule(Order cmd)
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{
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Vehicle *v;
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bool need_invalidate;
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FOR_ALL_VEHICLES(v) {
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if (v->type != 0 && v->schedule_ptr != NULL) {
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Order *sched;
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// clear last station visited
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if (v->last_station_visited == cmd.station && cmd.type == OT_GOTO_STATION)
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v->last_station_visited = 0xFF;
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// check the next order
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if (v->current_order.type == cmd.type &&
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v->current_order.station == cmd.station) {
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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}
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// clear the order list
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need_invalidate = false;
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for (sched = v->schedule_ptr; sched->type != OT_NOTHING; ++sched) {
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if (sched->type == cmd.type && sched->station == cmd.station) {
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sched->type = OT_DUMMY;
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sched->flags = 0;
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need_invalidate = true;
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}
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}
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if (need_invalidate)
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InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
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}
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}
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}
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void DoDeleteDepot(uint tile)
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{
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Order order;
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byte dep_index;
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Depot *d;
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// Clear it
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DoClearSquare(tile);
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// Nullify the depot struct
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for(d=_depots,dep_index=0; d->xy != (TileIndex)tile; d++) {dep_index++;}
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d->xy = 0;
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order.type = OT_GOTO_DEPOT;
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order.flags = 0;
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order.station = dep_index;
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DeleteCommandFromVehicleSchedule(order);
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// Delete the depot
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DeleteWindowById(WC_VEHICLE_DEPOT, tile);
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}
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void DeleteVehicle(Vehicle *v)
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{
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DeleteName(v->string_id);
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v->type = 0;
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UpdateVehiclePosHash(v, INVALID_COORD, 0);
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v->next_hash = 0xffff;
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if (v->schedule_ptr != NULL)
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DeleteVehicleSchedule(v);
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}
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void DeleteVehicleChain(Vehicle *v)
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{
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do {
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Vehicle *u = v;
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v = v->next;
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DeleteVehicle(u);
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} while (v);
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}
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|
|
|
|
void Aircraft_Tick(Vehicle *v);
|
|
void RoadVeh_Tick(Vehicle *v);
|
|
void Ship_Tick(Vehicle *v);
|
|
void Train_Tick(Vehicle *v);
|
|
static void EffectVehicle_Tick(Vehicle *v);
|
|
void DisasterVehicle_Tick(Vehicle *v);
|
|
|
|
VehicleTickProc *_vehicle_tick_procs[] = {
|
|
Train_Tick,
|
|
RoadVeh_Tick,
|
|
Ship_Tick,
|
|
Aircraft_Tick,
|
|
EffectVehicle_Tick,
|
|
DisasterVehicle_Tick,
|
|
};
|
|
|
|
void CallVehicleTicks()
|
|
{
|
|
Vehicle *v;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type != 0)
|
|
_vehicle_tick_procs[v->type - 0x10](v);
|
|
}
|
|
}
|
|
|
|
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
|
|
{
|
|
uint32 full = 0, not_full = 0;
|
|
|
|
// patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
|
|
do {
|
|
//Should never happen, but just in case future additions change this
|
|
assert(v->cargo_type<32);
|
|
|
|
if (v->cargo_cap != 0) {
|
|
uint32 mask = 1 << v->cargo_type;
|
|
if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask;
|
|
}
|
|
} while ( (v=v->next) != NULL);
|
|
|
|
// continue loading if there is a non full cargo type and no cargo type that is full
|
|
return not_full && (full & ~not_full) == 0;
|
|
}
|
|
|
|
bool CanFillVehicle(Vehicle *v)
|
|
{
|
|
byte *t = &_map_type_and_height[v->tile];
|
|
|
|
if (t[0] >> 4 == MP_STATION ||
|
|
(v->type == VEH_Ship &&
|
|
(t[TILE_XY(1,0)] >> 4 == MP_STATION ||
|
|
t[TILE_XY(-1,0)] >> 4 == MP_STATION ||
|
|
t[TILE_XY(0,1)] >> 4 == MP_STATION ||
|
|
t[TILE_XY(0,-1)] >> 4 == MP_STATION ||
|
|
t[TILE_XY(-2,0)] >> 4 == MP_STATION))) {
|
|
|
|
// If patch is active, use alternative CanFillVehicle-function
|
|
if (_patches.full_load_any)
|
|
return CanFillVehicle_FullLoadAny(v);
|
|
|
|
do {
|
|
if (v->cargo_count != v->cargo_cap)
|
|
return true;
|
|
} while ( (v=v->next) != NULL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void DoDrawVehicle(Vehicle *v)
|
|
{
|
|
uint32 image = v->cur_image;
|
|
|
|
if (v->vehstatus & VS_DISASTER) {
|
|
image |= 0x3224000;
|
|
} else if (v->vehstatus & VS_DEFPAL) {
|
|
image |= (v->vehstatus & VS_CRASHED) ? 0x3248000 : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
|
|
}
|
|
|
|
AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
|
|
v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
|
|
}
|
|
|
|
void ViewportAddVehicles(DrawPixelInfo *dpi)
|
|
{
|
|
int x,xb, y, x2, y2;
|
|
VehicleID veh;
|
|
Vehicle *v;
|
|
|
|
x = ((dpi->left - 70) & 0x1F80) >> 7;
|
|
x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
|
|
|
|
y = ((dpi->top - 70) & 0xFC0);
|
|
y2 = ((dpi->top + dpi->height) & 0xFC0);
|
|
|
|
for(;;) {
|
|
xb = x;
|
|
for(;;) {
|
|
veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
|
|
while (veh != INVALID_VEHICLE) {
|
|
v = &_vehicles[veh];
|
|
|
|
if (!(v->vehstatus & VS_HIDDEN) &&
|
|
dpi->left <= v->right_coord &&
|
|
dpi->top <= v->bottom_coord &&
|
|
dpi->left + dpi->width >= v->left_coord &&
|
|
dpi->top + dpi->height >= v->top_coord) {
|
|
DoDrawVehicle(v);
|
|
}
|
|
veh = v->next_hash;
|
|
}
|
|
|
|
if (x == x2)
|
|
break;
|
|
x = (x + 1) & 0x3F;
|
|
}
|
|
x = xb;
|
|
|
|
if (y == y2)
|
|
break;
|
|
y = (y + 0x40) & ((0x3F) << 6);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_0(Vehicle *v)
|
|
{
|
|
uint32 r = Random();
|
|
v->cur_image = (uint16)((r & 7) + 3701);
|
|
v->progress = (byte)((r >> 16)&7);
|
|
}
|
|
|
|
static void EffectTick_0(Vehicle *v)
|
|
{
|
|
uint tile;
|
|
uint img;
|
|
|
|
if (--v->progress & 0x80) {
|
|
BeginVehicleMove(v);
|
|
|
|
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
|
|
if (!IS_TILETYPE(tile, MP_INDUSTRY)) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
|
|
img = v->cur_image + 1;
|
|
if (img > 3708) img = 3701;
|
|
v->cur_image = img;
|
|
v->progress = 7;
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_1(Vehicle *v)
|
|
{
|
|
v->cur_image = 3079;
|
|
v->progress = 12;
|
|
}
|
|
|
|
static void EffectTick_1(Vehicle *v)
|
|
{
|
|
bool moved;
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
moved = false;
|
|
|
|
if ((++v->progress & 7) == 0) {
|
|
v->z_pos++;
|
|
moved = true;
|
|
}
|
|
|
|
if ((v->progress & 0xF)==4) {
|
|
if (++v->cur_image > 3083) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
moved = true;
|
|
}
|
|
|
|
if (moved) {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_2(Vehicle *v)
|
|
{
|
|
v->cur_image = 3073;
|
|
v->progress = 0;
|
|
}
|
|
|
|
static void EffectTick_2(Vehicle *v)
|
|
{
|
|
if ((++v->progress & 3) == 0) {
|
|
BeginVehicleMove(v);
|
|
v->z_pos++;
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
} else if ((v->progress & 7) == 1) {
|
|
BeginVehicleMove(v);
|
|
if (++v->cur_image > 3078) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
} else {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void EffectInit_3(Vehicle *v)
|
|
{
|
|
v->cur_image = 3084;
|
|
v->progress = 1;
|
|
}
|
|
|
|
static void EffectTick_3(Vehicle *v)
|
|
{
|
|
if (++v->progress > 2) {
|
|
v->progress = 0;
|
|
BeginVehicleMove(v);
|
|
if (++v->cur_image > 3089) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
} else {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void EffectInit_4(Vehicle *v)
|
|
{
|
|
v->cur_image = 2040;
|
|
v->progress = 12;
|
|
}
|
|
|
|
static void EffectTick_4(Vehicle *v)
|
|
{
|
|
bool moved;
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
moved = false;
|
|
|
|
if ((++v->progress & 3) == 0) {
|
|
v->z_pos++;
|
|
moved = true;
|
|
}
|
|
|
|
if ((v->progress & 0xF)==4) {
|
|
if (++v->cur_image > 2044) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
moved = true;
|
|
}
|
|
|
|
if (moved) {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_5(Vehicle *v)
|
|
{
|
|
v->cur_image = 3709;
|
|
v->progress = 0;
|
|
}
|
|
|
|
static void EffectTick_5(Vehicle *v)
|
|
{
|
|
if (!(++v->progress & 3)) {
|
|
BeginVehicleMove(v);
|
|
if (++v->cur_image > 3724) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
} else {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void EffectInit_6(Vehicle *v)
|
|
{
|
|
v->cur_image = 3737;
|
|
v->progress = 0;
|
|
}
|
|
|
|
static void EffectTick_6(Vehicle *v)
|
|
{
|
|
if (!(++v->progress & 7)) {
|
|
BeginVehicleMove(v);
|
|
if (++v->cur_image > 3740) v->cur_image = 3737;
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
|
|
if (!--v->u.special.unk0) {
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_7(Vehicle *v)
|
|
{
|
|
v->cur_image = 3725;
|
|
v->progress = 0;
|
|
}
|
|
|
|
static void EffectTick_7(Vehicle *v)
|
|
{
|
|
if (!(++v->progress & 3)) {
|
|
BeginVehicleMove(v);
|
|
if (++v->cur_image > 3736) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
} else {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void EffectInit_8(Vehicle *v)
|
|
{
|
|
v->cur_image = 1416;
|
|
v->progress = 0;
|
|
v->u.special.unk0 = 0;
|
|
v->u.special.unk2 = 0;
|
|
}
|
|
|
|
#define MK(imag,dir,dur) (imag<<6)+(dir<<4)+dur
|
|
static const byte _effecttick8_data[] = {
|
|
MK(0,0,4),
|
|
MK(3,3,4),
|
|
MK(2,2,7),
|
|
MK(0,2,7),
|
|
MK(1,1,3),
|
|
MK(2,2,7),
|
|
MK(0,2,7),
|
|
MK(1,1,3),
|
|
MK(2,2,7),
|
|
MK(0,2,7),
|
|
MK(3,3,6),
|
|
MK(2,2,6),
|
|
MK(1,1,7),
|
|
MK(3,1,7),
|
|
MK(0,0,3),
|
|
MK(1,1,7),
|
|
MK(3,1,7),
|
|
MK(0,0,3),
|
|
MK(1,1,7),
|
|
MK(3,1,7),
|
|
255
|
|
};
|
|
#undef MK
|
|
|
|
static const int8 _xy_inc_by_dir[5] = {
|
|
-1, 0, 1, 0, -1,
|
|
};
|
|
|
|
#define GET_X_INC_BY_DIR(d) _xy_inc_by_dir[d]
|
|
#define GET_Y_INC_BY_DIR(d) _xy_inc_by_dir[(d)+1]
|
|
|
|
static void EffectTick_8(Vehicle *v)
|
|
{
|
|
byte b;
|
|
|
|
if (!(++v->progress & 7)) {
|
|
v->u.special.unk2++;
|
|
BeginVehicleMove(v);
|
|
|
|
b = _effecttick8_data[v->u.special.unk0];
|
|
|
|
v->cur_image = 0x588 + (b>>6);
|
|
|
|
v->x_pos += GET_X_INC_BY_DIR((b>>4)&3);
|
|
v->y_pos += GET_X_INC_BY_DIR((b>>4)&3);
|
|
|
|
if (v->u.special.unk2 < (b & 7)) {
|
|
v->u.special.unk2 = 0;
|
|
v->u.special.unk0++;
|
|
if (_effecttick8_data[v->u.special.unk0] == 0xFF) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
}
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
}
|
|
|
|
static void EffectInit_9(Vehicle *v)
|
|
{
|
|
v->cur_image = 4751;
|
|
v->spritenum = 0;
|
|
v->progress = 0;
|
|
}
|
|
|
|
#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
|
|
|
|
/* -1,0,1,2 = 2*/
|
|
/* -1,0,1 = 2*/
|
|
/* */
|
|
static const byte _effecttick9_data1[] = {
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,2),
|
|
0x81,
|
|
};
|
|
|
|
|
|
static const byte _effecttick9_data2[] = {
|
|
MK(0,0,1,0),
|
|
MK(-1,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(-1,0,1,2),
|
|
0x81,
|
|
};
|
|
|
|
static const byte _effecttick9_data3[] = {
|
|
MK(0,0,1,0),
|
|
MK(0,1,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,1,1,2),
|
|
0x81,
|
|
};
|
|
|
|
static const byte _effecttick9_data4[] = {
|
|
MK(0,0,1,0),
|
|
MK(0,-1,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,-1,1,2),
|
|
0x81,
|
|
};
|
|
|
|
static const byte _effecttick9_data5[] = {
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,7),
|
|
MK(0,0,1,8),
|
|
MK(0,0,1,9),
|
|
0x80,
|
|
};
|
|
|
|
static const byte _effecttick9_data6[] = {
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(0,0,1,1),
|
|
MK(2,1,3,0),
|
|
MK(1,1,3,1),
|
|
MK(2,1,3,0),
|
|
MK(1,1,3,2),
|
|
MK(2,1,3,0),
|
|
MK(1,1,3,1),
|
|
MK(2,1,3,0),
|
|
MK(1,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,2),
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,1),
|
|
MK(0,0,1,0),
|
|
MK(1,0,1,2),
|
|
0x82,0,
|
|
MK(0,0,0,0xA),
|
|
MK(0,0,0,0xB),
|
|
MK(0,0,0,0xC),
|
|
MK(0,0,0,0xD),
|
|
MK(0,0,0,0xE),
|
|
0x80
|
|
};
|
|
#undef MK
|
|
|
|
static const byte * const _effecttick9_data[6] = {
|
|
_effecttick9_data1,
|
|
_effecttick9_data2,
|
|
_effecttick9_data3,
|
|
_effecttick9_data4,
|
|
_effecttick9_data5,
|
|
_effecttick9_data6,
|
|
};
|
|
|
|
static void EffectTick_9(Vehicle *v)
|
|
{
|
|
/*
|
|
* Warning: those effects can NOT use Random(), and have to use
|
|
* InteractiveRandom(), because somehow someone forgot to save
|
|
* spritenum to the savegame, and so it will cause desyncs in
|
|
* multiplayer!! (that is: in ToyLand)
|
|
*/
|
|
int et;
|
|
const byte *b;
|
|
|
|
if (((++v->progress)&3) != 0)
|
|
return;
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
et = v->engine_type + 1;
|
|
|
|
if (v->spritenum == 0) {
|
|
if (++v->cur_image < 4754) {
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
return;
|
|
}
|
|
if (v->u.special.unk2 != 0) {
|
|
v->spritenum = (byte)((InteractiveRandom()&3)+1);
|
|
} else {
|
|
v->spritenum = 6;
|
|
}
|
|
et = 0;
|
|
}
|
|
|
|
again:
|
|
v->engine_type = et;
|
|
b = &_effecttick9_data[v->spritenum - 1][et*2];
|
|
|
|
if (*b == 0x80) {
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
|
|
if (*b == 0x81) {
|
|
if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) {
|
|
v->spritenum = 5;
|
|
SndPlayVehicleFx(SND_2F_POP, v);
|
|
}
|
|
et = 0;
|
|
goto again;
|
|
}
|
|
|
|
if (*b == 0x82) {
|
|
uint tile;
|
|
|
|
et++;
|
|
SndPlayVehicleFx(SND_31_EXTRACT, v);
|
|
|
|
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
|
|
if (IS_TILETYPE(tile, MP_INDUSTRY) &&
|
|
_map5[tile]==0xA2) {
|
|
AddAnimatedTile(tile);
|
|
}
|
|
goto again;
|
|
}
|
|
|
|
v->x_pos += (b[0]&0xF) - 4;
|
|
v->y_pos += (b[0]>>4) - 4;
|
|
v->z_pos += (b[1]&0xF) - 4;
|
|
v->cur_image = 4748 + (b[1] >> 4);
|
|
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
|
|
|
|
typedef void EffectInitProc(Vehicle *v);
|
|
typedef void EffectTickProc(Vehicle *v);
|
|
|
|
static EffectInitProc * const _effect_init_procs[] = {
|
|
EffectInit_0,
|
|
EffectInit_1,
|
|
EffectInit_2,
|
|
EffectInit_3,
|
|
EffectInit_4,
|
|
EffectInit_5,
|
|
EffectInit_6,
|
|
EffectInit_7,
|
|
EffectInit_8,
|
|
EffectInit_9,
|
|
};
|
|
|
|
static EffectTickProc * const _effect_tick_procs[] = {
|
|
EffectTick_0,
|
|
EffectTick_1,
|
|
EffectTick_2,
|
|
EffectTick_3,
|
|
EffectTick_4,
|
|
EffectTick_5,
|
|
EffectTick_6,
|
|
EffectTick_7,
|
|
EffectTick_8,
|
|
EffectTick_9,
|
|
};
|
|
|
|
|
|
Vehicle *CreateEffectVehicle(int x, int y, int z, int type)
|
|
{
|
|
Vehicle *v;
|
|
|
|
v = ForceAllocateSpecialVehicle();
|
|
if (v != NULL) {
|
|
v->type = VEH_Special;
|
|
v->subtype = type;
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
v->z_pos = z;
|
|
v->z_height = v->sprite_width = v->sprite_height = 1;
|
|
v->x_offs = v->y_offs = 0;
|
|
v->tile = 0;
|
|
v->vehstatus = VS_UNCLICKABLE;
|
|
|
|
_effect_init_procs[type](v);
|
|
|
|
VehiclePositionChanged(v);
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
return v;
|
|
}
|
|
|
|
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type)
|
|
{
|
|
return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
|
|
}
|
|
|
|
Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type)
|
|
{
|
|
return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
|
|
}
|
|
|
|
static void EffectVehicle_Tick(Vehicle *v)
|
|
{
|
|
_effect_tick_procs[v->subtype](v);
|
|
}
|
|
|
|
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y)
|
|
{
|
|
Vehicle *found = NULL, *v;
|
|
uint dist, best_dist = (uint)-1;
|
|
|
|
if ( (uint)(x -= vp->left) >= (uint)vp->width ||
|
|
(uint)(y -= vp->top) >= (uint)vp->height)
|
|
return NULL;
|
|
|
|
x = (x << vp->zoom) + vp->virtual_left;
|
|
y = (y << vp->zoom) + vp->virtual_top;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
|
|
x >= v->left_coord && x <= v->right_coord &&
|
|
y >= v->top_coord && y <= v->bottom_coord) {
|
|
|
|
dist = max(
|
|
myabs( ((v->left_coord + v->right_coord)>>1) - x ),
|
|
myabs( ((v->top_coord + v->bottom_coord)>>1) - y )
|
|
);
|
|
|
|
if (dist < best_dist) {
|
|
found = v;
|
|
best_dist = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
|
|
void DecreaseVehicleValue(Vehicle *v)
|
|
{
|
|
v->value -= v->value >> 8;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
|
|
static const byte _breakdown_chance[64] = {
|
|
3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 5, 5, 6, 6, 7, 7,
|
|
8, 8, 9, 9, 10, 10, 11, 11,
|
|
12, 13, 13, 13, 13, 14, 15, 16,
|
|
17, 19, 21, 25, 28, 31, 34, 37,
|
|
40, 44, 48, 52, 56, 60, 64, 68,
|
|
72, 80, 90, 100, 110, 120, 130, 140,
|
|
150, 170, 190, 210, 230, 250, 250, 250,
|
|
};
|
|
|
|
void CheckVehicleBreakdown(Vehicle *v)
|
|
{
|
|
int rel, rel_old;
|
|
uint32 r;
|
|
int chance;
|
|
|
|
/* decrease reliability */
|
|
v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
|
|
if ((rel_old >> 8) != (rel >> 8))
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
|
|
v->cur_speed < 5 || _game_mode == GM_MENU)
|
|
return;
|
|
|
|
r = Random();
|
|
|
|
/* increase chance of failure */
|
|
chance = v->breakdown_chance + 1;
|
|
if (CHANCE16I(1,25,r)) chance += 25;
|
|
v->breakdown_chance = min(255, chance);
|
|
|
|
/* calculate reliability value to use in comparison */
|
|
rel = v->reliability;
|
|
if (v->type == VEH_Ship) rel += 0x6666;
|
|
|
|
/* disabled breakdowns? */
|
|
if (_opt.diff.vehicle_breakdowns < 1)
|
|
return;
|
|
|
|
/* reduced breakdowns? */
|
|
if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
|
|
|
|
/* check if to break down */
|
|
if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
|
|
v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F);
|
|
v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80);
|
|
v->breakdown_chance = 0;
|
|
}
|
|
}
|
|
|
|
static const StringID _vehicle_type_names[4] = {
|
|
STR_019F_TRAIN,
|
|
STR_019C_ROAD_VEHICLE,
|
|
STR_019E_SHIP,
|
|
STR_019D_AIRCRAFT,
|
|
};
|
|
|
|
static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
|
|
{
|
|
if (v->owner != _local_player)
|
|
return;
|
|
// Do not show getting-old message if autorenew is active
|
|
if (_patches.autorenew)
|
|
return;
|
|
|
|
SetDParam(0, _vehicle_type_names[v->type - 0x10]);
|
|
SetDParam(1, v->unitnumber);
|
|
AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
|
}
|
|
|
|
void AgeVehicle(Vehicle *v)
|
|
{
|
|
int age;
|
|
|
|
if (v->age < 65535)
|
|
v->age++;
|
|
|
|
age = v->age - v->max_age;
|
|
if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4)
|
|
v->reliability_spd_dec <<= 1;
|
|
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
if (age == -366) {
|
|
ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD);
|
|
} else if (age == 0) {
|
|
ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD);
|
|
} else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) {
|
|
ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND);
|
|
}
|
|
}
|
|
|
|
void MaybeRenewVehicle(Vehicle *v, int32 build_cost)
|
|
{
|
|
Engine *e;
|
|
|
|
// A vehicle is autorenewed when it it gets the amount of months
|
|
// give by _patches.autorenew_months away for his max age.
|
|
// Standard is -6, meaning 6 months before his max age
|
|
// It can be any value between -12 and 12.
|
|
if (!_patches.autorenew || v->age - v->max_age < (_patches.autorenew_months * 30))
|
|
return;
|
|
|
|
if (DEREF_PLAYER(v->owner)->money64 < _patches.autorenew_money + build_cost - v->value) {
|
|
if (v->owner == _local_player) {
|
|
int message;
|
|
SetDParam(0, v->unitnumber);
|
|
switch (v->type) {
|
|
case VEH_Train: message = STR_TRAIN_AUTORENEW_FAILED; break;
|
|
case VEH_Road: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
|
|
case VEH_Ship: message = STR_SHIP_AUTORENEW_FAILED; break;
|
|
case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
|
|
// This should never happen
|
|
default: message = 0; break;
|
|
}
|
|
|
|
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Withdraw the money from the right player ;)
|
|
_current_player = v->owner;
|
|
|
|
e = &_engines[v->engine_type];
|
|
v->reliability = e->reliability;
|
|
v->reliability_spd_dec = e->reliability_spd_dec;
|
|
v->age = 0;
|
|
|
|
v->date_of_last_service = _date;
|
|
v->build_year = _cur_year;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
SubtractMoneyFromPlayer(build_cost - v->value);
|
|
v->value = build_cost;
|
|
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
_current_player = OWNER_NONE;
|
|
}
|
|
|
|
|
|
int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
StringID str;
|
|
|
|
v = &_vehicles[p1];
|
|
|
|
if (!CheckOwnership(v->owner))
|
|
return CMD_ERROR;
|
|
|
|
str = AllocateNameUnique((byte*)_decode_parameters, 2);
|
|
if (str == 0)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
StringID old_str = v->string_id;
|
|
v->string_id = str;
|
|
DeleteName(old_str);
|
|
_train_sort_dirty[v->owner] = true;
|
|
_aircraft_sort_dirty[v->owner] = true;
|
|
_ship_sort_dirty[v->owner] = true;
|
|
_road_sort_dirty[v->owner] = true;
|
|
MarkWholeScreenDirty();
|
|
} else {
|
|
DeleteName(str);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
static Rect _old_vehicle_coords;
|
|
|
|
void BeginVehicleMove(Vehicle *v) {
|
|
_old_vehicle_coords.left = v->left_coord;
|
|
_old_vehicle_coords.top = v->top_coord;
|
|
_old_vehicle_coords.right = v->right_coord;
|
|
_old_vehicle_coords.bottom = v->bottom_coord;
|
|
}
|
|
|
|
void EndVehicleMove(Vehicle *v)
|
|
{
|
|
MarkAllViewportsDirty(
|
|
min(_old_vehicle_coords.left,v->left_coord),
|
|
min(_old_vehicle_coords.top,v->top_coord),
|
|
max(_old_vehicle_coords.right,v->right_coord)+1,
|
|
max(_old_vehicle_coords.bottom,v->bottom_coord)+1
|
|
);
|
|
}
|
|
|
|
void InvalidateVehicleOrderWidget(Vehicle *v)
|
|
{
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
|
|
InvalidateWindowWidget(WC_VEHICLE_ORDERS, v->index, 2);
|
|
}
|
|
|
|
/* returns true if staying in the same tile */
|
|
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
|
|
{
|
|
static const int8 _delta_coord[16] = {
|
|
-1,-1,-1, 0, 1, 1, 1, 0, /* x */
|
|
-1, 0, 1, 1, 1, 0,-1,-1, /* y */
|
|
};
|
|
|
|
int x = v->x_pos + _delta_coord[v->direction];
|
|
int y = v->y_pos + _delta_coord[v->direction + 8];
|
|
|
|
gp->x = x;
|
|
gp->y = y;
|
|
gp->old_tile = v->tile;
|
|
gp->new_tile = TILE_FROM_XY(x,y);
|
|
return gp->old_tile == gp->new_tile;
|
|
}
|
|
|
|
static const byte _new_direction_table[9] = {
|
|
0, 7, 6,
|
|
1, 3, 5,
|
|
2, 3, 4,
|
|
};
|
|
|
|
byte GetDirectionTowards(Vehicle *v, int x, int y)
|
|
{
|
|
byte dirdiff, dir;
|
|
int i = 0;
|
|
|
|
if (y >= v->y_pos) {
|
|
if (y != v->y_pos) i+=3;
|
|
i+=3;
|
|
}
|
|
|
|
if (x >= v->x_pos) {
|
|
if (x != v->x_pos) i++;
|
|
i++;
|
|
}
|
|
|
|
dir = v->direction;
|
|
|
|
dirdiff = _new_direction_table[i] - dir;
|
|
if (dirdiff == 0)
|
|
return dir;
|
|
return (dir+((dirdiff&7)<5?1:-1)) & 7;
|
|
}
|
|
|
|
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
|
|
* result << 8 contains the id of the station entered. If the return value has
|
|
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
|
|
* other bits that can be set? */
|
|
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
|
|
{
|
|
uint old_tile = v->tile;
|
|
uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
|
|
|
|
/* When vehicle_enter_tile_proc returns 8, that apparently means that
|
|
* we cannot enter the tile at all. In that case, don't call
|
|
* leave_tile. */
|
|
if (!(result & 8) && old_tile != tile) {
|
|
VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
|
|
if (proc != NULL)
|
|
proc(v, old_tile, x, y);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
uint GetFreeUnitNumber(byte type)
|
|
{
|
|
uint unit_num = 0;
|
|
Vehicle *u;
|
|
|
|
restart:
|
|
unit_num++;
|
|
FOR_ALL_VEHICLES(u) {
|
|
if (u->type == type && u->owner == _current_player &&
|
|
unit_num == u->unitnumber)
|
|
goto restart;
|
|
}
|
|
return unit_num;
|
|
}
|
|
|
|
|
|
// Save and load of vehicles
|
|
const byte _common_veh_desc[] = {
|
|
SLE_VAR(Vehicle,subtype, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16),
|
|
SLE_VAR(Vehicle,string_id, SLE_STRINGID),
|
|
SLE_VAR(Vehicle,unitnumber, SLE_UINT8),
|
|
SLE_VAR(Vehicle,owner, SLE_UINT8),
|
|
SLE_VAR(Vehicle,tile, SLE_UINT16),
|
|
SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,x_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,y_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,z_pos, SLE_UINT8),
|
|
SLE_VAR(Vehicle,direction, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,cur_image, SLE_UINT16),
|
|
SLE_VAR(Vehicle,spritenum, SLE_UINT8),
|
|
SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
|
|
SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,z_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,x_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,y_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,engine_type, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,max_speed, SLE_UINT16),
|
|
SLE_VAR(Vehicle,cur_speed, SLE_UINT16),
|
|
SLE_VAR(Vehicle,subspeed, SLE_UINT8),
|
|
SLE_VAR(Vehicle,acceleration, SLE_UINT8),
|
|
SLE_VAR(Vehicle,progress, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
|
|
SLE_VAR(Vehicle,last_station_visited,SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,cargo_type, SLE_UINT8),
|
|
SLE_VAR(Vehicle,cargo_days, SLE_UINT8),
|
|
SLE_VAR(Vehicle,cargo_source, SLE_UINT8),
|
|
SLE_VAR(Vehicle,cargo_cap, SLE_UINT16),
|
|
SLE_VAR(Vehicle,cargo_count, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,day_counter, SLE_UINT8),
|
|
SLE_VAR(Vehicle,tick_counter, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,cur_order_index, SLE_UINT8),
|
|
SLE_VAR(Vehicle,num_orders, SLE_UINT8),
|
|
SLE_VAR(Vehicle,current_order, SLE_UINT8), /* XXX hack to avoid version bump */
|
|
#if _MSC_VER != 1200
|
|
SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
|
|
#else /* XXX workaround for MSVC6 */
|
|
SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
|
|
#endif
|
|
SLE_REF(Vehicle,schedule_ptr, REF_SCHEDULE),
|
|
|
|
SLE_VAR(Vehicle,age, SLE_UINT16),
|
|
SLE_VAR(Vehicle,max_age, SLE_UINT16),
|
|
SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16),
|
|
SLE_VAR(Vehicle,service_interval, SLE_UINT16),
|
|
SLE_VAR(Vehicle,reliability, SLE_UINT16),
|
|
SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16),
|
|
SLE_VAR(Vehicle,breakdown_ctr, SLE_UINT8),
|
|
SLE_VAR(Vehicle,breakdown_delay, SLE_UINT8),
|
|
SLE_VAR(Vehicle,breakdowns_since_last_service, SLE_UINT8),
|
|
SLE_VAR(Vehicle,breakdown_chance, SLE_UINT8),
|
|
SLE_VAR(Vehicle,build_year, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,load_unload_time_rem, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,profit_this_year, SLE_INT32),
|
|
SLE_VAR(Vehicle,profit_last_year, SLE_INT32),
|
|
SLE_VAR(Vehicle,value, SLE_UINT32),
|
|
|
|
SLE_VAR(Vehicle,random_bits, SLE_UINT8),
|
|
SLE_VAR(Vehicle,waiting_triggers, SLE_UINT8),
|
|
|
|
// reserve extra space in savegame here. (currently 14 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255), /* 2 */
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 2, 2, 255), /* 4 */
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U32 | SLE_VAR_NULL, 2, 2, 255), /* 8 */
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
|
|
static const byte _train_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
|
|
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8),
|
|
|
|
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255),
|
|
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255),
|
|
|
|
// reserve extra space in savegame here. (currently 13 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 13, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _roadveh_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
|
|
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr), SLE_UINT8),
|
|
|
|
// reserve extra space in savegame here. (currently 16 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _ship_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
|
|
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state), SLE_UINT8),
|
|
|
|
// reserve extra space in savegame here. (currently 16 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _aircraft_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
|
|
SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport), SLE_UINT8),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state), SLE_UINT8),
|
|
|
|
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos), SLE_UINT8, 2, 255),
|
|
|
|
// reserve extra space in savegame here. (currently 15 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _special_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
|
|
|
|
SLE_VAR(Vehicle,subtype, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,tile, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,x_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,y_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,z_pos, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,cur_image, SLE_UINT16),
|
|
SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
|
|
SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,z_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,x_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,y_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,progress, SLE_UINT8),
|
|
SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
|
|
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2), SLE_UINT8),
|
|
|
|
// reserve extra space in savegame here. (currently 16 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _disaster_desc[] = {
|
|
SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
|
|
|
|
SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,subtype, SLE_UINT8),
|
|
SLE_VAR(Vehicle,tile, SLE_UINT16),
|
|
SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,x_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,y_pos, SLE_INT16),
|
|
SLE_VAR(Vehicle,z_pos, SLE_UINT8),
|
|
SLE_VAR(Vehicle,direction, SLE_UINT8),
|
|
|
|
SLE_VAR(Vehicle,x_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,y_offs, SLE_INT8),
|
|
SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
|
|
SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,z_height, SLE_UINT8),
|
|
SLE_VAR(Vehicle,owner, SLE_UINT8),
|
|
SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
|
|
#if _MSC_VER != 1200
|
|
SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
|
|
#else /* XXX workaround for MSVC6 */
|
|
SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
|
|
#endif
|
|
|
|
SLE_VAR(Vehicle,cur_image, SLE_UINT16),
|
|
SLE_VAR(Vehicle,age, SLE_UINT16),
|
|
|
|
SLE_VAR(Vehicle,tick_counter, SLE_UINT8),
|
|
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override), SLE_UINT16),
|
|
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2), SLE_UINT16),
|
|
|
|
// reserve extra space in savegame here. (currently 16 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
|
|
static const void *_veh_descs[] = {
|
|
_train_desc,
|
|
_roadveh_desc,
|
|
_ship_desc,
|
|
_aircraft_desc,
|
|
_special_desc,
|
|
_disaster_desc,
|
|
};
|
|
|
|
// Will be called when the vehicles need to be saved.
|
|
static void Save_VEHS()
|
|
{
|
|
Vehicle *v;
|
|
// Write the vehicles
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type != 0) {
|
|
SlSetArrayIndex(v->index);
|
|
v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE;
|
|
SlObject(v, _veh_descs[v->type - 0x10]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Will be called when vehicles need to be loaded.
|
|
static void Load_VEHS()
|
|
{
|
|
int index;
|
|
Vehicle *v;
|
|
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Vehicle *v = &_vehicles[index];
|
|
v->next_in_chain_old = INVALID_VEHICLE;
|
|
SlObject(v, _veh_descs[SlReadByte()]);
|
|
v->next = v->next_in_chain_old == INVALID_VEHICLE ? NULL : &_vehicles[v->next_in_chain_old];
|
|
if (v->type == VEH_Train)
|
|
v->u.rail.first_engine = 0xffff;
|
|
}
|
|
|
|
// Iterate through trains and set first_engine appropriately.
|
|
FOR_ALL_VEHICLES(v) {
|
|
Vehicle *w;
|
|
|
|
if (v->type != VEH_Train || v->subtype != 0)
|
|
continue;
|
|
|
|
for (w = v->next; w; w = w->next)
|
|
w->u.rail.first_engine = v->engine_type;
|
|
}
|
|
}
|
|
|
|
static const byte _depot_desc[] = {
|
|
SLE_VAR(Depot,xy, SLE_UINT16),
|
|
SLE_VAR(Depot,town_index, SLE_UINT16),
|
|
SLE_END()
|
|
};
|
|
|
|
static void Save_DEPT()
|
|
{
|
|
Depot *d;
|
|
int i;
|
|
for(i=0,d=_depots; i!=lengthof(_depots); i++,d++) {
|
|
if (d->xy != 0) {
|
|
SlSetArrayIndex(i);
|
|
SlObject(d, _depot_desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_DEPT()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SlObject(&_depots[index], _depot_desc);
|
|
}
|
|
}
|
|
|
|
static const byte _waypoint_desc[] = {
|
|
SLE_VAR(Waypoint,xy, SLE_UINT16),
|
|
SLE_VAR(Waypoint,town_or_string, SLE_UINT16),
|
|
SLE_VAR(Waypoint,deleted, SLE_UINT8),
|
|
|
|
SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
|
|
SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static void Save_CHKP()
|
|
{
|
|
Waypoint *cp;
|
|
int i;
|
|
for(i=0,cp=_waypoints; i!=lengthof(_waypoints); i++,cp++) {
|
|
if (cp->xy != 0) {
|
|
SlSetArrayIndex(i);
|
|
SlObject(cp, _waypoint_desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_CHKP()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SlObject(&_waypoints[index], _waypoint_desc);
|
|
}
|
|
}
|
|
|
|
|
|
static void Save_ORDR()
|
|
{
|
|
uint16 orders[lengthof(_order_array)];
|
|
uint len = _ptr_to_next_order - _order_array;
|
|
uint i;
|
|
|
|
assert (len <= lengthof(orders));
|
|
|
|
for (i = 0; i < len; ++i)
|
|
orders[i] = PackOrder(&_order_array[i]);
|
|
|
|
SlArray(orders, len, SLE_UINT16);
|
|
}
|
|
|
|
static void Load_ORDR()
|
|
{
|
|
uint16 orders[lengthof(_order_array)];
|
|
uint len = SlGetFieldLength() >> 1;
|
|
uint i;
|
|
|
|
assert (len <= lengthof(orders));
|
|
|
|
_ptr_to_next_order = _order_array + len;
|
|
SlArray(orders, len, SLE_UINT16);
|
|
|
|
for (i = 0; i < len; ++i)
|
|
_order_array[i] = UnpackOrder(orders[i]);
|
|
}
|
|
|
|
const ChunkHandler _veh_chunk_handlers[] = {
|
|
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY},
|
|
{ 'ORDR', Save_ORDR, Load_ORDR, CH_RIFF},
|
|
{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY},
|
|
{ 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST},
|
|
};
|
|
|
|
|