mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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b2a1ec96f1
This stores three flags in unused map bits, and avoids having to look up station graphics and custom station specs to determine blocked/wires/pylons status. This potentially affects rail pathfinding performance. Savegame version is not bumped, as the flags can just be updated every time. (cherry picked from commit cb658e6cc6e1c114c1eaafaaa5b14849f04ca083)
371 lines
31 KiB
HTML
371 lines
31 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<meta name="Description" content="Structure of OpenTTD (OTTD) landscape arrays #2">
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<title>OpenTTD Landscape Internals - #2</title>
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<style type="text/css">
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span.free { font-family: "Courier New", Courier, mono; background-color: rgb( 70, 190, 70); }
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span.usable { font-family: "Courier New", Courier, mono; background-color: rgb( 50, 150, 150); }
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span.used { font-family: "Courier New", Courier, mono; background-color: rgb(120, 120, 255); }
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span.pool { font-family: "Courier New", Courier, mono; background-color: rgb(220, 120, 255); }
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span.patch { font-family: "Courier New", Courier, mono; background-color: rgb(255, 165, 0); }
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span.abuse { font-family: "Courier New", Courier, mono; background-color: rgb(255, 100, 100); }
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span.rearrange{ font-family: "Courier New", Courier, mono; background-color: rgb(160, 160, 255); }
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span.patch-pool{ font-family: "Courier New", Courier, mono; background: repeating-linear-gradient(-45deg, rgb(255, 165, 0), rgb(255, 165, 0) 10px, rgb(220, 120, 255) 10px, rgb(220, 120, 255) 20px); }
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td.bits { white-space: nowrap; text-align: center; font-family: "Courier New", Courier, mono; }
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td.caption { white-space: nowrap; text-align: left; }
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td li { white-space: nowrap; text-align: left; }
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th { white-space: nowrap; text-align: center; }
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</style>
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</head>
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<body style="direction: ltr;">
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<h3 style="font-weight: bold;">Landscape</h3>
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<span style="font-weight: bold;"></span>Nine attributes hold the information about a tile.
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This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
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the array so you can quickly see what is used and what is not.
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<ul>
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<li><span style="font-weight: bold;">type</span> - 8 bits in size, tile class (bits 4..7), bridge (bits 2..3) tropic zone (bits 0..1, only valid in tropic climate)</li>
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<li><span style="font-weight: bold;">height</span> - 8 bits in size, stores tile height</li>
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<li><span style="font-weight: bold;">m1</span> - 8 bits in size, used to identify the owner of that tile (eg piece of rail, bridge, etc.)</li>
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<li><span style="font-weight: bold;">m2</span> - 16 bits in size, used to identify the index of the given tile (object) in the (object-)array</li>
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<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
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<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
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<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
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<li><span style="font-weight: bold;">m6</span> - 8 bits in size, is used for general storage</li>
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<li><span style="font-weight: bold;">m7</span> - 8 bits in size, is used for general storage</li>
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<li><span style="font-weight: bold;">m8</span> - 16 bits in size, is used for general storage</li>
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</ul>
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<p>
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<ul>
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<li><span style="font-weight: bold;"><span class="free">O</span></span> - bit is free</li>
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<li><span style="font-weight: bold;"><span class="usable">X</span></span> - bit is used, but could be freed if needed</li>
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<li><span style="font-weight: bold;"><span class="used">X</span></span> - bit is used</li>
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<li><span style="font-weight: bold;"><span class="pool">X</span></span> - bit is used for an index on a pool</li>
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<li><span style="font-weight: bold;"><span class="patch">P</span></span> - bit is introduced by a patch</li>
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<li><span style="font-weight: bold;"><span class="abuse">X</span></span> - bit of attribute is abused for different purposes, i.e. other bits define the actual meaning</li>
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<li><span style="font-weight: bold;"><span class="rearrange">X</span></span> - bit is accessed, but a rearrangement of the map array could free some of these bits (probably not done for bit alignment)</li>
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</ul>
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<table align=center border="1" cellpadding="2" cellspacing="2">
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<tbody>
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<tr>
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<th colspan=2>class</th>
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<th>type (8)</th>
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<th>height (8)</th>
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<th>m1 (8)</th>
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<th>m2 (16)</th>
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<th>m3 (8)</th>
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<th>m4 (8)</th>
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<th>m5 (8)</th>
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<th>m6 (8)</th>
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<th>m7 (8)</th>
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<th>m8 (16)</th>
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</tr>
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<tr>
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<td colspan=2 class="caption">bits</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">FEDC BA98 7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">7654 3210</td>
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<td class="bits">FEDC BA98 7654 3210</td>
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</tr>
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<tr>
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<td rowspan="2">0</td>
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<td class="caption">ground</td>
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<td class="bits" rowspan=30><span class="used" title="Tile type">XXXX</span> <span class="used" title="Presence and direction of bridge above">XX</span> <span class="used" title="Tropic Zone: only meaningful in tropic climate. It contains the definition of the available zones">XX</span></td>
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<td class="bits" rowspan=30><span class="used" title="Tile height">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="free">OOO</span><span class="usable" title="Owner (always OWNER_NONE)">1 OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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<td class="bits"><span class="used" title="Type of hedge on NE border">XXX</span> <span class="used" title="Snow presence">X</span><span class="free">OOOO</span></td>
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<td class="bits" rowspan=2><span class="used" title="Type of hedge on SW border">XXX</span> <span class="used" title="Type of hedge on SE border">XXX</span><span class="free">OO</span></td>
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<td class="bits" rowspan=2><span class="used" title="Update counter">XXX</span> <span class="used" title="Type: grass, rough land, rocks, fields, snow, desert">XXX</span> <span class="used" title="Density">XX</span></td><td class="bits" rowspan=2><span class="free" >OOO</span><span class="used" title="Type of hedge on NW border">X XX</span><span class="free">OO</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
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</tr>
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<tr>
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<td class="caption">farmland</td>
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<td class="bits"><span class="pool" title="Industry index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Type of hedge on NE border">XXX</span> <span class="used" title="Field production stage">XXXXX</span></td>
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</tr>
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<tr>
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<td rowspan=3>1</td>
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<td class="caption">rail</td>
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<td class="bits" rowspan=3><span class="used" title="Ship docking tile status (for half-tile with water)">X</span><span class="free">OO</span><span class="used" title="Owner">X XXXX</span></td>
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<td class="bits"><span class="free">OOOO</span> <span class="used" title="Reserved tracks">XXXX</span> <span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span> </td>
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<td class="bits"><span class="free">OOOO</span> <span class="used" title="Ground type: fences, snow, desert">XXXX</span></td>
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<td class="bits"><span class="used" title="Rail tile type: rail, rail with signals, depot">OO</span> <span class="used" title="Track pieces">XXXXXX</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO</span> <span class="patch" title="Secondary railway type (used for lower or right track when two parallel tracks on tile)">PPPP PP</span><span class="used" title="Railway type">XX XXXX</span></td>
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</tr>
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<tr>
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<td class="caption">rail with signals</td>
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<td class="bits"><span class="free">OOO</span><span class="patch" title="1 or more routing restrictions present">P</span> <span class="used" title="Reserved tracks">XXXX</span> <span class="used" title="Signal types and sempahore/lights">XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Signals present">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits"><span class="used" title="Signals colors">XXXX</span> <span class="used" title="Ground type: fences, snow, desert">XXXX</span></td>
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<td class="bits"><span class="used" title="Rail tile type: rail, rail with signals, depot">O1</span> <span class="used" title="Track pieces">XXXXXX</span></td>
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<td class="bits"><span class="patch" title="Signal styles">PPPP PPPP</span></td>
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<td class="bits"><span class="patch" title="Signal always reserve through">PP</span> <span class="patch" title="Signal aspects">PPPPPP</span></td>
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</tr>
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<tr>
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<td class="caption">depot</td>
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<td class="bits"><span class="pool" title="Depot index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="free">OOOO</span> <span class="free">OOOO</span></td>
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<td class="bits"><span class="free">OOOO</span> <span class="used" title="Ground type: fences, snow, desert (fences on depot are not valid)">XXXX</span></td>
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<td class="bits"><span class="used" title="Rail tile type: rail, rail with signals, depot">11</span><span class="free">O</span><span class="used" title="PBS reservation">X</span> <span class="free">OO</span><span class="used" title="Depot exit direction">XX</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO OO</span><span class="used" title="Railway type">XX XXXX</span></td>
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</tr>
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<tr>
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<td rowspan=3>2</td>
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<td class="caption">road</td>
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<td class="bits"><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
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<td class="bits" rowspan=2><span class="pool" title="Town index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="used" title="Tram pieces">XXXX</span></td>
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<td class="bits" rowspan=3><span class="free">OO</span><span class="used" title="Road type">XX XXXX</span></td>
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<td class="bits"><span class="used" title="Tile type: simple road (00), level crossing (01), road depot (10)">OO</span> <span class="used" title="Disallow vehicles to go a specific direction">XX</span> <span class="used" title="Road pieces">XXXX</span></td>
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<td class="bits"><span class="free">OO</span> <span class="used" title="Pavement type">XXX</span><span class="free">OOO</span></td>
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<td class="bits"><span class="free">OO</span><span class="used" title="Snow/desert present">X</span> <span class="free">O</span><span class="used" title="Roadworks counter">XXXX</span></td>
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<td class="bits" rowspan=1><span class="free">O</span><span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX<span class="free">OO OOOO</span></td>
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</tr>
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<tr>
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<td class="caption">level crossing</td>
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<td class="bits"><span class="free">OOO</span><span class="used" title="Owner of rail track">X XXXX</span></td>
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<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits"><span class="used" title="Tile type: simple road (00), level crossing (01), road depot (10)">O1</span> <span class="used" title="Lights are on">X</span> <span class="used" title="PBS reservation">X</span><span class="free">OO</span><span class="patch" title="Crossing is possibly occupied by a road vehicle">P</span><span class="used" title="Direction of the rail and roads">X</span></td>
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<td class="bits"><span class="free">OO</span> <span class="used" title="Pavement type">XXX</span><span class="free">OOO</span></td>
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<td class="bits"><span class="free">OO</span><span class="used" title="Snow/desert present">X</span> <span class="used" title="Owner of road">XXXXX</span></td>
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<td class="bits" rowspan=1><span class="free">O</span><span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX</span> <span class="used" title="Railway type">XXXXXX</span></td>
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</tr>
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<tr>
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<td class="caption">road depot</td>
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<td class="bits"><span class="free">OOO</span><span class="used" title="Owner of the depot">X XXXX</span></td>
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<td class="bits"><span class="pool" title="Depot index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="usable" title="Owner of tram depot">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits"><span class="used" title="Tile type: simple road (00), level crossing (01), road depot (10)">1O</span><span class="free">OO OO</span><span class="used" title="Depot exit direction">XX</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OO</span><span class="used" title="Snow/desert present">X</span> <span class="usable" title="Owner of road depot">XXXXX</span></td>
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<td class="bits" rowspan=1><span class="free">O</span><span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX</span><span class="free">OO OOOO</span></td>
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</tr>
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<tr>
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<td rowspan=2>3</td>
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<td class="caption">finished house</td>
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<td class="bits" rowspan=2><span class="used" title="House random bits">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="pool" title="Town index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits" rowspan=2><span class="used" title="House type (m4 + m3[6])">XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Age in years, clamped at 255">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="free">OO</span></td>
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<td class="bits" rowspan=2><span class="abuse" title="If newhouses active, m7 is the current animation frame">XXXX</span> <span class="abuse" title="If newhouses active, m7 is the current animantion frame; if not, lift behaviour for houses 04 and 05">XXXX</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
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</tr>
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<tr>
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<td class="caption">house under construction</td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">XX</span> <span class="used" title="Construction counter">XXX</span></td>
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</tr>
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<tr>
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<td>4</td>
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<td class="caption">trees</td>
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<td class="bits"><span class="free">O</span><span class="used" title="Water class">XX</span><span class="usable" title="Owner (always OWNER_NONE)">1 OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOO</span><span class="used" title="Tree ground">XXX</span> <span class="used" title="Tree density">XX</span> <span class="free" title="Old tree counter">OOOO</span></td>
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<td class="bits"><span class="usable" title="Tree type unused bits">XX</span><span class="used" title="Tree type">XX XXXX</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="used" title="Number of trees on tile (+1)">XX</span><span class="free">OO O</span><span class="used" title="Tree growth">XXX</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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</tr>
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<tr>
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<td rowspan=8>5</td>
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<td class="caption">rail station</td>
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<td class="bits" rowspan=8><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
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<td class="bits" rowspan=8><span class="pool" title="Station index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits" rowspan=2><span class="used" title="Custom station specifications ID">XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Graphics index">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="used" title="May have pylons">X</span> <span class="patch" title="Station type (extra bit)">P</span><span class="used" title="Station type">XXX</span> <span class="used" title="Reserved track">X</span><span class="patch" title="May have wires (moved from bit 6)">P</span><span class="used" title="Tile is blocked">X</span></td>
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<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO OO</span><span class="used" title="Railway type">XX XXXX</span></td>
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</tr>
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<tr>
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<td class="caption">rail waypoint</td>
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<td class="bits"><span class="usable" title="Graphics index">OOOO OOO</span><span class="used" title="Graphics index">X</span></td>
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</tr>
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<tr>
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<td class="caption">road stop</td>
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<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="free">OO</span><span class="patch" title="Disallow vehicles to go a specific direction (drive-through road stop)">PP</span></td>
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<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Roadtype for road stop">XX XXXX</span></td>
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<td class="bits" rowspan=2><span class="usable" title="Graphics index">OOOO O</span><span class="used" title="Graphics index: 00 (exit towards NE), 01 (exit towards SE), 02 (exit towards SW), 03 (exit towards NW), 04 (drive through X), 05 (drive through Y)">XXX</span></td>
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<td class="bits" rowspan=6><span class="free">O<span class="patch" title="Station type (extra bit)">P</span></span><span class="used" title="Station type">XXX</span> <span class="free">OOO</span></td>
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<td class="bits" rowspan=2><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
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<td class="bits"><span class="free">O</span><span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX</span><span class="patch" title="Custom road stops specifications ID">PP PPPP</span></td>
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</tr>
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<tr>
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<td class="caption">road waypoint</td>
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<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="patch" title="Pavement type">PP</span> <span class="patch" title="Disallow vehicles to go a specific direction (drive-through road stop)">PP</span></td>
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<td class="bits"><span class="patch" title="Snow/desert present">P</span> <span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX</span><span class="patch" title="Custom road stops specifications ID">PP PPPP</span></td>
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</tr>
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<tr>
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<td class="caption">airport</td>
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<td class="bits"><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="used" title="Graphics index">XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Animation frame">XXXX XXXX</span></td>
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<td class="bits" rowspan=4><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">dock</td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="usable" title="Graphics index">OOOO </span><span class="usable" title="Graphics index">O</span><span class="used" title="Graphics index">XXX</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">buoy</td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="usable">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">oilrig</td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="usable">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan=4>6</td>
|
|
<td class="caption">sea, shore</td>
|
|
<td class="bits" rowspan=4><span class="used" title="Ship docking tile status">X</span> <span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
|
|
<td class="bits" rowspan=3><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
<td class="bits" rowspan=4><span class="free">OOOO OOO</span><span class="patch" title="No flooding state">P</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOO</span><span class="used" title="Sea shore flag">X</span></td>
|
|
<td class="bits" rowspan=4><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits" rowspan=4><span class="free">OOOO OOOO</td>
|
|
<td class="bits" rowspan=4><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">canal, river</td>
|
|
<td class="bits"><span class="used" title="Canal/river random bits">XXXX XXXX</span></td>
|
|
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">lock</td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>1</span> <span class="used" title="Lock part">XX</span> <span class="used" title="Lock orientation m5[1..0]">XX</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">shipdepot</td>
|
|
<td class="bits"><span class="pool" title="Depot index on pool">XXXX XXXX XXXX XXXX</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">1<span class="usable">OOO</span></span> <span class="free">OO</span><span class="used" title="Depot axis">X</span> <span class="used" title="Depot part">X</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan=2>8</td>
|
|
<td class="caption">finished industry</td>
|
|
<td class="bits"><span class="used" title="Completed industry">1</span> <span class="used" title="Water class">XX</span><span class="free">O</span> <span class="free">OOOO</span></td>
|
|
<td class="bits" rowspan=2><span class="pool" title="Industry index on pool">XXXX XXXX XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=2><span class="used" title="Animation loop">XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=2><span class="used" title="Industry graphics ID (m5 + m6[2])">XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Random triggers (NewGRF)">XXX</span> <span class="used" title="Industry graphics ID (m5 + m6[2])">X</span><span class="free">OO</span></td>
|
|
<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="caption">industry under construction</td>
|
|
<td class="bits"><span class="used" title="Completed industry">O</span> <span class="used" title="Water class">XX</span><span class="free">O</span> <span class="used" title="If under construction, construction counter and stage of construction">XXXX</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan=4>9</td>
|
|
<td class="caption">tunnel entrance</td>
|
|
<td class="bits" rowspan=3><span class="free">OOO</span> <span class="used" title="Owner">XXXXX</span></td>
|
|
<td class="bits"><span class="patch-pool" title="Tunnel index on pool (or overflow sentinel)">PPPP PPPP PPPP PPPP</span></td>
|
|
<td class="bits" rowspan=4><span class="rearrange" title="Owner of tram (road only; a rearrangement can free some of these bits)">XXXX</span> <span class="free">OOOO</span><br /><span class="patch" title="New signal style is non-zero (rail only)">P</span> <span class="patch" title="Routing restrictions present on entrance/exit signal(s)">P</span> <span class="patch" title="Entrance/exit signal aspects (rail only)">PPPPPP</span></td>
|
|
<td class="bits"><span class="free">OO</span><span class="used" title="Road type">XX XXXX</span></td>
|
|
<td class="bits"><span class="used" title="Bridge or tunnel bit">O</span><span class="patch" title="Signal simulation mode (rail only)">PP</span><span class="rearrange" title="PBS reservation (rail; a rearrangement can free some of these bits)">X</span> <span class="used" title="Transport type">XX</span> <span class="used" title="Direction of the tunnel/bridge">XX</span></td>
|
|
<td class="bits"><span class="patch" title="PBS mode, exit signal state">PP</span><span class="free">OO OO</span><span class="patch" title="Semaphore/light mode, entrance signal state">PP</span></td>
|
|
<td class="bits" rowspan=4><span class="patch" title="Snow/desert present or rail custom bridge head ground type">PPP</span><span class="rearrange" title="Owner of road (road only; a rearrangement can free some of these bits)">X XXXX</span></td>
|
|
<td class="bits"><span class="patch" title="Road cached one way state (road only) or signal simulation spacing (rail only)">PPPP</span> <span class="used" title="Tram type">XXXX XX</span><span class="rearrange" title="Railway type (rail only; a rearrangement can free some of these bits)">XX XXXX</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>bridge ramp - rail</td>
|
|
<td class="bits"><span class="patch" title="Bridge middle signal states">PPPP PPPP PPPP</span> <span class="patch" title="Reserved tracks">PPPP</span></td>
|
|
<td class="bits"><span class="free">OO</span><span class="patch" title="Track pieces">PP PPPP</span></td>
|
|
<td class="bits"><span class="used" title="Bridge or tunnel bit">1</span><span class="patch" title="Signal simulation mode">PP</span><span class="free">O</span> <span class="used" title="Transport type">00</span> <span class="used" title="Direction of the tunnel/bridge">XX</span></td>
|
|
<td class="bits"><span class="patch" title="PBS mode, exit signal state">PP</span><span class="used" title="Bridge type: wooden, steel,...">XX XX</span><span class="patch" title="Semaphore/light mode, entrance signal state">PP</span></td>
|
|
<td class="bits"><span class="patch" title="Signal simulation spacing">PPPP</span> <span class="patch" title="Secondary railway type (used for bridge-bypassing track when two parallel tracks on custom bridge head)">PPPP PP</span><span class="rearrange" title="Railway type (a rearrangement can free some of these bits)">XX XXXX</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>bridge ramp - road</td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span> <span class="patch" title="Custom bridge head road piece difference">PPPP</span> <span class="patch" title="Custom bridge head tram piece difference">PPPP</span></td>
|
|
<td class="bits"><span class="free">OO</span><span class="used" title="Road type">XX XXXX</span></td>
|
|
<td class="bits"><span class="used" title="Bridge or tunnel bit">1</span><span class="free">OOO</span> <span class="used" title="Transport type">01</span> <span class="used" title="Direction of the tunnel/bridge">XX</span></td>
|
|
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Bridge type: wooden, steel,...">XX XX</span><span class="free">OO</span></td>
|
|
<td class="bits"><span class="free">O</span><span class="patch" title="Road cached one way state">PPP</span> <span class="used" title="Tram type">XXXX XX</span><span class="free">OO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>bridge ramp - water</td>
|
|
<td class="bits"><span class="used" title="Ship docking tile status (for aqueducts)">X</span><span class="free">OO</span> <span class="used" title="Owner">XXXXX</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
|
<td class="bits"><span class="used" title="Bridge or tunnel bit">1</span><span class="free">OOO</span> <span class="used" title="Transport type">10</span> <span class="used" title="Direction of the tunnel/bridge">XX</span></td>
|
|
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>A</td>
|
|
<td class="caption">objects</td>
|
|
<td class="bits"><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
|
|
<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX XXXX XXXX</span></td>
|
|
<td class="bits"><span class="used" title="Random bits">XXXX XXXX</span></td>
|
|
<td class="bits"><span class="patch" title="Ground update counter">PPP</span> <span class="patch" title="Viewport map override">P</span> <span class="patch" title="Ground type: grass/bare, snow/desert, shore">PP</span> <span class="patch" title="Ground density">PP</span></td>
|
|
<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX</span></td>
|
|
<td class="bits"><span class="free">OOOO OO</span><span class="patch" title="Foundation type">PP</span> </td>
|
|
<td class="bits"><span class="used" title="Animation counter">XXXX XXXX</span></td>
|
|
<td class="bits" rowspan=1><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan=2 class="caption">bits</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">FEDC BA98 7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">7654 3210</td>
|
|
<td class="bits">FEDC BA98 7654 3210</td>
|
|
</tr>
|
|
<tr>
|
|
<th colspan=2>class</th>
|
|
<th>type (8)</th>
|
|
<th>height (8)</th>
|
|
<th>m1 (8)</th>
|
|
<th>m2 (16)</th>
|
|
<th>m3 (8)</th>
|
|
<th>m4 (8)</th>
|
|
<th>m5 (8)</th>
|
|
<th>m6 (8)</th>
|
|
<th>m7 (8)</th>
|
|
<th>m8 (16)</th>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</body>
|
|
</html>
|