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This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy |
19 years ago | |
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debian | 20 years ago | |
linux | 20 years ago | |
macosx | 19 years ago | |
morphos/icons | 19 years ago | |
os2 | 19 years ago | |
win32/installer | 19 years ago |