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Jonathan G Rennison
7ff6ad1e36
Merge branch 'enhanced_viewport_overlay-sx' into jgrpp
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9 years ago |
.. |
core
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Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
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9 years ago |
network.cpp
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Merge branch 'day_length-sx' into jgrpp
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9 years ago |
network.h
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(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
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10 years ago |
network_admin.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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11 years ago |
network_base.h
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(svn r22423) -Document: some network stuff
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13 years ago |
network_chat_gui.cpp
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(svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition.
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10 years ago |
network_client.cpp
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Merge branch 'day_length-sx' into jgrpp
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9 years ago |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
network_command.cpp
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Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
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9 years ago |
network_content.cpp
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(svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
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10 years ago |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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13 years ago |
network_content_gui.cpp
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(svn r27444) -Add: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download.
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9 years ago |
network_content_gui.h
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(svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving.
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9 years ago |
network_func.h
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(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
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9 years ago |
network_gamelist.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
network_gamelist.h
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…
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network_gui.cpp
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Merge branch 'save_ext' into jgrpp
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9 years ago |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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15 years ago |
network_internal.h
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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10 years ago |
network_server.cpp
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Merge branch 'day_length-sx' into jgrpp
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9 years ago |
network_server.h
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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10 years ago |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network_udp.cpp
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(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
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9 years ago |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |