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https://github.com/JGRennison/OpenTTD-patches.git
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63687763e9
-Cleanup: whitespace alignment of a few tables.
226 lines
5.9 KiB
C++
226 lines
5.9 KiB
C++
/* $Id$ */
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#ifndef BINARYHEAP_HPP
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#define BINARYHEAP_HPP
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//void* operator new (size_t size, void* p) {return p;}
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#if defined(_MSC_VER) && (_MSC_VER >= 1400)
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//void operator delete (void* p, void* p2) {}
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#endif
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/**
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* Binary Heap as C++ template.
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*
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* For information about Binary Heap algotithm,
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* see: http://www.policyalmanac.org/games/binaryHeaps.htm
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*
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* Implementation specific notes:
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*
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* 1) It allocates space for item pointers (array). Items are allocated elsewhere.
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*
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* 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
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* use indices 1..max_items instead of zero based C indexing.
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*
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* 3) Item of the binary heap should support these public members:
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* - 'lower-then' operator '<' - used for comparing items before moving
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*
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*/
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template <class Titem_>
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class CBinaryHeapT {
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public:
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typedef Titem_ *ItemPtr;
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private:
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int m_size; ///< Number of items in the heap
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int m_max_size; ///< Maximum number of items the heap can hold
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ItemPtr* m_items; ///< The heap item pointers
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public:
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explicit CBinaryHeapT(int max_items = 102400)
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: m_size(0)
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, m_max_size(max_items)
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{
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m_items = new ItemPtr[max_items + 1];
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}
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~CBinaryHeapT()
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{
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Clear();
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delete [] m_items;
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m_items = NULL;
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}
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public:
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/** Return the number of items stored in the priority queue.
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* @return number of items in the queue */
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FORCEINLINE int Size() const {return m_size;};
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/** Test if the priority queue is empty.
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* @return true if empty */
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FORCEINLINE bool IsEmpty() const {return (m_size == 0);};
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/** Test if the priority queue is full.
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* @return true if full. */
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FORCEINLINE bool IsFull() const {return (m_size >= m_max_size);};
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/** Find the smallest item in the priority queue.
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* Return the smallest item, or throw assert if empty. */
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FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];}
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/** Insert new item into the priority queue, maintaining heap order.
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* @return false if the queue is full. */
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bool Push(Titem_& new_item);
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/** Remove and return the smallest item from the priority queue. */
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FORCEINLINE Titem_& PopHead() {Titem_& ret = GetHead(); RemoveHead(); return ret;};
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/** Remove the smallest item from the priority queue. */
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void RemoveHead();
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/** Remove item specified by index */
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void RemoveByIdx(int idx);
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/** return index of the item that matches (using &item1 == &item2) the given item. */
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int FindLinear(const Titem_& item) const;
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/** Make the priority queue empty.
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* All remaining items will remain untouched. */
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void Clear() {m_size = 0;};
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/** verifies the heap consistency (added during first YAPF debug phase) */
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void CheckConsistency();
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};
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template <class Titem_>
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FORCEINLINE bool CBinaryHeapT<Titem_>::Push(Titem_& new_item)
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{
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if (IsFull()) return false;
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// make place for new item
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int gap = ++m_size;
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// Heapify up
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for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2)
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m_items[gap] = m_items[parent];
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m_items[gap] = &new_item;
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CheckConsistency();
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return true;
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}
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template <class Titem_>
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FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead()
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{
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assert(!IsEmpty());
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// at index 1 we have a gap now
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int gap = 1;
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// Heapify down:
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// last item becomes a candidate for the head. Call it new_item.
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Titem_& new_item = *m_items[m_size--];
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// now we must maintain relation between parent and its children:
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// parent <= any child
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// from head down to the tail
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int child = 2; // first child is at [parent * 2]
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// while children are valid
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while (child <= m_size) {
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// choose the smaller child
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if (child < m_size && *m_items[child + 1] < *m_items[child])
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child++;
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// is it smaller than our parent?
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if (!(*m_items[child] < new_item)) {
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// the smaller child is still bigger or same as parent => we are done
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break;
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}
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// if smaller child is smaller than parent, it will become new parent
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m_items[gap] = m_items[child];
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gap = child;
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// where do we have our new children?
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child = gap * 2;
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}
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// move last item to the proper place
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if (m_size > 0) m_items[gap] = &new_item;
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CheckConsistency();
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}
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template <class Titem_>
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inline void CBinaryHeapT<Titem_>::RemoveByIdx(int idx)
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{
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// at position idx we have a gap now
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int gap = idx;
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Titem_& last = *m_items[m_size];
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if (idx < m_size) {
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assert(idx >= 1);
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m_size--;
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// and the candidate item for fixing this gap is our last item 'last'
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// Move gap / last item up:
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while (gap > 1)
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{
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// compare [gap] with its parent
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int parent = gap / 2;
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if (last < *m_items[parent]) {
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m_items[gap] = m_items[parent];
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gap = parent;
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} else {
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// we don't need to continue upstairs
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break;
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}
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}
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// Heapify (move gap) down:
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while (true) {
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// where we do have our children?
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int child = gap * 2; // first child is at [parent * 2]
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if (child > m_size) break;
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// choose the smaller child
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if (child < m_size && *m_items[child + 1] < *m_items[child])
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child++;
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// is it smaller than our parent?
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if (!(*m_items[child] < last)) {
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// the smaller child is still bigger or same as parent => we are done
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break;
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}
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// if smaller child is smaller than parent, it will become new parent
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m_items[gap] = m_items[child];
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gap = child;
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}
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// move parent to the proper place
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if (m_size > 0) m_items[gap] = &last;
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}
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else {
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assert(idx == m_size);
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m_size--;
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}
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CheckConsistency();
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}
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template <class Titem_>
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inline int CBinaryHeapT<Titem_>::FindLinear(const Titem_& item) const
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{
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if (IsEmpty()) return 0;
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for (ItemPtr *ppI = m_items + 1, *ppLast = ppI + m_size; ppI <= ppLast; ppI++) {
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if (*ppI == &item) {
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return ppI - m_items;
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}
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}
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return 0;
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}
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template <class Titem_>
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FORCEINLINE void CBinaryHeapT<Titem_>::CheckConsistency()
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{
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// enable it if you suspect binary heap doesn't work well
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#if 0
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for (int child = 2; child <= m_size; child++) {
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int parent = child / 2;
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assert(!(m_items[child] < m_items[parent]));
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}
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#endif
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}
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#endif /* BINARYHEAP_HPP */
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