mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
d657aa97de
Also removed all the Makefile code regarding this flag since it's no longer needed Removed documentation about special limitations regarding running the game on OSX 10.2 OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
149 lines
4.7 KiB
Makefile
149 lines
4.7 KiB
Makefile
# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
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# This makefile is not a standalone makefile, but is called from the general one
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# it contains targets specific to MacOS X
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ifdef MACOSX_BUILD
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DEPS_MAGIC := $(shell mkdir -p $(sort $(dir $(OBJS:%.o=.OSX/%))))
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ifdef OTTD_PPC
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OTTD_PPC :=.OSX/openttd.ppc
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OBJS_ppc := $(OBJS:%.o=.OSX/%.o.ppc)
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ifndef CC_PPC
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CC_PPC := $(CC) -arch ppc
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endif
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ifndef CXX_PPC
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CXX_PPC := $(CXX) -arch ppc
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endif
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endif
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ifdef OTTD_i386
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OTTD_i386 :=.OSX/openttd.i386
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OBJS_i386 := $(OBJS:%.o=.OSX/%.o.i386)
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ifndef CC_I386
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CC_I386 := $(CC) -arch i386
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endif
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ifndef CXX_I386
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CXX_I386 := $(CXX) -arch i386
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endif
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endif
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ifdef OTTD_PPC970
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OTTD_PPC970 :=.OSX/openttd.ppc970
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OBJS_ppc970 := $(OBJS:%.o=.OSX/%.o.ppc970)
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ifndef CC_PPC970
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CC_PPC970 := $(CC) -arch ppc970
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endif
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ifndef CXX_PPC970
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CXX_PPC970 := $(CXX) -arch ppc970
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endif
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endif
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ifndef LIPO
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LIPO := lipo
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endif
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ifndef STRIP
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STRIP := strip
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endif
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# targets to link OpenTTD
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$(TTD): $(OTTD_PPC) $(OTTD_i386) $(OTTD_PPC970)
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@echo '===> Linking $@ into a single file'
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$(Q)$(LIPO) -create -output $@ $(OTTD_PPC) $(OTTD_i386) $(OTTD_PPC970)
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$(OTTD_PPC): $(MAKE_CONFIG) $(OBJS_ppc)
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@echo '[PowerPC] Linking $(TTD)'
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$(Q)$(CXX_PPC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_ppc) $(LIBS) $(LDFLAGS_PPC) -o $@
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$(OTTD_i386): $(MAKE_CONFIG) $(OBJS_i386)
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@echo '[i386] Linking $(TTD)'
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$(Q)$(CXX_I386) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_i386) $(LIBS) $(LDFLAGS_i386) -o $@
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$(OTTD_PPC970): $(MAKE_CONFIG) $(OBJS_ppc970)
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@echo '[PowerPC G5] Linking $(TTD)'
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$(Q)$(CXX_PPC970) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_ppc970) $(LIBS) $(LDFLAGS_PPC) $(G5_FLAGS) -o $@
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# targets to compile each c, m and cpp file
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.OSX/%.o.ppc: %.c .deps/%.d
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@echo '[PowerPC] Compiling $<'
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$(Q)$(CC_PPC) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
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.OSX/%.o.ppc: %.cpp .deps/%.d
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@echo '[PowerPC] Compiling $<'
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$(Q)$(CXX_PPC) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
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.OSX/%.o.ppc: %.m .deps/%.d
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@echo '[PowerPC] Compiling $<'
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$(Q)$(CC_PPC) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
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.OSX/%.o.i386: %.c .deps/%.d
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@echo '[i386] Compiling $<'
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$(Q)$(CC_I386) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
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.OSX/%.o.i386: %.cpp .deps/%.d
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@echo '[i386] Compiling $<'
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$(Q)$(CXX_I386) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
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.OSX/%.o.i386: %.m .deps/%.d
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@echo '[i386] Compiling $<'
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$(Q)$(CC_I386) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
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.OSX/%.o.ppc970: %.c .deps/%.d
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@echo '[PowerPC G5] Compiling $<'
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$(Q)$(CC_PPC970) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
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.OSX/%.o.ppc970: %.cpp .deps/%.d
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@echo '[PowerPC G5] Compiling $<'
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$(Q)$(CXX_PPC970) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
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.OSX/%.o.ppc970: %.m .deps/%.d
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@echo '[PowerPC G5] Compiling $<'
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$(Q)$(CC_PPC970) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
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endif
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# manual strip, as the -s option fails
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$(OSX_STRIP): $(TTD)
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$(Q)$(STRIP) openttd
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# build the bundle. OSX wants to keep apps in bundles, so we will give it one
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# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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BUILD_OSX_BUNDLE: $(TTD) $(OSX_STRIP)
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@echo '===> Building application bundle'
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$(Q)rm -fr "$(OSXAPP)"
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$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp -R data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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release: all
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@echo '===> Building release disk image'
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$(Q)mkdir -p "OpenTTD $(REV)"
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$(Q)mkdir -p "OpenTTD $(REV)/docs"
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$(Q)mkdir -p "OpenTTD $(REV)/scenario"
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$(Q)cp -R $(OSXAPP) "OpenTTD $(REV)/"
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$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(REV)/How to install (please read).txt"
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$(Q)cp readme.txt "OpenTTD $(REV)/docs/"
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$(Q)cp docs/console.txt "OpenTTD $(REV)/docs/"
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$(Q)cp COPYING "OpenTTD $(REV)/docs/"
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$(Q)cp changelog.txt "OpenTTD $(REV)/docs/"
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$(Q)cp os/macosx/*.webloc "OpenTTD $(REV)"
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$(Q)cp known-bugs.txt "OpenTTD $(REV)/known-bugs.txt"
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$(Q)cp -R scenario/* "OpenTTD $(REV)/scenario/"
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$(Q)hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(REV)" openttd-"$(REV)"-osx.dmg
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$(Q)rm -fr "OpenTTD $(REV)"
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$(OSX): $(TTD) $(OSX_STRIP) BUILD_OSX_BUNDLE
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.PHONY: release BUILD_OSX_BUNDLE
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