OpenTTD-patches/Makefile

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Makefile
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# $Id$
# This Makefile is partially based on "a completely generic Makefile",
# originally created by Justin Husted <husted@cs>
#
# Rewrite and sane dependencies support by Petr Baudis <pasky@ucw.cz>
# Cygwin support and configuration by Jaen Saul <slowbyte@hot.ee>
# A lot of modifications by Bjarni Corfitzen <bjarni@openttd.com>
#
# Last modified by: $Author: strigeus $
# On: $Date: 2004/03/11 19:15:06 $
##############################################################################
#
# Usage
#
# Synopsis:
#
# make WITH_ZLIB=1 UNIX=1 MANUAL_CONFIG=1
#
# (See below for the list of possible options.)
#
# Alternately, you can run make without the MANUAL_CONFIG part. It then
# generates Makefile.config, where you can customize all the options.
# However beware that for all subsequent calls the option values from
# Makefile.config take precedence to the commandline options.
#
# (That means that you probably want to either specify the options on command
# line together with MANUAL_CONFIG=1 or you want to specify no commandline
# options at all.)
# Targets:
#
# Defaults to building binary
# clean: remove intermediate build files
# mrproper: remove intermediate files and makefile configuration
# upgradeconf: add new options to old Makefile.config
# osx: OS X application
# release: used by OSX to make a dmg file ready to release
# Options:
#
# Summary of OS choice defines
# WIN32: building on Windows
# UNIX: building on *nix derivate (Linux, FreeBSD)
# OSX: building on Mac OS X
# MORPHOS: building on MorphOS
# BEOS: building on BeOS
# SUNOS: building on SunOS (Solaris)
#
# Summary of library choice defines
# WITH_ZLIB: savegames using zlib
# WITH_PNG: screenshots using PNG
# WITH_SDL: SDL video driver support
#
# Summary of other defines:
# MANUAL_CONFIG: do not use Makefile.config, config options set manually
# DEBUG: build in debug mode
# PROFILE: build in profile mode, disables -s and -fomit-frame-pointer
# TRANSLATOR: build in translator mode (untranslated strings are prepended by
# a <TODO> mark)
# RELEASE: this will be the released version number. It replaces all places
# where it normally would print the revision number
# MIDI: if set, it will use it as custom path to midi player.
# If unset, it will use the hardcoded path in the c code
# This can still be overriden by the music.extmidi openttd.cfg option.
# WITH_NETWORK: enable networking
# DEDICATED: allows compilation on UNIX without SDL. Useful for dedicated servers
#
# Paths:
# INSTALL: If not set, the game uses the directory of the binary to
# store everything (lang, data, gm, save and openttd.cfg), this is the `old' behaviour.
# In this case, none of the following paths are used, you also should _not_
# use `make install', but copy the required stuff yourself (or just play out
# of you source directory, which should work fine).
# If you want to use `make install' to install the game globally, you should
# define it _before_ you build the game. If you only define INSTALL when you
# do `make install', the game won't be able to find it's files (so you should
# also define all the following paths before building).
#
# So, the following paths should be defined if INSTALL is defined.
# None of these paths have to end with /
# PREFIX: Normally /usr/local
# BINARY_DIR: The location of the binary, normally games. (Will be prefixed
# with $PREFIX)
# DATA_DIR: The location of the data (lang, data, gm and scenario), normally
# share/games/openttd. (Will be prefixed with $PREFIX) Note that scenarios
# are only put here if USE_HOMEDIR is true, otherwise they are placed in
# PERSONAL_DIR/scenario
# PERSONAL_DIR: The directory where openttd.cfg and the save folder will be
# stored. You cannot use ~ here, define USE_HOMEDIR for that.
# USE_HOMEDIR: If this variable is set, PERSONAL_DIR will be prefixed with
# ~/ at runtime (the user's homedir)
# SECOND_DATA_PATH Use this data dir if a file is not found in the data dir in the data path
# CUSTOM_LANG_PATH If this is set, it will use the path given to search for lng files
# instead of the lang dir in the data path
# NOTE: both SECOND_DATA_PATH and CUSTOM_LANG_PATH uses paths relative to where OTTD is opened
#
# DEST_DIR: make install will use this directory instead of the filesystem
# root to install its files. This should normally not be used by
# ordinary users, currently it is only used for the debian
# packaging. This value should only be set when calling `make
# install' and is not saved in Makefile.config
# (Note that DESTDIR is checked if DEST_DIR is not set.)
#
# STATIC: link statically
# CYGWIN: build in Cygwin environment
# MINGW: build with MingW compiler, link with MingW libraries
#
# VERBOSE: show full compiler invocations instead of brief progress messages
#
# Special for crosscompiling there are some commands available:
#
# ENDIAN_FORCE: forces the endian-check to give a certain result. Can be either BE or LE.
# WINDRES: the location of your windres
# CC_HOST: the gcc of your localhost if you are making a target that produces incompatible executables
# CFLAGS_HOST: cflags used for CC_HOST. Make it something if you are getting errors when you try to compi
# windows executables on linux. (just: CFLAGS_HOST:='-I' or something)
#
# Experimental (does not work properly):
# WITH_DIRECTMUSIC: enable DirectMusic MIDI support
##############################################################################
#
# Configuration
#
# Makefile version tag
# it checks if the version tag in Makefile.config is the same and force update outdated config files
MAKEFILE_VERSION:=7
# CONFIG_WRITER has to be found even for manual configuration
CONFIG_WRITER=makefiledir/Makefile.config_writer
ifndef MANUAL_CONFIG
# Automatic configuration
MAKE_CONFIG:=Makefile.config
MAKEFILE:=Makefile
LIB_DETECTION=makefiledir/Makefile.libdetection
CONFIG_WRITER=makefiledir/Makefile.config_writer
# Apply automatic configuration
# See target section for how this is built, suppress errors
# since first time it isn't found but make reads this twice
-include $(MAKE_CONFIG)
else
CONFIG_INCLUDED:=1
endif
ifndef LIBPNG-CONFIG
LIBPNG-CONFIG :=libpng-config
endif
# updates Makefile.config if it's outdated
ifneq ($(MAKEFILE_VERSION),$(CONFIG_VERSION))
ifndef MANUAL_CONFIG # manual config should not check this
UPDATECONFIG:=upgradeconf
CONFIG_INCLUDED:=
else
# this should define SDL-CONFIG for manual configuration
ifeq ($(shell uname),FreeBSD)
SDL-CONFIG:=sdl11-config
else
SDL-CONFIG:=sdl-config
endif
endif
endif
ifndef SDL-CONFIG
UPDATECONFIG:=upgradeconf
CONFIG_INCLUDED:=
endif
# this is used if there aren't any Makefile.config
ifndef CONFIG_INCLUDED
# sets network on by default if there aren't any config file
ENABLE_NETWORK:=1
# paths for make install
# disabled as they would break it for some (many?) people if they were default
#PREFIX:=/usr/local
#DATA_DIR:=share/games/openttd
#BINARY_DIR:=games
#PERSONAL_DIR:=.openttd
#USE_HOMEDIR:=1
-include $(LIB_DETECTION)
endif
ifdef SUPRESS_LANG_ERRORS
LANG_ERRORS = >/dev/null 2>&1
endif
ifdef STATIC
ifndef WIN32
ifndef OSX
ifndef MORPHOS
ifndef SKIP_STATIC_CHECK
$(error Static is only known to work on MorphOS and MacOSX!!! --- Check Makefile.config for more info and howto bypass this check)
endif
endif
endif
endif
endif
ifdef RELEASE
ifdef OSX
ifndef STATIC
$(error do not make dynamically linked releases. Most users can't use those)
endif
endif
endif
# Force SDL on UNIX platforms
ifndef WITH_SDL
ifdef UNIX
ifndef DEDICATED
$(error You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server)
endif
endif
endif
# remove the dependancy for sdl if DEDICALTED is used
# and add -lpthread to LDFLAGS, because SDL normally adds that...
ifdef DEDICATED
WITH_SDL:=
LDFLAGS+=-lpthread
endif
##############################################################################
#
# Compiler configuration
#
# Executable file extension
ifdef WIN32
EXE=.exe
else
EXE=
endif
# Set output executable names
TTD=openttd$(EXE)
ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app"
# What revision are we compiling, if we have an idea?
REV_NUMBER := $(shell if test -d .svn; then svnversion . | tr -dc 0-9; fi)
ifdef RELEASE
REV:=$(RELEASE)
else
REV := $(shell if test -d .svn; then svnversion . | awk '{ print "r"$$0 }'; fi)
tmp_test:=$(shell echo "$(REV)" | grep "M" )
ifdef tmp_test
REV_NUMBER:=1
endif
endif
ifndef REV_NUMBER
REV_NUMBER:=0
endif
# MorphOS needs builddate
BUILDDATE=`date +%d.%m.%y`
# AMD64 needs a little more settings to work
ifeq ($(shell uname -m), x86_64)
endwarnings:=endwarnings
64_bit_warnings:=64_bit_warnings
BASECFLAGS += -m64
endif
# Check if there is a windres override
ifndef WINDRES
WINDRES = windres
endif
# Check if we have a new target
ifdef CC_TARGET
CC = $(CC_TARGET)
endif
# Check if CC_HOST is defined. If not, it is CC
ifndef CC_HOST
CC_HOST = $(CC)
endif
ifndef CFLAGS_HOST
CFLAGS_HOST = $(BASECFLAGS)
endif
# When calling the compiler, use these flags
# -g debugging symbols
# -Wall all warnings
# -s automatic strip
#
# You may also want:
# -O optimize or -O2 fully optimize (O's above 2 are not recommended)
# -pg profile - generate profiling data. See "man gprof" to use this.
CC_VERSION = $(shell $(CC) -dumpversion | cut -c 1,3)
# GNU make can only test for (in)equality
# this is a workaround to test for >=
ifeq ($(shell if test $(CC_VERSION) -ge 29; then echo true; fi), true)
CFLAGS += -O -Wall -Wno-multichar -Wsign-compare -Wstrict-prototypes
CFLAGS += -Wwrite-strings -Wpointer-arith
endif
ifeq ($(shell if test $(CC_VERSION) -ge 30; then echo true; fi), true)
CFLAGS += -W -Wno-unused-parameter
endif
ifeq ($(shell if test $(CC_VERSION) -ge 34; then echo true; fi), true)
CFLAGS += -Wdeclaration-after-statement -Wold-style-definition
endif
ifdef DEBUG
ifeq ($(shell expr $(DEBUG) \>= 1), 1)
CFLAGS += -g -D_DEBUG
endif
ifeq ($(shell expr $(DEBUG) \>= 2), 1)
CFLAGS += -fno-inline
endif
ifeq ($(shell expr $(DEBUG) \>= 3), 1)
CFLAGS += -O0
endif
endif
ifdef PROFILE
CFLAGS += -pg
LDFLAGS += -pg
endif
CDEFS=-DWITH_REV
ifndef DEBUG
ifndef PROFILE
# Release mode
ifndef MORPHOS
ifndef IRIX
# automatical strip breaks under morphos
BASECFLAGS += -s
LDFLAGS += -s
endif
endif
endif
ifdef OSX
# these compilerflags makes the app run as fast as possible without making the app unstable. It works on G3 or newer
BASECFLAGS += -O3 -funroll-loops -fsched-interblock -falign-loops=16 -falign-jumps=16 -falign-functions=16 -falign-jumps-max-skip=15 -falign-loops-max-skip=15 -mdynamic-no-pic -mpowerpc-gpopt -force_cpusubtype_ALL
else
ifdef MORPHOS
BASECFLAGS += -O2 -noixemul -fstrict-aliasing -fexpensive-optimizations
BASECFLAGS += -mcpu=604 -fno-inline -mstring -mmultiple
else
BASECFLAGS += -O2
endif
ifndef PROFILE
ifndef IRIX
BASECFLAGS += -fomit-frame-pointer
endif
endif
endif
endif
ifdef STATIC
ifndef OSX # OSX can't build static if -static flag is used
LDFLAGS += -static
endif
endif
# If building on MingW don't link with Cygwin libs
ifdef WIN32
ifdef CYGWIN
BASECFLAGS += -mwin32
LDFLAGS += -mwin32
endif
ifdef MINGW
BASECFLAGS += -mno-cygwin
LDFLAGS += -mno-cygwin
endif
endif
CFLAGS += $(BASECFLAGS)
# See if we want to enable GPMI
ifdef GPMI
CFLAGS += -DGPMI
GPMI_STATIC_PATH = `gpmi-config --static`
LDFLAGS += -rdynamic `gpmi-config --libs`
# Static link paths into the game
LDFLAGS += $(GPMI_STATIC_PATH)/paths-static.o
endif
ifdef UNIX
CDEFS += -DUNIX
endif
ifdef BEOS
CDEFS += -DBEOS
LDFLAGS += -lmidi -lbe
ifdef WITH_NETWORK
ifdef BEOS_NET_SERVER
CDEFS += -DBEOS_NET_SERVER
else
# Zeta needs a few more libraries than R5
LDFLAGS += -lbind -lsocket
endif
endif
endif
ifdef MORPHOS
# -Wstrict-prototypes generates much noise because of system headers
CFLAGS += -Wno-strict-prototypes
endif
ifdef SUNOS
CDEFS += -DSUNOS
ifdef WITH_NETWORK
LDFLAGS += -lnsl -lsocket
endif
endif
# SDL config
ifdef WITH_SDL
CDEFS += -DWITH_SDL
CFLAGS += $(shell $(SDL-CONFIG) --cflags)
ifdef STATIC
LIBS += $(shell $(SDL-CONFIG) --static-libs)
else
LIBS += $(shell $(SDL-CONFIG) --libs)
endif
endif
# zlib config
ifdef WITH_ZLIB
CDEFS += -DWITH_ZLIB
ifdef STATIC
ifdef OSX
# zlib is default on OSX, so everybody have it. No need for static linking
LIBS += -lz
else
ifndef STATIC_ZLIB_PATH
ifndef MANUAL_CONFIG
# updates Makefile.config with the zlib path
UPDATECONFIG:=upgradeconf
endif
TEMP:=$(shell ls /lib 2>/dev/null | grep "zlib.a")$(shell ls /lib 2>/dev/null | grep "libz.a")
ifdef TEMP
STATIC_ZLIB_PATH:=/lib/$(TEMP)
else
TEMP:=$(shell ls /usr/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/lib 2>/dev/null | grep "libz.a")
ifdef TEMP
STATIC_ZLIB_PATH:=/usr/lib/$(TEMP)
else
TEMP:=$(shell ls /usr/local/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/local/lib 2>/dev/null | grep "libz.a")
ifdef TEMP
STATIC_ZLIB_PATH:=/usr/local/lib/$(TEMP)
endif
endif
endif
endif
LIBS += $(STATIC_ZLIB_PATH)
endif
else
LIBS += -lz
endif
endif
# libpng config
ifdef WITH_PNG
CDEFS += -DWITH_PNG
CFLAGS += $(shell $(LIBPNG-CONFIG) --cflags)
# seems like older libpng versions are broken and need this
PNGCONFIG_FLAGS = --ldflags --libs
ifdef STATIC
ifdef OSX
# Seems like we need a tiny hack for OSX static to work
LIBS += $(shell $(LIBPNG-CONFIG) --prefix)/lib/libpng.a
else
LIBS += $(shell $(LIBPNG-CONFIG) --static $(PNGCONFIG_FLAGS))
endif
else
LIBS += $(shell $(LIBPNG-CONFIG) --L_opts $(PNGCONFIG_FLAGS))
endif
endif
# enables/disables assert()
ifdef DISABLE_ASSERTS
CFLAGS += -DNDEBUG
endif
# automatically disables asserts for release
ifdef RELEASE
ifndef ENABLE_ASSERTS
CFLAGS += -DNDEBUG
endif
endif
ifdef TRANSLATOR
STRGEN_FLAGS=-t
else
STRGEN_FLAGS=
endif
# MIDI setup
ifdef OSX
ifndef MIDI
MIDI:=$(OSXAPP)/Contents/MacOS/track_starter
endif
ifndef SECOND_DATA_PATH
SECOND_DATA_PATH:="$(OSXAPP)/Contents/Data/"
endif
ifndef CUSTOM_LANG_DIR
CUSTOM_LANG_DIR:="$(OSXAPP)/Contents/Lang/"
endif
endif
ifdef MIDI
CDEFS += -DEXTERNAL_PLAYER=\"$(MIDI)\"
ifdef MIDI_ARG
CDEFS += -DMIDI_ARG=\"$(MIDI_ARG)\"
endif
endif
ifdef WITH_NETWORK
CDEFS += -DENABLE_NETWORK
ifdef QNX
LIBS += -lsocket
endif
ifdef UNIX
ifndef OSX
ifndef MORPHOS
# this have caused problems on many platforms and disabling it didn't break anything
# now we test if disabling it as a general breaks it for anybody
#LIBS += -lresolv
endif
endif
endif
endif
ifdef SECOND_DATA_PATH
CDEFS += -DSECOND_DATA_DIR=\"$(SECOND_DATA_PATH)/\"
endif
ifdef CUSTOM_LANG_DIR
CDEFS += -DCUSTOM_LANG_DIR=\"$(CUSTOM_LANG_DIR)/\"
endif
ifdef WITH_DIRECTMUSIC
CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT
endif
ifdef WIN32
LIBS += -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32
ifdef WITH_DIRECTMUSIC
LIBS += -lstdc++
endif
TTDLDFLAGS += -Wl,--subsystem,windows
endif
ifndef DEST_DIR
DEST_DIR = $(DESTDIR)
endif
# sets up the paths for use for make install
ifdef INSTALL
# We use _PREFIXED vars here, so the paths are recalculated every time, and
# the prefix is not prepended in the makefile config
BINARY_DIR_PREFIXED:=$(PREFIX)/$(BINARY_DIR)
DATA_DIR_PREFIXED:=$(PREFIX)/$(DATA_DIR)
# We use _INSTALL vars here, these vars are the locations where the files will
# be installed
DATA_DIR_INSTALL=$(DEST_DIR)/$(DATA_DIR_PREFIXED)
BINARY_DIR_INSTALL=$(DEST_DIR)/$(BINARY_DIR_PREFIXED)
# Let the code know where to find stuff
ifdef DATA_DIR_PREFIXED
CDEFS += -DGAME_DATA_DIR=\"$(DATA_DIR_PREFIXED)/\"
endif
ifdef PERSONAL_DIR
CDEFS += -DPERSONAL_DIR=\"$(PERSONAL_DIR)/\"
endif
ifdef USE_HOMEDIR
CDEFS += -DUSE_HOMEDIR
endif
endif
##############################################################################
#
# What to compile
# (users do not want to modify anything below)
#
### Sources
C_SOURCES += ai_old.c
C_SOURCES += ai_build.c
C_SOURCES += ai_new.c
C_SOURCES += ai_pathfinder.c
C_SOURCES += ai_shared.c
C_SOURCES += aircraft_cmd.c
C_SOURCES += aircraft_gui.c
C_SOURCES += airport.c
C_SOURCES += airport_gui.c
C_SOURCES += aystar.c
C_SOURCES += bridge_gui.c
C_SOURCES += callback_table.c
C_SOURCES += clear_cmd.c
C_SOURCES += command.c
C_SOURCES += console.c
C_SOURCES += console_cmds.c
C_SOURCES += debug.c
C_SOURCES += dedicated.c
C_SOURCES += depot.c
C_SOURCES += disaster_cmd.c
C_SOURCES += dock_gui.c
C_SOURCES += driver.c
C_SOURCES += dummy_land.c
C_SOURCES += economy.c
C_SOURCES += engine.c
C_SOURCES += engine_gui.c
C_SOURCES += fileio.c
C_SOURCES += gfx.c
C_SOURCES += graph_gui.c
C_SOURCES += newgrf.c
C_SOURCES += industry_cmd.c
C_SOURCES += industry_gui.c
C_SOURCES += intro_gui.c
C_SOURCES += landscape.c
C_SOURCES += main_gui.c
C_SOURCES += map.c
C_SOURCES += md5.c
C_SOURCES += mersenne.c
C_SOURCES += minilzo.c
C_SOURCES += misc.c
C_SOURCES += misc_cmd.c
C_SOURCES += misc_gui.c
C_SOURCES += mixer.c
C_SOURCES += music_gui.c
C_SOURCES += namegen.c
C_SOURCES += network.c
C_SOURCES += network_client.c
C_SOURCES += network_data.c
C_SOURCES += network_gamelist.c
C_SOURCES += network_gui.c
C_SOURCES += network_server.c
C_SOURCES += network_udp.c
C_SOURCES += news_gui.c
C_SOURCES += npf.c
C_SOURCES += oldloader.c
C_SOURCES += order_cmd.c
C_SOURCES += order_gui.c
C_SOURCES += openttd.c
C_SOURCES += pathfind.c
C_SOURCES += pbs.c
C_SOURCES += player_gui.c
C_SOURCES += players.c
C_SOURCES += pool.c
C_SOURCES += queue.c
C_SOURCES += rail.c
C_SOURCES += rail_cmd.c
C_SOURCES += rail_gui.c
C_SOURCES += rev.c
C_SOURCES += road_cmd.c
C_SOURCES += road_gui.c
C_SOURCES += roadveh_cmd.c
C_SOURCES += roadveh_gui.c
C_SOURCES += saveload.c
C_SOURCES += screenshot.c
C_SOURCES += settings.c
C_SOURCES += settings_gui.c
C_SOURCES += ship_cmd.c
C_SOURCES += ship_gui.c
C_SOURCES += signs.c
C_SOURCES += smallmap_gui.c
C_SOURCES += sound.c
C_SOURCES += sprite.c
C_SOURCES += spritecache.c
C_SOURCES += station_cmd.c
C_SOURCES += station_gui.c
C_SOURCES += string.c
C_SOURCES += strings.c
C_SOURCES += subsidy_gui.c
C_SOURCES += terraform_gui.c
C_SOURCES += texteff.c
C_SOURCES += tile.c
C_SOURCES += town_cmd.c
C_SOURCES += town_gui.c
C_SOURCES += train_cmd.c
C_SOURCES += train_gui.c
C_SOURCES += tree_cmd.c
C_SOURCES += tunnelbridge_cmd.c
C_SOURCES += unmovable_cmd.c
C_SOURCES += vehicle.c
C_SOURCES += vehicle_gui.c
C_SOURCES += viewport.c
C_SOURCES += water_cmd.c
C_SOURCES += waypoint.c
C_SOURCES += widget.c
C_SOURCES += window.c
C_SOURCES += music/null_m.c
C_SOURCES += sound/null_s.c
C_SOURCES += video/dedicated_v.c
C_SOURCES += video/null_v.c
CXX_SOURCES =
OBJC_SOURCES =
ifdef WITH_SDL
C_SOURCES += sdl.c
C_SOURCES += sound/sdl_s.c
C_SOURCES += video/sdl_v.c
endif
ifdef WIN32
C_SOURCES += win32.c
C_SOURCES += music/win32_m.c
C_SOURCES += sound/win32_s.c
C_SOURCES += video/win32_v.c
else
C_SOURCES += unix.c
C_SOURCES += music/extmidi.c
endif
ifdef OSX
OBJC_SOURCES += os/macosx/macos.m
endif
OBJS = $(C_SOURCES:%.c=%.o) $(CXX_SOURCES:%.cpp=%.o) $(OBJC_SOURCES:%.m=%.o)
ifdef BEOS
CXX_SOURCES += music/bemidi.cpp
endif
ifdef WIN32
# Resource file
OBJS += winres.o
endif
ifdef WITH_DIRECTMUSIC
C_SOURCES += music/dmusic.c
CXX_SOURCES += music/dmusic2.cpp
endif
DEPS = $(OBJS:%.o=.deps/%.d)
LANG_TXT = $(filter-out %.unfinished.txt,$(wildcard lang/*.txt))
LANGS = $(LANG_TXT:%.txt=%.lng)
##############################################################################
#
# Build commands
#
# If we are verbose, we will show commands prefixed by $(Q) (which acts as
# @ in the non-verbose mode), and we will show the "real" cmds instead of
# their quiet versions (which are used in the non-verbose mode).
# Inspired by the Linux kernel build system.
ifdef VERBOSE
Q =
quiet =
else
Q = @
quiet = quiet_
endif
# Show the command (quiet or non-quiet version based on the assignment
# just above) and then execute it.
cmd = @$(if $($(quiet)cmd_$(1)),echo $($(quiet)cmd_$(1)) &&) $(cmd_$(1))
# The build commands themselves. Note that if you omit the quiet version,
# nothing will be shown in the non-verbose mode.
quiet_cmd_compile_link = '===> Compiling and Linking $@'
cmd_compile_link = $(CC_HOST) $(CFLAGS_HOST) $(CDEFS) $< -o $@
quiet_cmd_ttd_link = '===> Linking $@'
cmd_ttd_link = $(CC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS) $(LIBS) -o $@
COMPILE_PARAMS=$(CFLAGS) $(CDEFS) -MD -c $< -o $@
quiet_cmd_c_compile = '===> Compiling $<'
cmd_c_compile = $(CC) $(COMPILE_PARAMS)
quiet_cmd_cxx_compile = '===> Compiling $<'
cmd_cxx_compile = $(CXX) $(COMPILE_PARAMS)
quiet_cmd_objc_compile = '===> Compiling $<'
cmd_objc_compile = $(CC) $(COMPILE_PARAMS)
##############################################################################
#
# Targets
#
### Normal build rules
ifdef OSX
OSX:=OSX
OSX_MIDI_PLAYER_FILE:=os/macos/OpenTTDMidi.class
endif
all: endian_target.h endian_host.h $(UPDATECONFIG) $(LANGS) $(TTD) $(OSX) $(endwarnings)
endian_host.h: $(ENDIAN_CHECK)
@echo '===> Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
endian_target.h: $(ENDIAN_CHECK)
@echo '===> Testing endianness for target'
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
$(ENDIAN_CHECK): endian_check.c
$(call cmd,compile_link)
$(TTD): table/strings.h $(OBJS) $(MAKE_CONFIG)
$(call cmd,ttd_link)
$(OSX): $(TTD)
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp os/macosx/track_starter "$(OSXAPP)"/Contents/MacOS
$(Q)ls os/macosx | grep -q "\.class" || \
javac os/macosx/OpenTTDMidi.java
$(Q)cp os/macosx/OpenTTDMidi.class "$(OSXAPP)"/Contents/MacOS
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
$(endwarnings): $(64_bit_warnings)
$(64_bit_warnings):
$(warning 64 bit CPUs will get some 64 bit specific bugs!)
$(warning If you see any bugs, include in your bug report that you use a 64 bit CPU)
$(STRGEN): strgen/strgen.c endian_host.h
$(call cmd,compile_link)
table/strings.h: lang/english.txt $(STRGEN)
@echo '===> Generating $@'
$(Q)$(STRGEN)
lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt
@echo '===> Compiling language $(*F)'
$(Q)$(STRGEN) $(STRGEN_FLAGS) $< $(LANG_ERRORS) || rm -f $@
winres.o: openttd.rc
@echo '===> Compiling resource $<'
$(Q)$(WINDRES) -o $@ $<
ifdef MORPHOS
release: all
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.lha"
$(Q)mkdir -p "/t/"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario"
$(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/"
$(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/"
$(Q)cp scenario/* "/t/openttd-$(RELEASE)-morphos/scenario/"
$(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe"
$(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console"
$(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ReadMe.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/Console.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/COPYING.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(RELEASE)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos"
$(Q)lha a "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos.info"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.info"
@echo "Release archive can be found in RAM:t/ now."
.PHONY: release
endif
ifdef OSX
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
nightly_build: all
$(Q)mkdir -p "OpenTTD_nightly_$(DATE)"
$(Q)mkdir -p "OpenTTD_nightly_$(DATE)"/docs
$(Q)cp -R $(OSXAPP) "OpenTTD_nightly_$(DATE)"/
$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD_nightly_$(DATE)"/Where\ did\ the\ package\ go.txt
$(Q)cp readme.txt "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/readme\ if\ crashed\ on\ OSX.txt
$(Q)cp docs/console.txt "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp os/macosx/*.webloc "OpenTTD_nightly_$(DATE)"/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg
$(Q)rm -fr "OpenTTD_nightly_$(DATE)"
.PHONY: release nightly_build
endif
rev.c: FORCE
@# setting the revision number in a place, there the binary can read it
@echo 'const char _openttd_revision[] = "$(REV)";' >>rev.c.new
@echo 'const int _revision_number = $(REV_NUMBER);' >>rev.c.new
@# some additions for MorphOS versions tag
@echo '#ifdef __MORPHOS__' >>rev.c.new
@echo 'const char morphos_versions_tag[] = "\\0$$VER: OpenTTD $(REV) ('${BUILDDATE}') <20> OpenTTD Team [MorphOS, PowerPC]";' >>rev.c.new
@echo '#endif' >>rev.c.new
@# Only update the real rev.c if it actually changed, to prevent
@# useless rebuilds.
@cmp -s rev.c rev.c.new 2>/dev/null || mv rev.c.new rev.c
@rm -f rev.c.new
FORCE:
clean:
@echo '===> Cleaning up'
# endian.h is out-dated and no longer in use, so it can be removed soon
$(Q)rm -rf .deps *~ $(TTD) $(STRGEN) core table/strings.h $(LANGS) $(OBJS) $(OSX_MIDI_PLAYER_FILE) endian.h endian_host.h endian_target.h $(ENDIAN_CHECK)
mrproper: clean
$(Q)rm -rf $(MAKE_CONFIG)
ifndef OSX
ifndef MORPHOS
install:
ifeq ($(INSTALL),)
$(error make install is highly experimental at his state and not\
tested very much - use at your own risk - to use run \"make install INSTALL:=1\" - make sure Makefile.config\
is set correctly up - run \"make upgradeconf\")
endif
ifeq ($(PREFIX), )
$(error no prefix set - check Makefile.config)
endif
# We compare against the non prefixed version here, so we won't install
# if only the prefix has been set
ifeq ($(DATA_DIR),)
$(error no data path set - check Makefile.config)
endif
ifeq ($(BINARY_DIR),)
$(error no binary path set - check Makefile.config)
endif
# We'll install in $DEST_DIR instead of root if it is set (we don't
# care about extra /'s
install -d $(DATA_DIR_INSTALL)/lang \
$(DATA_DIR_INSTALL)/data \
$(DATA_DIR_INSTALL)/gm \
$(BINARY_DIR_INSTALL)
ifndef USE_HOMEDIR
mkdir -p $(PERSONAL_DIR)/scenario
else
mkdir -p $(DATA_DIR_INSTALL)/scenario
endif
install $(TTD) $(BINARY_DIR_INSTALL)
install -m 644 lang/*.lng $(DATA_DIR_INSTALL)/lang
install -m 644 data/*.grf $(DATA_DIR_INSTALL)/data
install -m 644 data/opntitle.dat $(DATA_DIR_INSTALL)/data
install -m 644 media/openttd.64.png $(DATA_DIR_INSTALL)
install -m 644 media/openttd.32.xpm $(DATA_DIR_INSTALL)
ifndef USE_HOMEDIR
cp scenario/* $(PERSONAL_DIR)/scenario/
else
cp scenario/* $(DATA_DIR_INSTALL)/scenario/
endif
else #MorphOS
install:
$(error make install is not supported on MorphOS)
endif
else # OSX
install:
$(error make install is not supported on MacOSX)
endif
love:
@echo "YES! I thought you would never ask. We will have a great time. You can keep me turned on all night"
.PHONY: clean all $(OSX) install $(64_bit_warnings) $(endwarnings) love
### Automatic configuration
-include $(CONFIG_WRITER)
# Export all variables set to subprocesses (a bit dirty)
.EXPORT_ALL_VARIABLES:
upgradeconf: $(MAKE_CONFIG)
$(Q)rm $(MAKE_CONFIG)
$(Q)$(MAKE) $(MAKE_CONFIG)
.PHONY: upgradeconf
### Internal build rules
# This makes sure the .deps dir is always around.
DEPS_MAGIC := $(shell mkdir -p .deps .deps/music .deps/sound .deps/video .deps/os .deps/os/macosx)
# Introduce the dependencies
-include $(DEPS)
# This compiles the object file as well as silently updating its dependencies
# list at the same time. It is not an issue that they aren't around during the
# first compilation round as we just build everything at that time anyway,
# therefore we do not need to watch deps.
%.o: %.c $(MAKE_CONFIG) endian_target.h table/strings.h
$(call cmd,c_compile)
@mv $(<:%.c=%.d) $(<:%.c=.deps/%.d)
%.o: %.cpp $(MAKE_CONFIG) endian_target.h table/strings.h
$(call cmd,cxx_compile)
@mv $(<:%.cpp=%.d) $(<:%.cpp=.deps/%.d)
%.o: %.m $(MAKE_CONFIG) endian_target.h table/strings.h
$(call cmd,objc_compile)
@mv $(<:%.m=%.d) $(<:%.m=.deps/%.d)
# Silence stale header dependencies
%.h:
@true
info:
@echo 'CFLAGS = $(CFLAGS)'
@echo 'LDFLAGS = $(LDFLAGS)'
@echo 'LIBS = $(LIBS)'