OpenTTD-patches/src/ai
2009-01-26 21:09:17 +00:00
..
api (svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of st->town 2009-01-26 21:09:17 +00:00
ai_config.cpp (svn r15215) -Fix: various MSVC x64 compiler warnings 2009-01-23 02:01:05 +00:00
ai_config.hpp (svn r15215) -Fix: various MSVC x64 compiler warnings 2009-01-23 02:01:05 +00:00
ai_core.cpp (svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. 2009-01-24 21:38:30 +00:00
ai_gui.cpp (svn r15215) -Fix: various MSVC x64 compiler warnings 2009-01-23 02:01:05 +00:00
ai_gui.hpp (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00
ai_info_dummy.cpp (svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid. 2009-01-15 14:37:44 +00:00
ai_info.cpp (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00
ai_info.hpp (svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function 2009-01-23 15:38:13 +00:00
ai_instance.cpp (svn r15270) -Change [API CHANGE]: remove AIEventTest 2009-01-25 19:06:00 +00:00
ai_instance.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_scanner.cpp (svn r15226) -Fix (r15214): broken AI content download 2009-01-23 15:10:13 +00:00
ai_scanner.hpp (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00
ai_storage.hpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai.hpp (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00