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75dd135e8d
# Conflicts: # regression/regression/result.txt # src/industrytype.h # src/network/core/config.h # src/network/core/network_game_info.cpp # src/network/core/network_game_info.h # src/network/core/packet.cpp # src/network/core/packet.h # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_admin.cpp # src/network/core/tcp_content.cpp # src/network/core/tcp_coordinator.cpp # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/core/tcp_turn.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_admin.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_command.cpp # src/network/network_content.cpp # src/network/network_internal.h # src/network/network_query.cpp # src/network/network_query.h # src/network/network_server.cpp # src/network/network_server.h # src/network/network_turn.cpp # src/network/network_udp.cpp # src/rail_gui.cpp # src/road_gui.cpp
210 lines
9.4 KiB
C++
210 lines
9.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_type.h Types related to engines. */
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#ifndef ENGINE_TYPE_H
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#define ENGINE_TYPE_H
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#include "economy_type.h"
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#include "rail_type.h"
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#include "road_type.h"
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#include "cargo_type.h"
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#include "date_type.h"
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#include "sound_type.h"
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#include "strings_type.h"
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#include <variant>
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typedef uint16_t EngineID; ///< Unique identification number of an engine.
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struct Engine;
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/** Available types of rail vehicles. */
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enum RailVehicleTypes {
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RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
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RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
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RAILVEH_WAGON, ///< simple wagon, not motorized
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};
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/** Type of rail engine. */
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enum EngineClass {
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EC_STEAM, ///< Steam rail engine.
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EC_DIESEL, ///< Diesel rail engine.
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EC_ELECTRIC, ///< Electric rail engine.
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EC_MONORAIL, ///< Mono rail engine.
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EC_MAGLEV, ///< Maglev engine.
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};
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/** Information about a rail vehicle. */
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struct RailVehicleInfo {
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byte image_index;
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RailVehicleTypes railveh_type;
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byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
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RailType railtype; ///< Railtype, mangled if elrail is disabled.
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RailType intended_railtype; ///< Intended railtype, regardless of elrail being enabled or disabled.
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uint16_t max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
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uint16_t power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
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uint16_t weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.
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byte running_cost; ///< Running cost of engine; For multiheaded engines the sum of both running costs.
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Price running_cost_class;
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EngineClass engclass; ///< Class of engine for this vehicle
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byte capacity; ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
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byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
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uint16_t pow_wag_power; ///< Extra power applied to consist if wagon should be powered
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byte pow_wag_weight; ///< Extra weight applied to consist if wagon should be powered
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byte visual_effect; ///< Bitstuffed NewGRF visual effect data
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byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
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byte tractive_effort; ///< Tractive effort coefficient
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byte air_drag; ///< Coefficient of air drag
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byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
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int16_t curve_speed_mod; ///< Modifier to maximum speed in curves (fixed-point binary with 8 fractional bits)
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};
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/** Information about a ship vehicle. */
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struct ShipVehicleInfo {
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byte image_index;
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byte cost_factor;
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uint8_t acceleration; ///< Acceleration (1 unit = 1/3.2 mph per tick = 0.5 km-ish/h per tick)
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uint16_t max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
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uint16_t capacity;
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byte running_cost;
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SoundID sfx;
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bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask.
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byte visual_effect; ///< Bitstuffed NewGRF visual effect data
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byte ocean_speed_frac; ///< Fraction of maximum speed for ocean tiles.
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byte canal_speed_frac; ///< Fraction of maximum speed for canal/river tiles.
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/** Apply ocean/canal speed fraction to a velocity */
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uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
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{
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/* speed_frac == 0 means no reduction while 0xFF means reduction to 1/256. */
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return raw_speed * (256 - (is_ocean ? this->ocean_speed_frac : this->canal_speed_frac)) / 256;
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}
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};
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/**
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* AircraftVehicleInfo subtypes, bitmask type.
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* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
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* in which case bit 1 tells us whether it's a big(fast) plane or not.
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*/
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enum AircraftSubTypeBits {
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AIR_HELI = 0,
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AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
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AIR_FAST = 2
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};
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/** Information about a aircraft vehicle. */
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struct AircraftVehicleInfo {
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byte image_index;
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byte cost_factor;
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byte running_cost;
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byte subtype; ///< Type of aircraft. @see AircraftSubTypeBits
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SoundID sfx;
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byte acceleration;
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uint16_t max_speed; ///< Maximum speed (1 unit = 8 mph = 12.8 km-ish/h)
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byte mail_capacity; ///< Mail capacity (bags).
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uint16_t passenger_capacity; ///< Passenger capacity (persons).
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uint16_t max_range; ///< Maximum range of this aircraft.
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};
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/** Information about a road vehicle. */
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struct RoadVehicleInfo {
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byte image_index;
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byte cost_factor;
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byte running_cost;
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Price running_cost_class;
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SoundID sfx;
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uint16_t max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
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byte capacity;
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uint8_t weight; ///< Weight in 1/4t units
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uint8_t power; ///< Power in 10hp units
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uint8_t tractive_effort; ///< Coefficient of tractive effort
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uint8_t air_drag; ///< Coefficient of air drag
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byte visual_effect; ///< Bitstuffed NewGRF visual effect data
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byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
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RoadType roadtype; ///< Road type
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};
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enum class ExtraEngineFlags : uint8_t {
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None = 0,
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NoNews = (1U << 0), ///< No 'new vehicle' news will be generated.
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NoPreview = (1U << 1), ///< No exclusive preview will be offered.
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JoinPreview = (1U << 2), ///< Engine will join exclusive preview with variant parent.
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SyncReliability = (1U << 3), ///< Engine reliability will be synced with variant parent.
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};
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DECLARE_ENUM_AS_BIT_SET(ExtraEngineFlags);
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/**
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* Information about a vehicle
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* @see table/engines.h
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*/
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struct EngineInfo {
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CalTime::Date base_intro; ///< Basic date of engine introduction (without random parts).
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YearDelta lifelength; ///< Lifetime of a single vehicle
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YearDelta base_life; ///< Basic duration of engine availability (without random parts). \c 0xFF means infinite life.
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byte decay_speed;
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byte load_amount;
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byte climates; ///< Climates supported by the engine.
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CargoID cargo_type;
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std::variant<CargoLabel, MixedCargoType> cargo_label;
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CargoTypes refit_mask;
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byte refit_cost;
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byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags
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uint16_t callback_mask; ///< Bitmask of vehicle callbacks that have to be called
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int8_t retire_early; ///< Number of years early to retire vehicle
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StringID string_id; ///< Default name of engine
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uint16_t cargo_age_period; ///< Number of ticks before carried cargo is aged.
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EngineID variant_id; ///< Engine variant ID. If set, will be treated specially in purchase lists.
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ExtraEngineFlags extra_flags;
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};
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/**
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* EngineInfo.misc_flags is a bitmask, with the following values
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*/
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enum EngineMiscFlags {
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EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
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EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
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EF_USES_2CC = 1, ///< Vehicle uses two company colours
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EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
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EF_RAIL_FLIPS = 3, ///< Rail vehicle has old depot-flip handling
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EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
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EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
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EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
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EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
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};
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/**
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* Engine.flags is a bitmask, with the following values.
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*/
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enum EngineFlags {
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ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
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ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company.
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};
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/**
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* Contexts an engine name can be shown in.
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*/
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enum EngineNameContext : uint8_t {
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Generic = 0x00, ///< No specific context available.
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VehicleDetails = 0x11, ///< Name is shown in the vehicle details GUI.
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PurchaseList = 0x20, ///< Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
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PreviewNews = 0x21, ///< Name is shown in exclusive preview or newspaper.
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AutoreplaceVehicleInUse = 0x22, ///< Name is show in the autoreplace window 'Vehicles in use' panel.
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};
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/** Combine an engine ID and a name context to an engine name dparam. */
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inline uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data = 0)
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{
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return engine_id | (static_cast<uint64_t>(context) << 32) | (static_cast<uint64_t>(extra_data) << 40);
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}
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static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 64; ///< The maximum length of an engine name in characters including '\0'
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static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine.
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#endif /* ENGINE_TYPE_H */
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