mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
2a935c9025
since captions have their own encoded colours in string.
631 lines
22 KiB
C++
631 lines
22 KiB
C++
/* $Id$ */
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/** @file widget.cpp Handling of the default/simple widgets. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "core/math_func.hpp"
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#include "player_func.h"
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#include "gfx_func.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "widgets/dropdown_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static const char *UPARROW = "\xEE\x8A\xA0";
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static const char *DOWNARROW = "\xEE\x8A\xAA";
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/**
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* Compute the vertical position of the draggable part of scrollbar
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* @param sb Scrollbar list data
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* @param top Top position of the scrollbar (top position of the up-button)
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* @param bottom Bottom position of the scrollbar (bottom position of the down-button)
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* @return A Point, with x containing the top coordinate of the draggable part, and
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* y containing the bottom coordinate of the draggable part
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*/
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static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
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{
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Point pt;
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int height, count, pos, cap;
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top += 10; // top points to just below the up-button
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bottom -= 9; // bottom points to top of the down-button
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height = (bottom - top);
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pos = sb->pos;
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count = sb->count;
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cap = sb->cap;
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if (count != 0) top += height * pos / count;
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if (cap > count) cap = count;
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if (count != 0) bottom -= (count - pos - cap) * height / count;
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pt.x = top;
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pt.y = bottom - 1;
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return pt;
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}
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/** Special handling for the scrollbar widget type.
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* Handles the special scrolling buttons and other
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* scrolling.
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* @param w Window on which a scroll was performed.
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* @param wi Pointer to the scrollbar widget.
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* @param x The X coordinate of the mouse click.
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* @param y The Y coordinate of the mouse click. */
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void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
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{
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int mi, ma, pos;
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Scrollbar *sb;
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switch (wi->type) {
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case WWT_SCROLLBAR:
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/* vertical scroller */
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w->flags4 &= ~WF_HSCROLL;
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w->flags4 &= ~WF_SCROLL2;
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mi = wi->top;
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ma = wi->bottom;
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pos = y;
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sb = &w->vscroll;
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break;
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case WWT_SCROLL2BAR:
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/* 2nd vertical scroller */
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w->flags4 &= ~WF_HSCROLL;
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w->flags4 |= WF_SCROLL2;
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mi = wi->top;
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ma = wi->bottom;
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pos = y;
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sb = &w->vscroll2;
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break;
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case WWT_HSCROLLBAR:
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/* horizontal scroller */
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w->flags4 &= ~WF_SCROLL2;
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w->flags4 |= WF_HSCROLL;
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mi = wi->left;
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ma = wi->right;
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pos = x;
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sb = &w->hscroll;
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break;
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default: NOT_REACHED();
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}
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if (pos <= mi + 9) {
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/* Pressing the upper button? */
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w->flags4 |= WF_SCROLL_UP;
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if (_scroller_click_timeout == 0) {
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_scroller_click_timeout = 6;
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if (sb->pos != 0) sb->pos--;
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}
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_left_button_clicked = false;
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} else if (pos >= ma - 10) {
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/* Pressing the lower button? */
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w->flags4 |= WF_SCROLL_DOWN;
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if (_scroller_click_timeout == 0) {
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_scroller_click_timeout = 6;
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if ((byte)(sb->pos + sb->cap) < sb->count)
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sb->pos++;
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}
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_left_button_clicked = false;
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} else {
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Point pt = HandleScrollbarHittest(sb, mi, ma);
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if (pos < pt.x) {
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sb->pos = max(sb->pos - sb->cap, 0);
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} else if (pos > pt.y) {
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sb->pos = min(
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sb->pos + sb->cap,
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max(sb->count - sb->cap, 0)
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);
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} else {
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_scrollbar_start_pos = pt.x - mi - 9;
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_scrollbar_size = ma - mi - 23;
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w->flags4 |= WF_SCROLL_MIDDLE;
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_scrolling_scrollbar = true;
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_cursorpos_drag_start = _cursor.pos;
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}
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}
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w->SetDirty();
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}
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/** Returns the index for the widget located at the given position
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* relative to the window. It includes all widget-corner pixels as well.
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* @param *w Window to look inside
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* @param x The Window client X coordinate
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* @param y The Window client y coordinate
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* @return A widget index, or -1 if no widget was found.
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*/
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int GetWidgetFromPos(const Window *w, int x, int y)
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{
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uint index;
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int found_index = -1;
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/* Go through the widgets and check if we find the widget that the coordinate is
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* inside. */
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for (index = 0; index < w->widget_count; index++) {
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const Widget *wi = &w->widget[index];
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if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
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if (x >= wi->left && x <= wi->right && y >= wi->top && y <= wi->bottom &&
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!w->IsWidgetHidden(index)) {
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found_index = index;
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}
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}
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return found_index;
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}
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/**
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* Draw frame rectangle.
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* @param left Left edge of the frame
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* @param top Top edge of the frame
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* @param right Right edge of the frame
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* @param bottom Bottom edge of the frame
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* @param color Colour table to use. @see _colour_gradient
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* @param flags Flags controlling how to draw the frame. @see FrameFlags
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*/
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void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags)
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{
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uint dark = _colour_gradient[color][3];
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uint medium_dark = _colour_gradient[color][5];
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uint medium_light = _colour_gradient[color][6];
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uint light = _colour_gradient[color][7];
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if (flags & FR_TRANSPARENT) {
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GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR);
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} else {
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uint interior;
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if (flags & FR_LOWERED) {
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GfxFillRect(left, top, left, bottom, dark);
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GfxFillRect(left + 1, top, right, top, dark);
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GfxFillRect(right, top + 1, right, bottom - 1, light);
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GfxFillRect(left + 1, bottom, right, bottom, light);
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interior = (flags & FR_DARKENED ? medium_dark : medium_light);
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} else {
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GfxFillRect(left, top, left, bottom - 1, light);
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GfxFillRect(left + 1, top, right - 1, top, light);
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GfxFillRect(right, top, right, bottom - 1, dark);
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GfxFillRect(left, bottom, right, bottom, dark);
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interior = medium_dark;
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}
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if (!(flags & FR_BORDERONLY)) {
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GfxFillRect(left + 1, top + 1, right - 1, bottom - 1, interior);
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}
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}
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}
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/**
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* Paint all widgets of a window.
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* @param w Window
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*/
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void Window::DrawWidgets() const
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{
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const DrawPixelInfo* dpi = _cur_dpi;
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for (uint i = 0; i < this->widget_count; i++) {
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const Widget *wi = &this->widget[i];
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bool clicked = this->IsWidgetLowered(i);
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Rect r;
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if (dpi->left > (r.right = wi->right) ||
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dpi->left + dpi->width <= (r.left = wi->left) ||
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dpi->top > (r.bottom = wi->bottom) ||
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dpi->top + dpi->height <= (r.top = wi->top) ||
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this->IsWidgetHidden(i)) {
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continue;
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}
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switch (wi->type & WWT_MASK) {
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case WWT_IMGBTN:
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case WWT_IMGBTN_2: {
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SpriteID img = wi->data;
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assert(img != 0);
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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/* show different image when clicked for WWT_IMGBTN_2 */
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if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
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DrawSprite(img, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
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break;
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}
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case WWT_PANEL:
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assert(wi->data == 0);
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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break;
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case WWT_EDITBOX:
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
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break;
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case WWT_TEXTBTN:
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case WWT_TEXTBTN_2:
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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/* FALL THROUGH */
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case WWT_LABEL: {
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StringID str = wi->data;
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if ((wi->type & WWT_MASK) == WWT_TEXTBTN_2 && clicked) str++;
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DrawStringCentered(((r.left + r.right + 1) >> 1) + clicked, ((r.top + r.bottom + 1) >> 1) - 5 + clicked, str, TC_FROMSTRING);
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break;
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}
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case WWT_TEXT: {
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const StringID str = wi->data;
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if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->color, r.right - r.left);
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break;
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}
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case WWT_INSET: {
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const StringID str = wi->data;
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
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if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_FROMSTRING, r.right - r.left - 10);
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break;
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}
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case WWT_MATRIX: {
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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int c = GB(wi->data, 0, 8);
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int amt1 = (wi->right - wi->left + 1) / c;
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int d = GB(wi->data, 8, 8);
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int amt2 = (wi->bottom - wi->top + 1) / d;
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int color = _colour_gradient[wi->color & 0xF][6];
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int x = r.left;
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for (int ctr = c; ctr > 1; ctr--) {
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x += amt1;
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GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
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}
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x = r.top;
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for (int ctr = d; ctr > 1; ctr--) {
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x += amt2;
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GfxFillRect(r.left + 1, x, r.right - 1, x, color);
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}
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color = _colour_gradient[wi->color & 0xF][4];
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x = r.left - 1;
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for (int ctr = c; ctr > 1; ctr--) {
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x += amt1;
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GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
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}
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x = r.top - 1;
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for (int ctr = d; ctr > 1; ctr--) {
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x += amt2;
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GfxFillRect(r.left + 1, x, r.right - 1, x, color);
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}
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break;
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}
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/* vertical scrollbar */
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case WWT_SCROLLBAR: {
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assert(wi->data == 0);
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assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
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/* draw up/down buttons */
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clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
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DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
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clicked = (((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
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DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
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int c1 = _colour_gradient[wi->color & 0xF][3];
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int c2 = _colour_gradient[wi->color & 0xF][7];
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/* draw "shaded" background */
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GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
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GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
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/* draw shaded lines */
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GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
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GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
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GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
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GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
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Point pt = HandleScrollbarHittest(&this->vscroll, r.top, r.bottom);
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DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
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break;
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}
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case WWT_SCROLL2BAR: {
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assert(wi->data == 0);
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assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
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/* draw up/down buttons */
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clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
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DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
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clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
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DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
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int c1 = _colour_gradient[wi->color & 0xF][3];
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int c2 = _colour_gradient[wi->color & 0xF][7];
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/* draw "shaded" background */
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GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
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GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
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/* draw shaded lines */
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GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
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GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
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GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
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GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
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Point pt = HandleScrollbarHittest(&this->vscroll2, r.top, r.bottom);
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DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
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break;
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}
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/* horizontal scrollbar */
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case WWT_HSCROLLBAR: {
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assert(wi->data == 0);
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assert(r.bottom - r.top == 11); // To ensure the same sizes are used everywhere!
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clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
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DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
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clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
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DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
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DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked);
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int c1 = _colour_gradient[wi->color & 0xF][3];
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int c2 = _colour_gradient[wi->color & 0xF][7];
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/* draw "shaded" background */
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GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2);
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GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c1, FILLRECT_CHECKER);
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/* draw shaded lines */
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GfxFillRect(r.left + 10, r.top + 2, r.right - 10, r.top + 2, c1);
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GfxFillRect(r.left + 10, r.top + 3, r.right - 10, r.top + 3, c2);
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GfxFillRect(r.left + 10, r.top + 7, r.right - 10, r.top + 7, c1);
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GfxFillRect(r.left + 10, r.top + 8, r.right - 10, r.top + 8, c2);
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/* draw actual scrollbar */
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Point pt = HandleScrollbarHittest(&this->hscroll, r.left, r.right);
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DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
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break;
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}
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case WWT_FRAME: {
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const StringID str = wi->data;
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int x2 = r.left; // by default the left side is the left side of the widget
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if (str != STR_NULL) x2 = DrawString(r.left + 6, r.top, str, TC_FROMSTRING);
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int c1 = _colour_gradient[wi->color][3];
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int c2 = _colour_gradient[wi->color][7];
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/* Line from upper left corner to start of text */
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GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1);
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GfxFillRect(r.left + 1, r.top + 5, r.left + 4, r.top + 5, c2);
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/* Line from end of text to upper right corner */
|
|
GfxFillRect(x2, r.top + 4, r.right - 1, r.top + 4, c1);
|
|
GfxFillRect(x2, r.top + 5, r.right - 2, r.top + 5, c2);
|
|
|
|
/* Line from upper left corner to bottom left corner */
|
|
GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1);
|
|
GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2);
|
|
|
|
/*Line from upper right corner to bottom right corner */
|
|
GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1);
|
|
GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2);
|
|
|
|
GfxFillRect(r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1, c1);
|
|
GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
|
|
|
|
break;
|
|
}
|
|
|
|
case WWT_STICKYBOX:
|
|
assert(wi->data == 0);
|
|
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
|
|
|
|
clicked = !!(this->flags4 & WF_STICKY);
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
|
|
DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked);
|
|
break;
|
|
|
|
case WWT_RESIZEBOX:
|
|
assert(wi->data == 0);
|
|
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
|
|
|
|
clicked = !!(this->flags4 & WF_SIZING);
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
|
|
DrawSprite(SPR_WINDOW_RESIZE, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked);
|
|
break;
|
|
|
|
case WWT_CLOSEBOX: {
|
|
const StringID str = wi->data;
|
|
|
|
assert(str == STR_00C5 || str == STR_00C6); // black or silver cross
|
|
assert(r.right - r.left == 10); // To ensure the same sizes are used everywhere
|
|
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_NONE);
|
|
DrawString(r.left + 2, r.top + 2, str, TC_FROMSTRING);
|
|
break;
|
|
}
|
|
|
|
case WWT_CAPTION:
|
|
assert(r.bottom - r.top == 13); // To ensure the same sizes are used everywhere!
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_BORDERONLY);
|
|
DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->color, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
|
|
|
|
if (this->caption_color != 0xFF) {
|
|
GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_player_colors[this->caption_color]][4]);
|
|
}
|
|
|
|
DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top + 2, wi->data, TC_FROMSTRING);
|
|
break;
|
|
|
|
case WWT_DROPDOWN: {
|
|
assert(r.bottom - r.top == 11); // ensure consistent size
|
|
|
|
StringID str = wi->data;
|
|
DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE);
|
|
DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE);
|
|
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
|
|
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12);
|
|
break;
|
|
}
|
|
|
|
case WWT_DROPDOWNIN: {
|
|
assert(r.bottom - r.top == 11); // ensure consistent size
|
|
|
|
StringID str = wi->data;
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
|
|
DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE);
|
|
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
|
|
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (this->IsWidgetDisabled(i)) {
|
|
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->color & 0xF][2], FILLRECT_CHECKER);
|
|
}
|
|
}
|
|
|
|
|
|
if (this->flags4 & WF_WHITE_BORDER_MASK) {
|
|
DrawFrameRect(0, 0, this->width - 1, this->height - 1, COLOUR_WHITE, FR_BORDERONLY);
|
|
}
|
|
|
|
}
|
|
|
|
static void ResizeWidgets(Window *w, byte a, byte b)
|
|
{
|
|
int16 offset = w->widget[a].left;
|
|
int16 length = w->widget[b].right - offset;
|
|
|
|
w->widget[a].right = (length / 2) + offset;
|
|
|
|
w->widget[b].left = w->widget[a].right + 1;
|
|
}
|
|
|
|
static void ResizeWidgets(Window *w, byte a, byte b, byte c)
|
|
{
|
|
int16 offset = w->widget[a].left;
|
|
int16 length = w->widget[c].right - offset;
|
|
|
|
w->widget[a].right = length / 3;
|
|
w->widget[b].right = w->widget[a].right * 2;
|
|
|
|
w->widget[a].right += offset;
|
|
w->widget[b].right += offset;
|
|
|
|
/* Now the right side of the buttons are set. We will now set the left sides next to them */
|
|
w->widget[b].left = w->widget[a].right + 1;
|
|
w->widget[c].left = w->widget[b].right + 1;
|
|
}
|
|
|
|
/** Evenly distribute some widgets when resizing horizontally (often a button row)
|
|
* When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
|
|
* @param w Window to modify
|
|
* @param left The leftmost widget to resize
|
|
* @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
|
|
*/
|
|
void ResizeButtons(Window *w, byte left, byte right)
|
|
{
|
|
int16 num_widgets = right - left + 1;
|
|
|
|
if (num_widgets < 2) NOT_REACHED();
|
|
|
|
switch (num_widgets) {
|
|
case 2: ResizeWidgets(w, left, right); break;
|
|
case 3: ResizeWidgets(w, left, left + 1, right); break;
|
|
default: {
|
|
/* Looks like we got more than 3 widgets to resize
|
|
* Now we will find the middle of the space desinated for the widgets
|
|
* and place half of the widgets on each side of it and call recursively.
|
|
* Eventually we will get down to blocks of 2-3 widgets and we got code to handle those cases */
|
|
int16 offset = w->widget[left].left;
|
|
int16 length = w->widget[right].right - offset;
|
|
byte widget = ((num_widgets - 1)/ 2) + left; // rightmost widget of the left side
|
|
|
|
/* Now we need to find the middle of the widgets.
|
|
* It will not always be the middle because if we got an uneven number of widgets,
|
|
* we will need it to be 2/5, 3/7 and so on
|
|
* To get this, we multiply with num_widgets/num_widgets. Since we calculate in int, we will get:
|
|
*
|
|
* num_widgets/2 (rounding down)
|
|
* ---------------
|
|
* num_widgets
|
|
*
|
|
* as multiplier to length. We just multiply before divide to that we stay in the int area though */
|
|
int16 middle = ((length * num_widgets) / (2 * num_widgets)) + offset;
|
|
|
|
/* Set left and right on the widgets, that's next to our "middle" */
|
|
w->widget[widget].right = middle;
|
|
w->widget[widget + 1].left = w->widget[widget].right + 1;
|
|
/* Now resize the left and right of the middle */
|
|
ResizeButtons(w, left, widget);
|
|
ResizeButtons(w, widget + 1, right);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Resize a widget and shuffle other widgets around to fit. */
|
|
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y)
|
|
{
|
|
int right = w->widget[widget].right;
|
|
int bottom = w->widget[widget].bottom;
|
|
|
|
for (uint i = 0; i < w->widget_count; i++) {
|
|
if (w->widget[i].left >= right && i != widget) w->widget[i].left += delta_x;
|
|
if (w->widget[i].right >= right) w->widget[i].right += delta_x;
|
|
if (w->widget[i].top >= bottom && i != widget) w->widget[i].top += delta_y;
|
|
if (w->widget[i].bottom >= bottom) w->widget[i].bottom += delta_y;
|
|
}
|
|
|
|
/* A hidden widget has bottom == top or right == left, we need to make it
|
|
* one less to fit in its new gap. */
|
|
if (right == w->widget[widget].left) w->widget[widget].right--;
|
|
if (bottom == w->widget[widget].top) w->widget[widget].bottom--;
|
|
|
|
if (w->widget[widget].left > w->widget[widget].right) w->widget[widget].right = w->widget[widget].left;
|
|
if (w->widget[widget].top > w->widget[widget].bottom) w->widget[widget].bottom = w->widget[widget].top;
|
|
|
|
w->width += delta_x;
|
|
w->height += delta_y;
|
|
w->resize.width += delta_x;
|
|
w->resize.height += delta_y;
|
|
}
|
|
|
|
/** Draw a sort button's up or down arrow symbol.
|
|
* @param w Window of widget
|
|
* @param widget Sort button widget
|
|
* @param state State of sort button
|
|
*/
|
|
void Window::DrawSortButtonState(int widget, SortButtonState state) const
|
|
{
|
|
if (state == SBS_OFF) return;
|
|
|
|
int offset = this->IsWidgetLowered(widget) ? 1 : 0;
|
|
DoDrawString(state == SBS_DOWN ? DOWNARROW : UPARROW, this->widget[widget].right - 11 + offset, this->widget[widget].top + 1 + offset, TC_BLACK);
|
|
}
|