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https://github.com/JGRennison/OpenTTD-patches.git
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96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
/* $Id$ */
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/** @file group.h Base class from groups. */
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#ifndef GROUP_H
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#define GROUP_H
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#include "group_type.h"
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#include "oldpool.h"
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#include "player_type.h"
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#include "vehicle_type.h"
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#include "engine_type.h"
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DECLARE_OLD_POOL(Group, Group, 5, 2047)
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struct Group : PoolItem<Group, GroupID, &_Group_pool> {
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char *name; ///< Group Name
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uint16 num_vehicle; ///< Number of vehicles wich belong to the group
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PlayerByte owner; ///< Group Owner
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VehicleTypeByte vehicle_type; ///< Vehicle type of the group
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bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
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uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this)
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Group(PlayerID owner = INVALID_PLAYER);
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virtual ~Group();
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bool IsValid() const;
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};
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static inline bool IsValidGroupID(GroupID index)
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{
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return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
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}
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static inline bool IsDefaultGroupID(GroupID index)
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{
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return index == DEFAULT_GROUP;
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}
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/**
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* Checks if a GroupID stands for all vehicles of a player
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* @param id_g The GroupID to check
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* @return true is id_g is identical to ALL_GROUP
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*/
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static inline bool IsAllGroupID(GroupID id_g)
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{
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return id_g == ALL_GROUP;
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}
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#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
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#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
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/**
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* Get the current size of the GroupPool
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*/
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static inline uint GetGroupArraySize(void)
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{
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const Group *g;
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uint num = 0;
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FOR_ALL_GROUPS(g) num++;
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return num;
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}
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/**
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* Get the number of engines with EngineID id_e in the group with GroupID
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* id_g
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* @param id_g The GroupID of the group used
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* @param id_e The EngineID of the engine to count
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* @return The number of engines with EngineID id_e in the group
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*/
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uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e);
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static inline void IncreaseGroupNumVehicle(GroupID id_g)
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{
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if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
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}
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static inline void DecreaseGroupNumVehicle(GroupID id_g)
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{
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if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
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}
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void InitializeGroup();
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void SetTrainGroupID(Vehicle *v, GroupID grp);
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void UpdateTrainGroupID(Vehicle *v);
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void RemoveVehicleFromGroup(const Vehicle *v);
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void RemoveAllGroupsForPlayer(const PlayerID p);
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#endif /* GROUP_H */
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