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https://github.com/JGRennison/OpenTTD-patches.git
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315 lines
12 KiB
C++
315 lines
12 KiB
C++
/* $Id$ */
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#include "../stdafx.h"
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#include "yapf.hpp"
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#include "yapf_node_rail.hpp"
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#include "yapf_costrail.hpp"
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#include "yapf_destrail.hpp"
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int _total_pf_time_us = 0;
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template <class Types>
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class CYapfFollowAnyDepotRailT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/** Called by YAPF to move from the given node to the next tile. For each
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* reachable trackdir on the new tile creates new node, initializes it
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* and adds it to the open list by calling Yapf().AddNewNode(n) */
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inline void PfFollowNode(Node& old_node)
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{
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TrackFollower F(Yapf().GetVehicle());
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if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
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Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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}
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 't';}
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static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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Tpf pf;
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return pf.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
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}
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FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
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Yapf().SetDestination(v);
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Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
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// find the best path
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// some path found
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// get found depot tile
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Node& n = Yapf().GetBestNode();
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*depot_tile = n.GetLastTile();
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// walk through the path back to the origin
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Node* pNode = &n;
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
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// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
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*reversed = (pNode->m_cost != 0);
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return true;
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}
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};
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template <class Types>
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class CYapfFollowRailT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/** Called by YAPF to move from the given node to the next tile. For each
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* reachable trackdir on the new tile creates new node, initializes it
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* and adds it to the open list by calling Yapf().AddNewNode(n) */
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inline void PfFollowNode(Node& old_node)
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{
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TrackFollower F(Yapf().GetVehicle());
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if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
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Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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}
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 't';}
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static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
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{
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// create pathfinder instance
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Tpf pf;
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return pf.ChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
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}
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FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
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Yapf().SetDestination(v);
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// find the best path
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bool path_found = Yapf().FindPath(v);
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if (!path_found && path_not_found != NULL) {
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// tell controller that the path was only 'guessed'
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*path_not_found = !path_found;
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}
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// if path not found - return INVALID_TRACKDIR
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Trackdir next_trackdir = INVALID_TRACKDIR;
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Node* pNode = &Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found or at least suggested
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// walk through the path back to the origin
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Node* pPrev = NULL;
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while (pNode->m_parent != NULL) {
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pPrev = pNode;
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pNode = pNode->m_parent;
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}
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// return trackdir from the best origin node (one of start nodes)
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Node& best_next_node = *pPrev;
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assert(best_next_node.GetTile() == tile);
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next_trackdir = best_next_node.GetTrackdir();
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}
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return next_trackdir;
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}
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static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
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{
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Tpf pf;
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return pf.CheckReverseTrain(v, t1, td1, t2, td2);
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}
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FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
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{
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// create pathfinder instance
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// set origin and destination nodes
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Yapf().SetOrigin(t1, td1, t2, td2, 1, false);
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Yapf().SetDestination(v);
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// find the best path
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// path was found
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// walk through the path back to the origin
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Node* pNode = &Yapf().GetBestNode();
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// check if it was reversed origin
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Node& best_org_node = *pNode;
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bool reversed = (best_org_node.m_cost != 0);
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return reversed;
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}
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};
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template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
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struct CYapfRail_TypesT
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{
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typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
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typedef Tpf_ Tpf;
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typedef Ttrack_follower TrackFollower;
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typedef Tnode_list NodeList;
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typedef CYapfBaseT<Types> PfBase;
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typedef TfollowT<Types> PfFollow;
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typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
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typedef TdestinationT<Types> PfDestination;
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typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
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typedef CYapfCostRailT<Types> PfCost;
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};
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struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfRail3 : CYapfT<CYapfRail_TypesT<CYapfRail3 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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struct CYapfAnyDepotRail3 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
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{
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// default is YAPF type 2
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typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackdirBits, bool*);
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PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnChooseRailTrack = &CYapfRail3::stChooseRailTrack; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // Trackdir, allow 90-deg
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Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
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return td_ret;
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}
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bool YapfCheckReverseTrain(Vehicle* v)
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{
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// tile where the engine is
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TileIndex tile = v->tile;
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// tile where we have last wagon
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Vehicle* last_veh = GetLastVehicleInChain(v);
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// if we are in tunnel then give up
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if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false;
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// get trackdirs of both ends
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Trackdir td = GetVehicleTrackdir(v);
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Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
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typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir);
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PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail2::stCheckReverseTrain;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnCheckReverseTrain = &CYapfRail3::stCheckReverseTrain; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnCheckReverseTrain = &CYapfRail1::stCheckReverseTrain; // Trackdir, allow 90-deg
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bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev);
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return reverse;
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}
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static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse);
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bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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*depot_tile = INVALID_TILE;
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*reversed = false;
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Vehicle* last_veh = GetLastVehicleInChain(v);
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bool first_in_tunnel = v->u.rail.track == 0x40;
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bool last_in_tunnel = last_veh->u.rail.track == 0x40;
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// tile where the engine and last wagon are
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TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile;
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TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile;
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// their trackdirs
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Trackdir td = GetVehicleTrackdir(v);
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Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
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typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
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PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail3::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // Trackdir, allow 90-deg
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bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
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return ret;
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}
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/** Retrieve the exit-tile of the vehicle from inside a tunnel
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* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
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* direction for determining which end of the tunnel to find
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* @param v the vehicle which is inside the tunnel and needs an exit
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* @param bReverse should we search for the tunnel exit in the opposite direction?
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* @return the exit-tile of the tunnel based on the vehicle's direction
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* taken from tunnelbridge_cmd.c where the function body was disabled by
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* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way
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* operation (YapfFindNearestRailDepotTwoWay). */
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static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse)
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{
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TileIndex tile = v->tile;
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DiagDirection dir = DirToDiagDir((Direction)v->direction);
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TileIndexDiff delta = TileOffsByDiagDir(dir);
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byte z = v->z_pos;
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if (bReverse) {
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delta = -delta;
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} else {
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dir = ReverseDiagDir(dir);
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}
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while (
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!IsTunnelTile(tile) ||
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GetTunnelDirection(tile) != dir ||
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GetTileZ(tile) != z
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) {
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tile += delta;
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}
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return tile;
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}
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/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
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int CSegmentCostCacheBase::s_rail_change_counter = 0;
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void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}
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