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https://github.com/JGRennison/OpenTTD-patches.git
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3c94485ba0
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
59 lines
2.7 KiB
C
59 lines
2.7 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file viewport_sprite_sorter.h Types related to sprite sorting. */
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#include "stdafx.h"
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#include "core/smallvec_type.hpp"
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#include "gfx_type.h"
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#ifndef VIEWPORT_SPRITE_SORTER_H
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#define VIEWPORT_SPRITE_SORTER_H
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/** Parent sprite that should be drawn */
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struct ParentSpriteToDraw {
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/* Block of 16B loadable in xmm register */
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int32 xmin; ///< minimal world X coordinate of bounding box
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int32 ymin; ///< minimal world Y coordinate of bounding box
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int32 zmin; ///< minimal world Z coordinate of bounding box
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int32 x; ///< screen X coordinate of sprite
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/* Second block of 16B loadable in xmm register */
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int32 xmax; ///< maximal world X coordinate of bounding box
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int32 ymax; ///< maximal world Y coordinate of bounding box
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int32 zmax; ///< maximal world Z coordinate of bounding box
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int32 y; ///< screen Y coordinate of sprite
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SpriteID image; ///< sprite to draw
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PaletteID pal; ///< palette to use
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const SubSprite *sub; ///< only draw a rectangular part of the sprite
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int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
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int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
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int first_child; ///< the first child to draw.
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bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
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};
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typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
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/** Type for method for checking whether a viewport sprite sorter exists. */
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typedef bool (*VpSorterChecker)();
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/** Type for the actual viewport sprite sorter. */
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typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
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#ifdef WITH_SSE
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bool ViewportSortParentSpritesSSE41Checker();
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void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
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#endif
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void InitializeSpriteSorter();
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#endif /* VIEWPORT_SPRITE_SORTER_H */
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