mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle_type.h Types related to vehicles. */
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#ifndef VEHICLE_TYPE_H
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#define VEHICLE_TYPE_H
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#include "core/enum_type.hpp"
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/** The type all our vehicle IDs have. */
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typedef uint32 VehicleID;
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/** Available vehicle types. */
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enum VehicleType {
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VEH_BEGIN,
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VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type.
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VEH_ROAD, ///< Road vehicle type.
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VEH_SHIP, ///< %Ship vehicle type.
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VEH_AIRCRAFT, ///< %Aircraft vehicle type.
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VEH_COMPANY_END, ///< Last company-ownable type.
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VEH_EFFECT = VEH_COMPANY_END, ///< Effect vehicle type (smoke, explosions, sparks, bubbles)
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VEH_DISASTER, ///< Disaster vehicle type.
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VEH_END,
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VEH_INVALID = 0xFF, ///< Non-existing type of vehicle.
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};
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DECLARE_POSTFIX_INCREMENT(VehicleType)
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/** Helper information for extract tool. */
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template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
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/** It needs to be 8bits, because we save and load it as such */
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typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
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struct Vehicle;
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struct Train;
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struct RoadVehicle;
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struct Ship;
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struct Aircraft;
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struct EffectVehicle;
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struct DisasterVehicle;
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/** Base vehicle class. */
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struct BaseVehicle
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{
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VehicleTypeByte type; ///< Type of vehicle
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
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/** Pathfinding option states */
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enum VehiclePathFinders {
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VPF_OPF = 0, ///< The Original PathFinder (only for ships)
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VPF_NPF = 1, ///< New PathFinder
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VPF_YAPF = 2, ///< Yet Another PathFinder
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};
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/** Flags to add to p1 for goto depot commands. */
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enum DepotCommand {
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DEPOT_SERVICE = (1U << 28), ///< The vehicle will leave the depot right after arrival (serivce only)
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DEPOT_MASS_SEND = (1U << 29), ///< Tells that it's a mass send to depot command (type in VLW flag)
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DEPOT_DONT_CANCEL = (1U << 30), ///< Don't cancel current goto depot command if any
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DEPOT_LOCATE_HANGAR = (1U << 31), ///< Find another airport if the target one lacks a hangar
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DEPOT_COMMAND_MASK = 0xFU << 28,
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};
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static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 32; ///< The maximum length of a vehicle name in characters including '\0'
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/** The length of a vehicle in tile units. */
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static const uint VEHICLE_LENGTH = 8;
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/** Vehicle acceleration models. */
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enum AccelerationModel {
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AM_ORIGINAL,
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AM_REALISTIC,
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};
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/** Visualisation contexts of vehicles and engines. */
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enum EngineImageType {
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EIT_ON_MAP = 0x00, ///< Vehicle drawn in viewport.
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EIT_IN_DEPOT = 0x10, ///< Vehicle drawn in depot.
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EIT_IN_DETAILS = 0x11, ///< Vehicle drawn in vehicle details, refit window, ...
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EIT_IN_LIST = 0x12, ///< Vehicle drawn in vehicle list, group list, ...
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EIT_PURCHASE = 0x20, ///< Vehicle drawn in purchase list, autoreplace gui, ...
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EIT_PREVIEW = 0x21, ///< Vehicle drawn in preview window, news, ...
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};
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#endif /* VEHICLE_TYPE_H */
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