mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
513 lines
15 KiB
C++
513 lines
15 KiB
C++
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file heightmap.cpp Creating of maps from heightmaps. */
|
|
|
|
#include "stdafx.h"
|
|
#include "heightmap.h"
|
|
#include "clear_map.h"
|
|
#include "void_map.h"
|
|
#include "error.h"
|
|
#include "saveload/saveload.h"
|
|
#include "bmp.h"
|
|
#include "gfx_func.h"
|
|
#include "fios.h"
|
|
#include "fileio_func.h"
|
|
|
|
#include "table/strings.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
/**
|
|
* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
|
|
* (average luminosity formula, NTSC Colour Space)
|
|
*/
|
|
static inline byte RGBToGrayscale(byte red, byte green, byte blue)
|
|
{
|
|
/* To avoid doubles and stuff, multiply it with a total of 65536 (16bits), then
|
|
* divide by it to normalize the value to a byte again. */
|
|
return ((red * 19595) + (green * 38470) + (blue * 7471)) / 65536;
|
|
}
|
|
|
|
|
|
#ifdef WITH_PNG
|
|
|
|
#include <png.h>
|
|
|
|
/**
|
|
* The PNG Heightmap loader.
|
|
*/
|
|
static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop info_ptr)
|
|
{
|
|
uint x, y;
|
|
byte gray_palette[256];
|
|
png_bytep *row_pointers = NULL;
|
|
bool has_palette = png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_PALETTE;
|
|
uint channels = png_get_channels(png_ptr, info_ptr);
|
|
|
|
/* Get palette and convert it to grayscale */
|
|
if (has_palette) {
|
|
int i;
|
|
int palette_size;
|
|
png_color *palette;
|
|
bool all_gray = true;
|
|
|
|
png_get_PLTE(png_ptr, info_ptr, &palette, &palette_size);
|
|
for (i = 0; i < palette_size && (palette_size != 16 || all_gray); i++) {
|
|
all_gray &= palette[i].red == palette[i].green && palette[i].red == palette[i].blue;
|
|
gray_palette[i] = RGBToGrayscale(palette[i].red, palette[i].green, palette[i].blue);
|
|
}
|
|
|
|
/**
|
|
* For a non-gray palette of size 16 we assume that
|
|
* the order of the palette determines the height;
|
|
* the first entry is the sea (level 0), the second one
|
|
* level 1, etc.
|
|
*/
|
|
if (palette_size == 16 && !all_gray) {
|
|
for (i = 0; i < palette_size; i++) {
|
|
gray_palette[i] = 256 * i / palette_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
row_pointers = png_get_rows(png_ptr, info_ptr);
|
|
|
|
/* Read the raw image data and convert in 8-bit grayscale */
|
|
for (x = 0; x < png_get_image_width(png_ptr, info_ptr); x++) {
|
|
for (y = 0; y < png_get_image_height(png_ptr, info_ptr); y++) {
|
|
byte *pixel = &map[y * png_get_image_width(png_ptr, info_ptr) + x];
|
|
uint x_offset = x * channels;
|
|
|
|
if (has_palette) {
|
|
*pixel = gray_palette[row_pointers[y][x_offset]];
|
|
} else if (channels == 3) {
|
|
*pixel = RGBToGrayscale(row_pointers[y][x_offset + 0],
|
|
row_pointers[y][x_offset + 1], row_pointers[y][x_offset + 2]);
|
|
} else {
|
|
*pixel = row_pointers[y][x_offset];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the heightmap and/or size of the heightmap from a PNG file.
|
|
* If map == NULL only the size of the PNG is read, otherwise a map
|
|
* with grayscale pixels is allocated and assigned to *map.
|
|
*/
|
|
static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
|
|
{
|
|
FILE *fp;
|
|
png_structp png_ptr = NULL;
|
|
png_infop info_ptr = NULL;
|
|
|
|
fp = FioFOpenFile(filename, "rb", HEIGHTMAP_DIR);
|
|
if (fp == NULL) {
|
|
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if (png_ptr == NULL) {
|
|
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (info_ptr == NULL || setjmp(png_jmpbuf(png_ptr))) {
|
|
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
|
|
fclose(fp);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
return false;
|
|
}
|
|
|
|
png_init_io(png_ptr, fp);
|
|
|
|
/* Allocate memory and read image, without alpha or 16-bit samples
|
|
* (result is either 8-bit indexed/grayscale or 24-bit RGB) */
|
|
png_set_packing(png_ptr);
|
|
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
|
|
|
|
/* Maps of wrong colour-depth are not used.
|
|
* (this should have been taken care of by stripping alpha and 16-bit samples on load) */
|
|
if ((png_get_channels(png_ptr, info_ptr) != 1) && (png_get_channels(png_ptr, info_ptr) != 3) && (png_get_bit_depth(png_ptr, info_ptr) != 8)) {
|
|
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_IMAGE_TYPE, WL_ERROR);
|
|
fclose(fp);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
return false;
|
|
}
|
|
|
|
uint width = png_get_image_width(png_ptr, info_ptr);
|
|
uint height = png_get_image_height(png_ptr, info_ptr);
|
|
|
|
/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
|
|
if ((uint64)width * height >= (size_t)-1) {
|
|
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
|
|
fclose(fp);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
return false;
|
|
}
|
|
|
|
if (map != NULL) {
|
|
*map = MallocT<byte>(width * height);
|
|
ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
|
|
}
|
|
|
|
*x = width;
|
|
*y = height;
|
|
|
|
fclose(fp);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
return true;
|
|
}
|
|
|
|
#endif /* WITH_PNG */
|
|
|
|
|
|
/**
|
|
* The BMP Heightmap loader.
|
|
*/
|
|
static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
|
|
{
|
|
uint x, y;
|
|
byte gray_palette[256];
|
|
|
|
if (data->palette != NULL) {
|
|
uint i;
|
|
bool all_gray = true;
|
|
|
|
if (info->palette_size != 2) {
|
|
for (i = 0; i < info->palette_size && (info->palette_size != 16 || all_gray); i++) {
|
|
all_gray &= data->palette[i].r == data->palette[i].g && data->palette[i].r == data->palette[i].b;
|
|
gray_palette[i] = RGBToGrayscale(data->palette[i].r, data->palette[i].g, data->palette[i].b);
|
|
}
|
|
|
|
/**
|
|
* For a non-gray palette of size 16 we assume that
|
|
* the order of the palette determines the height;
|
|
* the first entry is the sea (level 0), the second one
|
|
* level 1, etc.
|
|
*/
|
|
if (info->palette_size == 16 && !all_gray) {
|
|
for (i = 0; i < info->palette_size; i++) {
|
|
gray_palette[i] = 256 * i / info->palette_size;
|
|
}
|
|
}
|
|
} else {
|
|
/**
|
|
* For a palette of size 2 we assume that the order of the palette determines the height;
|
|
* the first entry is the sea (level 0), the second one is the land (level 1)
|
|
*/
|
|
gray_palette[0] = 0;
|
|
gray_palette[1] = 16;
|
|
}
|
|
}
|
|
|
|
/* Read the raw image data and convert in 8-bit grayscale */
|
|
for (y = 0; y < info->height; y++) {
|
|
byte *pixel = &map[y * info->width];
|
|
byte *bitmap = &data->bitmap[y * info->width * (info->bpp == 24 ? 3 : 1)];
|
|
|
|
for (x = 0; x < info->width; x++) {
|
|
if (info->bpp != 24) {
|
|
*pixel++ = gray_palette[*bitmap++];
|
|
} else {
|
|
*pixel++ = RGBToGrayscale(*bitmap, *(bitmap + 1), *(bitmap + 2));
|
|
bitmap += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the heightmap and/or size of the heightmap from a BMP file.
|
|
* If map == NULL only the size of the BMP is read, otherwise a map
|
|
* with grayscale pixels is allocated and assigned to *map.
|
|
*/
|
|
static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
|
|
{
|
|
FILE *f;
|
|
BmpInfo info;
|
|
BmpData data;
|
|
BmpBuffer buffer;
|
|
|
|
/* Init BmpData */
|
|
memset(&data, 0, sizeof(data));
|
|
|
|
f = FioFOpenFile(filename, "rb", HEIGHTMAP_DIR);
|
|
if (f == NULL) {
|
|
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
BmpInitializeBuffer(&buffer, f);
|
|
|
|
if (!BmpReadHeader(&buffer, &info, &data)) {
|
|
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
|
|
fclose(f);
|
|
BmpDestroyData(&data);
|
|
return false;
|
|
}
|
|
|
|
/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
|
|
if ((uint64)info.width * info.height >= (size_t)-1 / (info.bpp == 24 ? 3 : 1)) {
|
|
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
|
|
fclose(f);
|
|
BmpDestroyData(&data);
|
|
return false;
|
|
}
|
|
|
|
if (map != NULL) {
|
|
if (!BmpReadBitmap(&buffer, &info, &data)) {
|
|
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
|
|
fclose(f);
|
|
BmpDestroyData(&data);
|
|
return false;
|
|
}
|
|
|
|
*map = MallocT<byte>(info.width * info.height);
|
|
ReadHeightmapBMPImageData(*map, &info, &data);
|
|
}
|
|
|
|
BmpDestroyData(&data);
|
|
|
|
*x = info.width;
|
|
*y = info.height;
|
|
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Converts a given grayscale map to something that fits in OTTD map system
|
|
* and create a map of that data.
|
|
* @param img_width the with of the image in pixels/tiles
|
|
* @param img_height the height of the image in pixels/tiles
|
|
* @param map the input map
|
|
*/
|
|
static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
|
|
{
|
|
/* Defines the detail of the aspect ratio (to avoid doubles) */
|
|
const uint num_div = 16384;
|
|
|
|
uint width, height;
|
|
uint row, col;
|
|
uint row_pad = 0, col_pad = 0;
|
|
uint img_scale;
|
|
uint img_row, img_col;
|
|
TileIndex tile;
|
|
|
|
/* Get map size and calculate scale and padding values */
|
|
switch (_settings_game.game_creation.heightmap_rotation) {
|
|
default: NOT_REACHED();
|
|
case HM_COUNTER_CLOCKWISE:
|
|
width = MapSizeX();
|
|
height = MapSizeY();
|
|
break;
|
|
case HM_CLOCKWISE:
|
|
width = MapSizeY();
|
|
height = MapSizeX();
|
|
break;
|
|
}
|
|
|
|
if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
|
|
/* Image is wider than map - center vertically */
|
|
img_scale = (width * num_div) / img_width;
|
|
row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
|
|
} else {
|
|
/* Image is taller than map - center horizontally */
|
|
img_scale = (height * num_div) / img_height;
|
|
col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
|
|
}
|
|
|
|
if (_settings_game.construction.freeform_edges) {
|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
|
|
}
|
|
|
|
/* Form the landscape */
|
|
for (row = 0; row < height; row++) {
|
|
for (col = 0; col < width; col++) {
|
|
switch (_settings_game.game_creation.heightmap_rotation) {
|
|
default: NOT_REACHED();
|
|
case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
|
|
case HM_CLOCKWISE: tile = TileXY(row, col); break;
|
|
}
|
|
|
|
/* Check if current tile is within the 1-pixel map edge or padding regions */
|
|
if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
|
|
(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
|
|
(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
|
|
SetTileHeight(tile, 0);
|
|
} else {
|
|
/* Use nearest neighbour resizing to scale map data.
|
|
* We rotate the map 45 degrees (counter)clockwise */
|
|
img_row = (((row - row_pad) * num_div) / img_scale);
|
|
switch (_settings_game.game_creation.heightmap_rotation) {
|
|
default: NOT_REACHED();
|
|
case HM_COUNTER_CLOCKWISE:
|
|
img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
|
|
break;
|
|
case HM_CLOCKWISE:
|
|
img_col = (((col - col_pad) * num_div) / img_scale);
|
|
break;
|
|
}
|
|
|
|
assert(img_row < img_height);
|
|
assert(img_col < img_width);
|
|
|
|
uint heightmap_height = map[img_row * img_width + img_col];
|
|
|
|
if (heightmap_height > 0) {
|
|
/* 0 is sea level.
|
|
* Other grey scales are scaled evenly to the available height levels > 0.
|
|
* (The coastline is independent from the number of height levels) */
|
|
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
|
|
}
|
|
|
|
SetTileHeight(tile, heightmap_height);
|
|
}
|
|
/* Only clear the tiles within the map area. */
|
|
if (IsInnerTile(tile)) {
|
|
MakeClear(tile, CLEAR_GRASS, 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function takes care of the fact that land in OpenTTD can never differ
|
|
* more than 1 in height
|
|
*/
|
|
void FixSlopes()
|
|
{
|
|
uint width, height;
|
|
int row, col;
|
|
byte current_tile;
|
|
|
|
/* Adjust height difference to maximum one horizontal/vertical change. */
|
|
width = MapSizeX();
|
|
height = MapSizeY();
|
|
|
|
/* Top and left edge */
|
|
for (row = 0; (uint)row < height; row++) {
|
|
for (col = 0; (uint)col < width; col++) {
|
|
current_tile = MAX_TILE_HEIGHT;
|
|
if (col != 0) {
|
|
/* Find lowest tile; either the top or left one */
|
|
current_tile = TileHeight(TileXY(col - 1, row)); // top edge
|
|
}
|
|
if (row != 0) {
|
|
if (TileHeight(TileXY(col, row - 1)) < current_tile) {
|
|
current_tile = TileHeight(TileXY(col, row - 1)); // left edge
|
|
}
|
|
}
|
|
|
|
/* Does the height differ more than one? */
|
|
if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
|
|
/* Then change the height to be no more than one */
|
|
SetTileHeight(TileXY(col, row), current_tile + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Bottom and right edge */
|
|
for (row = height - 1; row >= 0; row--) {
|
|
for (col = width - 1; col >= 0; col--) {
|
|
current_tile = MAX_TILE_HEIGHT;
|
|
if ((uint)col != width - 1) {
|
|
/* Find lowest tile; either the bottom and right one */
|
|
current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
|
|
}
|
|
|
|
if ((uint)row != height - 1) {
|
|
if (TileHeight(TileXY(col, row + 1)) < current_tile) {
|
|
current_tile = TileHeight(TileXY(col, row + 1)); // right edge
|
|
}
|
|
}
|
|
|
|
/* Does the height differ more than one? */
|
|
if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
|
|
/* Then change the height to be no more than one */
|
|
SetTileHeight(TileXY(col, row), current_tile + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the heightmap with the correct file reader
|
|
*/
|
|
static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
|
|
{
|
|
switch (_file_to_saveload.mode) {
|
|
default: NOT_REACHED();
|
|
#ifdef WITH_PNG
|
|
case SL_PNG:
|
|
return ReadHeightmapPNG(filename, x, y, map);
|
|
#endif /* WITH_PNG */
|
|
case SL_BMP:
|
|
return ReadHeightmapBMP(filename, x, y, map);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the dimensions of a heightmap.
|
|
* @param filename to query
|
|
* @param x dimension x
|
|
* @param y dimension y
|
|
* @return Returns false if loading of the image failed.
|
|
*/
|
|
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
|
|
{
|
|
return ReadHeightMap(filename, x, y, NULL);
|
|
}
|
|
|
|
/**
|
|
* Load a heightmap from file and change the map in his current dimensions
|
|
* to a landscape representing the heightmap.
|
|
* It converts pixels to height. The brighter, the higher.
|
|
* @param filename of the heightmap file to be imported
|
|
*/
|
|
void LoadHeightmap(char *filename)
|
|
{
|
|
uint x, y;
|
|
byte *map = NULL;
|
|
|
|
if (!ReadHeightMap(filename, &x, &y, &map)) {
|
|
free(map);
|
|
return;
|
|
}
|
|
|
|
GrayscaleToMapHeights(x, y, map);
|
|
free(map);
|
|
|
|
FixSlopes();
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
/**
|
|
* Make an empty world where all tiles are of height 'tile_height'.
|
|
* @param tile_height of the desired new empty world
|
|
*/
|
|
void FlatEmptyWorld(byte tile_height)
|
|
{
|
|
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
|
|
for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
|
|
for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
|
|
SetTileHeight(TileXY(col, row), tile_height);
|
|
}
|
|
}
|
|
|
|
FixSlopes();
|
|
MarkWholeScreenDirty();
|
|
}
|