OpenTTD-patches/src/table/water_land.h
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00

163 lines
5.4 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
/**
* Constructor macro for an image without a palette in a DrawTileSeqStruct array.
* @param dx Offset in x direction
* @param dy Offset in y direction
* @param dz Offset in z direction
* @param sx Size in x direction
* @param sy Size in y direction
* @param sz Size in z direction
* @param img Sprite to draw
*/
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
#define TILE_SEQ_END() { (int8_t)0x80, 0, 0, 0, 0, 0, {0, 0} }
/**
* Constructor macro of a DrawTileSprites structure
* @param img Ground sprite without palette of the tile
* @param dtss Sequence child sprites of the tile
*/
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
{ // AXIS_X
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) // DEPOT_PART_NORTH
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) // DEPOT_PART_SOUTH
},
{ // AXIS_Y
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) // DEPOT_PART_NORTH
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) // DEPOT_PART_SOUTH
},
};
static const DrawTileSeqStruct _lock_display_seq_0[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3b[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3t[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
TILE_SEQ_END()
};
static const DrawTileSprites _lock_display_data[][DIAGDIR_END] = {
{ // LOCK_PART_MIDDLE
TILE_SPRITE_LINE(1, _lock_display_seq_0) // NE
TILE_SPRITE_LINE(0, _lock_display_seq_1) // SE
TILE_SPRITE_LINE(2, _lock_display_seq_2) // SW
TILE_SPRITE_LINE(3, _lock_display_seq_3) // NW
},
{ // LOCK_PART_LOWER
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) // NE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) // SE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) // SW
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) // NW
},
{ // LOCK_PART_UPPER
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) // NE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) // SE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) // SW
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) // NW
},
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#undef TILE_SPRITE_LINE