OpenTTD-patches/src/tbtr_template_vehicle.h
Jonathan G Rennison d1f1a6942a Add support for loading trunk savegames versions 293 - 299 (12.0)
Use modified upstream saveload implementation for these versions
Re-arrange headers to support multiple saveload implementations
2021-11-01 18:33:39 +00:00

227 lines
7.5 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle.h Template-based train replacement: template vehicle header. */
#ifndef TEMPLATE_VEH_H
#define TEMPLATE_VEH_H
#include "company_func.h"
#include "vehicle_type.h"
#include "vehicle_base.h"
#include "vehicle_func.h"
#include "articulated_vehicles.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_spritegroup.h"
#include "engine_base.h"
#include "engine_type.h"
#include "engine_func.h"
#include "sortlist_type.h"
#include "saveload/saveload_common.h"
#include "zoom_func.h"
struct TemplateVehicle;
struct TemplateReplacement;
typedef uint16 TemplateID;
static const TemplateID INVALID_TEMPLATE = 0xFFFF;
static const uint16 CONSIST_HEAD = 0x0;
static const uint16 CONSIST_TAIL = 0xffff;
/** A pool allowing to store up to ~64k templates */
typedef Pool<TemplateVehicle, TemplateID, 512, 64000> TemplatePool;
extern TemplatePool _template_pool;
extern bool _template_vehicle_images_valid;
/// listing/sorting templates
typedef GUIList<const TemplateVehicle*> GUITemplateList;
struct TemplateVehicleImageDimensions {
int reference_width;
int vehicle_pitch;
int cached_veh_length;
void SetFromTrain(const Train *t);
int GetDisplayImageWidth() const
{
return ScaleGUITrad(this->cached_veh_length * this->reference_width / VEHICLE_LENGTH);
}
int GetOffsetX() const
{
return ScaleGUITrad(this->reference_width) / 2;
}
int GetOffsetY() const
{
return ScaleGUITrad(this->vehicle_pitch);
}
};
/** Template vehicle control flags. */
enum TemplateVehicleControlFlags {
TVCF_REVERSED = 0, ///< Vehicle is reversed (VRF_REVERSE_DIRECTION)
};
struct TemplateVehicle : TemplatePool::PoolItem<&_template_pool>, BaseVehicle {
private:
TemplateVehicle *next; ///< pointer to the next vehicle in the chain
TemplateVehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain
TemplateVehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain
public:
friend const SaveLoadTable GTD();
friend void AfterLoadTemplateVehicles();
// Template usage configuration
bool reuse_depot_vehicles;
bool keep_remaining_vehicles;
bool refit_as_template;
bool replace_old_only;
// Things derived from a virtual train
Owner owner;
EngineID engine_type; ///< The type of engine used for this vehicle.
CargoID cargo_type; ///< type of cargo this vehicle is carrying
uint16 cargo_cap; ///< total capacity
byte cargo_subtype;
byte subtype;
RailType railtype;
VehicleID index;
uint16 real_consist_length;
uint16 max_speed;
uint32 power;
uint32 empty_weight;
uint32 full_weight;
uint32 max_te;
uint32 air_drag;
uint32 ctrl_flags; ///< See: TemplateVehicleControlFlags
VehicleSpriteSeq sprite_seq; ///< NOSAVE: Vehicle appearance.
TemplateVehicleImageDimensions image_dimensions; ///< NOSAVE: image dimensions
SpriteID colourmap; ///< NOSAVE: cached colour mapping
TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
TemplateVehicle(EngineID eid)
{
next = nullptr;
previous = nullptr;
first = this;
engine_type = eid;
this->reuse_depot_vehicles = false;
this->keep_remaining_vehicles = false;
this->refit_as_template = true;
this->replace_old_only = false;
this->sprite_seq.count = 1;
}
~TemplateVehicle();
inline TemplateVehicle* Next() const { return this->next; }
inline TemplateVehicle* Prev() const { return this->previous; }
inline TemplateVehicle* First() const { return this->first; }
void SetNext(TemplateVehicle*);
void SetPrev(TemplateVehicle*);
void SetFirst(TemplateVehicle*);
TemplateVehicle* GetNextUnit() const;
TemplateVehicle* GetPrevUnit();
bool IsSetReuseDepotVehicles() const { return this->reuse_depot_vehicles; }
bool IsSetKeepRemainingVehicles() const { return this->keep_remaining_vehicles; }
bool IsSetRefitAsTemplate() const { return this->refit_as_template; }
bool IsReplaceOldOnly() const { return this->replace_old_only; }
void ToggleReuseDepotVehicles() { this->reuse_depot_vehicles = !this->reuse_depot_vehicles; }
void ToggleKeepRemainingVehicles() { this->keep_remaining_vehicles = !this->keep_remaining_vehicles; }
void ToggleRefitAsTemplate() { this->refit_as_template = !this->refit_as_template; }
void ToggleReplaceOldOnly() { this->replace_old_only = !this->replace_old_only; }
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
inline bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
inline bool HasArticulatedPart() const { return this->Next() != nullptr && this->Next()->IsArticulatedPart(); }
inline bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
inline bool IsFreeWagonChain() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
// since CmdBuildTemplateVehicle(...)
inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
inline uint16 GetRealLength() const { return this->real_consist_length; }
inline void SetRealLength(uint16 len) { this->real_consist_length = len; }
int Length() const;
SpriteID GetImage(Direction) const;
SpriteID GetSpriteID() const;
short NumGroupsUsingTemplate() const;
};
// TemplateReplacement stuff
typedef Pool<TemplateReplacement, uint16, 16, 1024> TemplateReplacementPool;
extern TemplateReplacementPool _template_replacement_pool;
struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replacement_pool> {
GroupID group;
TemplateID sel_template;
TemplateReplacement(GroupID gid, TemplateID tid) { this->group=gid; this->sel_template=tid; }
TemplateReplacement() {}
~TemplateReplacement();
inline GroupID Group() { return this->group; }
inline GroupID Template() { return this->sel_template; }
inline void SetGroup(GroupID gid) { this->group = gid; }
inline void SetTemplate(TemplateID tid) { this->sel_template = tid; }
inline TemplateID GetTemplateVehicleID() { return sel_template; }
static void PreCleanPool();
};
TemplateReplacement* GetTemplateReplacementByGroupID(GroupID);
TemplateID GetTemplateIDByGroupID(GroupID);
TemplateID GetTemplateIDByGroupIDRecursive(GroupID);
bool IssueTemplateReplacement(GroupID, TemplateID);
short DeleteTemplateReplacementsByGroupID(GroupID);
void ReindexTemplateReplacements();
int GetTemplateVehicleEstimatedMaxAchievableSpeed(const TemplateVehicle *tv, const int mass, const int speed_cap);
#endif /* TEMPLATE_VEH_H */