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https://github.com/JGRennison/OpenTTD-patches.git
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faf32200cf
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/build_vehicle_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/fios.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/polish.txt # src/network/core/game_info.cpp # src/network/core/game_info.h # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_coordinator.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_engine.cpp # src/openttd.cpp # src/rev.cpp.in # src/settings_type.h # src/train.h # src/train_cmd.cpp
146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fios.h Declarations for savegames operations */
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#ifndef FIOS_H
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#define FIOS_H
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#include "gfx_type.h"
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#include "company_base.h"
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#include "newgrf_config.h"
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#include "network/core/tcp_content_type.h"
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/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
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enum SaveLoadInvalidateWindowData {
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SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
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SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
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SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
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};
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typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
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/**
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* Container for loading in mode SL_LOAD_CHECK.
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*/
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struct LoadCheckData {
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bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
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StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
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char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
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uint32 map_size_x, map_size_y;
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Date current_date;
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GameSettings settings;
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CompanyPropertiesMap companies; ///< Company information.
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GRFConfig *grfconfig; ///< NewGrf configuration from save.
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bool want_grf_compatibility = true;
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GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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bool want_debug_data = false;
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std::string debug_log_data;
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std::string debug_config_data;
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LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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{
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this->Clear();
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}
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/**
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* Don't leak memory at program exit
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*/
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~LoadCheckData()
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{
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this->Clear();
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}
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/**
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* Check whether loading the game resulted in errors.
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* @return true if errors were encountered.
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*/
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bool HasErrors()
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{
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return this->checkable && this->error != INVALID_STRING_ID;
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}
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/**
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* Check whether the game uses any NewGrfs.
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* @return true if NewGrfs are used.
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*/
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bool HasNewGrfs()
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{
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return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
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}
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void Clear();
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};
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extern LoadCheckData _load_check_data;
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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uint64 mtime;
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char title[64];
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char name[MAX_PATH];
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bool operator< (const FiosItem &other) const;
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};
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/** List of file information. */
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class FileList : public std::vector<FiosItem> {
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public:
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void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
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const FiosItem *FindItem(const char *file);
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};
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enum SortingBits {
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SORT_ASCENDING = 0,
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SORT_DESCENDING = 1,
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SORT_BY_DATE = 0,
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SORT_BY_NAME = 2
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};
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DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SortingBits _savegame_sort_order;
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void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
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void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
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void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
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void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
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const char *FiosBrowseTo(const FiosItem *item);
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StringID FiosGetDescText(const char **path, uint64 *total_free);
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bool FiosDelete(const char *name);
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std::string FiosMakeHeightmapName(const char *name);
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std::string FiosMakeSavegameName(const char *name);
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FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
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/**
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* A savegame name automatically numbered.
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*/
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struct FiosNumberedSaveName {
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FiosNumberedSaveName(const std::string &prefix);
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std::string Filename();
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std::string Extension();
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private:
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std::string prefix;
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int number;
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};
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#endif /* FIOS_H */
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