mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
7abad2b20e
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
34 lines
855 B
C
34 lines
855 B
C
/* $Id$ */
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#ifndef HEIGHTMAP_H
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#define HEIGHTMAP_H
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/*
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* Order of these enums has to be the same as in lang/english.txt
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* Otherwise you will get inconsistent behaviour.
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*/
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enum {
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HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
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HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
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};
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/**
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* Get the dimensions of a heightmap.
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* @return Returns false if loading of the image failed.
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*/
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bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
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/**
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* Load a heightmap from file and change the map in his current dimensions
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* to a landscape representing the heightmap.
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* It converts pixels to height. The brighter, the higher.
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*/
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void LoadHeightmap(char *filename);
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/**
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* Make an empty world where all tiles are of height 'tile_height'.
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*/
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void FlatEmptyWorld(byte tile_height);
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#endif /* HEIGHTMAP_H */
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