mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
1299 lines
41 KiB
C++
1299 lines
41 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fontcache.cpp Cache for characters from fonts. */
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#include "stdafx.h"
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#include "fontcache.h"
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#include "blitter/factory.hpp"
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#include "core/math_func.hpp"
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#include "strings_func.h"
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#include "zoom_type.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/** Semi-constant for the height of the different sizes of fonts. */
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int _font_height[FS_END];
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/**
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* Reset the font sizes to the defaults of the sprite based fonts.
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* @param monospace Whether to reset the monospace or regular fonts.
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*/
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void ResetFontSizes(bool monospace)
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{
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if (monospace) {
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_font_height[FS_MONO] = 10;
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} else {
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_font_height[FS_SMALL] = 6;
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_font_height[FS_NORMAL] = 10;
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_font_height[FS_LARGE] = 18;
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}
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}
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#ifdef WITH_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif
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static FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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static FT_Face _face_large = NULL;
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static FT_Face _face_mono = NULL;
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static int _ascender[FS_END];
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FreeTypeSettings _freetype;
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static const byte FACE_COLOUR = 1;
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static const byte SHADOW_COLOUR = 2;
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/**
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* Get the font loaded into a Freetype face by using a font-name.
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* If no appropriate font is found, the function returns an error
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*/
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/* ========================================================================================
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* Windows support
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* ======================================================================================== */
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#ifdef WIN32
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#include <windows.h>
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#include <shlobj.h> /* SHGetFolderPath */
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#include "os/windows/win32.h"
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/**
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* Get the short DOS 8.3 format for paths.
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* FreeType doesn't support Unicode filenames and Windows' fopen (as used
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* by FreeType) doesn't support UTF-8 filenames. So we have to convert the
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* filename into something that isn't UTF-8 but represents the Unicode file
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* name. This is the short DOS 8.3 format. This does not contain any
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* characters that fopen doesn't support.
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* @param long_path the path in UTF-8.
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* @return the short path in ANSI (ASCII).
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*/
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char *GetShortPath(const char *long_path)
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{
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static char short_path[MAX_PATH];
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#ifdef UNICODE
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/* The non-unicode GetShortPath doesn't support UTF-8...,
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* so convert the path to wide chars, then get the short
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* path and convert it back again. */
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wchar_t long_path_w[MAX_PATH];
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MultiByteToWideChar(CP_UTF8, 0, long_path, -1, long_path_w, MAX_PATH);
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wchar_t short_path_w[MAX_PATH];
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GetShortPathNameW(long_path_w, short_path_w, MAX_PATH);
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WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, MAX_PATH, NULL, NULL);
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#else
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/* Technically not needed, but do it for consistency. */
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GetShortPathNameA(long_path, short_path, MAX_PATH);
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#endif
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return short_path;
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}
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/* Get the font file to be loaded into Freetype by looping the registry
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* location where windows lists all installed fonts. Not very nice, will
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* surely break if the registry path changes, but it works. Much better
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* solution would be to use CreateFont, and extract the font data from it
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* by GetFontData. The problem with this is that the font file needs to be
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* kept in memory then until the font is no longer needed. This could mean
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* an additional memory usage of 30MB (just for fonts!) when using an eastern
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* font for all font sizes */
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#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
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#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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HKEY hKey;
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LONG ret;
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TCHAR vbuffer[MAX_PATH], dbuffer[256];
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TCHAR *font_namep;
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char *font_path;
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uint index;
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/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
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* "Windows NT" key, on Windows 9x in the Windows key. To save us having
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* to retrieve the windows version, we'll just query both */
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ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) {
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DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
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return err;
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}
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/* For Unicode we need some conversion between widechar and
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* normal char to match the data returned by RegEnumValue,
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* otherwise just use parameter */
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#if defined(UNICODE)
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font_namep = MallocT<TCHAR>(MAX_PATH);
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MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
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#else
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font_namep = const_cast<char *>(font_name); // only cast because in unicode pointer is not const
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#endif
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for (index = 0;; index++) {
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TCHAR *s;
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DWORD vbuflen = lengthof(vbuffer);
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DWORD dbuflen = lengthof(dbuffer);
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ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
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if (ret != ERROR_SUCCESS) goto registry_no_font_found;
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/* The font names in the registry are of the following 3 forms:
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* - ADMUI3.fon
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* - Book Antiqua Bold (TrueType)
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* - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
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* We will strip the font-type '()' if any and work with the font name
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* itself, which must match exactly; if...
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* TTC files, font files which contain more than one font are separated
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* by '&'. Our best bet will be to do substr match for the fontname
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* and then let FreeType figure out which index to load */
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s = _tcschr(vbuffer, _T('('));
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if (s != NULL) s[-1] = '\0';
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if (_tcschr(vbuffer, _T('&')) == NULL) {
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if (_tcsicmp(vbuffer, font_namep) == 0) break;
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} else {
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if (_tcsstr(vbuffer, font_namep) != NULL) break;
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}
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}
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if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
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DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
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goto folder_error;
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}
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/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
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* contain multiple fonts inside this single file. GetFontData however
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* returns the whole file, so we need to check each font inside to get the
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* proper font.
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* Also note that FreeType does not support UNICODE filenames! */
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#if defined(UNICODE)
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/* We need a cast here back from wide because FreeType doesn't support
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* widechar filenames. Just use the buffer we allocated before for the
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* font_name search */
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font_path = (char*)font_namep;
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WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
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#else
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font_path = vbuffer;
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#endif
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ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
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ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
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/* Convert the path into something that FreeType understands */
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font_path = GetShortPath(font_path);
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index = 0;
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do {
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err = FT_New_Face(_library, font_path, index, face);
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if (err != FT_Err_Ok) break;
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if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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/* Try english name if font name failed */
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if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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err = FT_Err_Cannot_Open_Resource;
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} while ((FT_Long)++index != (*face)->num_faces);
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folder_error:
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registry_no_font_found:
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#if defined(UNICODE)
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free(font_namep);
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#endif
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RegCloseKey(hKey);
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return err;
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}
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/**
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* Fonts can have localised names and when the system locale is the same as
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* one of those localised names Windows will always return that localised name
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* instead of allowing to get the non-localised (English US) name of the font.
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* This will later on give problems as freetype uses the non-localised name of
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* the font and we need to compare based on that name.
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* Windows furthermore DOES NOT have an API to get the non-localised name nor
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* can we override the system locale. This means that we have to actually read
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* the font itself to gather the font name we want.
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* Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
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* @param logfont the font information to get the english name of.
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* @return the English name (if it could be found).
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*/
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static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont)
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{
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static char font_name[MAX_PATH];
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const char *ret_font_name = NULL;
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uint pos = 0;
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HDC dc;
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HGDIOBJ oldfont;
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byte *buf;
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DWORD dw;
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uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
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HFONT font = CreateFontIndirect(&logfont->elfLogFont);
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if (font == NULL) goto err1;
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dc = GetDC(NULL);
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oldfont = SelectObject(dc, font);
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dw = GetFontData(dc, 'eman', 0, NULL, 0);
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if (dw == GDI_ERROR) goto err2;
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buf = MallocT<byte>(dw);
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dw = GetFontData(dc, 'eman', 0, buf, dw);
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if (dw == GDI_ERROR) goto err3;
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format = buf[pos++] << 8;
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format += buf[pos++];
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assert(format == 0);
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count = buf[pos++] << 8;
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count += buf[pos++];
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stringOffset = buf[pos++] << 8;
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stringOffset += buf[pos++];
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for (uint i = 0; i < count; i++) {
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platformId = buf[pos++] << 8;
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platformId += buf[pos++];
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encodingId = buf[pos++] << 8;
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encodingId += buf[pos++];
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languageId = buf[pos++] << 8;
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languageId += buf[pos++];
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nameId = buf[pos++] << 8;
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nameId += buf[pos++];
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if (nameId != 1) {
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pos += 4; // skip length and offset
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continue;
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}
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length = buf[pos++] << 8;
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length += buf[pos++];
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offset = buf[pos++] << 8;
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offset += buf[pos++];
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/* Don't buffer overflow */
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length = min(length, MAX_PATH - 1);
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for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
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font_name[length] = '\0';
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if ((platformId == 1 && languageId == 0) || // Macintosh English
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(platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
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ret_font_name = font_name;
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break;
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}
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}
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err3:
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free(buf);
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err2:
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SelectObject(dc, oldfont);
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ReleaseDC(NULL, dc);
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DeleteObject(font);
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err1:
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return ret_font_name == NULL ? WIDE_TO_MB((const TCHAR*)logfont->elfFullName) : ret_font_name;
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}
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class FontList {
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protected:
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TCHAR **fonts;
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uint items;
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uint capacity;
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public:
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FontList() : fonts(NULL), items(0), capacity(0) { };
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~FontList() {
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if (this->fonts == NULL) return;
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for (uint i = 0; i < this->items; i++) {
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free(this->fonts[i]);
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}
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free(this->fonts);
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}
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bool Add(const TCHAR *font) {
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for (uint i = 0; i < this->items; i++) {
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if (_tcscmp(this->fonts[i], font) == 0) return false;
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}
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if (this->items == this->capacity) {
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this->capacity += 10;
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this->fonts = ReallocT(this->fonts, this->capacity);
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}
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this->fonts[this->items++] = _tcsdup(font);
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return true;
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}
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};
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struct EFCParam {
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FreeTypeSettings *settings;
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LOCALESIGNATURE locale;
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MissingGlyphSearcher *callback;
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FontList fonts;
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};
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static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
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{
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EFCParam *info = (EFCParam *)lParam;
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/* Skip duplicates */
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if (!info->fonts.Add((const TCHAR*)logfont->elfFullName)) return 1;
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/* Only use TrueType fonts */
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if (!(type & TRUETYPE_FONTTYPE)) return 1;
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/* Don't use SYMBOL fonts */
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if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
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/* Use monospaced fonts when asked for it. */
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if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1;
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/* The font has to have at least one of the supported locales to be usable. */
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if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
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/* On win9x metric->ntmFontSig seems to contain garbage. */
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FONTSIGNATURE fs;
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memset(&fs, 0, sizeof(fs));
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HFONT font = CreateFontIndirect(&logfont->elfLogFont);
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if (font != NULL) {
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HDC dc = GetDC(NULL);
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HGDIOBJ oldfont = SelectObject(dc, font);
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GetTextCharsetInfo(dc, &fs, 0);
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SelectObject(dc, oldfont);
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ReleaseDC(NULL, dc);
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DeleteObject(font);
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}
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if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
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}
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char font_name[MAX_PATH];
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#if defined(UNICODE)
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WIDE_TO_MB_BUFFER((const TCHAR*)logfont->elfFullName, font_name, lengthof(font_name));
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#else
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strecpy(font_name, (const TCHAR*)logfont->elfFullName, lastof(font_name));
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#endif
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/* Add english name after font name */
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const char *english_name = GetEnglishFontName(logfont);
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strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name));
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/* Check whether we can actually load the font. */
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bool ft_init = _library != NULL;
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bool found = false;
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FT_Face face;
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/* Init FreeType if needed. */
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if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
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FT_Done_Face(face);
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found = true;
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}
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if (!ft_init) {
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/* Uninit FreeType if we did the init. */
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FT_Done_FreeType(_library);
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_library = NULL;
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}
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if (!found) return 1;
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info->callback->SetFontNames(info->settings, font_name);
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if (info->callback->FindMissingGlyphs(NULL)) return 1;
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DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
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return 0; // stop enumerating
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}
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bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
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{
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DEBUG(freetype, 1, "Trying fallback fonts");
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EFCParam langInfo;
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if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
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/* Invalid langid or some other mysterious error, can't determine fallback font. */
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DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid);
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return false;
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}
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langInfo.settings = settings;
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langInfo.callback = callback;
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LOGFONT font;
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/* Enumerate all fonts. */
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font.lfCharSet = DEFAULT_CHARSET;
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font.lfFaceName[0] = '\0';
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font.lfPitchAndFamily = 0;
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HDC dc = GetDC(NULL);
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int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
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ReleaseDC(NULL, dc);
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return ret == 0;
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}
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#elif defined(__APPLE__) /* end ifdef Win32 */
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/* ========================================================================================
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* OSX support
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* ======================================================================================== */
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#include "os/macosx/macos.h"
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FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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/* Get font reference from name. */
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CFStringRef name = CFStringCreateWithCString(kCFAllocatorDefault, font_name, kCFStringEncodingUTF8);
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ATSFontRef font = ATSFontFindFromName(name, kATSOptionFlagsDefault);
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CFRelease(name);
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if (font == kInvalidFont) return err;
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/* Get a file system reference for the font. */
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FSRef ref;
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OSStatus os_err = -1;
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
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if (MacOSVersionIsAtLeast(10, 5, 0)) {
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os_err = ATSFontGetFileReference(font, &ref);
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} else
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#endif
|
|
{
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
|
|
/* This type was introduced with the 10.5 SDK. */
|
|
#if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5)
|
|
#define ATSFSSpec FSSpec
|
|
#endif
|
|
FSSpec spec;
|
|
os_err = ATSFontGetFileSpecification(font, (ATSFSSpec *)&spec);
|
|
if (os_err == noErr) os_err = FSpMakeFSRef(&spec, &ref);
|
|
#endif
|
|
}
|
|
|
|
if (os_err == noErr) {
|
|
/* Get unix path for file. */
|
|
UInt8 file_path[PATH_MAX];
|
|
if (FSRefMakePath(&ref, file_path, sizeof(file_path)) == noErr) {
|
|
DEBUG(freetype, 3, "Font path for %s: %s", font_name, file_path);
|
|
err = FT_New_Face(_library, (const char *)file_path, 0, face);
|
|
}
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
|
|
{
|
|
const char *str;
|
|
bool result = false;
|
|
|
|
callback->FindMissingGlyphs(&str);
|
|
|
|
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
|
|
if (MacOSVersionIsAtLeast(10, 5, 0)) {
|
|
/* Determine fallback font using CoreText. This uses the language isocode
|
|
* to find a suitable font. CoreText is available from 10.5 onwards. */
|
|
char lang[16];
|
|
if (strcmp(language_isocode, "zh_TW") == 0) {
|
|
/* Traditional Chinese */
|
|
strecpy(lang, "zh-Hant", lastof(lang));
|
|
} else if (strcmp(language_isocode, "zh_CN") == 0) {
|
|
/* Simplified Chinese */
|
|
strecpy(lang, "zh-Hans", lastof(lang));
|
|
} else if (strncmp(language_isocode, "ur", 2) == 0) {
|
|
/* The urdu alphabet is variant of persian. As OS X has no default
|
|
* font that advertises an urdu language code, search for persian
|
|
* support instead. */
|
|
strecpy(lang, "fa", lastof(lang));
|
|
} else {
|
|
/* Just copy the first part of the isocode. */
|
|
strecpy(lang, language_isocode, lastof(lang));
|
|
char *sep = strchr(lang, '_');
|
|
if (sep != NULL) *sep = '\0';
|
|
}
|
|
|
|
CFStringRef lang_code;
|
|
lang_code = CFStringCreateWithCString(kCFAllocatorDefault, lang, kCFStringEncodingUTF8);
|
|
|
|
/* Create a font iterator and iterate over all fonts that
|
|
* are available to the application. */
|
|
ATSFontIterator itr;
|
|
ATSFontRef font;
|
|
ATSFontIteratorCreate(kATSFontContextLocal, NULL, NULL, kATSOptionFlagsUnRestrictedScope, &itr);
|
|
while (!result && ATSFontIteratorNext(itr, &font) == noErr) {
|
|
/* Get CoreText font handle. */
|
|
CTFontRef font_ref = CTFontCreateWithPlatformFont(font, 0.0, NULL, NULL);
|
|
CFArrayRef langs = CTFontCopySupportedLanguages(font_ref);
|
|
if (langs != NULL) {
|
|
/* Font has a list of supported languages. */
|
|
for (CFIndex i = 0; i < CFArrayGetCount(langs); i++) {
|
|
CFStringRef lang = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
|
|
if (CFStringCompare(lang, lang_code, kCFCompareAnchored) == kCFCompareEqualTo) {
|
|
/* Lang code is supported by font, get full font name. */
|
|
CFStringRef font_name = CTFontCopyFullName(font_ref);
|
|
char name[128];
|
|
CFStringGetCString(font_name, name, lengthof(name), kCFStringEncodingUTF8);
|
|
CFRelease(font_name);
|
|
/* Skip some inappropriate or ugly looking fonts that have better alternatives. */
|
|
if (strncmp(name, "Courier", 7) == 0 || strncmp(name, "Apple Symbols", 13) == 0 ||
|
|
strncmp(name, ".Aqua", 5) == 0 || strncmp(name, "LastResort", 10) == 0 ||
|
|
strncmp(name, "GB18030 Bitmap", 14) == 0) continue;
|
|
|
|
/* Save result. */
|
|
callback->SetFontNames(settings, name);
|
|
DEBUG(freetype, 2, "CT-Font for %s: %s", language_isocode, name);
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
CFRelease(langs);
|
|
}
|
|
CFRelease(font_ref);
|
|
}
|
|
ATSFontIteratorRelease(&itr);
|
|
CFRelease(lang_code);
|
|
} else
|
|
#endif
|
|
{
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
|
|
/* Determine fallback font using ATSUI. This uses a string sample with
|
|
* missing characters. This is not failure-proof, but a better way like
|
|
* using the isocode as in the CoreText code path is not available.
|
|
* ATSUI was deprecated with 10.6 and is only partially available in
|
|
* 64-bit mode. */
|
|
|
|
/* Remove all control characters in the range from SCC_CONTROL_START to
|
|
* SCC_CONTROL_END as well as all ASCII < 0x20 from the string as it will
|
|
* mess with the automatic font detection */
|
|
char buff[256]; // This length is enough to find a suitable replacement font
|
|
strecpy(buff, str, lastof(buff));
|
|
str_validate(buff, lastof(buff), SVS_ALLOW_NEWLINE);
|
|
|
|
/* Extract a UniChar representation of the sample string. */
|
|
CFStringRef cf_str = CFStringCreateWithCString(kCFAllocatorDefault, buff, kCFStringEncodingUTF8);
|
|
if (cf_str == NULL) {
|
|
/* Something went wrong. Corrupt/invalid sample string? */
|
|
return false;
|
|
}
|
|
CFIndex str_len = CFStringGetLength(cf_str);
|
|
UniChar string[str_len];
|
|
CFStringGetCharacters(cf_str, CFRangeMake(0, str_len), string);
|
|
|
|
/* Create a default text style with the default font. */
|
|
ATSUStyle style;
|
|
ATSUCreateStyle(&style);
|
|
|
|
/* Create a text layout object from the sample string using the text style. */
|
|
UniCharCount run_len = kATSUToTextEnd;
|
|
ATSUTextLayout text_layout;
|
|
ATSUCreateTextLayoutWithTextPtr(string, kATSUFromTextBeginning, kATSUToTextEnd, str_len, 1, &run_len, &style, &text_layout);
|
|
|
|
/* Try to match a font for the sample text. ATSUMatchFontsToText stops after
|
|
* it finds the first continuous character run not renderable with the currently
|
|
* selected font starting at offset. The matching needs to be repeated until
|
|
* the end of the string is reached to make sure the fallback font matches for
|
|
* all characters in the string and not only the first run. */
|
|
UniCharArrayOffset offset = kATSUFromTextBeginning;
|
|
OSStatus os_err;
|
|
do {
|
|
ATSUFontID font;
|
|
UniCharCount run_len;
|
|
os_err = ATSUMatchFontsToText(text_layout, offset, kATSUToTextEnd, &font, &offset, &run_len);
|
|
if (os_err == kATSUFontsMatched) {
|
|
/* Found a better fallback font. Update the text layout
|
|
* object with the new font. */
|
|
ATSUAttributeTag tag = kATSUFontTag;
|
|
ByteCount size = sizeof(font);
|
|
ATSUAttributeValuePtr val = &font;
|
|
ATSUSetAttributes(style, 1, &tag, &size, &val);
|
|
offset += run_len;
|
|
}
|
|
/* Exit if the end of the string is reached or some other error occurred. */
|
|
} while (os_err == kATSUFontsMatched && offset < (UniCharArrayOffset)str_len);
|
|
|
|
if (os_err == noErr || os_err == kATSUFontsMatched) {
|
|
/* ATSUMatchFontsToText exited normally. Extract font
|
|
* out of the text layout object. */
|
|
ATSUFontID font;
|
|
ByteCount act_len;
|
|
ATSUGetAttribute(style, kATSUFontTag, sizeof(font), &font, &act_len);
|
|
|
|
/* Get unique font name. The result is not a c-string, we have
|
|
* to leave space for a \0 and terminate it ourselves. */
|
|
char name[128];
|
|
ATSUFindFontName(font, kFontUniqueName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, 127, name, &act_len, NULL);
|
|
name[act_len > 127 ? 127 : act_len] = '\0';
|
|
|
|
/* Save Result. */
|
|
callback->SetFontNames(settings, name);
|
|
DEBUG(freetype, 2, "ATSUI-Font for %s: %s", language_isocode, name);
|
|
result = true;
|
|
}
|
|
|
|
ATSUDisposeTextLayout(text_layout);
|
|
ATSUDisposeStyle(style);
|
|
CFRelease(cf_str);
|
|
#endif
|
|
}
|
|
|
|
if (result && strncmp(settings->medium_font, "Geeza Pro", 9) == 0) {
|
|
/* The font 'Geeza Pro' is often found for arabic characters, but
|
|
* it has the 'tiny' problem of not having any latin characters.
|
|
* 'Arial Unicode MS' on the other hand has arabic and latin glyphs,
|
|
* but seems to 'forget' to inform the OS about this fact. Manually
|
|
* substitute the latter for the former if it is loadable. */
|
|
bool ft_init = _library != NULL;
|
|
FT_Face face;
|
|
/* Init FreeType if needed. */
|
|
if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName("Arial Unicode MS", &face) == FT_Err_Ok) {
|
|
FT_Done_Face(face);
|
|
callback->SetFontNames(settings, "Arial Unicode MS");
|
|
DEBUG(freetype, 1, "Replacing font 'Geeza Pro' with 'Arial Unicode MS'");
|
|
}
|
|
if (!ft_init) {
|
|
/* Uninit FreeType if we did the init. */
|
|
FT_Done_FreeType(_library);
|
|
_library = NULL;
|
|
}
|
|
}
|
|
|
|
callback->FindMissingGlyphs(NULL);
|
|
return result;
|
|
}
|
|
|
|
#elif defined(WITH_FONTCONFIG) /* end ifdef __APPLE__ */
|
|
/* ========================================================================================
|
|
* FontConfig (unix) support
|
|
* ======================================================================================== */
|
|
static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
|
|
{
|
|
FT_Error err = FT_Err_Cannot_Open_Resource;
|
|
|
|
if (!FcInit()) {
|
|
ShowInfoF("Unable to load font configuration");
|
|
} else {
|
|
FcPattern *match;
|
|
FcPattern *pat;
|
|
FcFontSet *fs;
|
|
FcResult result;
|
|
char *font_style;
|
|
char *font_family;
|
|
|
|
/* Split & strip the font's style */
|
|
font_family = strdup(font_name);
|
|
font_style = strchr(font_family, ',');
|
|
if (font_style != NULL) {
|
|
font_style[0] = '\0';
|
|
font_style++;
|
|
while (*font_style == ' ' || *font_style == '\t') font_style++;
|
|
}
|
|
|
|
/* Resolve the name and populate the information structure */
|
|
pat = FcNameParse((FcChar8*)font_family);
|
|
if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
|
|
FcConfigSubstitute(0, pat, FcMatchPattern);
|
|
FcDefaultSubstitute(pat);
|
|
fs = FcFontSetCreate();
|
|
match = FcFontMatch(0, pat, &result);
|
|
|
|
if (fs != NULL && match != NULL) {
|
|
int i;
|
|
FcChar8 *family;
|
|
FcChar8 *style;
|
|
FcChar8 *file;
|
|
FcFontSetAdd(fs, match);
|
|
|
|
for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
|
|
/* Try the new filename */
|
|
if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
|
|
FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
|
|
FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) {
|
|
|
|
/* The correct style? */
|
|
if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
|
|
|
|
/* Font config takes the best shot, which, if the family name is spelled
|
|
* wrongly a 'random' font, so check whether the family name is the
|
|
* same as the supplied name */
|
|
if (strcasecmp(font_family, (char*)family) == 0) {
|
|
err = FT_New_Face(_library, (char *)file, 0, face);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
free(font_family);
|
|
FcPatternDestroy(pat);
|
|
FcFontSetDestroy(fs);
|
|
FcFini();
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
|
|
{
|
|
if (!FcInit()) return false;
|
|
|
|
bool ret = false;
|
|
|
|
/* Fontconfig doesn't handle full language isocodes, only the part
|
|
* before the _ of e.g. en_GB is used, so "remove" everything after
|
|
* the _. */
|
|
char lang[16];
|
|
seprintf(lang, lastof(lang), ":lang=%s", language_isocode);
|
|
char *split = strchr(lang, '_');
|
|
if (split != NULL) *split = '\0';
|
|
|
|
/* First create a pattern to match the wanted language. */
|
|
FcPattern *pat = FcNameParse((FcChar8*)lang);
|
|
/* We only want to know the filename. */
|
|
FcObjectSet *os = FcObjectSetBuild(FC_FILE, FC_SPACING, FC_SLANT, FC_WEIGHT, NULL);
|
|
/* Get the list of filenames matching the wanted language. */
|
|
FcFontSet *fs = FcFontList(NULL, pat, os);
|
|
|
|
/* We don't need these anymore. */
|
|
FcObjectSetDestroy(os);
|
|
FcPatternDestroy(pat);
|
|
|
|
if (fs != NULL) {
|
|
int best_weight = -1;
|
|
const char *best_font = NULL;
|
|
|
|
for (int i = 0; i < fs->nfont; i++) {
|
|
FcPattern *font = fs->fonts[i];
|
|
|
|
FcChar8 *file = NULL;
|
|
FcResult res = FcPatternGetString(font, FC_FILE, 0, &file);
|
|
if (res != FcResultMatch || file == NULL) {
|
|
continue;
|
|
}
|
|
|
|
/* Get a font with the right spacing .*/
|
|
int value = 0;
|
|
FcPatternGetInteger(font, FC_SPACING, 0, &value);
|
|
if (callback->Monospace() != (value == FC_MONO) && value != FC_DUAL) continue;
|
|
|
|
/* Do not use those that explicitly say they're slanted. */
|
|
FcPatternGetInteger(font, FC_SLANT, 0, &value);
|
|
if (value != 0) continue;
|
|
|
|
/* We want the fatter font as they look better at small sizes. */
|
|
FcPatternGetInteger(font, FC_WEIGHT, 0, &value);
|
|
if (value <= best_weight) continue;
|
|
|
|
callback->SetFontNames(settings, (const char*)file);
|
|
|
|
bool missing = callback->FindMissingGlyphs(NULL);
|
|
DEBUG(freetype, 1, "Font \"%s\" misses%s glyphs", file, missing ? "" : " no");
|
|
|
|
if (!missing) {
|
|
best_weight = value;
|
|
best_font = (const char *)file;
|
|
}
|
|
}
|
|
|
|
if (best_font != NULL) {
|
|
ret = true;
|
|
callback->SetFontNames(settings, best_font);
|
|
InitFreeType(callback->Monospace());
|
|
}
|
|
|
|
/* Clean up the list of filenames. */
|
|
FcFontSetDestroy(fs);
|
|
}
|
|
|
|
FcFini();
|
|
return ret;
|
|
}
|
|
|
|
#else /* without WITH_FONTCONFIG */
|
|
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
|
|
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; }
|
|
#endif /* WITH_FONTCONFIG */
|
|
|
|
static void SetFontGeometry(FT_Face face, FontSize size, int pixels)
|
|
{
|
|
FT_Error err = FT_Set_Pixel_Sizes(face, 0, pixels);
|
|
if (err == FT_Err_Invalid_Pixel_Size) {
|
|
|
|
/* Find nearest size to that requested */
|
|
FT_Bitmap_Size *bs = face->available_sizes;
|
|
int i = face->num_fixed_sizes;
|
|
int n = bs->height;
|
|
for (; --i; bs++) {
|
|
if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
|
|
}
|
|
|
|
FT_Set_Pixel_Sizes(face, 0, n);
|
|
}
|
|
|
|
int asc = face->size->metrics.ascender >> 6;
|
|
int dec = face->size->metrics.descender >> 6;
|
|
|
|
_ascender[size] = asc;
|
|
_font_height[size] = asc - dec;
|
|
}
|
|
|
|
/**
|
|
* Loads the freetype font.
|
|
* First type to load the fontname as if it were a path. If that fails,
|
|
* try to resolve the filename of the font using fontconfig, where the
|
|
* format is 'font family name' or 'font family name, font style'.
|
|
*/
|
|
static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
|
|
{
|
|
FT_Error error;
|
|
|
|
if (StrEmpty(font_name)) return;
|
|
|
|
error = FT_New_Face(_library, font_name, 0, face);
|
|
|
|
if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
|
|
|
|
if (error == FT_Err_Ok) {
|
|
DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
|
|
|
|
/* Attempt to select the unicode character map */
|
|
error = FT_Select_Charmap(*face, ft_encoding_unicode);
|
|
if (error == FT_Err_Ok) return; // Success
|
|
|
|
if (error == FT_Err_Invalid_CharMap_Handle) {
|
|
/* Try to pick a different character map instead. We default to
|
|
* the first map, but platform_id 0 encoding_id 0 should also
|
|
* be unicode (strange system...) */
|
|
FT_CharMap found = (*face)->charmaps[0];
|
|
int i;
|
|
|
|
for (i = 0; i < (*face)->num_charmaps; i++) {
|
|
FT_CharMap charmap = (*face)->charmaps[i];
|
|
if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
|
|
found = charmap;
|
|
}
|
|
}
|
|
|
|
if (found != NULL) {
|
|
error = FT_Set_Charmap(*face, found);
|
|
if (error == FT_Err_Ok) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
FT_Done_Face(*face);
|
|
*face = NULL;
|
|
|
|
ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
|
|
}
|
|
|
|
|
|
static void ResetGlyphCache(bool monospace);
|
|
|
|
/**
|
|
* Unload a face and set it to NULL.
|
|
* @param face the face to unload
|
|
*/
|
|
static void UnloadFace(FT_Face *face)
|
|
{
|
|
if (*face == NULL) return;
|
|
|
|
FT_Done_Face(*face);
|
|
*face = NULL;
|
|
}
|
|
|
|
/**
|
|
* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
|
|
* @param monospace Whether to initialise the monospace or regular fonts.
|
|
*/
|
|
void InitFreeType(bool monospace)
|
|
{
|
|
ResetFontSizes(monospace);
|
|
ResetGlyphCache(monospace);
|
|
|
|
if (monospace) {
|
|
UnloadFace(&_face_mono);
|
|
} else {
|
|
UnloadFace(&_face_small);
|
|
UnloadFace(&_face_medium);
|
|
UnloadFace(&_face_large);
|
|
}
|
|
|
|
if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font) && StrEmpty(_freetype.mono_font)) {
|
|
DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
|
|
return;
|
|
}
|
|
|
|
if (_library == NULL) {
|
|
if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
|
|
ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
|
|
return;
|
|
}
|
|
|
|
DEBUG(freetype, 2, "Initialized");
|
|
}
|
|
|
|
/* Load each font */
|
|
if (monospace) {
|
|
LoadFreeTypeFont(_freetype.mono_font , &_face_mono, "mono");
|
|
|
|
if (_face_mono != NULL) {
|
|
SetFontGeometry(_face_mono, FS_MONO, _freetype.mono_size);
|
|
}
|
|
} else {
|
|
LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
|
|
LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
|
|
LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
|
|
|
|
/* Set each font size */
|
|
if (_face_small != NULL) {
|
|
SetFontGeometry(_face_small, FS_SMALL, _freetype.small_size);
|
|
}
|
|
if (_face_medium != NULL) {
|
|
SetFontGeometry(_face_medium, FS_NORMAL, _freetype.medium_size);
|
|
}
|
|
if (_face_large != NULL) {
|
|
SetFontGeometry(_face_large, FS_LARGE, _freetype.large_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Free everything allocated w.r.t. fonts.
|
|
*/
|
|
void UninitFreeType()
|
|
{
|
|
ResetGlyphCache(true);
|
|
ResetGlyphCache(false);
|
|
|
|
UnloadFace(&_face_small);
|
|
UnloadFace(&_face_medium);
|
|
UnloadFace(&_face_large);
|
|
UnloadFace(&_face_mono);
|
|
|
|
FT_Done_FreeType(_library);
|
|
_library = NULL;
|
|
}
|
|
|
|
/**
|
|
* Reset cached glyphs.
|
|
*/
|
|
void ClearFontCache()
|
|
{
|
|
ResetGlyphCache(true);
|
|
ResetGlyphCache(false);
|
|
}
|
|
|
|
static FT_Face GetFontFace(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return _face_medium;
|
|
case FS_SMALL: return _face_small;
|
|
case FS_LARGE: return _face_large;
|
|
case FS_MONO: return _face_mono;
|
|
}
|
|
}
|
|
|
|
|
|
struct GlyphEntry {
|
|
Sprite *sprite;
|
|
byte width;
|
|
bool duplicate;
|
|
};
|
|
|
|
|
|
/* The glyph cache. This is structured to reduce memory consumption.
|
|
* 1) There is a 'segment' table for each font size.
|
|
* 2) Each segment table is a discrete block of characters.
|
|
* 3) Each block contains 256 (aligned) characters sequential characters.
|
|
*
|
|
* The cache is accessed in the following way:
|
|
* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
|
|
* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
|
|
*
|
|
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
|
|
* This can be simply changed in the two functions Get & SetGlyphPtr.
|
|
*/
|
|
static GlyphEntry **_glyph_ptr[FS_END];
|
|
|
|
/**
|
|
* Clear the complete cache
|
|
* @param monospace Whether to reset the monospace or regular font.
|
|
*/
|
|
static void ResetGlyphCache(bool monospace)
|
|
{
|
|
for (FontSize i = FS_BEGIN; i < FS_END; i++) {
|
|
if (monospace != (i == FS_MONO)) continue;
|
|
if (_glyph_ptr[i] == NULL) continue;
|
|
|
|
for (int j = 0; j < 256; j++) {
|
|
if (_glyph_ptr[i][j] == NULL) continue;
|
|
|
|
for (int k = 0; k < 256; k++) {
|
|
if (_glyph_ptr[i][j][k].duplicate) continue;
|
|
free(_glyph_ptr[i][j][k].sprite);
|
|
}
|
|
|
|
free(_glyph_ptr[i][j]);
|
|
}
|
|
|
|
free(_glyph_ptr[i]);
|
|
_glyph_ptr[i] = NULL;
|
|
}
|
|
}
|
|
|
|
static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
|
|
{
|
|
if (_glyph_ptr[size] == NULL) return NULL;
|
|
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
|
|
return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph, bool duplicate = false)
|
|
{
|
|
if (_glyph_ptr[size] == NULL) {
|
|
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
|
|
_glyph_ptr[size] = CallocT<GlyphEntry*>(256);
|
|
}
|
|
|
|
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
|
|
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
|
|
_glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
|
|
}
|
|
|
|
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
|
|
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
|
|
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
|
|
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
|
|
}
|
|
|
|
static void *AllocateFont(size_t size)
|
|
{
|
|
return MallocT<byte>(size);
|
|
}
|
|
|
|
|
|
/* Check if a glyph should be rendered with antialiasing */
|
|
static bool GetFontAAState(FontSize size)
|
|
{
|
|
/* AA is only supported for 32 bpp */
|
|
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
|
|
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return _freetype.medium_aa;
|
|
case FS_SMALL: return _freetype.small_aa;
|
|
case FS_LARGE: return _freetype.large_aa;
|
|
case FS_MONO: return _freetype.mono_aa;
|
|
}
|
|
}
|
|
|
|
|
|
const Sprite *GetGlyph(FontSize size, WChar key)
|
|
{
|
|
FT_Face face = GetFontFace(size);
|
|
FT_GlyphSlot slot;
|
|
GlyphEntry new_glyph;
|
|
GlyphEntry *glyph;
|
|
SpriteLoader::Sprite sprite;
|
|
int width;
|
|
int height;
|
|
int x;
|
|
int y;
|
|
|
|
assert(IsPrintable(key));
|
|
|
|
/* Bail out if no face loaded, or for our special characters */
|
|
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
|
|
|
|
/* Load the sprite if it's known. */
|
|
if (sprite != 0) return GetSprite(sprite, ST_FONT);
|
|
|
|
/* For the 'rare' case there is no font available at all. */
|
|
if (face == NULL) error("No sprite font and no real font either... bailing!");
|
|
|
|
/* Use the '?' from the freetype font. */
|
|
key = '?';
|
|
}
|
|
|
|
/* Check for the glyph in our cache */
|
|
glyph = GetGlyphPtr(size, key);
|
|
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
|
|
|
|
slot = face->glyph;
|
|
|
|
bool aa = GetFontAAState(size);
|
|
|
|
FT_UInt glyph_index = FT_Get_Char_Index(face, key);
|
|
if (glyph_index == 0) {
|
|
if (key == '?') {
|
|
/* The font misses the '?' character. Use sprite font. */
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
|
|
assert(spr != NULL);
|
|
new_glyph.sprite = spr;
|
|
new_glyph.width = spr->width + (size != FS_NORMAL);
|
|
SetGlyphPtr(size, key, &new_glyph, false);
|
|
return new_glyph.sprite;
|
|
} else {
|
|
/* Use '?' for missing characters. */
|
|
GetGlyph(size, '?');
|
|
glyph = GetGlyphPtr(size, '?');
|
|
SetGlyphPtr(size, key, glyph, true);
|
|
return glyph->sprite;
|
|
}
|
|
}
|
|
FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
|
|
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
|
|
|
|
/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
|
|
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
|
|
|
|
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
|
|
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
|
|
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
|
|
|
|
/* Limit glyph size to prevent overflows later on. */
|
|
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
|
|
|
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
|
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
|
|
sprite.type = ST_FONT;
|
|
sprite.width = width;
|
|
sprite.height = height;
|
|
sprite.x_offs = slot->bitmap_left;
|
|
sprite.y_offs = _ascender[size] - slot->bitmap_top;
|
|
|
|
/* Draw shadow for medium size */
|
|
if (size == FS_NORMAL && !aa) {
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
|
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
|
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
|
new_glyph.width = slot->advance.x >> 6;
|
|
|
|
SetGlyphPtr(size, key, &new_glyph);
|
|
|
|
return new_glyph.sprite;
|
|
}
|
|
|
|
|
|
bool GetDrawGlyphShadow()
|
|
{
|
|
return GetFontFace(FS_NORMAL) != NULL && GetFontAAState(FS_NORMAL);
|
|
}
|
|
|
|
|
|
uint GetGlyphWidth(FontSize size, WChar key)
|
|
{
|
|
FT_Face face = GetFontFace(size);
|
|
GlyphEntry *glyph;
|
|
|
|
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
|
|
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL && size != FS_MONO) : 0;
|
|
}
|
|
|
|
glyph = GetGlyphPtr(size, key);
|
|
if (glyph == NULL || glyph->sprite == NULL) {
|
|
GetGlyph(size, key);
|
|
glyph = GetGlyphPtr(size, key);
|
|
}
|
|
|
|
return glyph->width;
|
|
}
|
|
|
|
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
/* Sprite based glyph mapping */
|
|
|
|
#include "table/unicode.h"
|
|
|
|
static SpriteID **_unicode_glyph_map[FS_END];
|
|
|
|
|
|
/** Get the SpriteID of the first glyph for the given font size */
|
|
static SpriteID GetFontBase(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return SPR_ASCII_SPACE;
|
|
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
|
|
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
|
|
case FS_MONO: return SPR_ASCII_SPACE;
|
|
}
|
|
}
|
|
|
|
|
|
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
|
|
{
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
|
|
return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
|
|
{
|
|
if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256);
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256);
|
|
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
|
|
}
|
|
|
|
|
|
void InitializeUnicodeGlyphMap()
|
|
{
|
|
for (FontSize size = FS_BEGIN; size != FS_END; size++) {
|
|
/* Clear out existing glyph map if it exists */
|
|
if (_unicode_glyph_map[size] != NULL) {
|
|
for (uint i = 0; i < 256; i++) {
|
|
free(_unicode_glyph_map[size][i]);
|
|
}
|
|
free(_unicode_glyph_map[size]);
|
|
_unicode_glyph_map[size] = NULL;
|
|
}
|
|
|
|
SpriteID base = GetFontBase(size);
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
if (!SpriteExists(sprite)) continue;
|
|
SetUnicodeGlyph(size, i, sprite);
|
|
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
|
|
}
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
byte key = _default_unicode_map[i].key;
|
|
if (key == CLRA) {
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
* entry only. */
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
|
|
} else {
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
|
|
}
|
|
}
|
|
}
|
|
}
|