mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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1428 lines
48 KiB
C++
1428 lines
48 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file build_vehicle_gui.cpp GUI for building vehicles. */
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#include "stdafx.h"
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#include "engine_base.h"
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#include "engine_func.h"
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#include "station_base.h"
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#include "articulated_vehicles.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "newgrf_text.h"
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#include "group.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "widgets/dropdown_func.h"
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#include "engine_gui.h"
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#include "cargotype.h"
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#include "core/geometry_func.hpp"
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#include "autoreplace_func.h"
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#include "widgets/build_vehicle_widget.h"
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#include "table/strings.h"
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/**
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* Get the height of a single 'entry' in the engine lists.
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* @param type the vehicle type to get the height of
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* @return the height for the entry
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*/
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uint GetEngineListHeight(VehicleType type)
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{
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return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
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}
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static const NWidgetPart _nested_build_vehicle_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
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NWidget(NWID_SPACER), SetFill(1, 1),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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/* Vehicle list. */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x101, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
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EndContainer(),
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/* Panel with details. */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
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/* Build/rename buttons, resize button. */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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};
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/** Special cargo filter criteria */
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static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
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static bool _internal_sort_order; ///< false = descending, true = ascending
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static byte _last_sort_criteria[] = {0, 0, 0, 0};
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static bool _last_sort_order[] = {false, false, false, false};
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static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
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/**
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* Determines order of engines by engineID
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
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{
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int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by introduction date
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
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{
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const int va = Engine::Get(*a)->intro_date;
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const int vb = Engine::Get(*b)->intro_date;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by name
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
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{
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static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
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static char last_name[2][64] = { "\0", "\0" };
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const EngineID va = *a;
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const EngineID vb = *b;
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if (va != last_engine[0]) {
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last_engine[0] = va;
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SetDParam(0, va);
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GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
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}
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if (vb != last_engine[1]) {
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last_engine[1] = vb;
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SetDParam(0, vb);
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GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
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}
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int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by reliability
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
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{
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const int va = Engine::Get(*a)->reliability;
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const int vb = Engine::Get(*b)->reliability;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by purchase cost
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
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{
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Money va = Engine::Get(*a)->GetCost();
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Money vb = Engine::Get(*b)->GetCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by speed
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
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{
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int va = Engine::Get(*a)->GetDisplayMaxSpeed();
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int vb = Engine::Get(*b)->GetDisplayMaxSpeed();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by power
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
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{
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int va = Engine::Get(*a)->GetPower();
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int vb = Engine::Get(*b)->GetPower();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by tractive effort
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b)
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{
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int va = Engine::Get(*a)->GetDisplayMaxTractiveEffort();
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int vb = Engine::Get(*b)->GetDisplayMaxTractiveEffort();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by running costs
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
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{
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Money va = Engine::Get(*a)->GetRunningCost();
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Money vb = Engine::Get(*b)->GetRunningCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of engines by running costs
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b)
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{
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const Engine *e_a = Engine::Get(*a);
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const Engine *e_b = Engine::Get(*b);
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/* Here we are using a few tricks to get the right sort.
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* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
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* we will actually calculate cunning cost/power (to make it more than 1).
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* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
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* Another thing is that both power and running costs should be doubled for multiheaded engines.
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* Since it would be multiplying with 2 in both numerator and denominator, it will even themselves out and we skip checking for multiheaded. */
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Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
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Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
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int r = ClampToI32(vb - va);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Train sorting functions */
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/**
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* Determines order of train engines by capacity
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
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{
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const RailVehicleInfo *rvi_a = RailVehInfo(*a);
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const RailVehicleInfo *rvi_b = RailVehInfo(*b);
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int va = GetTotalCapacityOfArticulatedParts(*a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int vb = GetTotalCapacityOfArticulatedParts(*b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of train engines by engine / wagon
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID *b)
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{
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int val_a = (RailVehInfo(*a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int val_b = (RailVehInfo(*b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int r = val_a - val_b;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Road vehicle sorting functions */
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/**
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* Determines order of road vehicles by capacity
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL RoadVehEngineCapacitySorter(const EngineID *a, const EngineID *b)
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{
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int va = GetTotalCapacityOfArticulatedParts(*a);
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int vb = GetTotalCapacityOfArticulatedParts(*b);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Ship vehicle sorting functions */
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/**
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* Determines order of ships by capacity
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL ShipEngineCapacitySorter(const EngineID *a, const EngineID *b)
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{
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const Engine *e_a = Engine::Get(*a);
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const Engine *e_b = Engine::Get(*b);
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int va = e_a->GetDisplayDefaultCapacity();
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int vb = e_b->GetDisplayDefaultCapacity();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Aircraft sorting functions */
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/**
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* Determines order of aircraft by cargo
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* @param *a first engine to compare
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* @param *b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static int CDECL AircraftEngineCargoSorter(const EngineID *a, const EngineID *b)
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{
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const Engine *e_a = Engine::Get(*a);
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const Engine *e_b = Engine::Get(*b);
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uint16 mail_a, mail_b;
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int va = e_a->GetDisplayDefaultCapacity(&mail_a);
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int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
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int r = va - vb;
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if (r == 0) {
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/* The planes have the same passenger capacity. Check mail capacity instead */
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r = mail_a - mail_b;
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if (r == 0) {
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/* Use EngineID to sort instead since we want consistent sorting */
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return EngineNumberSorter(a, b);
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}
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}
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return _internal_sort_order ? -r : r;
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}
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/**
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* Determines order of aircraft by range.
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* @param *a first engine to compare.
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* @param *b second engine to compare.
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal.
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*/
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static int CDECL AircraftRangeSorter(const EngineID *a, const EngineID *b)
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{
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uint16 r_a = Engine::Get(*a)->GetRange();
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uint16 r_b = Engine::Get(*b)->GetRange();
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int r = r_a - r_b;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static EngList_SortTypeFunction * const _sorter[][11] = {{
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/* Trains */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EnginePowerSorter,
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&EngineTractiveEffortSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&EnginePowerVsRunningCostSorter,
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&EngineReliabilitySorter,
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&TrainEngineCapacitySorter,
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}, {
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/* Road vehicles */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EnginePowerSorter,
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&EngineTractiveEffortSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&EnginePowerVsRunningCostSorter,
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&EngineReliabilitySorter,
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&RoadVehEngineCapacitySorter,
|
|
}, {
|
|
/* Ships */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&ShipEngineCapacitySorter,
|
|
}, {
|
|
/* Aircraft */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&AircraftEngineCargoSorter,
|
|
&AircraftRangeSorter,
|
|
}};
|
|
|
|
static const StringID _sort_listing[][12] = {{
|
|
/* Trains */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_POWER,
|
|
STR_SORT_BY_TRACTIVE_EFFORT,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_POWER_VS_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Road vehicles */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_POWER,
|
|
STR_SORT_BY_TRACTIVE_EFFORT,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_POWER_VS_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Ships */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Aircraft */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
STR_SORT_BY_RANGE,
|
|
INVALID_STRING_ID
|
|
}};
|
|
|
|
/** Cargo filter functions */
|
|
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
|
|
{
|
|
if (cid == CF_ANY) return true;
|
|
uint32 refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
|
|
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
|
}
|
|
|
|
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
|
|
&CargoFilter,
|
|
};
|
|
|
|
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, bool refittable)
|
|
{
|
|
CargoArray cap = GetCapacityOfArticulatedParts(engine);
|
|
|
|
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
|
if (cap[c] == 0) continue;
|
|
|
|
SetDParam(0, c);
|
|
SetDParam(1, cap[c]);
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Only show as refittable once */
|
|
refittable = false;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw rail wagon specific details */
|
|
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase cost */
|
|
SetDParam(0, e->GetCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Wagon weight - (including cargo) */
|
|
uint weight = e->GetDisplayWeight();
|
|
SetDParam(0, weight);
|
|
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0);
|
|
SetDParam(1, cargo_weight + weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Wagon speed limit, displayed if above zero */
|
|
if (_settings_game.vehicle.wagon_speed_limits) {
|
|
uint max_speed = e->GetDisplayMaxSpeed();
|
|
if (max_speed > 0) {
|
|
SetDParam(0, max_speed);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
}
|
|
|
|
/* Running cost */
|
|
if (rvi->running_cost_class != INVALID_PRICE) {
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw locomotive specific details */
|
|
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase Cost - Engine weight */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayWeight());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max speed - Engine power */
|
|
SetDParam(0, e->GetDisplayMaxSpeed());
|
|
SetDParam(1, e->GetPower());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max tractive effort - not applicable if old acceleration or maglev */
|
|
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
|
|
SetDParam(0, e->GetDisplayMaxTractiveEffort());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Running cost */
|
|
if (rvi->running_cost_class != INVALID_PRICE) {
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Powered wagons power - Powered wagons extra weight */
|
|
if (rvi->pow_wag_power != 0) {
|
|
SetDParam(0, rvi->pow_wag_power);
|
|
SetDParam(1, rvi->pow_wag_weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw road vehicle specific details */
|
|
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
|
|
/* Purchase Cost */
|
|
SetDParam(0, e->GetCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Road vehicle weight - (including cargo) */
|
|
int16 weight = e->GetDisplayWeight();
|
|
SetDParam(0, weight);
|
|
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0);
|
|
SetDParam(1, cargo_weight + weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max speed - Engine power */
|
|
SetDParam(0, e->GetDisplayMaxSpeed());
|
|
SetDParam(1, e->GetPower());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max tractive effort */
|
|
SetDParam(0, e->GetDisplayMaxTractiveEffort());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
/* Purchase cost - Max speed */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayMaxSpeed());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw ship specific details */
|
|
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase cost - Max speed */
|
|
uint raw_speed = e->GetDisplayMaxSpeed();
|
|
uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
|
|
uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
|
|
|
|
SetDParam(0, e->GetCost());
|
|
if (ocean_speed == canal_speed) {
|
|
SetDParam(1, ocean_speed);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
SetDParam(0, ocean_speed);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
SetDParam(0, canal_speed);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Cargo type + capacity */
|
|
SetDParam(0, e->GetDefaultCargoType());
|
|
SetDParam(1, e->GetDisplayDefaultCapacity());
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw aircraft specific details */
|
|
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
CargoID cargo = e->GetDefaultCargoType();
|
|
|
|
/* Purchase cost - Max speed */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayMaxSpeed());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Cargo capacity */
|
|
uint16 mail_capacity;
|
|
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
|
|
if (mail_capacity > 0) {
|
|
SetDParam(0, cargo);
|
|
SetDParam(1, capacity);
|
|
SetDParam(2, CT_MAIL);
|
|
SetDParam(3, mail_capacity);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
|
|
} else {
|
|
/* Note, if the default capacity is selected by the refit capacity
|
|
* callback, then the capacity shown is likely to be incorrect. */
|
|
SetDParam(0, cargo);
|
|
SetDParam(1, capacity);
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
uint16 range = e->GetRange();
|
|
if (range != 0) {
|
|
SetDParam(0, range);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Display additional text from NewGRF in the purchase information window
|
|
* @param left Left border of text bounding box
|
|
* @param right Right border of text bounding box
|
|
* @param y Top border of text bounding box
|
|
* @param engine Engine to query the additional purchase information for
|
|
* @return Bottom border of text bounding box
|
|
*/
|
|
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
|
{
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
|
|
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
|
|
if (callback > 0x400) {
|
|
ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
|
return y;
|
|
}
|
|
|
|
StartTextRefStackUsage(6);
|
|
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
|
|
StopTextRefStackUsage();
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Draw the purchase info details of a vehicle at a given location.
|
|
* @param left,right,y location where to draw the info
|
|
* @param engine_number the engine of which to draw the info of
|
|
* @return y after drawing all the text
|
|
*/
|
|
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(e->intro_date, &ymd);
|
|
bool refittable = IsArticulatedVehicleRefittable(engine_number);
|
|
bool articulated_cargo = false;
|
|
|
|
switch (e->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
|
|
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail);
|
|
} else {
|
|
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail);
|
|
}
|
|
articulated_cargo = true;
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number);
|
|
articulated_cargo = true;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable);
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable);
|
|
break;
|
|
}
|
|
|
|
if (articulated_cargo) {
|
|
/* Cargo type + capacity, or N/A */
|
|
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, refittable);
|
|
|
|
if (new_y == y) {
|
|
SetDParam(0, CT_INVALID);
|
|
SetDParam(2, STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
y = new_y;
|
|
}
|
|
}
|
|
|
|
/* Draw details that apply to all types except rail wagons. */
|
|
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
|
|
/* Design date - Life length */
|
|
SetDParam(0, ymd.year);
|
|
SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Reliability */
|
|
SetDParam(0, ToPercent16(e->reliability));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
|
|
|
|
/* Additional text from NewGRF */
|
|
y = ShowAdditionalText(left, right, y, engine_number);
|
|
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Engine drawing loop
|
|
* @param type Type of vehicle (VEH_*)
|
|
* @param l The left most location of the list
|
|
* @param r The right most location of the list
|
|
* @param y The top most location of the list
|
|
* @param eng_list What engines to draw
|
|
* @param min where to start in the list
|
|
* @param max where in the list to end
|
|
* @param selected_id what engine to highlight as selected, if any
|
|
* @param show_count Whether to show the amount of engines or not
|
|
* @param selected_group the group to list the engines of
|
|
*/
|
|
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
|
|
{
|
|
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
|
|
|
|
/* Obligatory sanity checks! */
|
|
assert(max <= eng_list->Length());
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
int step_size = GetEngineListHeight(type);
|
|
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
|
|
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
|
|
int sprite_width = sprite_left + sprite_right;
|
|
|
|
int sprite_x = rtl ? r - sprite_right - 1 : l + sprite_left + 1;
|
|
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
|
|
|
|
Dimension replace_icon = {0, 0};
|
|
int count_width = 0;
|
|
if (show_count) {
|
|
replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
|
|
SetDParamMaxDigits(0, 3);
|
|
count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
|
|
}
|
|
|
|
int text_left = l + (rtl ? WD_FRAMERECT_LEFT + replace_icon.width + 8 + count_width : sprite_width + WD_FRAMETEXT_LEFT);
|
|
int text_right = r - (rtl ? sprite_width + WD_FRAMETEXT_RIGHT : WD_FRAMERECT_RIGHT + replace_icon.width + 8 + count_width);
|
|
int replace_icon_left = rtl ? l + WD_FRAMERECT_LEFT : r - WD_FRAMERECT_RIGHT - replace_icon.width;
|
|
int count_left = l;
|
|
int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT - replace_icon.width - 8;
|
|
|
|
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
|
|
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
|
|
int replace_icon_y_offset = (step_size - replace_icon.height) / 2 - 1;
|
|
|
|
for (; min < max; min++, y += step_size) {
|
|
const EngineID engine = (*eng_list)[min];
|
|
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
|
|
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
|
|
|
|
SetDParam(0, engine);
|
|
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, SA_STRIP | (rtl ? SA_RIGHT : SA_LEFT));
|
|
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
|
|
if (show_count) {
|
|
SetDParam(0, num_engines);
|
|
DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
|
|
if (EngineHasReplacementForCompany(Company::Get(_local_company), engine, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, replace_icon_left, y + replace_icon_y_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
struct BuildVehicleWindow : Window {
|
|
VehicleType vehicle_type;
|
|
union {
|
|
RailTypeByte railtype;
|
|
RoadTypes roadtypes;
|
|
} filter;
|
|
bool descending_sort_order;
|
|
byte sort_criteria;
|
|
bool listview_mode;
|
|
EngineID sel_engine;
|
|
EngineID rename_engine;
|
|
GUIEngineList eng_list;
|
|
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
|
|
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
|
byte cargo_filter_criteria; ///< Selected cargo filter
|
|
int details_height; ///< Minimal needed height of the details panels (found so far).
|
|
Scrollbar *vscroll;
|
|
|
|
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
|
|
{
|
|
this->vehicle_type = type;
|
|
this->window_number = tile == INVALID_TILE ? (int)type : tile;
|
|
|
|
this->sel_engine = INVALID_ENGINE;
|
|
|
|
this->sort_criteria = _last_sort_criteria[type];
|
|
this->descending_sort_order = _last_sort_order[type];
|
|
|
|
switch (type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
|
|
break;
|
|
case VEH_ROAD:
|
|
this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
|
|
case VEH_SHIP:
|
|
case VEH_AIRCRAFT:
|
|
break;
|
|
}
|
|
|
|
this->listview_mode = (this->window_number <= VEH_END);
|
|
|
|
this->CreateNestedTree(desc);
|
|
|
|
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
|
|
|
|
/* If we are just viewing the list of vehicles, we do not need the Build button.
|
|
* So we just hide it, and enlarge the Rename button by the now vacant place. */
|
|
if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
|
|
|
|
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
|
|
|
|
widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
|
|
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
|
|
|
|
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
|
|
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
|
|
|
|
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
|
|
this->FinishInitNested(desc, tile == INVALID_TILE ? (int)type : tile);
|
|
|
|
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
|
|
|
|
this->eng_list.ForceRebuild();
|
|
this->GenerateBuildList(); // generate the list, since we need it in the next line
|
|
/* Select the first engine in the list as default when opening the window */
|
|
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
|
|
}
|
|
|
|
/** Populate the filter list and set the cargo filter criteria. */
|
|
void SetCargoFilterArray()
|
|
{
|
|
uint filter_items = 0;
|
|
|
|
/* Add item for disabling filtering. */
|
|
this->cargo_filter[filter_items] = CF_ANY;
|
|
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
|
|
filter_items++;
|
|
|
|
/* Add item for vehicles not carrying anything, e.g. train engines.
|
|
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
|
if (this->vehicle_type == VEH_TRAIN) {
|
|
this->cargo_filter[filter_items] = CF_NONE;
|
|
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
|
|
filter_items++;
|
|
}
|
|
|
|
/* Collect available cargo types for filtering. */
|
|
const CargoSpec *cs;
|
|
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
|
|
this->cargo_filter[filter_items] = cs->Index();
|
|
this->cargo_filter_texts[filter_items] = cs->name;
|
|
filter_items++;
|
|
}
|
|
|
|
/* Terminate the filter list. */
|
|
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
|
|
|
|
/* If not found, the cargo criteria will be set to all cargoes. */
|
|
this->cargo_filter_criteria = 0;
|
|
|
|
/* Find the last cargo filter criteria. */
|
|
for (uint i = 0; i < filter_items; i++) {
|
|
if (this->cargo_filter[i] == _last_filter_criteria[this->vehicle_type]) {
|
|
this->cargo_filter_criteria = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->eng_list.SetFilterFuncs(_filter_funcs);
|
|
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
|
}
|
|
|
|
void OnInit()
|
|
{
|
|
this->SetCargoFilterArray();
|
|
}
|
|
|
|
/** Filter the engine list against the currently selected cargo filter */
|
|
void FilterEngineList()
|
|
{
|
|
this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
|
|
if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine
|
|
this->sel_engine = INVALID_ENGINE;
|
|
} else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list
|
|
this->sel_engine = this->eng_list[0];
|
|
}
|
|
}
|
|
|
|
/** Filter a single engine */
|
|
bool FilterSingleEngine(EngineID eid)
|
|
{
|
|
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
|
|
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
|
|
}
|
|
|
|
/* Figure out what train EngineIDs to put in the list */
|
|
void GenerateBuildTrainList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
int num_engines = 0;
|
|
int num_wagons = 0;
|
|
|
|
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
|
|
|
|
this->eng_list.Clear();
|
|
|
|
/* Make list of all available train engines and wagons.
|
|
* Also check to see if the previously selected engine is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when engines become obsolete and are removed */
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
|
|
EngineID eid = e->index;
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
|
|
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
|
|
|
|
/* Filter now! So num_engines and num_wagons is valid */
|
|
if (!FilterSingleEngine(eid)) continue;
|
|
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (rvi->railveh_type != RAILVEH_WAGON) {
|
|
num_engines++;
|
|
} else {
|
|
num_wagons++;
|
|
}
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
this->sel_engine = sel_id;
|
|
|
|
/* make engines first, and then wagons, sorted by selected sort_criteria */
|
|
_internal_sort_order = false;
|
|
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
|
|
|
|
/* and then sort engines */
|
|
_internal_sort_order = this->descending_sort_order;
|
|
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
|
|
|
|
/* and finally sort wagons */
|
|
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
|
|
}
|
|
|
|
/* Figure out what road vehicle EngineIDs to put in the list */
|
|
void GenerateBuildRoadVehList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.Clear();
|
|
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
|
|
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Figure out what ship EngineIDs to put in the list */
|
|
void GenerateBuildShipList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
this->eng_list.Clear();
|
|
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Figure out what aircraft EngineIDs to put in the list */
|
|
void GenerateBuildAircraftList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.Clear();
|
|
|
|
const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number);
|
|
|
|
/* Make list of all available planes.
|
|
* Also check to see if the previously selected plane is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when planes become obsolete and are removed */
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
|
|
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
|
|
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
|
|
|
|
*this->eng_list.Append() = eid;
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Generate the list of vehicles */
|
|
void GenerateBuildList()
|
|
{
|
|
if (!this->eng_list.NeedRebuild()) return;
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
this->GenerateBuildTrainList();
|
|
this->eng_list.Compact();
|
|
this->eng_list.RebuildDone();
|
|
return; // trains should not reach the last sorting
|
|
case VEH_ROAD:
|
|
this->GenerateBuildRoadVehList();
|
|
break;
|
|
case VEH_SHIP:
|
|
this->GenerateBuildShipList();
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
this->GenerateBuildAircraftList();
|
|
break;
|
|
}
|
|
|
|
this->FilterEngineList();
|
|
|
|
_internal_sort_order = this->descending_sort_order;
|
|
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
|
|
|
|
this->eng_list.Compact();
|
|
this->eng_list.RebuildDone();
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_SORT_ASSENDING_DESCENDING:
|
|
this->descending_sort_order ^= true;
|
|
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
|
|
this->eng_list.ForceRebuild();
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_BV_LIST: {
|
|
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
|
|
size_t num_items = this->eng_list.Length();
|
|
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
|
|
this->SetDirty();
|
|
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
|
|
break;
|
|
}
|
|
|
|
case WID_BV_SORT_DROPDOWN: { // Select sorting criteria dropdown menu
|
|
uint32 hidden_mask = 0;
|
|
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
|
|
if (this->vehicle_type == VEH_ROAD &&
|
|
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
|
|
SetBit(hidden_mask, 3); // power
|
|
SetBit(hidden_mask, 4); // tractive effort
|
|
SetBit(hidden_mask, 8); // power by running costs
|
|
}
|
|
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
|
|
if (this->vehicle_type == VEH_TRAIN &&
|
|
_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
|
|
SetBit(hidden_mask, 4); // tractive effort
|
|
}
|
|
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, WID_BV_SORT_DROPDOWN, 0, hidden_mask);
|
|
break;
|
|
}
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
|
|
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
|
|
break;
|
|
|
|
case WID_BV_BUILD: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
|
|
DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_BV_RENAME: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
this->rename_engine = sel_eng;
|
|
SetDParam(0, sel_eng);
|
|
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
|
|
if (this->vehicle_type == VEH_ROAD &&
|
|
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
|
|
this->sort_criteria > 7) {
|
|
this->sort_criteria = 0;
|
|
_last_sort_criteria[VEH_ROAD] = 0;
|
|
}
|
|
this->eng_list.ForceRebuild();
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_CAPTION:
|
|
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
|
|
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
|
|
SetDParam(0, rti->strings.build_caption);
|
|
} else {
|
|
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
|
|
}
|
|
break;
|
|
|
|
case WID_BV_SORT_DROPDOWN:
|
|
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
|
|
break;
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN:
|
|
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_LIST:
|
|
resize->height = GetEngineListHeight(this->vehicle_type);
|
|
size->height = 3 * resize->height;
|
|
break;
|
|
|
|
case WID_BV_PANEL:
|
|
size->height = this->details_height;
|
|
break;
|
|
|
|
case WID_BV_SORT_ASSENDING_DESCENDING: {
|
|
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
|
|
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_LIST:
|
|
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
|
|
break;
|
|
|
|
case WID_BV_SORT_ASSENDING_DESCENDING:
|
|
this->DrawSortButtonState(WID_BV_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->GenerateBuildList();
|
|
this->vscroll->SetCount(this->eng_list.Length());
|
|
|
|
this->DrawWidgets();
|
|
|
|
if (!this->IsShaded()) {
|
|
int needed_height = this->details_height;
|
|
/* Draw details panels. */
|
|
if (this->sel_engine != INVALID_ENGINE) {
|
|
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
|
|
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
|
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
|
|
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
|
}
|
|
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
|
int resize = needed_height - this->details_height;
|
|
this->details_height = needed_height;
|
|
this->ReInit(0, resize);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
|
|
}
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_SORT_DROPDOWN:
|
|
if (this->sort_criteria != index) {
|
|
this->sort_criteria = index;
|
|
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
|
|
this->eng_list.ForceRebuild();
|
|
}
|
|
break;
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
|
|
if (this->cargo_filter_criteria != index) {
|
|
this->cargo_filter_criteria = index;
|
|
_last_filter_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
|
|
/* deactivate filter if criteria is 'Show All', activate it otherwise */
|
|
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
|
this->eng_list.ForceRebuild();
|
|
}
|
|
break;
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
|
|
this->GetWidget<NWidgetCore>(WID_BV_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
|
}
|
|
};
|
|
|
|
static const WindowDesc _build_vehicle_desc(
|
|
WDP_AUTO, 240, 268,
|
|
WC_BUILD_VEHICLE, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
|
|
);
|
|
|
|
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
|
|
{
|
|
/* We want to be able to open both Available Train as Available Ships,
|
|
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
|
|
* As it always is a low value, it won't collide with any real tile
|
|
* number. */
|
|
uint num = (tile == INVALID_TILE) ? (int)type : tile;
|
|
|
|
assert(IsCompanyBuildableVehicleType(type));
|
|
|
|
DeleteWindowById(WC_BUILD_VEHICLE, num);
|
|
|
|
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
|
|
}
|