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015d599213
# Conflicts: # docs/landscape_grid.html # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/depot_gui.cpp # src/genworld_gui.cpp # src/group_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/network/core/tcp_admin.h # src/network/network.cpp # src/network/network_admin.cpp # src/newgrf_class.h # src/newgrf_debug_gui.cpp # src/order_gui.cpp # src/rail_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station_gui.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_gui.cpp # src/tree_cmd.cpp # src/tree_map.h # src/vehicle_gui.cpp # src/waypoint_gui.cpp
270 lines
9.3 KiB
C
270 lines
9.3 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tree_map.h Map accessors for tree tiles. */
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#ifndef TREE_MAP_H
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#define TREE_MAP_H
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#include "tile_map.h"
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#include "water_map.h"
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/**
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* List of tree types along all landscape types.
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*
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* This enumeration contains a list of the different tree types along
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* all landscape types. The values for the enumerations may be used for
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* offsets from the grfs files. These points to the start of
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* the tree list for a landscape. See the TREE_COUNT_* enumerations
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* for the amount of different trees for a specific landscape.
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*/
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enum TreeType {
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TREE_TEMPERATE = 0x00, ///< temperate tree
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TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape
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TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map
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TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map
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TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert
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TREE_TOYLAND = 0x20, ///< tree on a toyland map
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TREE_INVALID = 0xFF, ///< An invalid tree
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};
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/* Counts the number of tree types for each landscape.
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*
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* This list contains the counts of different tree types for each landscape. This list contains
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* 5 entries instead of 4 (as there are only 4 landscape types) as the sub tropic landscape
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* has two types of area, one for normal trees and one only for cacti.
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*/
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static const uint TREE_COUNT_TEMPERATE = TREE_SUB_ARCTIC - TREE_TEMPERATE; ///< number of tree types on a temperate map.
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static const uint TREE_COUNT_SUB_ARCTIC = TREE_RAINFOREST - TREE_SUB_ARCTIC; ///< number of tree types on a sub arctic map.
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static const uint TREE_COUNT_RAINFOREST = TREE_CACTUS - TREE_RAINFOREST; ///< number of tree types for the 'rainforest part' of a sub-tropic map.
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static const uint TREE_COUNT_SUB_TROPICAL = TREE_TOYLAND - TREE_SUB_TROPICAL; ///< number of tree types for the 'sub-tropic part' of a sub-tropic map.
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static const uint TREE_COUNT_TOYLAND = 9; ///< number of tree types on a toyland map.
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/**
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* Enumeration for ground types of tiles with trees.
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*
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* This enumeration defines the ground types for tiles with trees on it.
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*/
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enum TreeGround {
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TREE_GROUND_GRASS = 0, ///< normal grass
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TREE_GROUND_ROUGH = 1, ///< some rough tile
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TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape
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TREE_GROUND_SHORE = 3, ///< shore
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TREE_GROUND_ROUGH_SNOW = 4, ///< A snow tile that is rough underneath.
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};
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/**
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* Enumeration for tree growth stages.
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*
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* This enumeration defines the stages of tree growth for tiles with trees on it.
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*/
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enum class TreeGrowthStage : uint {
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Growing1 = 0, ///< First stage of growth
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Growing2 = 1, ///< Second stage of growth
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Growing3 = 2, ///< Third stage of growth
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Grown = 3, ///< Fully grown tree
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Dying1 = 4, ///< First stage of dying
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Dying2 = 5, ///< Second stage of dying
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Dead = 6, ///< Dead tree
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};
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/**
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* Returns the treetype of a tile.
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*
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* This function returns the treetype of a given tile. As there are more
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* possible treetypes for a tile in a game as the enumeration #TreeType defines
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* this function may be return a value which isn't catch by an entry of the
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* enumeration #TreeType. But there is no problem known about it.
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*
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* @param t The tile to get the treetype from
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* @return The treetype of the given tile with trees
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* @pre Tile t must be of type MP_TREES
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*/
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inline TreeType GetTreeType(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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return (TreeType)_m[t].m3;
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}
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/**
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* Returns the groundtype for tree tiles.
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*
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* This function returns the groundtype of a tile with trees.
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*
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* @param t The tile to get the groundtype from
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* @return The groundtype of the tile
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* @pre Tile must be of type MP_TREES
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*/
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inline TreeGround GetTreeGround(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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return (TreeGround)GB(_m[t].m2, 6, 3);
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}
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/**
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* Returns the 'density' of a tile with trees.
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*
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* This function returns the density of a tile which got trees. Note
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* that this value doesn't count the number of trees on a tile, use
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* #GetTreeCount instead. This function instead returns some kind of
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* groundtype of the tile. As the map-array is finite in size and
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* the information about the trees must be saved somehow other
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* information about a tile must be saved somewhere encoded in the
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* tile. So this function returns the density of a tile for sub arctic
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* and sub tropical games. This means for sub arctic the type of snowline
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* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
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* 3 for a desert (and 0 for non-desert). The function name is not read as
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* "get the tree density of a tile" but "get the density of a tile which got trees".
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*
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* @param t The tile to get the 'density'
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* @pre Tile must be of type MP_TREES
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* @see GetTreeCount
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*/
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inline uint GetTreeDensity(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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return GB(_m[t].m2, 4, 2);
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}
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/**
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* Set the density and ground type of a tile with trees.
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*
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* This functions saves the ground type and the density which belongs to it
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* for a given tile.
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*
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* @param t The tile to set the density and ground type
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* @param g The ground type to save
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* @param d The density to save with
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* @pre Tile must be of type MP_TREES
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*/
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inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
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SB(_m[t].m2, 4, 2, d);
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SB(_m[t].m2, 6, 3, g);
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SetWaterClass(t, g == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
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}
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/**
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* Returns the number of trees on a tile.
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*
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* This function returns the number of trees of a tile (1-4).
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* The tile must be contains at least one tree or be more specific: it must be
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* of type MP_TREES.
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*
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* @param t The index to get the number of trees
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* @return The number of trees (1-4)
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* @pre Tile must be of type MP_TREES
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*/
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inline uint GetTreeCount(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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return GB(_m[t].m5, 6, 2) + 1;
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}
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/**
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* Add a amount to the tree-count value of a tile with trees.
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*
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* This function add a value to the tree-count value of a tile. This
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* value may be negative to reduce the tree-counter. If the resulting
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* value reach 0 it doesn't get converted to a "normal" tile.
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*
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* @param t The tile to change the tree amount
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* @param c The value to add (or reduce) on the tree-count value
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* @pre Tile must be of type MP_TREES
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*/
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inline void AddTreeCount(TileIndex t, int c)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
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_m[t].m5 += ((uint) c) << 6;
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}
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/**
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* Returns the tree growth stage.
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*
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* This function returns the tree growth stage of a tile with trees.
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*
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* @param t The tile to get the tree growth stage
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* @return The tree growth stage
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* @pre Tile must be of type MP_TREES
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*/
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inline TreeGrowthStage GetTreeGrowth(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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return static_cast<TreeGrowthStage>(GB(_m[t].m5, 0, 3));
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}
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/**
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* Add a value to the tree growth stage.
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*
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* This function adds a value to the tree grow stage of a tile.
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*
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* @param t The tile to add the value on
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* @param a The value to add on the tree growth stage
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* @pre Tile must be of type MP_TREES
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*/
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inline void AddTreeGrowth(TileIndex t, int a)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
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_m[t].m5 += a;
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}
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/**
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* Sets the tree growth stage of a tile.
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*
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* This function sets the tree growth stage of a tile directly with
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* the given value.
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*
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* @param t The tile to change the tree growth stage
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* @param g The new value
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* @pre Tile must be of type MP_TREES
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*/
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inline void SetTreeGrowth(TileIndex t, TreeGrowthStage g)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
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SB(_m[t].m5, 0, 3, static_cast<uint>(g));
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}
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/**
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* Clear the old tick counter for a tree-tile
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*
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* @param t The tile to clear the old tick counter
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* @pre Tile must be of type MP_TREES
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*/
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inline void ClearOldTreeCounter(TileIndex t)
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{
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dbg_assert_tile(IsTileType(t, MP_TREES), t);
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SB(_m[t].m2, 0, 4, 0);
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}
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/**
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* Make a tree-tile.
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*
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* This functions change the tile to a tile with trees and all information which belongs to it.
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*
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* @param t The tile to make a tree-tile from
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* @param type The type of the tree
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* @param count the number of trees
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* @param growth the growth stage
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* @param ground the ground type
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* @param density the density (not the number of trees)
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*/
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inline void MakeTree(TileIndex t, TreeType type, uint count, TreeGrowthStage growth, TreeGround ground, uint density)
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{
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SetTileType(t, MP_TREES);
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SetTileOwner(t, OWNER_NONE);
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SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
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_m[t].m2 = ground << 6 | density << 4 | 0;
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_m[t].m3 = type;
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_m[t].m4 = 0 << 5 | 0 << 2;
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_m[t].m5 = count << 6 | static_cast<uint>(growth);
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SB(_me[t].m6, 2, 4, 0);
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_me[t].m7 = 0;
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}
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#endif /* TREE_MAP_H */
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