OpenTTD-patches/src/gamelog.cpp
Jonathan G Rennison 18a42664fc Merge branch 'master' into jgrpp
Remove 'byte' typedef
2024-05-07 17:21:50 +01:00

806 lines
24 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.cpp Definition of functions used for logging of fundamental changes to the game */
#include "stdafx.h"
#include "sl/saveload.h"
#include "string_func.h"
#include "settings_type.h"
#include "gamelog_internal.h"
#include "console_func.h"
#include "debug.h"
#include "date_func.h"
#include "rev.h"
#include "3rdparty/cpp-btree/btree_map.h"
#include <stdarg.h>
#include "safeguards.h"
extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
extern uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
extern uint8_t _sl_minor_version; ///< the minor savegame version, DO NOT USE!
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
std::vector<LoggedAction> _gamelog_actions; ///< logged actions
static LoggedAction *_current_action = nullptr; ///< current action we are logging, nullptr when there is no action active
/**
* Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
void GamelogStartAction(GamelogActionType at)
{
assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
_gamelog_action_type = at;
}
/**
* Stops logging of any changes
*/
void GamelogStopAction()
{
assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = _current_action != nullptr;
_current_action = nullptr;
_gamelog_action_type = GLAT_NONE;
if (print) GamelogPrintDebug(5);
}
void GamelogStopAnyAction()
{
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
}
/**
* Frees the memory allocated by a gamelog
*/
void GamelogFree(std::vector<LoggedAction> &gamelog_actions)
{
for (LoggedAction &la : gamelog_actions) {
for (LoggedChange &lc : la.changes) {
if (lc.ct == GLCT_SETTING) free(lc.setting.name);
if (lc.ct == GLCT_REVISION) free(lc.revision.text);
lc.ct = GLCT_NONE;
}
}
gamelog_actions.clear();
}
/**
* Resets and frees all memory allocated - used before loading or starting a new game
*/
void GamelogReset()
{
assert(_gamelog_action_type == GLAT_NONE);
GamelogFree(_gamelog_actions);
_current_action = nullptr;
}
/**
* Prints GRF ID, checksum and filename if found
* @param buf The location in the buffer to draw
* @param last The end of the buffer
* @param grfid GRF ID
* @param md5sum array of md5sum to print, if known
* @param gc GrfConfig, if known
* @return The buffer location.
*/
static char *PrintGrfInfo(char *buf, const char *last, uint grfid, const MD5Hash *md5sum, const GRFConfig *gc)
{
char txt[40];
if (md5sum != nullptr) {
md5sumToString(txt, lastof(txt), *md5sum);
buf += seprintf(buf, last, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
} else {
buf += seprintf(buf, last, "GRF ID %08X", BSWAP32(grfid));
}
if (gc != nullptr) {
buf += seprintf(buf, last, ", filename: %s (md5sum matches)", gc->filename.c_str());
} else {
gc = FindGRFConfig(grfid, FGCM_ANY);
if (gc != nullptr) {
buf += seprintf(buf, last, ", filename: %s (matches GRFID only)", gc->filename.c_str());
} else {
buf += seprintf(buf, last, ", unknown GRF");
}
}
return buf;
}
/** Text messages for various logged actions */
static const char * const la_text[] = {
"new game started",
"game loaded",
"GRF config changed",
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
static_assert(lengthof(la_text) == GLAT_END);
/**
* Information about the presence of a Grf at a certain point during gamelog history
* Note about missing Grfs:
* Changes to missing Grfs are not logged including manual removal of the Grf.
* So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
* at some later point.
*/
struct GRFPresence{
const GRFConfig *gc; ///< GRFConfig, if known
bool was_missing; ///< Grf was missing during some gameload in the past
GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
GRFPresence() = default;
};
typedef btree::btree_map<uint32_t, GRFPresence> GrfIDMapping;
/**
* Prints active gamelog
* @param proc the procedure to draw with
*/
void GamelogPrint(GamelogPrintProc *proc)
{
char buffer[1024];
GrfIDMapping grf_names;
proc("---- gamelog start ----");
for (const LoggedAction &la : _gamelog_actions) {
assert((uint)la.at < GLAT_END);
seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la.tick, la_text[(uint)la.at]);
proc(buffer);
for (const LoggedChange &lchange : la.changes) {
const LoggedChange *lc = &lchange;
char *buf = buffer;
switch (lc->ct) {
default: NOT_REACHED();
case GLCT_MODE:
/* Changing landscape, or going from scenario editor to game or back. */
buf += seprintf(buf, lastof(buffer), "New game mode: %u landscape: %u",
(uint)lc->mode.mode, (uint)lc->mode.landscape);
break;
case GLCT_REVISION:
/* The game was loaded in a diffferent version than before. */
buf += seprintf(buf, lastof(buffer), "Revision text changed to %s, savegame version %u, ",
lc->revision.text, lc->revision.slver);
switch (lc->revision.modified) {
case 0: buf += seprintf(buf, lastof(buffer), "not "); break;
case 1: buf += seprintf(buf, lastof(buffer), "maybe "); break;
default: break;
}
buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
break;
case GLCT_OLDVER:
/* The game was loaded from before 0.7.0-beta1. */
buf += seprintf(buf, lastof(buffer), "Conversion from ");
switch (lc->oldver.type) {
default: NOT_REACHED();
case SGT_OTTD:
buf += seprintf(buf, lastof(buffer), "OTTD savegame without gamelog: version %u, %u",
GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
break;
case SGT_TTO:
buf += seprintf(buf, lastof(buffer), "TTO savegame");
break;
case SGT_TTD:
buf += seprintf(buf, lastof(buffer), "TTD savegame");
break;
case SGT_TTDP1:
case SGT_TTDP2:
buf += seprintf(buf, lastof(buffer), "TTDP savegame, %s format",
lc->oldver.type == SGT_TTDP1 ? "old" : "new");
if (lc->oldver.version != 0) {
buf += seprintf(buf, lastof(buffer), ", TTDP version %u.%u.%u.%u",
GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
}
break;
}
break;
case GLCT_SETTING:
/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
break;
case GLCT_GRFADD: {
/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, &lc->grfadd.md5sum);
buf += seprintf(buf, lastof(buffer), "Added NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfadd.grfid, &lc->grfadd.md5sum, gc);
auto gm = grf_names.find(lc->grfrem.grfid);
if (gm != grf_names.end() && !gm->second.was_missing) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was already added!");
grf_names[lc->grfadd.grfid] = gc;
break;
}
case GLCT_GRFREM: {
/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
auto gm = grf_names.find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), la.at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) {
buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
} else {
if (la.at == GLAT_LOAD) {
/* Missing grfs on load are not removed from the configuration */
gm->second.was_missing = true;
} else {
grf_names.erase(gm);
}
}
break;
}
case GLCT_GRFCOMPAT: {
/* Another version of the same NewGRF got loaded. */
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, &lc->grfadd.md5sum);
buf += seprintf(buf, lastof(buffer), "Compatible NewGRF loaded: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfcompat.grfid, &lc->grfcompat.md5sum, gc);
if (grf_names.find(lc->grfcompat.grfid) == grf_names.end()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
grf_names[lc->grfcompat.grfid] = gc;
break;
}
case GLCT_GRFPARAM: {
/* A parameter of a NewGRF got changed after the game was started. */
auto gm = grf_names.find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFMOVE: {
/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
auto gm = grf_names.find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFBUG: {
/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
auto gm = grf_names.find(lc->grfrem.grfid);
assert (lc->grfbug.bug == GBUG_VEH_LENGTH);
buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_EMERGENCY:
/* At one point the savegame was made during the handling of a game crash.
* The generic code already mentioned the emergency savegame, and there is no extra information to log. */
break;
}
proc(buffer);
}
}
proc("---- gamelog end ----");
}
static void GamelogPrintConsoleProc(const char *s)
{
IConsolePrint(CC_WARNING, s);
}
/** Print the gamelog data to the console. */
void GamelogPrintConsole()
{
GamelogPrint(&GamelogPrintConsoleProc);
}
static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
static void GamelogPrintDebugProc(const char *s)
{
DEBUG(gamelog, _gamelog_print_level, "%s", s);
}
/**
* Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void GamelogPrintDebug(int level)
{
_gamelog_print_level = level;
GamelogPrint(&GamelogPrintDebugProc);
}
/**
* Allocates new LoggedChange and new LoggedAction if needed.
* If there is no action active, nullptr is returned.
* @param ct type of change
* @return new LoggedChange, or nullptr if there is no action active
*/
static LoggedChange *GamelogChange(GamelogChangeType ct)
{
if (_current_action == nullptr) {
if (_gamelog_action_type == GLAT_NONE) return nullptr;
_current_action = &_gamelog_actions.emplace_back();
_current_action->at = _gamelog_action_type;
_current_action->tick = _tick_counter;
}
_current_action->changes.push_back({});
LoggedChange *lc = &_current_action->changes.back();
lc->ct = ct;
return lc;
}
/**
* Logs a emergency savegame
*/
void GamelogEmergency()
{
/* Terminate any active action */
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
GamelogStartAction(GLAT_EMERGENCY);
GamelogChange(GLCT_EMERGENCY);
GamelogStopAction();
}
/**
* Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
{
for (LoggedAction &la : _gamelog_actions) {
for (LoggedChange &lc : la.changes) {
if (lc.ct == GLCT_EMERGENCY) return true;
}
}
return false;
}
/**
* Logs a change in game revision
*/
void GamelogRevision()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_REVISION);
if (lc == nullptr) return;
lc->revision.text = stredup(_openttd_revision);
lc->revision.slver = SAVEGAME_VERSION;
lc->revision.modified = _openttd_revision_modified;
lc->revision.newgrf = _openttd_newgrf_version;
}
/**
* Logs a change in game mode (scenario editor or game)
*/
void GamelogMode()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
LoggedChange *lc = GamelogChange(GLCT_MODE);
if (lc == nullptr) return;
lc->mode.mode = _game_mode;
lc->mode.landscape = _settings_game.game_creation.landscape;
}
/**
* Logs loading from savegame without gamelog
*/
void GamelogOldver()
{
assert(_gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
if (lc == nullptr) return;
lc->oldver.type = _savegame_type;
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
}
/**
* Logs change in game settings. Only non-networksafe settings are logged
* @param name setting name
* @param oldval old setting value
* @param newval new setting value
*/
void GamelogSetting(const char *name, int32_t oldval, int32_t newval)
{
assert(_gamelog_action_type == GLAT_SETTING);
LoggedChange *lc = GamelogChange(GLCT_SETTING);
if (lc == nullptr) return;
lc->setting.name = stredup(name);
lc->setting.oldval = oldval;
lc->setting.newval = newval;
}
/**
* Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void GamelogTestRevision()
{
const LoggedChange *rev = nullptr;
for (LoggedAction &la : _gamelog_actions) {
for (LoggedChange &lc : la.changes) {
if (lc.ct == GLCT_REVISION) rev = &lc;
}
}
if (rev == nullptr || strcmp(rev->revision.text, _openttd_revision) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();
}
}
/**
* Finds last stored game mode or landscape.
* Any change is logged
*/
void GamelogTestMode()
{
const LoggedChange *mode = nullptr;
for (LoggedAction &la : _gamelog_actions) {
for (LoggedChange &lc : la.changes) {
if (lc.ct == GLCT_MODE) mode = &lc;
}
}
if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
}
/**
* Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
static void GamelogGRFBug(uint32_t grfid, uint8_t bug, uint64_t data)
{
assert(_gamelog_action_type == GLAT_GRFBUG);
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
if (lc == nullptr) return;
lc->grfbug.data = data;
lc->grfbug.grfid = grfid;
lc->grfbug.bug = bug;
}
/**
* Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param grfid the broken NewGRF
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool GamelogGRFBugReverse(uint32_t grfid, uint16_t internal_id)
{
for (LoggedAction &la : _gamelog_actions) {
for (LoggedChange &lc : la.changes) {
if (lc.ct == GLCT_GRFBUG && lc.grfbug.grfid == grfid &&
lc.grfbug.bug == GBUG_VEH_LENGTH && lc.grfbug.data == internal_id) {
return false;
}
}
}
GamelogStartAction(GLAT_GRFBUG);
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
GamelogStopAction();
return true;
}
/**
* Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
{
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
/**
* Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void GamelogGRFRemove(uint32_t grfid)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
if (lc == nullptr) return;
lc->grfrem.grfid = grfid;
}
/**
* Logs adding of a GRF
* @param newg added GRF
*/
void GamelogGRFAdd(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
if (lc == nullptr) return;
lc->grfadd = newg->ident;
}
/**
* Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void GamelogGRFCompatible(const GRFIdentifier *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
if (lc == nullptr) return;
lc->grfcompat = *newg;
}
/**
* Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
static void GamelogGRFMove(uint32_t grfid, int32_t offset)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
if (lc == nullptr) return;
lc->grfmove.grfid = grfid;
lc->grfmove.offset = offset;
}
/**
* Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
static void GamelogGRFParameters(uint32_t grfid)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
if (lc == nullptr) return;
lc->grfparam.grfid = grfid;
}
/**
* Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void GamelogGRFAddList(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
for (; newg != nullptr; newg = newg->next) {
GamelogGRFAdd(newg);
}
}
/** List of GRFs using array of pointers instead of linked list */
struct GRFList {
uint n;
const GRFConfig *grf[];
};
/**
* Generates GRFList
* @param grfc head of GRF linked list
*/
static GRFList *GenerateGRFList(const GRFConfig *grfc)
{
uint n = 0;
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) n++;
}
GRFList *list = (GRFList*)MallocT<uint8_t>(sizeof(GRFList) + n * sizeof(GRFConfig*));
list->n = 0;
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
}
return list;
}
/**
* Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
GRFList *ol = GenerateGRFList(oldc);
GRFList *nl = GenerateGRFList(newc);
uint o = 0, n = 0;
while (o < ol->n && n < nl->n) {
const GRFConfig *og = ol->grf[o];
const GRFConfig *ng = nl->grf[n];
if (og->ident.grfid != ng->ident.grfid) {
uint oi, ni;
for (oi = 0; oi < ol->n; oi++) {
if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
}
if (oi < o) {
/* GRF was moved, this change has been logged already */
n++;
continue;
}
if (oi == ol->n) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
GamelogGRFAdd(nl->grf[n++]);
continue;
}
for (ni = 0; ni < nl->n; ni++) {
if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
}
if (ni < n) {
/* GRF was moved, this change has been logged already */
o++;
continue;
}
if (ni == nl->n) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
GamelogGRFRemove(ol->grf[o++]->ident.grfid);
continue;
}
/* o < oi < ol->n
* n < ni < nl->n */
assert(ni > n && ni < nl->n);
assert(oi > o && oi < ol->n);
ni -= n; // number of GRFs it was moved downwards
oi -= o; // number of GRFs it was moved upwards
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
} else {
GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
}
} else {
if (og->ident.md5sum != ng->ident.md5sum) {
/* md5sum changed, probably loading 'compatible' GRF */
GamelogGRFCompatible(&nl->grf[n]->ident);
}
if (og->num_params != ng->num_params || og->param == ng->param) {
GamelogGRFParameters(ol->grf[o]->ident.grfid);
}
o++;
n++;
}
}
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
free(ol);
free(nl);
}
/**
* Get some basic information from the given gamelog.
* @param gamelog_action Pointer to the gamelog to extract information from.
* @param gamelog_actions Number of actions in the given gamelog.
* @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
*/
void GamelogInfo(const std::vector<LoggedAction> &gamelog_actions, uint32_t *last_ottd_rev, uint8_t *ever_modified, bool *removed_newgrfs)
{
for (const LoggedAction &la : gamelog_actions) {
for (const LoggedChange &lc : la.changes) {
switch (lc.ct) {
default: break;
case GLCT_REVISION:
*last_ottd_rev = lc.revision.newgrf;
*ever_modified = std::max(*ever_modified, lc.revision.modified);
break;
case GLCT_GRFREM:
*removed_newgrfs = true;
break;
}
}
}
}
const char *GamelogGetLastRevision(const std::vector<LoggedAction> &gamelog_actions)
{
for (size_t i = gamelog_actions.size(); i > 0; i--) {
const LoggedAction &la = gamelog_actions[i - 1];
for (const LoggedChange &lc : la.changes) {
switch (lc.ct) {
case GLCT_REVISION:
return lc.revision.text;
break;
default:
break;
}
}
}
return nullptr;
}