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https://github.com/JGRennison/OpenTTD-patches.git
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5b36c1db11
# Conflicts: # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/core/geometry_func.hpp # src/disaster_vehicle.cpp # src/dropdown.cpp # src/dropdown_func.h # src/engine_gui.h # src/genworld_gui.cpp # src/industry_cmd.cpp # src/industrytype.h # src/network/network_content.cpp # src/newgrf.cpp # src/newgrf_airport.h # src/newgrf_engine.cpp # src/order_gui.cpp # src/pathfinder/water_regions.cpp # src/saveload/town_sl.cpp # src/slider_func.h # src/station_cmd.cpp # src/station_gui.cpp # src/table/airport_defaults.h # src/tilematrix_type.hpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/video/sdl_v.cpp
82 lines
4.1 KiB
C++
82 lines
4.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_gui.h %Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */
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#ifndef ENGINE_GUI_H
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#define ENGINE_GUI_H
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#include "engine_type.h"
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#include "group_type.h"
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#include "sortlist_type.h"
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#include "gfx_type.h"
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#include "vehicle_type.h"
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#include "engine_base.h"
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#include "window_type.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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struct BuildVehicleWindowBase;
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struct GUIEngineListSortCache {
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const BuildVehicleWindowBase *parent = nullptr;
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CargoID current_cargo = INVALID_CARGO;
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mutable btree::btree_map<EngineID, uint> capacities;
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void UpdateCargoFilter(const BuildVehicleWindowBase *parent, CargoID cargo_filter_criteria);
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uint GetArticulatedCapacity(EngineID eng, bool dual_headed = false) const;
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};
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template <>
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struct GUIListParamConfig<GUIEngineListSortCache>
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{
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using SortParameterReference = GUIEngineListSortCache;
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static const bool constructor_init = false;
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};
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struct GUIEngineListItem {
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EngineID engine_id; ///< Engine to display in build purchase list
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EngineID variant_id; ///< Variant group of the engine.
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EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
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uint8_t indent; ///< Display indentation level.
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uint16_t level_mask; ///< Mask of level continuations.
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GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, uint8_t indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent), level_mask(0) {}
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/* Used when searching list only by engine_id. */
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bool operator == (const EngineID &other) const { return this->engine_id == other; }
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};
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typedef GUIList<GUIEngineListItem, GUIEngineListSortCache, CargoID> GUIEngineList;
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typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&, const GUIEngineListSortCache &); ///< argument type for #EngList_Sort.
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void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare);
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void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
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StringID GetEngineCategoryName(EngineID engine);
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StringID GetEngineInfoString(EngineID engine);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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extern bool _engine_sort_direction;
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extern uint8_t _engine_sort_last_criteria[];
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extern bool _engine_sort_last_order[];
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extern bool _engine_sort_show_hidden_engines[];
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extern const std::initializer_list<const StringID> _engine_sort_listing[];
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extern EngList_SortTypeFunction * const _engine_sort_functions[][13];
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/* Functions in build_vehicle_gui.cpp */
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uint GetEngineListHeight(VehicleType type);
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void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button);
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void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const class Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group);
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void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent = INVALID_ENGINE, uint8_t indent = 0);
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#endif /* ENGINE_GUI_H */
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