mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1567 lines
85 KiB
C
1567 lines
85 KiB
C
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* @file sprites.h
|
|
* This file contails all sprite-related enums and defines. These consist mainly of
|
|
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
|
|
* rid of all the magic numbers in the code.
|
|
*
|
|
* @NOTE:
|
|
* ALL SPRITE NUMBERS BELOW 5126 are in the main files
|
|
*
|
|
* All elements which consist of two elements should
|
|
* have the same name and then suffixes
|
|
* _GROUND and _BUILD for building-type sprites
|
|
* _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
|
|
* These sprites are split because of the Z order of the elements
|
|
* (like some parts of a bridge are behind the vehicle, while others are before)
|
|
*
|
|
*
|
|
* All sprites which are described here are referenced only one to a handful of times
|
|
* throughout the code. When introducing new sprite enums, use meaningful names.
|
|
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
|
|
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
|
|
* IN THIS FILE, and perhaps add some comments in the code where it is used.
|
|
* Now, don't whine about this being too much typing work if the enums are like
|
|
* 30 characters in length. If your editor doen't help you simplifying your work,
|
|
* get a proper editor. If your Operating Systems don't have any decent editors,
|
|
* get a proper Operating System.
|
|
*
|
|
* @todo Split the "Sprites" enum into smaller chunks and document them
|
|
*/
|
|
|
|
#ifndef SPRITES_H
|
|
#define SPRITES_H
|
|
|
|
#include "../gfx_type.h"
|
|
|
|
static const SpriteID SPR_SELECT_TILE = 752;
|
|
static const SpriteID SPR_DOT = 774; // corner marker for lower/raise land
|
|
static const SpriteID SPR_DOT_SMALL = 4078;
|
|
static const SpriteID SPR_WHITE_POINT = 4079;
|
|
|
|
/* ASCII */
|
|
static const SpriteID SPR_ASCII_SPACE = 2;
|
|
static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
|
|
static const SpriteID SPR_ASCII_SPACE_BIG = 450;
|
|
|
|
static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
|
|
|
|
/* Extra graphic spritenumbers */
|
|
static const SpriteID SPR_OPENTTD_BASE = 4896;
|
|
static const uint16 OPENTTD_SPRITE_COUNT = 160;
|
|
|
|
/* Halftile-selection sprites */
|
|
static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
|
|
static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
|
|
static const SpriteID SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8;
|
|
|
|
static const SpriteID SPR_SQUARE = SPR_OPENTTD_BASE + 38; // coloured square (used for newgrf compatibility)
|
|
static const SpriteID SPR_BLOT = SPR_OPENTTD_BASE + 39; // coloured circle (used for server compatibility and installed content)
|
|
static const SpriteID SPR_LOCK = SPR_OPENTTD_BASE + 40; // lock icon (for password protected servers)
|
|
static const SpriteID SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41;
|
|
static const SpriteID SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42;
|
|
static const SpriteID SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43; // warning sign (shown if there are any newgrf errors)
|
|
static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44; // resize icon to the right
|
|
static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
|
|
static const SpriteID SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151; // shade the window icon
|
|
static const SpriteID SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152; // unshade the window icon
|
|
static const SpriteID SPR_WINDOW_DEBUG = SPR_OPENTTD_BASE + 153; // NewGRF debug window icon
|
|
static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
|
|
/* Arrow icons pointing in all 4 directions */
|
|
static const SpriteID SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45;
|
|
static const SpriteID SPR_ARROW_UP = SPR_OPENTTD_BASE + 46;
|
|
static const SpriteID SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47;
|
|
static const SpriteID SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48;
|
|
static const SpriteID SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49;
|
|
static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
|
|
static const SpriteID SPR_PIN_UP = SPR_OPENTTD_BASE + 51; // pin icon
|
|
static const SpriteID SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52;
|
|
|
|
static const SpriteID SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147; // (+) icon
|
|
static const SpriteID SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148; // (-) icon
|
|
|
|
/* on screen keyboard icons */
|
|
static const SpriteID SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138;
|
|
static const SpriteID SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139;
|
|
static const SpriteID SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140;
|
|
static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141;
|
|
static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142;
|
|
static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143;
|
|
|
|
/* Clone vehicles stuff */
|
|
static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106;
|
|
static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107;
|
|
static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108;
|
|
static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
|
|
|
|
static const SpriteID SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93;
|
|
static const SpriteID SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94;
|
|
static const SpriteID SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95;
|
|
static const SpriteID SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96;
|
|
static const SpriteID SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97;
|
|
static const SpriteID SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98;
|
|
static const SpriteID SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99;
|
|
static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
|
|
static const SpriteID SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101;
|
|
static const SpriteID SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102;
|
|
static const SpriteID SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103;
|
|
static const SpriteID SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104;
|
|
static const SpriteID SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105;
|
|
|
|
static const SpriteID SPR_PROFIT_NA = SPR_OPENTTD_BASE + 154;
|
|
static const SpriteID SPR_PROFIT_NEGATIVE = SPR_OPENTTD_BASE + 155;
|
|
static const SpriteID SPR_PROFIT_SOME = SPR_OPENTTD_BASE + 156;
|
|
static const SpriteID SPR_PROFIT_LOT = SPR_OPENTTD_BASE + 157;
|
|
|
|
static const SpriteID SPR_UNREAD_NEWS = SPR_OPENTTD_BASE + 158;
|
|
static const SpriteID SPR_EXCLUSIVE_TRANSPORT = SPR_OPENTTD_BASE + 159;
|
|
|
|
static const SpriteID SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114;
|
|
static const SpriteID SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115;
|
|
static const SpriteID SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116;
|
|
static const SpriteID SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117;
|
|
static const SpriteID SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118;
|
|
static const SpriteID SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119;
|
|
static const SpriteID SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120;
|
|
static const SpriteID SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121;
|
|
static const SpriteID SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122;
|
|
static const SpriteID SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123;
|
|
static const SpriteID SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124;
|
|
static const SpriteID SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125;
|
|
static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126;
|
|
static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127;
|
|
static const SpriteID SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128;
|
|
static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129;
|
|
static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130;
|
|
static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131;
|
|
static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132;
|
|
static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
|
|
|
|
static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
|
|
|
|
static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
|
|
static const uint16 PRESIGNAL_SPRITE_COUNT = 48;
|
|
static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
|
|
static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
|
|
|
|
static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
|
|
static const uint16 CANALS_SPRITE_COUNT = 65;
|
|
|
|
/* Sprites for the Aqueduct. */
|
|
static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
|
|
static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0;
|
|
static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1;
|
|
static const SpriteID SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2;
|
|
static const SpriteID SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3;
|
|
static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
|
|
static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
|
|
static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
|
|
static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
|
|
static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
|
|
|
|
/* Sprites for 'highlighting' tracks on sloped land. */
|
|
static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
|
|
static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
|
|
static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
|
|
static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
|
|
static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
|
|
|
|
static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
|
|
static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
|
|
static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
|
|
static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
|
|
static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
|
|
/* Halftile foundations */
|
|
static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
|
|
static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
|
|
static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
|
|
|
|
static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
|
|
static const uint16 AUTORAIL_SPRITE_COUNT = 55;
|
|
|
|
static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
|
|
static const uint16 ELRAIL_SPRITE_COUNT = 48;
|
|
|
|
static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
|
|
static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
|
|
|
|
/* shore tiles - action 05-0D */
|
|
static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
|
|
static const SpriteID SPR_SHORE_SPRITE_COUNT = 18;
|
|
static const SpriteID SPR_ORIGINALSHORE_START = 4062;
|
|
static const SpriteID SPR_ORIGINALSHORE_END = 4069;
|
|
|
|
static const SpriteID SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
|
|
static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
|
|
static const SpriteID SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1;
|
|
static const SpriteID SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2;
|
|
static const SpriteID SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3;
|
|
static const SpriteID SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4;
|
|
static const SpriteID SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5;
|
|
static const SpriteID SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6;
|
|
static const SpriteID SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7;
|
|
static const SpriteID SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8;
|
|
static const SpriteID SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9;
|
|
static const SpriteID SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10;
|
|
static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11;
|
|
static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12;
|
|
static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
|
|
static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
|
|
static const uint16 AIRPORTX_SPRITE_COUNT = 15;
|
|
|
|
/* Airport preview sprites */
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_SMALL = SPR_AIRPORT_PREVIEW_BASE;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_LARGE = SPR_AIRPORT_PREVIEW_BASE + 1;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_HELIPORT = SPR_AIRPORT_PREVIEW_BASE + 2;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_METROPOLITAN = SPR_AIRPORT_PREVIEW_BASE + 3;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_INTERNATIONAL = SPR_AIRPORT_PREVIEW_BASE + 4;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_COMMUTER = SPR_AIRPORT_PREVIEW_BASE + 5;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_HELIDEPOT = SPR_AIRPORT_PREVIEW_BASE + 6;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_INTERCONTINENTAL = SPR_AIRPORT_PREVIEW_BASE + 7;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_HELISTATION = SPR_AIRPORT_PREVIEW_BASE + 8;
|
|
static const SpriteID SPR_AIRPORT_PREVIEW_COUNT = 9;
|
|
|
|
static const SpriteID SPR_ROADSTOP_BASE = SPR_AIRPORT_PREVIEW_BASE + SPR_AIRPORT_PREVIEW_COUNT; // The sprites used for drive-through road stops
|
|
static const SpriteID SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE;
|
|
static const SpriteID SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1;
|
|
static const SpriteID SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2;
|
|
static const SpriteID SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3;
|
|
static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
|
|
static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
|
|
static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
|
|
static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
|
|
static const uint16 ROADSTOP_SPRITE_COUNT = 8;
|
|
|
|
/* Tramway sprites */
|
|
static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
|
|
static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4;
|
|
static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27;
|
|
static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11;
|
|
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25;
|
|
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23;
|
|
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24;
|
|
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26;
|
|
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46;
|
|
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47;
|
|
static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55;
|
|
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
|
|
static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
|
|
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68;
|
|
static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
|
|
static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
|
|
static const uint16 TRAMWAY_SPRITE_COUNT = 113;
|
|
|
|
/* One way road sprites */
|
|
static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
|
|
static const uint16 ONEWAY_SPRITE_COUNT = 6;
|
|
|
|
/* Flags sprites (in same order as enum NetworkLanguage) */
|
|
static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
|
|
static const uint16 FLAGS_SPRITE_COUNT = 36;
|
|
|
|
/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */
|
|
static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
|
|
static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
|
|
|
|
/* From where can we start putting NewGRFs? */
|
|
static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
|
|
|
|
/* Manager face sprites */
|
|
static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
|
|
|
|
/* Icon showing company colour. */
|
|
static const SpriteID SPR_COMPANY_ICON = 747;
|
|
|
|
/* is itself no foundation sprite, because tileh 0 has no foundation */
|
|
static const SpriteID SPR_FOUNDATION_BASE = 989;
|
|
|
|
/* Shadow cell */
|
|
static const SpriteID SPR_SHADOW_CELL = 1004;
|
|
|
|
/* Objects spritenumbers */
|
|
static const SpriteID SPR_TRANSMITTER = 2601;
|
|
static const SpriteID SPR_LIGHTHOUSE = 2602;
|
|
static const SpriteID SPR_TINYHQ_NORTH = 2603;
|
|
static const SpriteID SPR_TINYHQ_EAST = 2604;
|
|
static const SpriteID SPR_TINYHQ_WEST = 2605;
|
|
static const SpriteID SPR_TINYHQ_SOUTH = 2606;
|
|
static const SpriteID SPR_SMALLHQ_NORTH = 2607;
|
|
static const SpriteID SPR_SMALLHQ_EAST = 2608;
|
|
static const SpriteID SPR_SMALLHQ_WEST = 2609;
|
|
static const SpriteID SPR_SMALLHQ_SOUTH = 2610;
|
|
static const SpriteID SPR_MEDIUMHQ_NORTH = 2611;
|
|
static const SpriteID SPR_MEDIUMHQ_NORTH_WALL = 2612;
|
|
static const SpriteID SPR_MEDIUMHQ_EAST = 2613;
|
|
static const SpriteID SPR_MEDIUMHQ_EAST_WALL = 2614;
|
|
static const SpriteID SPR_MEDIUMHQ_WEST = 2615;
|
|
static const SpriteID SPR_MEDIUMHQ_WEST_WALL = 2616; // very tiny piece of wall
|
|
static const SpriteID SPR_MEDIUMHQ_SOUTH = 2617;
|
|
static const SpriteID SPR_LARGEHQ_NORTH_GROUND = 2618;
|
|
static const SpriteID SPR_LARGEHQ_NORTH_BUILD = 2619;
|
|
static const SpriteID SPR_LARGEHQ_EAST_GROUND = 2620;
|
|
static const SpriteID SPR_LARGEHQ_EAST_BUILD = 2621;
|
|
static const SpriteID SPR_LARGEHQ_WEST_GROUND = 2622;
|
|
static const SpriteID SPR_LARGEHQ_WEST_BUILD = 2623;
|
|
static const SpriteID SPR_LARGEHQ_SOUTH = 2624;
|
|
static const SpriteID SPR_HUGEHQ_NORTH_GROUND = 2625;
|
|
static const SpriteID SPR_HUGEHQ_NORTH_BUILD = 2626;
|
|
static const SpriteID SPR_HUGEHQ_EAST_GROUND = 2627;
|
|
static const SpriteID SPR_HUGEHQ_EAST_BUILD = 2628;
|
|
static const SpriteID SPR_HUGEHQ_WEST_GROUND = 2629;
|
|
static const SpriteID SPR_HUGEHQ_WEST_BUILD = 2630;
|
|
static const SpriteID SPR_HUGEHQ_SOUTH = 2631;
|
|
static const SpriteID SPR_CONCRETE_GROUND = 1420;
|
|
static const SpriteID SPR_STATUE_COMPANY = 2632;
|
|
static const SpriteID SPR_BOUGHT_LAND = 4790;
|
|
|
|
/* sprites for rail and rail stations*/
|
|
static const SpriteID SPR_RAIL_SNOW_OFFSET = 26;
|
|
static const SpriteID SPR_MONO_SNOW_OFFSET = 26;
|
|
static const SpriteID SPR_MGLV_SNOW_OFFSET = 26;
|
|
|
|
static const SpriteID SPR_ORIGINAL_SIGNALS_BASE = 1275;
|
|
|
|
static const SpriteID SPR_RAIL_SINGLE_X = 1005;
|
|
static const SpriteID SPR_RAIL_SINGLE_Y = 1006;
|
|
static const SpriteID SPR_RAIL_SINGLE_NORTH = 1007;
|
|
static const SpriteID SPR_RAIL_SINGLE_SOUTH = 1008;
|
|
static const SpriteID SPR_RAIL_SINGLE_EAST = 1009;
|
|
static const SpriteID SPR_RAIL_SINGLE_WEST = 1010;
|
|
static const SpriteID SPR_RAIL_TRACK_Y = 1011;
|
|
static const SpriteID SPR_RAIL_TRACK_X = 1012;
|
|
static const SpriteID SPR_RAIL_TRACK_BASE = 1018;
|
|
static const SpriteID SPR_RAIL_TRACK_N_S = 1035;
|
|
static const SpriteID SPR_RAIL_TRACK_Y_SNOW = 1037;
|
|
static const SpriteID SPR_RAIL_TRACK_X_SNOW = 1038;
|
|
static const SpriteID SPR_RAIL_DEPOT_SE_1 = 1063;
|
|
static const SpriteID SPR_RAIL_DEPOT_SE_2 = 1064;
|
|
static const SpriteID SPR_RAIL_DEPOT_SW_1 = 1065;
|
|
static const SpriteID SPR_RAIL_DEPOT_SW_2 = 1066;
|
|
static const SpriteID SPR_RAIL_DEPOT_NE = 1067;
|
|
static const SpriteID SPR_RAIL_DEPOT_NW = 1068;
|
|
static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT = 1069;
|
|
static const SpriteID SPR_RAIL_PLATFORM_X_REAR = 1070;
|
|
static const SpriteID SPR_RAIL_PLATFORM_Y_REAR = 1071;
|
|
static const SpriteID SPR_RAIL_PLATFORM_X_FRONT = 1072;
|
|
static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X = 1073;
|
|
static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y = 1074;
|
|
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
|
|
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076;
|
|
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077;
|
|
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
|
|
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079; // First half of the roof structure
|
|
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080;
|
|
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081; // Second half of the roof structure
|
|
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082;
|
|
static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083; // First half of the roof glass
|
|
static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084;
|
|
static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085; // second half of the roof glass
|
|
static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086;
|
|
static const SpriteID SPR_MONO_SINGLE_X = 1087;
|
|
static const SpriteID SPR_MONO_SINGLE_Y = 1088;
|
|
static const SpriteID SPR_MONO_SINGLE_NORTH = 1089;
|
|
static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090;
|
|
static const SpriteID SPR_MONO_SINGLE_EAST = 1091;
|
|
static const SpriteID SPR_MONO_SINGLE_WEST = 1092;
|
|
static const SpriteID SPR_MONO_TRACK_Y = 1093;
|
|
static const SpriteID SPR_MONO_TRACK_BASE = 1100;
|
|
static const SpriteID SPR_MONO_TRACK_N_S = 1117;
|
|
static const SpriteID SPR_MGLV_SINGLE_X = 1169;
|
|
static const SpriteID SPR_MGLV_SINGLE_Y = 1170;
|
|
static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171;
|
|
static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172;
|
|
static const SpriteID SPR_MGLV_SINGLE_EAST = 1173;
|
|
static const SpriteID SPR_MGLV_SINGLE_WEST = 1174;
|
|
static const SpriteID SPR_MGLV_TRACK_Y = 1175;
|
|
static const SpriteID SPR_MGLV_TRACK_BASE = 1182;
|
|
static const SpriteID SPR_MGLV_TRACK_N_S = 1199;
|
|
static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
|
|
static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
|
|
static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
|
|
static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
|
|
|
|
static const uint16 OFFSET_TILEH_IMPOSSIBLE = 0;
|
|
static const uint16 OFFSET_TILEH_1 = 14;
|
|
static const uint16 OFFSET_TILEH_2 = 15;
|
|
static const uint16 OFFSET_TILEH_3 = 22;
|
|
static const uint16 OFFSET_TILEH_4 = 13;
|
|
static const uint16 OFFSET_TILEH_6 = 21;
|
|
static const uint16 OFFSET_TILEH_7 = 17;
|
|
static const uint16 OFFSET_TILEH_8 = 12;
|
|
static const uint16 OFFSET_TILEH_9 = 23;
|
|
static const uint16 OFFSET_TILEH_11 = 18;
|
|
static const uint16 OFFSET_TILEH_12 = 20;
|
|
static const uint16 OFFSET_TILEH_13 = 19;
|
|
static const uint16 OFFSET_TILEH_14 = 16;
|
|
|
|
/* Track fences */
|
|
static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
|
|
static const SpriteID SPR_TRACK_FENCE_FLAT_Y = 1302;
|
|
static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
|
|
static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
|
|
static const SpriteID SPR_TRACK_FENCE_SLOPE_SW = 1305;
|
|
static const SpriteID SPR_TRACK_FENCE_SLOPE_SE = 1306;
|
|
static const SpriteID SPR_TRACK_FENCE_SLOPE_NE = 1307;
|
|
static const SpriteID SPR_TRACK_FENCE_SLOPE_NW = 1308;
|
|
|
|
/* Base sprites for elrail.
|
|
* Offsets via an enum are used so a complete list of absolute
|
|
* sprite numbers is unnecessary.
|
|
*/
|
|
static const SpriteID SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0;
|
|
static const SpriteID SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28;
|
|
|
|
/* sprites for roads */
|
|
static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y = 1313;
|
|
static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X = 1314;
|
|
|
|
/* sprites for airports and airfields*/
|
|
/* Small airports are AIRFIELD, everything else is AIRPORT */
|
|
static const SpriteID SPR_HELIPORT = 2633;
|
|
static const SpriteID SPR_AIRPORT_APRON = 2634;
|
|
static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND = 2635;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST = 2636;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST = 2639;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR = 2640;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST = 2641;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST = 2642;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643;
|
|
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR = 2644;
|
|
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A = 2645;
|
|
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B = 2646;
|
|
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C = 2647;
|
|
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D = 2648;
|
|
static const SpriteID SPR_AIRPORT_RUNWAY_END = 2649; // We should have different ends
|
|
static const SpriteID SPR_AIRPORT_TERMINAL_A = 2650;
|
|
static const SpriteID SPR_AIRPORT_TOWER = 2651;
|
|
static const SpriteID SPR_AIRPORT_CONCOURSE = 2652;
|
|
static const SpriteID SPR_AIRPORT_TERMINAL_B = 2653;
|
|
static const SpriteID SPR_AIRPORT_TERMINAL_C = 2654;
|
|
static const SpriteID SPR_AIRPORT_HANGAR_FRONT = 2655;
|
|
static const SpriteID SPR_AIRPORT_HANGAR_REAR = 2656;
|
|
static const SpriteID SPR_AIRFIELD_HANGAR_FRONT = 2657;
|
|
static const SpriteID SPR_AIRFIELD_HANGAR_REAR = 2658;
|
|
static const SpriteID SPR_AIRPORT_JETWAY_1 = 2659;
|
|
static const SpriteID SPR_AIRPORT_JETWAY_2 = 2660;
|
|
static const SpriteID SPR_AIRPORT_JETWAY_3 = 2661;
|
|
static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL = 2662;
|
|
static const SpriteID SPR_AIRPORT_FENCE_Y = 2663;
|
|
static const SpriteID SPR_AIRPORT_FENCE_X = 2664;
|
|
static const SpriteID SPR_AIRFIELD_TERM_A = 2665;
|
|
static const SpriteID SPR_AIRFIELD_TERM_B = 2666;
|
|
static const SpriteID SPR_AIRFIELD_TERM_C_GROUND = 2667;
|
|
static const SpriteID SPR_AIRFIELD_TERM_C_BUILD = 2668;
|
|
static const SpriteID SPR_AIRFIELD_APRON_A = 2669;
|
|
static const SpriteID SPR_AIRFIELD_APRON_B = 2670;
|
|
static const SpriteID SPR_AIRFIELD_APRON_C = 2671;
|
|
static const SpriteID SPR_AIRFIELD_APRON_D = 2672;
|
|
static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END = 2673;
|
|
static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE = 2674;
|
|
static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END = 2675;
|
|
static const SpriteID SPR_AIRFIELD_WIND_1 = 2676;
|
|
static const SpriteID SPR_AIRFIELD_WIND_2 = 2677;
|
|
static const SpriteID SPR_AIRFIELD_WIND_3 = 2678;
|
|
static const SpriteID SPR_AIRFIELD_WIND_4 = 2679;
|
|
static const SpriteID SPR_AIRPORT_RADAR_1 = 2680;
|
|
static const SpriteID SPR_AIRPORT_RADAR_2 = 2681;
|
|
static const SpriteID SPR_AIRPORT_RADAR_3 = 2682;
|
|
static const SpriteID SPR_AIRPORT_RADAR_4 = 2683;
|
|
static const SpriteID SPR_AIRPORT_RADAR_5 = 2684;
|
|
static const SpriteID SPR_AIRPORT_RADAR_6 = 2685;
|
|
static const SpriteID SPR_AIRPORT_RADAR_7 = 2686;
|
|
static const SpriteID SPR_AIRPORT_RADAR_8 = 2687;
|
|
static const SpriteID SPR_AIRPORT_RADAR_9 = 2688;
|
|
static const SpriteID SPR_AIRPORT_RADAR_A = 2689;
|
|
static const SpriteID SPR_AIRPORT_RADAR_B = 2690;
|
|
static const SpriteID SPR_AIRPORT_RADAR_C = 2691;
|
|
static const SpriteID SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86;
|
|
static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE = 2095;
|
|
|
|
/* Road Stops
|
|
* Road stops have a ground tile and 3 buildings, one on each side
|
|
* (except the side where the entry is). These are marked _A _B and _C */
|
|
static const SpriteID SPR_BUS_STOP_NE_GROUND = 2692;
|
|
static const SpriteID SPR_BUS_STOP_SE_GROUND = 2693;
|
|
static const SpriteID SPR_BUS_STOP_SW_GROUND = 2694;
|
|
static const SpriteID SPR_BUS_STOP_NW_GROUND = 2695;
|
|
static const SpriteID SPR_BUS_STOP_NE_BUILD_A = 2696;
|
|
static const SpriteID SPR_BUS_STOP_SE_BUILD_A = 2697;
|
|
static const SpriteID SPR_BUS_STOP_SW_BUILD_A = 2698;
|
|
static const SpriteID SPR_BUS_STOP_NW_BUILD_A = 2699;
|
|
static const SpriteID SPR_BUS_STOP_NE_BUILD_B = 2700;
|
|
static const SpriteID SPR_BUS_STOP_SE_BUILD_B = 2701;
|
|
static const SpriteID SPR_BUS_STOP_SW_BUILD_B = 2702;
|
|
static const SpriteID SPR_BUS_STOP_NW_BUILD_B = 2703;
|
|
static const SpriteID SPR_BUS_STOP_NE_BUILD_C = 2704;
|
|
static const SpriteID SPR_BUS_STOP_SE_BUILD_C = 2705;
|
|
static const SpriteID SPR_BUS_STOP_SW_BUILD_C = 2706;
|
|
static const SpriteID SPR_BUS_STOP_NW_BUILD_C = 2707;
|
|
static const SpriteID SPR_TRUCK_STOP_NE_GROUND = 2708;
|
|
static const SpriteID SPR_TRUCK_STOP_SE_GROUND = 2709;
|
|
static const SpriteID SPR_TRUCK_STOP_SW_GROUND = 2710;
|
|
static const SpriteID SPR_TRUCK_STOP_NW_GROUND = 2711;
|
|
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A = 2712;
|
|
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A = 2713;
|
|
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A = 2714;
|
|
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A = 2715;
|
|
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B = 2716;
|
|
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B = 2717;
|
|
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B = 2718;
|
|
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B = 2719;
|
|
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C = 2720;
|
|
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C = 2721;
|
|
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C = 2722;
|
|
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C = 2723;
|
|
|
|
/* Sprites for docks
|
|
* Docks consist of two tiles, the sloped one and the flat one */
|
|
static const SpriteID SPR_DOCK_SLOPE_NE = 2727;
|
|
static const SpriteID SPR_DOCK_SLOPE_SE = 2728;
|
|
static const SpriteID SPR_DOCK_SLOPE_SW = 2729;
|
|
static const SpriteID SPR_DOCK_SLOPE_NW = 2730;
|
|
static const SpriteID SPR_DOCK_FLAT_X = 2731; // for NE and SW
|
|
static const SpriteID SPR_DOCK_FLAT_Y = 2732; // for NW and SE
|
|
static const SpriteID SPR_BUOY = 4076; // XXX this sucks, because it displays wrong stuff on canals
|
|
|
|
/* Sprites for road */
|
|
static const SpriteID SPR_ROAD_Y = 1332;
|
|
static const SpriteID SPR_ROAD_X = 1333;
|
|
static const SpriteID SPR_ROAD_Y_SNOW = 1351;
|
|
static const SpriteID SPR_ROAD_X_SNOW = 1352;
|
|
|
|
static const SpriteID SPR_EXCAVATION_X = 1414;
|
|
static const SpriteID SPR_EXCAVATION_Y = 1415;
|
|
|
|
/* Landscape sprites */
|
|
static const SpriteID SPR_FLAT_BARE_LAND = 3924;
|
|
static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE = 3943;
|
|
static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE = 3962;
|
|
static const SpriteID SPR_FLAT_GRASS_TILE = 3981;
|
|
static const SpriteID SPR_FLAT_ROUGH_LAND = 4000;
|
|
static const SpriteID SPR_FLAT_ROUGH_LAND_1 = 4019;
|
|
static const SpriteID SPR_FLAT_ROUGH_LAND_2 = 4020;
|
|
static const SpriteID SPR_FLAT_ROUGH_LAND_3 = 4021;
|
|
static const SpriteID SPR_FLAT_ROUGH_LAND_4 = 4022;
|
|
static const SpriteID SPR_FLAT_ROCKY_LAND_1 = 4023;
|
|
static const SpriteID SPR_FLAT_ROCKY_LAND_2 = 4042;
|
|
static const SpriteID SPR_FLAT_WATER_TILE = 4061;
|
|
static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
|
|
static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
|
|
static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
|
|
static const SpriteID SPR_FLAT_SNOW_DESERT_TILE = 4550;
|
|
|
|
/* Hedge, Farmland-fence sprites */
|
|
static const SpriteID SPR_HEDGE_BUSHES = 4090;
|
|
static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE = 4096;
|
|
static const SpriteID SPR_HEDGE_FENCE = 4102;
|
|
static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW = 4108;
|
|
static const SpriteID SPR_HEDGE_BLOOMBUSH_RED = 4114;
|
|
static const SpriteID SPR_HEDGE_STONE = 4120;
|
|
|
|
/* Farmland sprites, only flat tiles listed, various stages */
|
|
static const SpriteID SPR_FARMLAND_BARE = 4126;
|
|
static const SpriteID SPR_FARMLAND_STATE_1 = 4145;
|
|
static const SpriteID SPR_FARMLAND_STATE_2 = 4164;
|
|
static const SpriteID SPR_FARMLAND_STATE_3 = 4183;
|
|
static const SpriteID SPR_FARMLAND_STATE_4 = 4202;
|
|
static const SpriteID SPR_FARMLAND_STATE_5 = 4221;
|
|
static const SpriteID SPR_FARMLAND_STATE_6 = 4240;
|
|
static const SpriteID SPR_FARMLAND_STATE_7 = 4259;
|
|
static const SpriteID SPR_FARMLAND_HAYPACKS = 4278;
|
|
|
|
/* Water-related sprites */
|
|
static const SpriteID SPR_SHIP_DEPOT_SE_FRONT = 4070;
|
|
static const SpriteID SPR_SHIP_DEPOT_SW_FRONT = 4071;
|
|
static const SpriteID SPR_SHIP_DEPOT_NW = 4072;
|
|
static const SpriteID SPR_SHIP_DEPOT_NE = 4073;
|
|
static const SpriteID SPR_SHIP_DEPOT_SE_REAR = 4074;
|
|
static const SpriteID SPR_SHIP_DEPOT_SW_REAR = 4075;
|
|
/* here come sloped water sprites */
|
|
static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
|
|
static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X
|
|
static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X
|
|
static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y
|
|
/* sprites for the locks
|
|
* there are 4 kinds of locks, each of them is 3 tiles long.
|
|
* the four kinds are running in the X and Y direction and
|
|
* are "lowering" either in the "+" or the "-" direction.
|
|
* the three tiles are the center tile (where the slope is)
|
|
* and a bottom and a top tile */
|
|
static const SpriteID SPR_LOCK_BASE = SPR_CANALS_BASE + 4;
|
|
static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
|
|
static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
|
|
static const SpriteID SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
|
|
static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
|
|
static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
|
|
static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
|
|
static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
|
|
static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
|
|
static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
|
|
static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
|
|
static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
|
|
static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
|
|
static const SpriteID SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
|
|
static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
|
|
static const SpriteID SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
|
|
static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
|
|
static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
|
|
static const SpriteID SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
|
|
static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
|
|
static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
|
|
|
|
/* Sprites for tunnels and bridges */
|
|
static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365;
|
|
static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO = 2373;
|
|
static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
|
|
static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD = 2389;
|
|
|
|
/* Level crossings */
|
|
static const SpriteID SPR_CROSSING_OFF_X_RAIL = 1370;
|
|
static const SpriteID SPR_CROSSING_OFF_X_MONO = 1382;
|
|
static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
|
|
|
|
/* bridge type sprites */
|
|
static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
|
|
|
|
/* Wooden bridge (type 0) */
|
|
static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545;
|
|
static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546;
|
|
static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547;
|
|
static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548;
|
|
static const SpriteID SPR_BTWDN_Y_FRONT = 2549;
|
|
static const SpriteID SPR_BTWDN_X_FRONT = 2550;
|
|
static const SpriteID SPR_BTWDN_Y_PILLAR = 2551;
|
|
static const SpriteID SPR_BTWDN_X_PILLAR = 2552;
|
|
static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360;
|
|
static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361;
|
|
static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400;
|
|
static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401;
|
|
/* ramps */
|
|
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529;
|
|
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530;
|
|
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531; // for some weird reason the order is swapped
|
|
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532; // between X and Y.
|
|
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533;
|
|
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534;
|
|
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
|
|
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
|
|
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537;
|
|
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538;
|
|
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539; // for some weird reason the order is swapped
|
|
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540; // between X and Y.
|
|
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541;
|
|
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542;
|
|
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
|
|
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
|
|
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352;
|
|
static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353;
|
|
static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354; // for some weird reason the order is swapped
|
|
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355; // between X and Y.
|
|
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356;
|
|
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357;
|
|
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
|
|
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
|
|
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392;
|
|
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393;
|
|
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394; // for some weird reason the order is swapped
|
|
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395; // between X and Y.
|
|
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396;
|
|
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397;
|
|
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
|
|
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
|
|
|
|
/* Steel Girder with arches
|
|
* BTSGA == Bridge Type Steel Girder Arched
|
|
* This is bridge type number 2 */
|
|
static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499;
|
|
static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500;
|
|
static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501;
|
|
static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502;
|
|
static const SpriteID SPR_BTSGA_X_FRONT = 2503;
|
|
static const SpriteID SPR_BTSGA_Y_FRONT = 2504;
|
|
static const SpriteID SPR_BTSGA_X_PILLAR = 2505;
|
|
static const SpriteID SPR_BTSGA_Y_PILLAR = 2506;
|
|
static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324;
|
|
static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325;
|
|
static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364;
|
|
static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
|
|
|
|
/* BTSUS == Suspension bridge
|
|
* TILE_* denotes the different tiles a suspension bridge
|
|
* can have
|
|
* TILE_A and TILE_B are the "beginnings" and "ends" of the
|
|
* suspension system. they have small rectangluar endcaps
|
|
* TILE_C and TILE_D look almost identical to TILE_A and
|
|
* TILE_B, but they do not have the "endcaps". They form the
|
|
* middle part
|
|
* TILE_E is a condensed configuration of two pillars. while they
|
|
* are usually 2 pillars apart, they only have 1 pillar separation
|
|
* here
|
|
* TILE_F is an extended configuration of pillars. they are
|
|
* plugged in when pillars should be 3 tiles apart
|
|
*/
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456;
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457;
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462;
|
|
static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463;
|
|
static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466;
|
|
static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467;
|
|
static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476;
|
|
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477;
|
|
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478;
|
|
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479;
|
|
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480;
|
|
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481;
|
|
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482;
|
|
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483;
|
|
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486;
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489;
|
|
static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490;
|
|
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491;
|
|
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492;
|
|
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493;
|
|
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494;
|
|
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495;
|
|
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496;
|
|
static const SpriteID SPR_BTSUS_X_FRONT = 2497;
|
|
static const SpriteID SPR_BTSUS_Y_FRONT = 2498;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343;
|
|
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344;
|
|
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383;
|
|
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384;
|
|
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385;
|
|
|
|
/* cantilever bridges
|
|
* They have three different kinds of tiles:
|
|
* END(ing), MID(dle), BEG(ginning) */
|
|
static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507;
|
|
static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508;
|
|
static const SpriteID SPR_BTCAN_RAIL_X_END = 2509;
|
|
static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510;
|
|
static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511;
|
|
static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512;
|
|
static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513;
|
|
static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514;
|
|
static const SpriteID SPR_BTCAN_ROAD_X_END = 2515;
|
|
static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516;
|
|
static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517;
|
|
static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518;
|
|
static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519;
|
|
static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520;
|
|
static const SpriteID SPR_BTCAN_X_FRONT_END = 2521;
|
|
static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522;
|
|
static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523;
|
|
static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524;
|
|
static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525;
|
|
static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526;
|
|
static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527;
|
|
static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528;
|
|
static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346;
|
|
static const SpriteID SPR_BTCAN_MONO_X_MID = 4347;
|
|
static const SpriteID SPR_BTCAN_MONO_X_END = 4348;
|
|
static const SpriteID SPR_BTCAN_MONO_Y_END = 4349;
|
|
static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350;
|
|
static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351;
|
|
static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386;
|
|
static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387;
|
|
static const SpriteID SPR_BTCAN_MGLV_X_END = 4388;
|
|
static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389;
|
|
static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390;
|
|
static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391;
|
|
|
|
/* little concrete bridge */
|
|
static const SpriteID SPR_BTCON_RAIL_X = 2493;
|
|
static const SpriteID SPR_BTCON_RAIL_Y = 2494;
|
|
static const SpriteID SPR_BTCON_ROAD_X = 2495;
|
|
static const SpriteID SPR_BTCON_ROAD_Y = 2496;
|
|
static const SpriteID SPR_BTCON_X_FRONT = 2497;
|
|
static const SpriteID SPR_BTCON_Y_FRONT = 2498;
|
|
static const SpriteID SPR_BTCON_X_PILLAR = 2505;
|
|
static const SpriteID SPR_BTCON_Y_PILLAR = 2506;
|
|
static const SpriteID SPR_BTCON_MONO_X = 4344;
|
|
static const SpriteID SPR_BTCON_MONO_Y = 4345;
|
|
static const SpriteID SPR_BTCON_MGLV_X = 4384;
|
|
static const SpriteID SPR_BTCON_MGLV_Y = 4385;
|
|
|
|
/* little steel girder bridge */
|
|
static const SpriteID SPR_BTGIR_RAIL_X = 2553;
|
|
static const SpriteID SPR_BTGIR_RAIL_Y = 2554;
|
|
static const SpriteID SPR_BTGIR_ROAD_X = 2555;
|
|
static const SpriteID SPR_BTGIR_ROAD_Y = 2556;
|
|
static const SpriteID SPR_BTGIR_X_FRONT = 2557;
|
|
static const SpriteID SPR_BTGIR_Y_FRONT = 2558;
|
|
static const SpriteID SPR_BTGIR_X_PILLAR = 2505;
|
|
static const SpriteID SPR_BTGIR_Y_PILLAR = 2506;
|
|
static const SpriteID SPR_BTGIR_MONO_X = 4362;
|
|
static const SpriteID SPR_BTGIR_MONO_Y = 4363;
|
|
static const SpriteID SPR_BTGIR_MGLV_X = 4402;
|
|
static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
|
|
|
|
/* tubular bridges
|
|
* tubular bridges have 3 kinds of tiles:
|
|
* a start tile (with only half a tube on the far side, marked _BEG
|
|
* a middle tile (full tunnel), marked _MID
|
|
* and an end tile (half a tube on the near side, maked _END
|
|
*/
|
|
static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
|
|
static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
|
|
static const SpriteID SPR_BTTUB_X_FRONT_END = 2561;
|
|
static const SpriteID SPR_BTTUB_Y_FRONT_END = 2562;
|
|
static const SpriteID SPR_BTTUB_Y_FRONT_MID = 2563;
|
|
static const SpriteID SPR_BTTUB_Y_FRONT_BEG = 2564;
|
|
static const SpriteID SPR_BTTUB_X_PILLAR_BEG = 2565;
|
|
static const SpriteID SPR_BTTUB_X_PILLAR_MID = 2566;
|
|
static const SpriteID SPR_BTTUB_Y_PILLAR_MID = 2567;
|
|
static const SpriteID SPR_BTTUB_Y_PILLAR_BEG = 2568;
|
|
static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG = 2569;
|
|
static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID = 2570;
|
|
static const SpriteID SPR_BTTUB_X_RAIL_REAR_END = 2571;
|
|
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG = 2572;
|
|
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID = 2573;
|
|
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END = 2574;
|
|
static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG = 2575;
|
|
static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID = 2576;
|
|
static const SpriteID SPR_BTTUB_X_ROAD_REAR_END = 2577;
|
|
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG = 2578;
|
|
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID = 2579;
|
|
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END = 2580;
|
|
static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG = 2581;
|
|
static const SpriteID SPR_BTTUB_X_MONO_REAR_MID = 2582;
|
|
static const SpriteID SPR_BTTUB_X_MONO_REAR_END = 2583;
|
|
static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG = 2584;
|
|
static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID = 2585;
|
|
static const SpriteID SPR_BTTUB_Y_MONO_REAR_END = 2586;
|
|
static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG = 2587;
|
|
static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID = 2588;
|
|
static const SpriteID SPR_BTTUB_X_MGLV_REAR_END = 2589;
|
|
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG = 2590;
|
|
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID = 2591;
|
|
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END = 2592;
|
|
|
|
|
|
/* ramps (for all bridges except wood and tubular?)*/
|
|
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
|
|
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438;
|
|
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
|
|
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440;
|
|
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441;
|
|
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442;
|
|
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443;
|
|
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444;
|
|
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
|
|
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446;
|
|
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
|
|
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448;
|
|
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449;
|
|
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450;
|
|
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451;
|
|
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452;
|
|
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
|
|
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327;
|
|
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
|
|
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329;
|
|
static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330;
|
|
static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331;
|
|
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332;
|
|
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333;
|
|
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
|
|
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367;
|
|
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
|
|
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369;
|
|
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370;
|
|
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371;
|
|
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372;
|
|
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373;
|
|
|
|
/* Vehicle view sprites */
|
|
static const SpriteID SPR_CENTRE_VIEW_VEHICLE = 683;
|
|
static const SpriteID SPR_SEND_TRAIN_TODEPOT = 685;
|
|
static const SpriteID SPR_SEND_ROADVEH_TODEPOT = 686;
|
|
static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
|
|
static const SpriteID SPR_SEND_SHIP_TODEPOT = 688;
|
|
|
|
static const SpriteID SPR_IGNORE_SIGNALS = 689;
|
|
static const SpriteID SPR_SHOW_ORDERS = 690;
|
|
static const SpriteID SPR_SHOW_VEHICLE_DETAILS = 691;
|
|
static const SpriteID SPR_REFIT_VEHICLE = 692;
|
|
static const SpriteID SPR_FORCE_VEHICLE_TURN = 715;
|
|
|
|
/* Vehicle sprite-flags (red/green) */
|
|
static const SpriteID SPR_FLAG_VEH_STOPPED = 3090;
|
|
static const SpriteID SPR_FLAG_VEH_RUNNING = 3091;
|
|
|
|
static const SpriteID SPR_VEH_BUS_SW_VIEW = 3097;
|
|
static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
|
|
|
|
/* Rotor sprite numbers */
|
|
static const SpriteID SPR_ROTOR_STOPPED = 3901;
|
|
static const SpriteID SPR_ROTOR_MOVING_1 = 3902;
|
|
static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
|
|
|
|
/* Town/house sprites */
|
|
static const SpriteID SPR_LIFT = 1443;
|
|
|
|
/* used in town_land.h
|
|
* CNST1..3 = Those are the different stages of construction
|
|
* The last 2 hexas correspond to the type of building it represent, if any */
|
|
static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
|
|
static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
|
|
static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
|
|
static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
|
|
static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate
|
|
static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
|
|
static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
|
|
static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate
|
|
static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
|
|
static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats
|
|
static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
|
|
static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate
|
|
static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
|
|
static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
|
|
static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
|
|
static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
|
|
static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
|
|
static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
|
|
static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
|
|
static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical
|
|
static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow
|
|
/* These are in fact two houses for the same houseID. so V1 and V2 */
|
|
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
|
|
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
|
|
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
|
|
static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
|
|
static const SpriteID SPR_GRND_STADIUM_N = 1479; //stadium ground at north
|
|
static const SpriteID SPR_GRND_STADIUM_E = 1480; //stadium ground at east
|
|
static const SpriteID SPR_GRND_STADIUM_W = 1481; //stadium ground at west
|
|
static const SpriteID SPR_GRND_STADIUM_S = 1482; //stadium ground at south
|
|
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
|
|
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
|
|
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
|
|
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2
|
|
static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505;
|
|
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation
|
|
static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
|
|
static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
|
|
static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
|
|
static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
|
|
static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
|
|
static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
|
|
static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454;
|
|
static const SpriteID SPR_FOUNTAIN_0A = 1455;
|
|
static const SpriteID SPR_PARKSTATUE_0B = 1456;
|
|
static const SpriteID SPR_PARKALLEY_0C = 1457;
|
|
static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
|
|
static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
|
|
static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
|
|
static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
|
|
static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
|
|
static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
|
|
static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
|
|
static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
|
|
static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
|
|
static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675;
|
|
static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676;
|
|
|
|
/* Easter egg/disaster sprites */
|
|
static const SpriteID SPR_BLIMP = 3905; // Zeppelin
|
|
static const SpriteID SPR_BLIMP_CRASHING = 3906;
|
|
static const SpriteID SPR_BLIMP_CRASHED = 3907;
|
|
static const SpriteID SPR_UFO_SMALL_SCOUT = 3908; // XCOM - UFO Defense
|
|
static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
|
|
static const SpriteID SPR_SUB_SMALL_NE = 3910; // Silent Service
|
|
static const SpriteID SPR_SUB_SMALL_SE = 3911;
|
|
static const SpriteID SPR_SUB_SMALL_SW = 3912;
|
|
static const SpriteID SPR_SUB_SMALL_NW = 3913;
|
|
static const SpriteID SPR_SUB_LARGE_NE = 3914;
|
|
static const SpriteID SPR_SUB_LARGE_SE = 3915;
|
|
static const SpriteID SPR_SUB_LARGE_SW = 3916;
|
|
static const SpriteID SPR_SUB_LARGE_NW = 3917;
|
|
static const SpriteID SPR_F_15 = 3918; // F-15 Strike Eagle
|
|
static const SpriteID SPR_F_15_FIRING = 3919;
|
|
static const SpriteID SPR_UFO_HARVESTER = 3920; // XCOM - UFO Defense
|
|
static const SpriteID SPR_XCOM_SKYRANGER = 3921;
|
|
static const SpriteID SPR_AH_64A = 3922; // Gunship
|
|
static const SpriteID SPR_AH_64A_FIRING = 3923;
|
|
|
|
/* main_gui.c */
|
|
static const SpriteID SPR_IMG_TERRAFORM_UP = 694;
|
|
static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695;
|
|
static const SpriteID SPR_IMG_DYNAMITE = 703;
|
|
static const SpriteID SPR_IMG_ROCKS = 4084;
|
|
static const SpriteID SPR_IMG_DESERT = 4085;
|
|
static const SpriteID SPR_IMG_TRANSMITTER = 4086;
|
|
static const SpriteID SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91;
|
|
static const SpriteID SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88;
|
|
static const SpriteID SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136;
|
|
static const SpriteID SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64;
|
|
static const SpriteID SPR_IMG_PAUSE = 726;
|
|
static const SpriteID SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90;
|
|
static const SpriteID SPR_IMG_SETTINGS = 751;
|
|
static const SpriteID SPR_IMG_SAVE = 724;
|
|
static const SpriteID SPR_IMG_SMALLMAP = 708;
|
|
static const SpriteID SPR_IMG_TOWN = 4077;
|
|
static const SpriteID SPR_IMG_SUBSIDIES = 679;
|
|
static const SpriteID SPR_IMG_COMPANY_LIST = 1299;
|
|
static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
|
|
static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
|
|
static const SpriteID SPR_IMG_GRAPHS = 745;
|
|
static const SpriteID SPR_IMG_COMPANY_LEAGUE = 684;
|
|
static const SpriteID SPR_IMG_SHOW_COUNTOURS = 738;
|
|
static const SpriteID SPR_IMG_SHOW_VEHICLES = 739;
|
|
static const SpriteID SPR_IMG_SHOW_ROUTES = 740;
|
|
static const SpriteID SPR_IMG_INDUSTRY = 741;
|
|
static const SpriteID SPR_IMG_PLANTTREES = 742;
|
|
static const SpriteID SPR_IMG_TRAINLIST = 731;
|
|
static const SpriteID SPR_IMG_TRUCKLIST = 732;
|
|
static const SpriteID SPR_IMG_SHIPLIST = 733;
|
|
static const SpriteID SPR_IMG_AIRPLANESLIST = 734;
|
|
static const SpriteID SPR_IMG_ZOOMIN = 735;
|
|
static const SpriteID SPR_IMG_ZOOMOUT = 736;
|
|
static const SpriteID SPR_IMG_BUILDRAIL = 727;
|
|
static const SpriteID SPR_IMG_BUILDROAD = 728;
|
|
static const SpriteID SPR_IMG_BUILDWATER = 729;
|
|
static const SpriteID SPR_IMG_BUILDAIR = 730;
|
|
static const SpriteID SPR_IMG_LANDSCAPING = 4083;
|
|
static const SpriteID SPR_IMG_MUSIC = 713;
|
|
static const SpriteID SPR_IMG_MESSAGES = 680;
|
|
static const SpriteID SPR_IMG_QUERY = 723;
|
|
static const SpriteID SPR_IMG_SIGN = 4082;
|
|
static const SpriteID SPR_IMG_BUY_LAND = 4791;
|
|
|
|
/* OPEN TRANSPORT TYCOON in gamescreen */
|
|
static const SpriteID SPR_OTTD_O = 4842;
|
|
static const SpriteID SPR_OTTD_P = 4841;
|
|
static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12;
|
|
static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13;
|
|
static const SpriteID SPR_OTTD_N = 4839;
|
|
static const SpriteID SPR_OTTD_T = 4836;
|
|
static const SpriteID SPR_OTTD_R = 4837;
|
|
static const SpriteID SPR_OTTD_A = 4838;
|
|
static const SpriteID SPR_OTTD_S = 4840;
|
|
static const SpriteID SPR_OTTD_Y = 4843;
|
|
static const SpriteID SPR_OTTD_C = 4844;
|
|
|
|
static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
|
|
static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814;
|
|
static const SpriteID SPR_TYCOON_IMG2_BEGIN = 4824;
|
|
|
|
/* Industry sprites */
|
|
static const SpriteID SPR_IT_SUGAR_MINE_SIEVE = 4775;
|
|
static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS = 4784;
|
|
static const SpriteID SPR_IT_SUGAR_MINE_PILE = 4780;
|
|
static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766;
|
|
static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767;
|
|
static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING = 4746;
|
|
static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747;
|
|
static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
|
|
static const SpriteID SPR_IT_TOY_FACTORY_STAMP = 4718;
|
|
static const SpriteID SPR_IT_TOY_FACTORY_CLAY = 4719;
|
|
static const SpriteID SPR_IT_TOY_FACTORY_ROBOT = 4720;
|
|
static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
|
|
|
|
/* small icons of cargo available in station waiting*/
|
|
static const SpriteID SPR_CARGO_PASSENGER = 4297;
|
|
static const SpriteID SPR_CARGO_COAL = 4298;
|
|
static const SpriteID SPR_CARGO_MAIL = 4299;
|
|
static const SpriteID SPR_CARGO_OIL = 4300;
|
|
static const SpriteID SPR_CARGO_LIVESTOCK = 4301;
|
|
static const SpriteID SPR_CARGO_GOODS = 4302;
|
|
static const SpriteID SPR_CARGO_GRAIN = 4303;
|
|
static const SpriteID SPR_CARGO_WOOD = 4304;
|
|
static const SpriteID SPR_CARGO_IRON_ORE = 4305;
|
|
static const SpriteID SPR_CARGO_STEEL = 4306;
|
|
static const SpriteID SPR_CARGO_VALUES_GOLD = 4307; // shared between temperate and arctic
|
|
static const SpriteID SPR_CARGO_FRUIT = 4308;
|
|
static const SpriteID SPR_CARGO_COPPER_ORE = 4309;
|
|
static const SpriteID SPR_CARGO_WATERCOLA = 4310; // shared between desert and toyland
|
|
static const SpriteID SPR_CARGO_DIAMONDS = 4311;
|
|
static const SpriteID SPR_CARGO_FOOD = 4312;
|
|
static const SpriteID SPR_CARGO_PAPER = 4313;
|
|
static const SpriteID SPR_CARGO_RUBBER = 4314;
|
|
static const SpriteID SPR_CARGO_CANDY = 4315;
|
|
static const SpriteID SPR_CARGO_SUGAR = 4316;
|
|
static const SpriteID SPR_CARGO_TOYS = 4317;
|
|
static const SpriteID SPR_CARGO_COTTONCANDY = 4318;
|
|
static const SpriteID SPR_CARGO_FIZZYDRINK = 4319;
|
|
static const SpriteID SPR_CARGO_TOFFEE = 4320;
|
|
static const SpriteID SPR_CARGO_BUBBLES = 4321;
|
|
static const SpriteID SPR_CARGO_PLASTIC = 4322;
|
|
static const SpriteID SPR_CARGO_BATTERIES = 4323;
|
|
|
|
/* Effect vehicles */
|
|
static const SpriteID SPR_BULLDOZER_NE = 1416;
|
|
static const SpriteID SPR_BULLDOZER_SE = 1417;
|
|
static const SpriteID SPR_BULLDOZER_SW = 1418;
|
|
static const SpriteID SPR_BULLDOZER_NW = 1419;
|
|
|
|
static const SpriteID SPR_SMOKE_0 = 2040;
|
|
static const SpriteID SPR_SMOKE_1 = 2041;
|
|
static const SpriteID SPR_SMOKE_2 = 2042;
|
|
static const SpriteID SPR_SMOKE_3 = 2043;
|
|
static const SpriteID SPR_SMOKE_4 = 2044;
|
|
|
|
static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
|
|
static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
|
|
static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
|
|
static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
|
|
static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
|
|
static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
|
|
|
|
static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
|
|
static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
|
|
static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
|
|
static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
|
|
static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
|
|
|
|
static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
|
|
static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
|
|
static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
|
|
static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
|
|
static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
|
|
static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
|
|
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
|
|
static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
|
|
|
|
static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
|
|
static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
|
|
|
|
static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
|
|
static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
|
|
|
|
static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
|
|
static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
|
|
static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
|
|
static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
|
|
|
|
static const SpriteID SPR_BUBBLE_0 = 4748;
|
|
static const SpriteID SPR_BUBBLE_1 = 4749;
|
|
static const SpriteID SPR_BUBBLE_2 = 4750;
|
|
static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
|
|
static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
|
|
static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
|
|
static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
|
|
static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
|
|
static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
|
|
static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
|
|
static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
|
|
static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
|
|
static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
|
|
static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
|
|
static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
|
|
|
|
/* Electrified rail build menu */
|
|
static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
|
|
static const SpriteID SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37;
|
|
static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
|
|
static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39;
|
|
static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
|
|
|
|
/* airport_gui.c */
|
|
static const SpriteID SPR_IMG_AIRPORT = 744;
|
|
|
|
/* dock_gui.c */
|
|
static const SpriteID SPR_IMG_SHIP_DEPOT = 748;
|
|
static const SpriteID SPR_IMG_SHIP_DOCK = 746;
|
|
static const SpriteID SPR_IMG_BUOY = 693;
|
|
static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145;
|
|
|
|
/* music_gui.c */
|
|
static const SpriteID SPR_IMG_SKIP_TO_PREV = 709;
|
|
static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710;
|
|
static const SpriteID SPR_IMG_STOP_MUSIC = 711;
|
|
static const SpriteID SPR_IMG_PLAY_MUSIC = 712;
|
|
|
|
/* road_gui.c */
|
|
static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309;
|
|
static const SpriteID SPR_IMG_ROAD_X_DIR = 1310;
|
|
static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82;
|
|
static const SpriteID SPR_IMG_ROAD_DEPOT = 1295;
|
|
static const SpriteID SPR_IMG_BUS_STATION = 749;
|
|
static const SpriteID SPR_IMG_TRUCK_BAY = 750;
|
|
static const SpriteID SPR_IMG_BRIDGE = 2594;
|
|
static const SpriteID SPR_IMG_ROAD_TUNNEL = 2429;
|
|
static const SpriteID SPR_IMG_REMOVE = 714;
|
|
static const SpriteID SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134;
|
|
static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
|
|
static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
|
|
static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84;
|
|
|
|
/* rail_gui.c */
|
|
static const SpriteID SPR_IMG_RAIL_NS = 1251;
|
|
static const SpriteID SPR_IMG_RAIL_NE = 1252;
|
|
static const SpriteID SPR_IMG_RAIL_EW = 1253;
|
|
static const SpriteID SPR_IMG_RAIL_NW = 1254;
|
|
static const SpriteID SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53;
|
|
static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
|
|
static const SpriteID SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63;
|
|
static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
|
|
|
|
static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
|
|
|
|
static const SpriteID SPR_IMG_DEPOT_RAIL = 1294;
|
|
static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
|
|
static const SpriteID SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67;
|
|
static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
|
|
|
|
static const SpriteID SPR_IMG_RAIL_STATION = 1298;
|
|
static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
|
|
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287;
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12;
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28;
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44;
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124;
|
|
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188;
|
|
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
|
|
static const SpriteID SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135;
|
|
|
|
static const SpriteID SPR_IMG_TUNNEL_RAIL = 2430;
|
|
static const SpriteID SPR_IMG_TUNNEL_MONO = 2431;
|
|
static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
|
|
|
|
static const SpriteID SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55;
|
|
static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
|
|
static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65;
|
|
static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
|
|
|
|
/* intro_gui.c, genworld_gui.c */
|
|
static const SpriteID SPR_SELECT_TEMPERATE = 4882;
|
|
static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;
|
|
static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884;
|
|
static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED = 4885;
|
|
static const SpriteID SPR_SELECT_SUB_TROPICAL = 4886;
|
|
static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
|
|
static const SpriteID SPR_SELECT_TOYLAND = 4888;
|
|
static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
|
|
|
|
/** Cursor sprite numbers */
|
|
|
|
/* Terraform
|
|
* Cursors */
|
|
static const CursorID SPR_CURSOR_MOUSE = 0;
|
|
static const CursorID SPR_CURSOR_ZZZ = 1;
|
|
static const CursorID SPR_CURSOR_BUOY = 702;
|
|
static const CursorID SPR_CURSOR_QUERY = 719;
|
|
static const CursorID SPR_CURSOR_HQ = 720;
|
|
static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
|
|
static const CursorID SPR_CURSOR_SIGN = 722;
|
|
|
|
static const CursorID SPR_CURSOR_TREE = 2010;
|
|
static const CursorID SPR_CURSOR_BUY_LAND = 4792;
|
|
static const CursorID SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92;
|
|
|
|
static const CursorID SPR_CURSOR_TOWN = 4080;
|
|
static const CursorID SPR_CURSOR_INDUSTRY = 4081;
|
|
static const CursorID SPR_CURSOR_ROCKY_AREA = 4087;
|
|
static const CursorID SPR_CURSOR_DESERT = 4088;
|
|
static const CursorID SPR_CURSOR_TRANSMITTER = 4089;
|
|
|
|
/* airport cursors */
|
|
static const CursorID SPR_CURSOR_AIRPORT = 2724;
|
|
|
|
/* dock cursors */
|
|
static const CursorID SPR_CURSOR_DOCK = 3668;
|
|
static const CursorID SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89;
|
|
static const CursorID SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87;
|
|
static const CursorID SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137;
|
|
static const CursorID SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146;
|
|
|
|
/* shared road & rail cursors */
|
|
static const CursorID SPR_CURSOR_BRIDGE = 2593;
|
|
|
|
/* rail cursors */
|
|
static const CursorID SPR_CURSOR_NS_TRACK = 1263;
|
|
static const CursorID SPR_CURSOR_SWNE_TRACK = 1264;
|
|
static const CursorID SPR_CURSOR_EW_TRACK = 1265;
|
|
static const CursorID SPR_CURSOR_NWSE_TRACK = 1266;
|
|
|
|
static const CursorID SPR_CURSOR_NS_MONO = 1267;
|
|
static const CursorID SPR_CURSOR_SWNE_MONO = 1268;
|
|
static const CursorID SPR_CURSOR_EW_MONO = 1269;
|
|
static const CursorID SPR_CURSOR_NWSE_MONO = 1270;
|
|
|
|
static const CursorID SPR_CURSOR_NS_MAGLEV = 1271;
|
|
static const CursorID SPR_CURSOR_SWNE_MAGLEV = 1272;
|
|
static const CursorID SPR_CURSOR_EW_MAGLEV = 1273;
|
|
static const CursorID SPR_CURSOR_NWSE_MAGLEV = 1274;
|
|
|
|
static const CursorID SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40;
|
|
static const CursorID SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41;
|
|
static const CursorID SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42;
|
|
static const CursorID SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43;
|
|
|
|
static const CursorID SPR_CURSOR_RAIL_STATION = 1300;
|
|
|
|
static const CursorID SPR_CURSOR_TUNNEL_RAIL = 2434;
|
|
static const CursorID SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45;
|
|
static const CursorID SPR_CURSOR_TUNNEL_MONO = 2435;
|
|
static const CursorID SPR_CURSOR_TUNNEL_MAGLEV = 2436;
|
|
|
|
static const CursorID SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54;
|
|
static const CursorID SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58;
|
|
static const CursorID SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64;
|
|
static const CursorID SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70;
|
|
|
|
static const CursorID SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77;
|
|
|
|
static const CursorID SPR_CURSOR_RAIL_DEPOT = 1296;
|
|
static const CursorID SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62;
|
|
static const CursorID SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68;
|
|
static const CursorID SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74;
|
|
|
|
static const CursorID SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56;
|
|
static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
|
|
static const CursorID SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66;
|
|
static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
|
|
|
|
/* road cursors */
|
|
static const CursorID SPR_CURSOR_ROAD_NESW = 1311;
|
|
static const CursorID SPR_CURSOR_ROAD_NWSE = 1312;
|
|
static const CursorID SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83;
|
|
static const CursorID SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2;
|
|
static const CursorID SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3;
|
|
static const CursorID SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85;
|
|
|
|
static const CursorID SPR_CURSOR_ROAD_DEPOT = 1297;
|
|
static const CursorID SPR_CURSOR_BUS_STATION = 2725;
|
|
static const CursorID SPR_CURSOR_TRUCK_STATION = 2726;
|
|
static const CursorID SPR_CURSOR_ROAD_TUNNEL = 2433;
|
|
|
|
static const CursorID SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110;
|
|
static const CursorID SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111;
|
|
static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112;
|
|
static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
|
|
|
|
/** Animation macro in table/animcursors.h (_animcursors[]) */
|
|
|
|
static const CursorID SPR_CURSOR_DEMOLISH_FIRST = 704;
|
|
static const CursorID SPR_CURSOR_DEMOLISH_1 = 705;
|
|
static const CursorID SPR_CURSOR_DEMOLISH_2 = 706;
|
|
static const CursorID SPR_CURSOR_DEMOLISH_LAST = 707;
|
|
|
|
static const CursorID SPR_CURSOR_LOWERLAND_FIRST = 699;
|
|
static const CursorID SPR_CURSOR_LOWERLAND_1 = 700;
|
|
static const CursorID SPR_CURSOR_LOWERLAND_LAST = 701;
|
|
|
|
static const CursorID SPR_CURSOR_RAISELAND_FIRST = 696;
|
|
static const CursorID SPR_CURSOR_RAISELAND_1 = 697;
|
|
static const CursorID SPR_CURSOR_RAISELAND_LAST = 698;
|
|
|
|
static const CursorID SPR_CURSOR_PICKSTATION_FIRST = 716;
|
|
static const CursorID SPR_CURSOR_PICKSTATION_1 = 717;
|
|
static const CursorID SPR_CURSOR_PICKSTATION_LAST = 718;
|
|
|
|
static const CursorID SPR_CURSOR_BUILDSIGNALS_FIRST = 1292;
|
|
static const CursorID SPR_CURSOR_BUILDSIGNALS_LAST = 1293;
|
|
|
|
/** Flag for saying a cursor sprite is an animated cursor. */
|
|
static const CursorID ANIMCURSOR_FLAG = 1U << 31;
|
|
static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite
|
|
static const CursorID ANIMCURSOR_LOWERLAND = ANIMCURSOR_FLAG | 1; ///< 699 - 701 - lower land tool
|
|
static const CursorID ANIMCURSOR_RAISELAND = ANIMCURSOR_FLAG | 2; ///< 696 - 698 - raise land tool
|
|
static const CursorID ANIMCURSOR_PICKSTATION = ANIMCURSOR_FLAG | 3; ///< 716 - 718 - goto-order icon
|
|
static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; ///< 1292 - 1293 - build signal
|
|
|
|
/**
|
|
* Bitmask setup. For the graphics system, 32 bits are used to define
|
|
* the sprite to be displayed. This variable contains various information:<p>
|
|
* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
|
|
* This always starts at bit 0.</li>
|
|
* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
|
|
* <li> RECOLOUR_BIT toggles the recolouring system</li>
|
|
* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
|
|
* bits used for the recolouring process. For transparency, it must be 0x322.</li></ul>
|
|
*/
|
|
enum SpriteSetup {
|
|
TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite
|
|
RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite
|
|
CUSTOM_BIT = 29,
|
|
OPAQUE_BIT = 28,
|
|
|
|
PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
|
|
SPRITE_WIDTH = 24, ///< number of bits for the sprite number
|
|
};
|
|
|
|
/**
|
|
* these masks change the colours of the palette for a sprite.
|
|
* Apart from this bit, a sprite number is needed to define
|
|
* the palette used for recolouring. This palette is stored
|
|
* in the bits marked by PALETTE_SPRITE_MASK.
|
|
* @note Do not modify this enum. Alter SpriteSetup instead
|
|
* @see SpriteSetup
|
|
*/
|
|
enum Modifiers {
|
|
/** Set when a sprite originates from an Action 1 */
|
|
SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT,
|
|
/** Set when a sprite must not ever be displayed transparently */
|
|
SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT,
|
|
/** when a sprite is to be displayed transparently, this bit needs to be set. */
|
|
PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT,
|
|
/** this bit is set when a recolouring process is in action */
|
|
PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT,
|
|
};
|
|
|
|
/**
|
|
* Masks needed for sprite operations.
|
|
* @note Do not modify this enum. Alter SpriteSetup instead
|
|
* @see SpriteSetup
|
|
*/
|
|
enum SpriteMasks {
|
|
/** Maximum number of sprites that can be loaded at a given time. */
|
|
MAX_SPRITES = 1 << SPRITE_WIDTH,
|
|
/** The mask to for the main sprite */
|
|
SPRITE_MASK = MAX_SPRITES - 1,
|
|
|
|
MAX_PALETTES = 1 << PALETTE_WIDTH,
|
|
/** The mask for the auxiliary sprite (the one that takes care of recolouring) */
|
|
PALETTE_MASK = MAX_PALETTES - 1,
|
|
};
|
|
|
|
assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
|
|
assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
|
|
assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
|
|
assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
|
|
assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
|
|
|
|
|
|
static const PaletteID PAL_NONE = 0;
|
|
/** Here a pulsating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */
|
|
static const PaletteID PALETTE_TILE_RED_PULSATING = 0x303;
|
|
/** makes a square red. is used when removing rails or other stuff */
|
|
static const PaletteID PALETTE_SEL_TILE_RED = 0x304;
|
|
/** This draws a blueish square (catchment areas for example) */
|
|
static const PaletteID PALETTE_SEL_TILE_BLUE = 0x305;
|
|
|
|
static const PaletteID PALETTE_RECOLOUR_START = 0x307;
|
|
static const PaletteID PALETTE_TO_DARK_BLUE = 0x307;
|
|
static const PaletteID PALETTE_TO_PALE_GREEN = 0x308;
|
|
static const PaletteID PALETTE_TO_PINK = 0x309;
|
|
static const PaletteID PALETTE_TO_YELLOW = 0x30A;
|
|
static const PaletteID PALETTE_TO_RED = 0x30B;
|
|
static const PaletteID PALETTE_TO_LIGHT_BLUE = 0x30C;
|
|
static const PaletteID PALETTE_TO_GREEN = 0x30D;
|
|
static const PaletteID PALETTE_TO_DARK_GREEN = 0x30E;
|
|
static const PaletteID PALETTE_TO_BLUE = 0x30F;
|
|
static const PaletteID PALETTE_TO_CREAM = 0x310;
|
|
/* maybe don't use as company colour because it doesn't display in the graphs? */
|
|
static const PaletteID PALETTE_TO_MAUVE = 0x311;
|
|
static const PaletteID PALETTE_TO_PURPLE = 0x312;
|
|
static const PaletteID PALETTE_TO_ORANGE = 0x313;
|
|
static const PaletteID PALETTE_TO_BROWN = 0x314;
|
|
static const PaletteID PALETTE_TO_GREY = 0x315;
|
|
static const PaletteID PALETTE_TO_WHITE = 0x316;
|
|
/* sets colour to bare land stuff, for rail and road (and crossings) */
|
|
static const PaletteID PALETTE_TO_BARE_LAND = 0x317;
|
|
/* XXX is 318-31A really not used? */
|
|
static const PaletteID PALETTE_TO_STRUCT_BLUE = 0x31B;
|
|
/* structure colour to something brownish (for the cantilever bridges for example) */
|
|
static const PaletteID PALETTE_TO_STRUCT_BROWN = 0x31C;
|
|
static const PaletteID PALETTE_TO_STRUCT_WHITE = 0x31D;
|
|
/* sets bridge or structure to red, little concrete one and cantilever use this one for example */
|
|
static const PaletteID PALETTE_TO_STRUCT_RED = 0x31E;
|
|
static const PaletteID PALETTE_TO_STRUCT_GREEN = 0x31F;
|
|
static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it
|
|
static const PaletteID PALETTE_TO_STRUCT_YELLOW = 0x321; // Sets the bridge colour to yellow (suspension and tubular)
|
|
static const PaletteID PALETTE_TO_TRANSPARENT = 0x322; // This sets the sprite to transparent
|
|
/* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
|
|
static const PaletteID PALETTE_TO_STRUCT_GREY = 0x323;
|
|
static const PaletteID PALETTE_CRASH = 0x324;
|
|
|
|
/* Two recolourings only used by the church */
|
|
static const PaletteID PALETTE_CHURCH_RED = 0x59E;
|
|
static const PaletteID PALETTE_CHURCH_CREAM = 0x59F;
|
|
|
|
#endif /* SPRITES_H */
|