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https://github.com/JGRennison/OpenTTD-patches.git
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230 lines
6.0 KiB
C
230 lines
6.0 KiB
C
/* $Id$ */
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/** @file tile.h */
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#ifndef TILE_H
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#define TILE_H
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#include "macros.h"
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#include "openttd.h"
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#include "map.h"
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#include "slope.h"
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/** Maximum allowed tile height */
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#define MAX_TILE_HEIGHT 15
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/** Maximum allowed snowline height */
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#define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2)
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/**
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* The different type of a tile.
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*
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* Each tile belongs to one type, according whatever is build on it.
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*
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* @note A railway with a crossing street is marked as MP_ROAD.
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*/
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enum TileType {
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MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
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MP_RAILWAY, ///< A railway
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MP_ROAD, ///< A tile with road (or tram tracks)
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MP_HOUSE, ///< A house by a town
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MP_TREES, ///< Tile got trees
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MP_STATION, ///< A tile of a station
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MP_WATER, ///< Water tile
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MP_VOID, ///< Invisible tiles at the SW and SE border
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MP_INDUSTRY, ///< Part of an industry
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MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
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MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
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};
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/**
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* Additional infos of a tile on a tropic game.
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*
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* Each non-water tile in a tropic game is either a rainforest tile or a
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* desert one.
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*/
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enum TropicZone {
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TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type
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TROPICZONE_DESERT = 1, ///< Tile is desert
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TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
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};
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Slope GetTileSlope(TileIndex tile, uint *h);
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uint GetTileZ(TileIndex tile);
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uint GetTileMaxZ(TileIndex tile);
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/**
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* Returns the height of a tile
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*
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* This function returns the height of the northern corner of a tile.
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* This is saved in the global map-array. It does not take affect by
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* any slope-data of the tile.
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*
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* @param tile The tile to get the height from
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* @return the height of the tile
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* @pre tile < MapSize()
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*/
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static inline uint TileHeight(TileIndex tile)
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{
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assert(tile < MapSize());
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return GB(_m[tile].type_height, 0, 4);
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}
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/**
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* Sets the height of a tile.
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*
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* This function sets the height of the northern corner of a tile.
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*
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* @param tile The tile to change the height
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* @param height The new height value of the tile
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* @pre tile < MapSize()
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* @pre heigth <= MAX_TILE_HEIGHT
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*/
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static inline void SetTileHeight(TileIndex tile, uint height)
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{
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assert(tile < MapSize());
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assert(height <= MAX_TILE_HEIGHT);
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SB(_m[tile].type_height, 0, 4, height);
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}
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/**
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* Returns the height of a tile in pixels.
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*
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* This function returns the height of the northern corner of a tile in pixels.
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*
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* @param tile The tile to get the height
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* @return The height of the tile in pixel
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*/
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static inline uint TilePixelHeight(TileIndex tile)
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{
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return TileHeight(tile) * TILE_HEIGHT;
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}
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/**
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* Get the tiletype of a given tile.
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*
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* @param tile The tile to get the TileType
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* @return The tiletype of the tile
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* @pre tile < MapSize()
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*/
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static inline TileType GetTileType(TileIndex tile)
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{
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assert(tile < MapSize());
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return (TileType)GB(_m[tile].type_height, 4, 4);
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}
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/**
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* Set the type of a tile
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*
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* This functions sets the type of a tile. If the type
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* MP_VOID is selected the tile must be at the south-west or
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* south-east edges of the map and vice versa.
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*
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* @param tile The tile to save the new type
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* @param type The type to save
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* @pre tile < MapSize()
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* @pre type MP_VOID <=> tile is on the south-east or south-west edge.
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*/
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static inline void SetTileType(TileIndex tile, TileType type)
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{
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assert(tile < MapSize());
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/* VOID tiles (and no others) are exactly allowed at the lower left and right
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* edges of the map */
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assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) == (type == MP_VOID));
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SB(_m[tile].type_height, 4, 4, type);
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}
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/**
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* Checks if a tile is a give tiletype.
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*
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* This function checks if a tile got the given tiletype.
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*
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* @param tile The tile to check
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* @param type The type to check agains
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* @return true If the type matches agains the type of the tile
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*/
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static inline bool IsTileType(TileIndex tile, TileType type)
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{
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return GetTileType(tile) == type;
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}
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/**
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* Returns the owner of a tile
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*
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* This function returns the owner of a tile. This cannot used
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* for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
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* as no player owned any of these buildings.
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*
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* @param tile The tile to check
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* @return The owner of the tile
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* @pre tile < MapSize()
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* @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
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*/
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static inline Owner GetTileOwner(TileIndex tile)
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{
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assert(tile < MapSize());
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assert(!IsTileType(tile, MP_HOUSE));
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assert(!IsTileType(tile, MP_VOID));
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assert(!IsTileType(tile, MP_INDUSTRY));
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return (Owner)_m[tile].m1;
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}
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/**
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* Sets the owner of a tile
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*
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* This function sets the owner status of a tile. Note that you cannot
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* set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
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*
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* @param tile The tile to change the owner status.
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* @param owner The new owner.
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* @pre tile < MapSize()
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* @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
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*/
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static inline void SetTileOwner(TileIndex tile, Owner owner)
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{
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assert(tile < MapSize());
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assert(!IsTileType(tile, MP_HOUSE));
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assert(!IsTileType(tile, MP_VOID));
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assert(!IsTileType(tile, MP_INDUSTRY));
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_m[tile].m1 = owner;
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}
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/**
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* Checks if a tile belongs to the given owner
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*
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* @param tile The tile to check
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* @param owner The owner to check agains
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* @return True if a tile belongs the the given owner
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*/
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static inline bool IsTileOwner(TileIndex tile, Owner owner)
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{
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return GetTileOwner(tile) == owner;
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}
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/**
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* Set the tropic zone
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* @param tile the tile to set the zone of
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* @param type the new type
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* @pre assert(tile < MapSize());
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*/
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static inline void SetTropicZone(TileIndex tile, TropicZone type)
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{
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assert(tile < MapSize());
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SB(_m[tile].m6, 0, 2, type);
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}
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/**
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* Get the tropic zone
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* @param tile the tile to get the zone of
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* @pre assert(tile < MapSize());
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* @return the zone type
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*/
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static inline TropicZone GetTropicZone(TileIndex tile)
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{
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assert(tile < MapSize());
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return (TropicZone)GB(_m[tile].m6, 0, 2);
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}
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#endif /* TILE_H */
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