mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
198 lines
4.7 KiB
C
198 lines
4.7 KiB
C
/* $Id$ */
|
|
|
|
/** @file town_map.h Accessors for towns */
|
|
|
|
#ifndef TOWN_MAP_H
|
|
#define TOWN_MAP_H
|
|
|
|
#include "town.h"
|
|
|
|
static inline int GetHouseType(TileIndex t)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
return _m[t].m4;
|
|
}
|
|
|
|
static inline TownID GetTownIndex(TileIndex t)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
|
|
return _m[t].m2;
|
|
}
|
|
|
|
/**
|
|
* Set the town index for a road or house tile.
|
|
* @param tile the tile
|
|
* @param index the index of the town
|
|
*/
|
|
static inline void SetTownIndex(TileIndex t, TownID index)
|
|
{
|
|
assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE));
|
|
_m[t].m2 = index;
|
|
}
|
|
|
|
static inline bool LiftHasDestination(TileIndex t)
|
|
{
|
|
return HASBIT(_m[t].m5, 7);
|
|
}
|
|
|
|
static inline void SetLiftDestination(TileIndex t, byte dest)
|
|
{
|
|
SB(_m[t].m5, 0, 6, dest);
|
|
SETBIT(_m[t].m1, 7); /* Start moving */
|
|
}
|
|
|
|
static inline byte GetLiftDestination(TileIndex t)
|
|
{
|
|
return GB(_m[t].m5, 0, 6);
|
|
}
|
|
|
|
static inline bool IsLiftMoving(TileIndex t)
|
|
{
|
|
return HASBIT(_m[t].m1, 7);
|
|
}
|
|
|
|
static inline void BeginLiftMovement(TileIndex t)
|
|
{
|
|
SETBIT(_m[t].m5, 7);
|
|
}
|
|
|
|
static inline void HaltLift(TileIndex t)
|
|
{
|
|
CLRBIT(_m[t].m1, 7);
|
|
CLRBIT(_m[t].m5, 7);
|
|
SB(_m[t].m5, 0, 6, 0);
|
|
|
|
DeleteAnimatedTile(t);
|
|
}
|
|
|
|
static inline byte GetLiftPosition(TileIndex t)
|
|
{
|
|
return GB(_m[t].m1, 0, 7);
|
|
}
|
|
|
|
static inline void SetLiftPosition(TileIndex t, byte pos)
|
|
{
|
|
SB(_m[t].m1, 0, 7, pos);
|
|
}
|
|
|
|
static inline Town* GetTownByTile(TileIndex t)
|
|
{
|
|
return GetTown(GetTownIndex(t));
|
|
}
|
|
|
|
|
|
Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
|
|
|
|
|
|
static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
|
|
{
|
|
assert(IsTileType(t, MP_CLEAR));
|
|
|
|
SetTileType(t, MP_HOUSE);
|
|
_m[t].m1 = 0;
|
|
_m[t].m2 = tid;
|
|
SB(_m[t].m3, 6, 2, stage);
|
|
_m[t].m4 = type;
|
|
SB(_m[t].m5, 0, 2, counter);
|
|
|
|
MarkTileDirtyByTile(t);
|
|
}
|
|
|
|
enum {
|
|
TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
|
|
ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
|
|
TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
|
|
};
|
|
|
|
static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
|
|
{
|
|
MakeHouseTile(t, tid, counter, stage, type);
|
|
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
|
|
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
|
|
if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
|
|
}
|
|
|
|
/**
|
|
* House Construction Scheme.
|
|
* Construction counter, for buildings under construction. Incremented on every
|
|
* periodic tile processing.
|
|
* On wraparound, the stage of building in is increased.
|
|
* (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
|
|
* (as the sprite for the next phase of house building)
|
|
* (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
|
|
* different stages
|
|
*/
|
|
|
|
/**
|
|
* Gets the building stage of a house
|
|
* @param tile the tile of the house to get the building stage of
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
* @return the building stage of the house
|
|
*/
|
|
static inline byte GetHouseBuildingStage(TileIndex t)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
return GB(_m[t].m3, 6, 2);
|
|
}
|
|
|
|
/**
|
|
* Sets the building stage of a house
|
|
* @param tile the tile of the house to set the building stage of
|
|
* @param stage the new stage
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
*/
|
|
static inline void SetHouseBuildingStage(TileIndex t, byte stage)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
SB(_m[t].m3, 6, 2, stage);
|
|
}
|
|
|
|
/**
|
|
* Increments the building stage of a house
|
|
* @param tile the tile of the house to increment the building stage of
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
*/
|
|
static inline void IncHouseBuildingStage( TileIndex t )
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
AB(_m[t].m3, 6, 2, 1);
|
|
}
|
|
|
|
/**
|
|
* Gets the construction stage of a house
|
|
* @param tile the tile of the house to get the construction stage of
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
* @return the construction stage of the house
|
|
*/
|
|
static inline byte GetHouseConstructionTick(TileIndex t)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
return GB(_m[t].m5, 0, 3);
|
|
}
|
|
|
|
/**
|
|
* Sets the construction stage of a house
|
|
* @param tile the tile of the house to set the construction stage of
|
|
* @param stage the new stage
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
*/
|
|
static inline void SetHouseConstructionTick(TileIndex t, byte stage)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
SB(_m[t].m5, 0, 3, stage);
|
|
}
|
|
|
|
/**
|
|
* Sets the increment stage of a house
|
|
* @param tile the tile of the house to increment the construction stage of
|
|
* @pre IsTileType(t, MP_HOUSE)
|
|
*/
|
|
static inline void IncHouseConstructionTick(TileIndex t)
|
|
{
|
|
assert(IsTileType(t, MP_HOUSE));
|
|
AB(_m[t].m5, 0, 3, 1);
|
|
}
|
|
|
|
|
|
#endif /* TOWN_MAP_H */
|