OpenTTD-patches/gfx.c
2006-09-02 20:34:33 +00:00

1972 lines
39 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "macros.h"
#include "spritecache.h"
#include "strings.h"
#include "string.h"
#include "gfx.h"
#include "table/palettes.h"
#include "table/sprites.h"
#include "hal.h"
#include "variables.h"
#include "genworld.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
#endif
Colour _cur_palette[256];
byte _stringwidth_table[FS_END][224];
static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode);
FontSize _cur_fontsize;
static FontSize _last_fontsize;
static Pixel _cursor_backup[64 * 64];
static Rect _invalid_rect;
static const byte *_color_remap_ptr;
static byte _string_colorremap[3];
#define DIRTY_BYTES_PER_LINE (MAX_SCREEN_WIDTH / 64)
static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8];
void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch)
{
byte *dp = (byte*)d;
byte *sp = (byte*)s;
assert(h >= 0);
for (; h != 0; --h) {
memcpy(dp, sp, w);
dp += dpitch;
sp += spitch;
}
}
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{
const Pixel *src;
Pixel *dst;
int p;
int ht;
if (xo == 0 && yo == 0) return;
if (_cursor.visible) UndrawMouseCursor();
UndrawTextMessage();
p = _screen.pitch;
if (yo > 0) {
// Calculate pointers
dst = _screen.dst_ptr + (top + height - 1) * p + left;
src = dst - yo * p;
// Decrease height and increase top
top += yo;
height -= yo;
assert(height > 0);
// Adjust left & width
if (xo >= 0) {
dst += xo;
left += xo;
width -= xo;
} else {
src -= xo;
width += xo;
}
for (ht = height; ht > 0; --ht) {
memcpy(dst, src, width);
src -= p;
dst -= p;
}
} else {
// Calculate pointers
dst = _screen.dst_ptr + top * p + left;
src = dst - yo * p;
// Decrese height. (yo is <=0).
height += yo;
assert(height > 0);
// Adjust left & width
if (xo >= 0) {
dst += xo;
left += xo;
width -= xo;
} else {
src -= xo;
width += xo;
}
// the y-displacement may be 0 therefore we have to use memmove,
// because source and destination may overlap
for (ht = height; ht > 0; --ht) {
memmove(dst, src, width);
src += p;
dst += p;
}
}
// This part of the screen is now dirty.
_video_driver->make_dirty(left, top, width, height);
}
void GfxFillRect(int left, int top, int right, int bottom, int color)
{
const DrawPixelInfo* dpi = _cur_dpi;
Pixel *dst;
const int otop = top;
const int oleft = left;
if (dpi->zoom != 0) return;
if (left > right || top > bottom) return;
if (right < dpi->left || left >= dpi->left + dpi->width) return;
if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
if ( (left -= dpi->left) < 0) left = 0;
right = right - dpi->left + 1;
if (right > dpi->width) right = dpi->width;
right -= left;
assert(right > 0);
if ( (top -= dpi->top) < 0) top = 0;
bottom = bottom - dpi->top + 1;
if (bottom > dpi->height) bottom = dpi->height;
bottom -= top;
assert(bottom > 0);
dst = dpi->dst_ptr + top * dpi->pitch + left;
if (!(color & PALETTE_MODIFIER_GREYOUT)) {
if (!(color & USE_COLORTABLE)) {
do {
memset(dst, color, right);
dst += dpi->pitch;
} while (--bottom);
} else {
/* use colortable mode */
const byte* ctab = GetNonSprite(color & COLORTABLE_MASK) + 1;
do {
int i;
for (i = 0; i != right; i++) dst[i] = ctab[dst[i]];
dst += dpi->pitch;
} while (--bottom);
}
} else {
byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
do {
int i;
for (i = (bo ^= 1); i < right; i += 2) dst[i] = (byte)color;
dst += dpi->pitch;
} while (--bottom > 0);
}
}
static void GfxSetPixel(int x, int y, int color)
{
const DrawPixelInfo* dpi = _cur_dpi;
if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height)
return;
dpi->dst_ptr[y * dpi->pitch + x] = color;
}
void GfxDrawLine(int x, int y, int x2, int y2, int color)
{
int dy;
int dx;
int stepx;
int stepy;
int frac;
// Check clipping first
{
DrawPixelInfo *dpi = _cur_dpi;
int t;
if (x < dpi->left && x2 < dpi->left) return;
if (y < dpi->top && y2 < dpi->top) return;
t = dpi->left + dpi->width;
if (x > t && x2 > t) return;
t = dpi->top + dpi->height;
if (y > t && y2 > t) return;
}
dy = (y2 - y) * 2;
if (dy < 0) {
dy = -dy;
stepy = -1;
} else {
stepy = 1;
}
dx = (x2 - x) * 2;
if (dx < 0) {
dx = -dx;
stepx = -1;
} else {
stepx = 1;
}
GfxSetPixel(x, y, color);
if (dx > dy) {
frac = dy - (dx >> 1);
while (x != x2) {
if (frac >= 0) {
y += stepy;
frac -= dx;
}
x += stepx;
frac += dy;
GfxSetPixel(x, y, color);
}
} else {
frac = dx - (dy >> 1);
while (y != y2) {
if (frac >= 0) {
x += stepx;
frac -= dy;
}
y += stepy;
frac += dx;
GfxSetPixel(x, y, color);
}
}
}
static inline SpriteID GetFontBase(FontSize size)
{
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return SPR_ASCII_SPACE;
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
}
}
// ASSIGNMENT OF ASCII LETTERS < 32
// 0 - end of string
// 1 - SETX <BYTE>
// 2 - SETXY <BYTE> <BYTE>
// 3-7 -
// 8 - TINYFONT
// 9 - BIGFONT
// 10 - newline
// 11-14 -
// 15-31 - 17 colors
enum {
ASCII_SETX = 1,
ASCII_SETXY = 2,
ASCII_TINYFONT = 8,
ASCII_BIGFONT = 9,
ASCII_NL = 10,
ASCII_COLORSTART = 15,
};
/** Truncate a given string to a maximum width if neccessary.
* If the string is truncated, add three dots ('...') to show this.
* @param *dest string that is checked and possibly truncated
* @param maxw maximum width in pixels of the string
* @return new width of (truncated) string */
static int TruncateString(char *str, int maxw)
{
int w = 0;
FontSize size = _cur_fontsize;
int ddd, ddd_w;
byte c;
char *ddd_pos;
ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
for (ddd_pos = str; (c = *str++) != '\0'; ) {
if (c >= ASCII_LETTERSTART) {
w += GetCharacterWidth(size, c);
if (w >= maxw) {
// string got too big... insert dotdotdot
ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
ddd_pos[3] = 0;
return ddd_w;
}
} else {
if (c == ASCII_SETX) str++;
else if (c == ASCII_SETXY) str += 2;
else if (c == ASCII_TINYFONT) {
size = FS_SMALL;
ddd = GetCharacterWidth(size, '.') * 3;
} else if (c == ASCII_BIGFONT) {
size = FS_LARGE;
ddd = GetCharacterWidth(size, '.') * 3;
}
}
// Remember the last position where three dots fit.
if (w + ddd < maxw) {
ddd_w = w + ddd;
ddd_pos = str;
}
}
return w;
}
static inline int TruncateStringID(StringID src, char *dest, int maxw)
{
GetString(dest, src);
return TruncateString(dest, maxw);
}
/* returns right coordinate */
int DrawString(int x, int y, StringID str, uint16 color)
{
char buffer[512];
GetString(buffer, str);
return DoDrawString(buffer, x, y, color);
}
int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw)
{
char buffer[512];
TruncateStringID(str, buffer, maxw);
return DoDrawString(buffer, x, y, color);
}
int DrawStringRightAligned(int x, int y, StringID str, uint16 color)
{
char buffer[512];
int w;
GetString(buffer, str);
w = GetStringWidth(buffer);
DoDrawString(buffer, x - w, y, color);
return w;
}
void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw)
{
char buffer[512];
TruncateStringID(str, buffer, maxw);
DoDrawString(buffer, x - GetStringWidth(buffer), y, color);
}
void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color)
{
int w = DrawStringRightAligned(x, y, str, color);
GfxFillRect(x - w, y + 10, x, y + 10, _string_colorremap[1]);
}
int DrawStringCentered(int x, int y, StringID str, uint16 color)
{
char buffer[512];
int w;
GetString(buffer, str);
w = GetStringWidth(buffer);
DoDrawString(buffer, x - w / 2, y, color);
return w;
}
int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color)
{
char buffer[512];
int w = TruncateStringID(str, buffer, xr - xl);
return DoDrawString(buffer, (xl + xr - w) / 2, y, color);
}
int DoDrawStringCentered(int x, int y, const char *str, uint16 color)
{
int w = GetStringWidth(str);
DoDrawString(str, x - w / 2, y, color);
return w;
}
void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color)
{
int w = DrawStringCentered(x, y, str, color);
GfxFillRect(x - (w >> 1), y + 10, x - (w >> 1) + w, y + 10, _string_colorremap[1]);
}
void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color)
{
int w = DrawStringCenteredTruncated(xl, xr, y, str, color);
GfxFillRect((xl + xr - w) / 2, y + 10, (xl + xr + w) / 2, y + 10, _string_colorremap[1]);
}
static uint32 FormatStringLinebreaks(char *str, int maxw)
{
int num = 0;
FontSize size = _cur_fontsize;
int w;
char *last_space;
byte c;
for (;;) {
w = 0;
last_space = NULL;
for (;;) {
c = *str++;
if (c == ASCII_LETTERSTART) last_space = str;
if (c >= ASCII_LETTERSTART) {
w += GetCharacterWidth(size, c);
if (w > maxw) {
str = last_space;
if (str == NULL)
return num + (size << 16);
break;
}
} else {
if (c == 0) return num + (size << 16);
if (c == ASCII_NL) break;
if (c == ASCII_SETX) str++;
else if (c == ASCII_SETXY) str += 2;
else if (c == ASCII_TINYFONT) size = FS_SMALL;
else if (c == ASCII_BIGFONT) size = FS_LARGE;
}
}
num++;
str[-1] = '\0';
}
}
void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
{
char buffer[512];
uint32 tmp;
int num, w, mt;
const char *src;
byte c;
GetString(buffer, str);
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
mt = GetCharacterHeight(GB(tmp, 16, 16));
y -= (mt >> 1) * num;
src = buffer;
for (;;) {
w = GetStringWidth(src);
DoDrawString(src, x - (w>>1), y, 0xFE);
_cur_fontsize = _last_fontsize;
for (;;) {
c = *src++;
if (c == 0) {
y += mt;
if (--num < 0) {
_cur_fontsize = FS_NORMAL;
return;
}
break;
} else if (c == ASCII_SETX) {
src++;
} else if (c == ASCII_SETXY) {
src+=2;
}
}
}
}
void DrawStringMultiLine(int x, int y, StringID str, int maxw)
{
char buffer[512];
uint32 tmp;
int num, mt;
const char *src;
byte c;
GetString(buffer, str);
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
mt = GetCharacterHeight(GB(tmp, 16, 16));
src = buffer;
for (;;) {
DoDrawString(src, x, y, 0xFE);
_cur_fontsize = _last_fontsize;
for (;;) {
c = *src++;
if (c == 0) {
y += mt;
if (--num < 0) {
_cur_fontsize = FS_NORMAL;
return;
}
break;
} else if (c == ASCII_SETX) {
src++;
} else if (c == ASCII_SETXY) {
src+=2;
}
}
}
}
int GetStringWidth(const char *str)
{
FontSize size = _cur_fontsize;
int w = 0;
byte c;
for (c = *str; c != '\0'; c = *(++str)) {
if (c >= ASCII_LETTERSTART) {
w += GetCharacterWidth(size, c);
} else {
if (c == ASCII_SETX) str++;
else if (c == ASCII_SETXY) str += 2;
else if (c == ASCII_TINYFONT) size = FS_SMALL;
else if (c == ASCII_BIGFONT) size = FS_LARGE;
}
}
return w;
}
int DoDrawString(const char *string, int x, int y, uint16 real_color)
{
DrawPixelInfo *dpi = _cur_dpi;
FontSize size = _cur_fontsize;
byte c;
byte color;
int xo = x, yo = y;
color = real_color & 0xFF;
if (color != 0xFE) {
if (x >= dpi->left + dpi->width ||
x + _screen.width*2 <= dpi->left ||
y >= dpi->top + dpi->height ||
y + _screen.height <= dpi->top)
return x;
if (color != 0xFF) {
switch_color:;
if (real_color & IS_PALETTE_COLOR) {
_string_colorremap[1] = color;
_string_colorremap[2] = 215;
} else {
_string_colorremap[1] = _string_colormap[color].text;
_string_colorremap[2] = _string_colormap[color].shadow;
}
_color_remap_ptr = _string_colorremap;
}
}
check_bounds:
if (y + 19 <= dpi->top || dpi->top + dpi->height <= y) {
skip_char:;
for (;;) {
c = *string++;
if (c < ASCII_LETTERSTART) goto skip_cont;
}
}
for (;;) {
c = *string++;
skip_cont:;
if (c == 0) {
_last_fontsize = size;
return x;
}
if (c >= ASCII_LETTERSTART) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + 26 >= dpi->left) {
GfxMainBlitter(GetSprite(GetFontBase(size) + c - ASCII_LETTERSTART), x, y, 1);
}
x += GetCharacterWidth(size, c);
} else if (c == ASCII_NL) { // newline = {}
x = xo;
y += GetCharacterHeight(size);
goto check_bounds;
} else if (c >= ASCII_COLORSTART) { // change color?
color = (byte)(c - ASCII_COLORSTART);
goto switch_color;
} else if (c == ASCII_SETX) { // {SETX}
x = xo + (byte)*string++;
} else if (c == ASCII_SETXY) {// {SETXY}
x = xo + (byte)*string++;
y = yo + (byte)*string++;
} else if (c == ASCII_TINYFONT) { // {TINYFONT}
size = FS_SMALL;
} else if (c == ASCII_BIGFONT) { // {BIGFONT}
size = FS_LARGE;
} else {
printf("Unknown string command character %d\n", c);
}
}
}
int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw)
{
char buffer[512];
ttd_strlcpy(buffer, str, sizeof(buffer));
TruncateString(buffer, maxw);
return DoDrawString(buffer, x, y, color);
}
void DrawSprite(uint32 img, int x, int y)
{
if (img & PALETTE_MODIFIER_COLOR) {
_color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, 1);
} else if (img & PALETTE_MODIFIER_TRANSPARENT) {
_color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, 2);
} else {
GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, 0);
}
}
typedef struct BlitterParams {
int start_x, start_y;
const byte *sprite;
Pixel *dst;
int mode;
int width, height;
int width_org;
int pitch;
} BlitterParams;
static void GfxBlitTileZoomIn(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case 1:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
for (; num >= 4; num -=4) {
dst[3] = ctab[src[3]];
dst[2] = ctab[src[2]];
dst[1] = ctab[src[1]];
dst[0] = ctab[src[0]];
dst += 4;
src += 4;
}
for (; num != 0; num--) *dst++ = ctab[*src++];
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
case 2:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
default:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
#if defined(_WIN32)
if (num & 1) *dst++ = *src++;
if (num & 2) { *(uint16*)dst = *(uint16*)src; dst += 2; src += 2; }
if (num >>= 2) {
do {
*(uint32*)dst = *(uint32*)src;
dst += 4;
src += 4;
} while (--num != 0);
}
#else
memcpy(dst, src, num);
#endif
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
}
}
static void GfxBlitZoomInUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case 1: {
const byte *ctab = _color_remap_ptr;
do {
for (i = 0; i != width; i++) {
byte b = ctab[src[i]];
if (b != 0) dst[i] = b;
}
src += bp->width_org;
dst += bp->pitch;
} while (--height != 0);
break;
}
case 2: {
const byte *ctab = _color_remap_ptr;
do {
for (i = 0; i != width; i++)
if (src[i] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org;
dst += bp->pitch;
} while (--height != 0);
break;
}
default:
do {
int n = width;
for (; n >= 4; n -= 4) {
if (src[0] != 0) dst[0] = src[0];
if (src[1] != 0) dst[1] = src[1];
if (src[2] != 0) dst[2] = src[2];
if (src[3] != 0) dst[3] = src[3];
dst += 4;
src += 4;
}
for (; n != 0; n--) {
if (src[0] != 0) dst[0] = src[0];
src++;
dst++;
}
src += bp->width_org - width;
dst += bp->pitch - width;
} while (--height != 0);
break;
}
}
static void GfxBlitTileZoomMedium(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case 1:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = ctab[*src];
dst++;
src += 2;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
case 2:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
default:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = *src;
dst++;
src += 2;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
}
}
static void GfxBlitZoomMediumUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case 1: {
const byte *ctab = _color_remap_ptr;
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++) {
byte b = ctab[src[i * 2]];
if (b != 0) dst[i] = b;
}
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
case 2: {
const byte *ctab = _color_remap_ptr;
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++)
if (src[i * 2] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
default:
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++)
if (src[i * 2] != 0) dst[i] = src[i * 2];
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
}
static void GfxBlitTileZoomOut(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case 1:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
src += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = ctab[*src];
dst++;
src += 4;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
case 2:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
default:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
src += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = *src;
dst++;
src += 4;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
}
}
static void GfxBlitZoomOutUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case 1: {
const byte *ctab = _color_remap_ptr;
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++) {
byte b = ctab[src[i * 4]];
if (b != 0) dst[i] = b;
}
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
case 2: {
const byte *ctab = _color_remap_ptr;
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++)
if (src[i * 4] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
default:
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++)
if (src[i * 4] != 0) dst[i] = src[i * 4];
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
}
static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode)
{
const DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
BlitterParams bp;
int zoom_mask = ~((1 << dpi->zoom) - 1);
/* decode sprite header */
x += sprite->x_offs;
y += sprite->y_offs;
bp.width_org = bp.width = sprite->width;
bp.height = sprite->height;
bp.sprite = sprite->data;
bp.dst = dpi->dst_ptr;
bp.mode = mode;
bp.pitch = dpi->pitch;
assert(bp.height > 0);
assert(bp.width > 0);
if (sprite->info & 8) {
/* tile blit */
start_y = 0;
if (dpi->zoom > 0) {
start_y += bp.height & ~zoom_mask;
bp.height &= zoom_mask;
if (bp.height == 0) return;
y &= zoom_mask;
}
if ( (y -= dpi->top) < 0) {
bp.height += y;
if (bp.height <= 0) return;
start_y -= y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
}
bp.start_y = start_y;
if ( (y = y + bp.height - dpi->height) > 0) {
bp.height -= y;
if (bp.height <= 0) return;
}
start_x = 0;
x &= zoom_mask;
if ( (x -= dpi->left) < 0) {
bp.width += x;
if (bp.width <= 0) return;
start_x -= x;
x = 0;
}
bp.start_x = start_x;
bp.dst += x >> dpi->zoom;
if ( (x = x + bp.width - dpi->width) > 0) {
bp.width -= x;
if (bp.width <= 0) return;
}
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitTileZoomIn(&bp); break;
case 1: GfxBlitTileZoomMedium(&bp); break;
case 2: GfxBlitTileZoomOut(&bp); break;
}
} else {
bp.sprite += bp.width * (bp.height & ~zoom_mask);
bp.height &= zoom_mask;
if (bp.height == 0) return;
y &= zoom_mask;
if ( (y -= dpi->top) < 0) {
bp.height += y;
if (bp.height <= 0) return;
bp.sprite -= bp.width * y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
}
if (bp.height > dpi->height - y) {
bp.height = dpi->height - y;
if (bp.height <= 0) return;
}
x &= zoom_mask;
if ( (x -= dpi->left) < 0) {
bp.width += x;
if (bp.width <= 0) return;
bp.sprite -= x;
x = 0;
}
bp.dst += x >> dpi->zoom;
if (bp.width > dpi->width - x) {
bp.width = dpi->width - x;
if (bp.width <= 0) return;
}
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitZoomInUncomp(&bp); break;
case 1: GfxBlitZoomMediumUncomp(&bp); break;
case 2: GfxBlitZoomOutUncomp(&bp); break;
}
}
}
void DoPaletteAnimations(void);
void GfxInitPalettes(void)
{
memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
_pal_first_dirty = 0;
_pal_last_dirty = 255;
DoPaletteAnimations();
}
#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations(void)
{
const Colour *s;
Colour *d;
/* Amount of colors to be rotated.
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
const ExtraPaletteValues *ev = &_extra_palette_values;
int c = _use_dos_palette ? 38 : 28;
Colour old_val[38]; // max(38, 28)
uint i;
uint j;
d = &_cur_palette[217];
memcpy(old_val, d, c * sizeof(*old_val));
// Dark blue water
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Glittery water
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j += 3;
if (j >= 15) j -= 15;
}
s = ev->e;
j = EXTR2(512, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Oil refinery fire animation
s = ev->oil_ref;
j = EXTR2(512, 7);
for (i = 0; i != 7; i++) {
*d++ = s[j];
j++;
if (j == 7) j = 0;
}
// Radio tower blinking
{
byte i = (_timer_counter >> 1) & 0x7F;
byte v;
(v = 255, i < 0x3f) ||
(v = 128, i < 0x4A || i >= 0x75) ||
(v = 20);
d->r = v;
d->g = 0;
d->b = 0;
d++;
i ^= 0x40;
(v = 255, i < 0x3f) ||
(v = 128, i < 0x4A || i >= 0x75) ||
(v = 20);
d->r = v;
d->g = 0;
d->b = 0;
d++;
}
// Handle lighthouse and stadium animation
s = ev->lighthouse;
j = EXTR(256, 4);
for (i = 0; i != 4; i++) {
*d++ = s[j];
j++;
if (j == 4) j = 0;
}
// Animate water for old DOS graphics
if (_use_dos_palette) {
// Dark blue water DOS
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Glittery water DOS
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j += 3;
if (j >= 15) j -= 15;
}
}
if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
if (_pal_first_dirty > 217) _pal_first_dirty = 217;
if (_pal_last_dirty < 217 + c) _pal_last_dirty = 217 + c;
}
}
void LoadStringWidthTable(void)
{
SpriteID base;
uint i;
/* Normal font */
base = GetFontBase(FS_NORMAL);
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_NORMAL][i] = SpriteExists(base + i) ? GetSprite(base + i)->width : 0;
}
/* Small font */
base = GetFontBase(FS_SMALL);
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_SMALL][i] = SpriteExists(base + i) ? GetSprite(base + i)->width + 1 : 0;
}
/* Large font */
base = GetFontBase(FS_LARGE);
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_LARGE][i] = SpriteExists(base + i) ? GetSprite(base + i)->width + 1 : 0;
}
}
void ScreenSizeChanged(void)
{
// check the dirty rect
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
// screen size changed and the old bitmap is invalid now, so we don't want to undraw it
_cursor.visible = false;
}
void UndrawMouseCursor(void)
{
if (_cursor.visible) {
_cursor.visible = false;
memcpy_pitch(
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
_cursor_backup,
_cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x, _screen.pitch);
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
}
}
void DrawMouseCursor(void)
{
int x;
int y;
int w;
int h;
/* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return;
// Don't draw the mouse cursor if it's already drawn
if (_cursor.visible) {
if (!_cursor.dirty) return;
UndrawMouseCursor();
}
w = _cursor.size.x;
x = _cursor.pos.x + _cursor.offs.x;
if (x < 0) {
w += x;
x = 0;
}
if (w > _screen.width - x) w = _screen.width - x;
if (w <= 0) return;
_cursor.draw_pos.x = x;
_cursor.draw_size.x = w;
h = _cursor.size.y;
y = _cursor.pos.y + _cursor.offs.y;
if (y < 0) {
h += y;
y = 0;
}
if (h > _screen.height - y) h = _screen.height - y;
if (h <= 0) return;
_cursor.draw_pos.y = y;
_cursor.draw_size.y = h;
assert(w * h < (int)sizeof(_cursor_backup));
// Make backup of stuff below cursor
memcpy_pitch(
_cursor_backup,
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
_cursor.draw_size.x, _cursor.draw_size.y, _screen.pitch, _cursor.draw_size.x);
// Draw cursor on screen
_cur_dpi = &_screen;
DrawSprite(_cursor.sprite, _cursor.pos.x, _cursor.pos.y);
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
_cursor.visible = true;
_cursor.dirty = false;
}
#if defined(_DEBUG)
static void DbgScreenRect(int left, int top, int right, int bottom)
{
DrawPixelInfo dp;
DrawPixelInfo *old;
old = _cur_dpi;
_cur_dpi = &dp;
dp = _screen;
GfxFillRect(left, top, right - 1, bottom - 1, rand() & 255);
_cur_dpi = old;
}
#endif
void RedrawScreenRect(int left, int top, int right, int bottom)
{
assert(right <= _screen.width && bottom <= _screen.height);
if (_cursor.visible) {
if (right > _cursor.draw_pos.x &&
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
bottom > _cursor.draw_pos.y &&
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
UndrawMouseCursor();
}
}
UndrawTextMessage();
#if defined(_DEBUG)
if (_dbg_screen_rect)
DbgScreenRect(left, top, right, bottom);
else
#endif
DrawOverlappedWindowForAll(left, top, right, bottom);
_video_driver->make_dirty(left, top, right - left, bottom - top);
}
void DrawDirtyBlocks(void)
{
byte *b = _dirty_blocks;
const int w = ALIGN(_screen.width, 64);
const int h = ALIGN(_screen.height, 8);
int x;
int y;
if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
y = 0;
do {
x = 0;
do {
if (*b != 0) {
int left;
int top;
int right = x + 64;
int bottom = y;
byte *p = b;
int h2;
// First try coalescing downwards
do {
*p = 0;
p += DIRTY_BYTES_PER_LINE;
bottom += 8;
} while (bottom != h && *p != 0);
// Try coalescing to the right too.
h2 = (bottom - y) >> 3;
assert(h2 > 0);
p = b;
while (right != w) {
byte *p2 = ++p;
int h = h2;
// Check if a full line of dirty flags is set.
do {
if (!*p2) goto no_more_coalesc;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
// Wohoo, can combine it one step to the right!
// Do that, and clear the bits.
right += 64;
h = h2;
p2 = p;
do {
*p2 = 0;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
}
no_more_coalesc:
left = x;
top = y;
if (left < _invalid_rect.left ) left = _invalid_rect.left;
if (top < _invalid_rect.top ) top = _invalid_rect.top;
if (right > _invalid_rect.right ) right = _invalid_rect.right;
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
if (left < right && top < bottom) {
RedrawScreenRect(left, top, right, bottom);
}
}
} while (b++, (x += 64) != w);
} while (b += -(w >> 6) + DIRTY_BYTES_PER_LINE, (y += 8) != h);
_invalid_rect.left = w;
_invalid_rect.top = h;
_invalid_rect.right = 0;
_invalid_rect.bottom = 0;
/* If we are generating a world, and waiting for a paint run, mark it here
* as done painting, so we can continue generating. */
if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
SetGeneratingWorldPaintStatus(false);
}
}
void SetDirtyBlocks(int left, int top, int right, int bottom)
{
byte *b;
int width;
int height;
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > _screen.width) right = _screen.width;
if (bottom > _screen.height) bottom = _screen.height;
if (left >= right || top >= bottom) return;
if (left < _invalid_rect.left ) _invalid_rect.left = left;
if (top < _invalid_rect.top ) _invalid_rect.top = top;
if (right > _invalid_rect.right ) _invalid_rect.right = right;
if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
left >>= 6;
top >>= 3;
b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
width = ((right - 1) >> 6) - left + 1;
height = ((bottom - 1) >> 3) - top + 1;
assert(width > 0 && height > 0);
do {
int i = width;
do b[--i] = 0xFF; while (i);
b += DIRTY_BYTES_PER_LINE;
} while (--height != 0);
}
void MarkWholeScreenDirty(void)
{
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
}
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
{
const DrawPixelInfo *o = _cur_dpi;
n->zoom = 0;
assert(width > 0);
assert(height > 0);
if ((left -= o->left) < 0) {
width += left;
if (width < 0) return false;
n->left = -left;
left = 0;
} else {
n->left = 0;
}
if (width > o->width - left) {
width = o->width - left;
if (width < 0) return false;
}
n->width = width;
if ((top -= o->top) < 0) {
height += top;
if (height < 0) return false;
n->top = -top;
top = 0;
} else {
n->top = 0;
}
n->dst_ptr = o->dst_ptr + left + top * (n->pitch = o->pitch);
if (height > o->height - top) {
height = o->height - top;
if (height < 0) return false;
}
n->height = height;
return true;
}
static void SetCursorSprite(CursorID cursor)
{
CursorVars *cv = &_cursor;
const Sprite *p;
if (cv->sprite == cursor) return;
p = GetSprite(cursor & SPRITE_MASK);
cv->sprite = cursor;
cv->size.y = p->height;
cv->size.x = p->width;
cv->offs.x = p->x_offs;
cv->offs.y = p->y_offs;
cv->dirty = true;
}
static void SwitchAnimatedCursor(void)
{
CursorVars *cv = &_cursor;
const CursorID *cur = cv->animate_cur;
CursorID sprite;
// ANIM_CURSOR_END is 0xFFFF in table/animcursors.h
if (cur == NULL || *cur == 0xFFFF) cur = cv->animate_list;
sprite = cur[0];
cv->animate_timeout = cur[1];
cv->animate_cur = cur + 2;
SetCursorSprite(sprite);
}
void CursorTick(void)
{
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
SwitchAnimatedCursor();
}
void SetMouseCursor(CursorID cursor)
{
// Turn off animation
_cursor.animate_timeout = 0;
// Set cursor
SetCursorSprite(cursor);
}
void SetAnimatedMouseCursor(const CursorID *table)
{
_cursor.animate_list = table;
_cursor.animate_cur = NULL;
SwitchAnimatedCursor();
}
bool ChangeResInGame(int w, int h)
{
return
(_screen.width == w && _screen.height == h) ||
_video_driver->change_resolution(w, h);
}
void ToggleFullScreen(bool fs) {_video_driver->toggle_fullscreen(fs);}
static int CDECL compare_res(const void *pa, const void *pb)
{
int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
if (x != 0) return x;
return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
}
void SortResolutions(int count)
{
qsort(_resolutions, count, sizeof(_resolutions[0]), compare_res);
}