OpenTTD-patches/video
bjarni 235e72829e (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
	while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

	Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12 14:31:33 +00:00
..
cocoa_v.h (svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening the console (egladil) 2006-01-09 21:14:56 +00:00
cocoa_v.m (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion 2006-02-12 14:31:33 +00:00
dedicated_v.c (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
dedicated_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
null_v.c (svn r2748) Remove unused cruft from the main loop 2005-07-29 16:40:29 +00:00
null_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl_v.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
sdl_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
win32_v.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
win32_v.h (svn r2725) Move MyShowCursor() back into win32.c, it fits better there 2005-07-27 19:22:38 +00:00