mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
bf467bd99c
this is a complete rewrite, that makes use of existing commands like build and sell this means that multiheaded train engines are replaced correctly
68 lines
1.6 KiB
C
68 lines
1.6 KiB
C
/* $Id$ */
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "station.h"
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#include "vehicle.h"
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struct vehiclelist_d;
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
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void InitializeVehiclesGuiList(void);
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/* sorter stuff */
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void RebuildVehicleLists(void);
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void ResortVehicleLists(void);
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void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID);
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void SortVehicleList(struct vehiclelist_d *vl);
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int CDECL GeneralOwnerSorter(const void *a, const void *b);
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#define PERIODIC_RESORT_DAYS 10
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#define SORT_BY_UNSORTED 0
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extern const StringID _vehicle_sort_listing[];
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enum VehicleSortTypes {
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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};
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typedef struct Listing {
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bool order; // Ascending/descending?
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byte criteria; // Sorting criteria
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} Listing;
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typedef struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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} Sorting;
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extern Sorting _sorting;
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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};
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void ShowReplaceVehicleWindow(byte vehicletype);
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void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
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void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
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void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
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#endif /* VEHICLE_GUI_H */
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