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49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/* $Id$ */
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#ifndef NEWGRF_H
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#define NEWGRF_H
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#include "sprite.h"
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#include "station.h"
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typedef struct GRFFile GRFFile;
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struct GRFFile {
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char *filename;
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uint32 grfid;
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uint16 flags;
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uint16 sprite_offset;
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SpriteID first_spriteset; ///< Holds the first spriteset's sprite offset.
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GRFFile *next;
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/* A sprite group contains all sprites of a given vehicle (or multiple
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* vehicles) when carrying given cargo. It consists of several sprite
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* sets. Group ids are refered as "cargo id"s by TTDPatch
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* documentation, contributing to the global confusion.
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*
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* A sprite set contains all sprites of a given vehicle carrying given
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* cargo at a given *stage* - that is usually its load stage. Ie. you
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* can have a spriteset for an empty wagon, wagon full of coal,
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* half-filled wagon etc. Each spriteset contains eight sprites (one
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* per direction) or four sprites if the vehicle is symmetric. */
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int spriteset_start;
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int spriteset_numsets;
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int spriteset_numents;
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int spriteset_feature;
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int spritegroups_count;
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SpriteGroup **spritegroups;
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StationSpec stations[256];
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uint32 param[0x80];
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uint param_end; /// one more than the highest set parameter
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};
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extern GRFFile *_first_grffile;
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void LoadNewGRF(uint load_index, uint file_index);
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#endif /* NEWGRF_H */
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