mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
2cc2154ad2
nothing spectacular, just some stuff, which piled up
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
/* $Id$ */
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop(void);
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void NetworkServerYearlyLoop(void);
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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{
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return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
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}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */
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