OpenTTD-patches/misc.c
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00

943 lines
23 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "news.h"
#include "player.h"
#include "string.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "vehicle.h"
#include "saveload.h"
#include "network.h"
#include "network_data.h"
#include "network_server.h"
#include "engine.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "ai/ai.h"
#include "table/landscape_const.h"
extern void StartupEconomy(void);
char _name_array[512][32];
#ifndef MERSENNE_TWISTER
#ifdef RANDOM_DEBUG
#include "network_data.h"
uint32 DoRandom(int line, const char *file)
#else // RANDOM_DEBUG
uint32 Random(void)
#endif // RANDOM_DEBUG
{
uint32 s;
uint32 t;
#ifdef RANDOM_DEBUG
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
#endif
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif // MERSENNE_TWISTER
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif
uint32 InteractiveRandom(void)
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
void SetDate(uint date)
{
YearMonthDay ymd;
_date = date;
ConvertDayToYMD(&ymd, date);
_cur_year = ymd.year;
_cur_month = ymd.month;
#ifdef ENABLE_NETWORK
_network_last_advertise_frame = 0;
_network_need_advertise = true;
#endif /* ENABLE_NETWORK */
}
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepot(void);
void InitializeEngines(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRailGui(void);
void InitializeRoadGui(void);
void InitializeAirportGui(void);
void InitializeDockGui(void);
void InitializeIndustries(void);
void InitializeMainGui(void);
void InitializeLandscape(void);
void InitializeTowns(void);
void InitializeTrees(void);
void InitializeSigns(void);
void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
void InitializeNPF(void);
void GenerateLandscape(void);
void GenerateClearTile(void);
void GenerateIndustries(void);
void GenerateUnmovables(void);
bool GenerateTowns(void);
void StartupPlayers(void);
void StartupDisasters(void);
void GenerateTrees(void);
void ConvertGroundTilesIntoWaterTiles(void);
void InitializeGame(int mode, uint size_x, uint size_y)
{
AllocateMap(size_x, size_y);
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
_pause = 0;
_fast_forward = 0;
_tick_counter = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
uint starting = ConvertIntDate(_patches.starting_date);
if (starting == (uint)-1) starting = 10958;
SetDate(starting);
}
InitializeEngines();
InitializeVehicles();
InitializeWaypoints();
InitializeDepot();
InitializeOrders();
InitNewsItemStructs();
InitializeLandscape();
InitializeClearLand();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeTowns();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeIndustries();
InitializeMainGui();
InitializeNameMgr();
InitializeVehiclesGuiList();
InitializeTrains();
InitializeNPF();
AI_Initialize();
InitializePlayers();
InitializeCheats();
InitTextEffects();
InitTextMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
ResetObjectToPlace();
}
void GenerateWorld(int mode, uint size_x, uint size_y)
{
// Make sure everything is done via OWNER_NONE
_current_player = OWNER_NONE;
UpdatePatches();
_generating_world = true;
InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y);
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
// Must start economy early because of the costs.
StartupEconomy();
// Don't generate landscape items when in the scenario editor.
if (mode == GW_EMPTY) {
// empty world in scenario editor
ConvertGroundTilesIntoWaterTiles();
} else {
GenerateLandscape();
GenerateClearTile();
// only generate towns, tree and industries in newgame mode.
if (mode == GW_NEWGAME) {
GenerateTowns();
GenerateTrees();
GenerateIndustries();
GenerateUnmovables();
}
}
// These are probably pointless when inside the scenario editor.
StartupPlayers();
StartupEngines();
StartupDisasters();
_generating_world = false;
// No need to run the tile loop in the scenario editor.
if (mode != GW_EMPTY) {
uint i;
for (i = 0; i < 0x500; i++) RunTileLoop();
}
ResetObjectToPlace();
}
void DeleteName(StringID id)
{
if ((id & 0xF800) == 0x7800) {
memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
}
}
char *GetName(int id, char *buff)
{
return strecpy(buff, _name_array[id & ~0x600], NULL);
}
static void InitializeCheats(void)
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr(void)
{
memset(_name_array, 0, sizeof(_name_array));
}
StringID RealAllocateName(const char *name, byte skip, bool check_double)
{
char (*free_item)[lengthof(*_name_array)] = NULL;
char (*i)[lengthof(*_name_array)];
for (i = _name_array; i != endof(_name_array); ++i) {
if ((*i)[0] == '\0') {
if (free_item == NULL) free_item = i;
} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
return 0;
}
}
if (free_item != NULL) {
ttd_strlcpy(*free_item, name, lengthof(*free_item));
return (free_item - _name_array) | 0x7800 | (skip << 8);
} else {
_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
return 0;
}
}
#define M(a,b) ((a<<5)|b)
static const uint16 _month_date_from_year_day[] = {
M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31),
M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29),
M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31),
M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30),
M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31),
M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30),
M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31),
M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31),
M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30),
M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31),
M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30),
M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31),
};
#undef M
enum {
ACCUM_JAN = 0,
ACCUM_FEB = ACCUM_JAN + 31,
ACCUM_MAR = ACCUM_FEB + 29,
ACCUM_APR = ACCUM_MAR + 31,
ACCUM_MAY = ACCUM_APR + 30,
ACCUM_JUN = ACCUM_MAY + 31,
ACCUM_JUL = ACCUM_JUN + 30,
ACCUM_AUG = ACCUM_JUL + 31,
ACCUM_SEP = ACCUM_AUG + 31,
ACCUM_OCT = ACCUM_SEP + 30,
ACCUM_NOV = ACCUM_OCT + 31,
ACCUM_DEC = ACCUM_NOV + 30,
};
static const uint16 _accum_days_for_month[] = {
ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR,
ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG,
ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC,
};
void ConvertDayToYMD(YearMonthDay *ymd, uint16 date)
{
uint yr = date / (365+365+365+366);
uint rem = date % (365+365+365+366);
uint x;
yr *= 4;
if (rem >= 366) {
rem--;
do {
rem -= 365;
yr++;
} while (rem >= 365);
if (rem >= 31+28) rem++;
}
ymd->year = yr;
x = _month_date_from_year_day[rem];
ymd->month = x >> 5;
ymd->day = x & 0x1F;
}
// year is a number between 0..?
// month is a number between 0..11
// day is a number between 1..31
uint ConvertYMDToDay(uint year, uint month, uint day)
{
uint rem;
// day in the year
rem = _accum_days_for_month[month] + day - 1;
// remove feb 29 from year 1,2,3
if (year & 3) rem += (year & 3) * 365 + (rem < 31+29);
// base date.
return (year >> 2) * (365+365+365+366) + rem;
}
// convert a date on the form
// 1920 - 2090 (MAX_YEAR_END_REAL)
// 192001 - 209012
// 19200101 - 20901231
// or if > 2090 and below 65536, treat it as a daycount
// returns -1 if no conversion was possible
uint ConvertIntDate(uint date)
{
uint year, month = 0, day = 1;
if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) {
year = date - 1920;
} else if (IS_INT_INSIDE(date, 192001, 209012+1)) {
month = date % 100 - 1;
year = date / 100 - 1920;
} else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) {
day = date % 100; date /= 100;
month = date % 100 - 1;
year = date / 100 - 1920;
} else if (IS_INT_INSIDE(date, 2091, 65536)) {
return date;
} else {
return (uint)-1;
}
// invalid ranges?
if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1;
return ConvertYMDToDay(year, month, day);
}
// Calculate constants that depend on the landscape type.
void InitializeLandscapeVariables(bool only_constants)
{
const CargoTypesValues *lpd;
uint i;
StringID str;
lpd = &_cargo_types_base_values[_opt.landscape];
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
for (i = 0; i != NUM_CARGO; i++) {
_cargoc.sprites[i] = lpd->sprites[i];
str = lpd->names[i];
_cargoc.names_s[i] = str;
_cargoc.names_long[i] = (str += 0x40);
_cargoc.names_short[i] = (str += 0x20);
_cargoc.weights[i] = lpd->weights[i];
if (!only_constants) {
_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
_cargo_payment_rates_frac[i] = 0;
}
_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
}
}
void OnNewDay_Train(Vehicle *v);
void OnNewDay_RoadVeh(Vehicle *v);
void OnNewDay_Aircraft(Vehicle *v);
void OnNewDay_Ship(Vehicle *v);
static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
void OnNewDay_DisasterVehicle(Vehicle *v);
typedef void OnNewVehicleDayProc(Vehicle *v);
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
OnNewDay_Train,
OnNewDay_RoadVeh,
OnNewDay_Ship,
OnNewDay_Aircraft,
OnNewDay_EffectVehicle,
OnNewDay_DisasterVehicle,
};
void EnginesDailyLoop(void);
void DisasterDailyLoop(void);
void PlayersMonthlyLoop(void);
void EnginesMonthlyLoop(void);
void TownsMonthlyLoop(void);
void IndustryMonthlyLoop(void);
void StationMonthlyLoop(void);
void PlayersYearlyLoop(void);
void TrainsYearlyLoop(void);
void RoadVehiclesYearlyLoop(void);
void AircraftYearlyLoop(void);
void ShipsYearlyLoop(void);
void WaypointsDailyLoop(void);
static const uint16 _autosave_months[] = {
0, // never
0xFFF, // every month
0x249, // every 3 months
0x041, // every 6 months
0x001, // every 12 months
};
/**
* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
*/
static void RunVehicleDayProc(uint daytick)
{
uint total = _vehicle_pool.total_items;
uint i;
for (i = daytick; i < total; i += DAY_TICKS) {
Vehicle* v = GetVehicle(i);
if (v->type != 0) _on_new_vehicle_day_proc[v->type - 0x10](v);
}
}
void IncreaseDate(void)
{
YearMonthDay ymd;
if (_game_mode == GM_MENU) {
_tick_counter++;
return;
}
RunVehicleDayProc(_date_fract);
/* increase day, and check if a new day is there? */
_tick_counter++;
_date_fract++;
if (_date_fract < DAY_TICKS) return;
_date_fract = 0;
/* yeah, increse day counter and call various daily loops */
_date++;
TextMessageDailyLoop();
DisasterDailyLoop();
WaypointsDailyLoop();
if (_game_mode != GM_MENU) {
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
EnginesDailyLoop();
}
/* check if we entered a new month? */
ConvertDayToYMD(&ymd, _date);
if ((byte)ymd.month == _cur_month)
return;
_cur_month = ymd.month;
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) {
_do_autosave = true;
RedrawAutosave();
}
PlayersMonthlyLoop();
EnginesMonthlyLoop();
TownsMonthlyLoop();
IndustryMonthlyLoop();
StationMonthlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}
/* check if we entered a new year? */
if ((byte)ymd.year == _cur_year)
return;
_cur_year = ymd.year;
/* yes, call various yearly loops */
PlayersYearlyLoop();
TrainsYearlyLoop();
RoadVehiclesYearlyLoop();
AircraftYearlyLoop();
ShipsYearlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
/* check if we reached end of the game (31 dec 2050) */
if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) {
ShowEndGameChart();
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
} else if (_cur_year == (MAX_YEAR_END + 1)) {
Vehicle* v;
_cur_year = MAX_YEAR_END;
_date = 62093;
FOR_ALL_VEHICLES(v) {
v->date_of_last_service -= 365; // 1 year is 365 days long
}
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
InitTextMessage();
}
if (_patches.auto_euro) CheckSwitchToEuro();
/* XXX: check if year 2050 was reached */
}
int FindFirstBit(uint32 value)
{
// This is much faster than the one that was before here.
// Created by Darkvater.. blame him if it is wrong ;)
// Btw, the macro FINDFIRSTBIT is better to use when your value is
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
return i;
}
static void Save_NAME(void)
{
int i;
for (i = 0; i != lengthof(_name_array); ++i) {
if (_name_array[i][0] != '\0') {
SlSetArrayIndex(i);
SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8);
}
}
}
static void Load_NAME(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
}
}
static const SaveLoadGlobVarList _date_desc[] = {
SLEG_VAR(_date, SLE_UINT16),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
SLEG_VAR(_age_cargo_skip_counter,SLE_UINT8),
SLEG_VAR(_avail_aircraft, SLE_UINT8),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_VAR(_disaster_delay, SLE_UINT16),
SLEG_VAR(_station_tick_ctr, SLE_UINT16),
SLEG_VAR(_random_seeds[0][0], SLE_UINT32),
SLEG_VAR(_random_seeds[0][1], SLE_UINT32),
SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause, SLE_UINT8, 4, SL_MAX_VERSION),
SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
SLEG_END()
};
// Save load date related variables as well as persistent tick counters
// XXX: currently some unrelated stuff is just put here
static void SaveLoad_DATE(void)
{
SlGlobList(_date_desc);
}
static const SaveLoadGlobVarList _view_desc[] = {
SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_VAR(_saved_scrollpos_zoom,SLE_UINT8),
SLEG_END()
};
static void SaveLoad_VIEW(void)
{
SlGlobList(_view_desc);
}
static uint32 _map_dim_x;
static uint32 _map_dim_y;
static const SaveLoadGlobVarList _map_dimensions[] = {
SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_END()
};
static void Save_MAPS(void)
{
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
SlGlobList(_map_dimensions);
}
static void Load_MAPS(void)
{
SlGlobList(_map_dimensions);
AllocateMap(_map_dim_x, _map_dim_y);
}
static void Load_MAPT(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
}
}
static void Save_MAPT(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP1(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
}
}
static void Save_MAP1(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP2(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
SlArray(buf, lengthof(buf),
/* In those versions the m2 was 8 bits */
CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
}
}
static void Save_MAP2(void)
{
uint size = MapSize();
uint i;
SlSetLength(size * sizeof(_m[0].m2));
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
SlArray(buf, lengthof(buf), SLE_UINT16);
}
}
static void Load_MAP3(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
}
}
static void Save_MAP3(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP4(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
}
}
static void Save_MAP4(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP5(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
}
}
static void Save_MAP5(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAPE(void)
{
uint size = MapSize();
uint i;
if (CheckSavegameVersion(29)) {
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
_m[i++].extra = GB(buf[j], 0, 2);
_m[i++].extra = GB(buf[j], 2, 2);
_m[i++].extra = GB(buf[j], 4, 2);
_m[i++].extra = GB(buf[j], 6, 2);
}
}
} else {
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j];
}
}
}
static void Save_MAPE(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
uint8 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Save_CHTS(void)
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
Cheat* cht_last = &cht[count];
SlSetLength(count * 2);
for (; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
static void Load_CHTS(void)
{
Cheat* cht = (Cheat*)&_cheats;
uint count = SlGetFieldLength() / 2;
uint i;
for (i = 0; i < count; i++) {
cht[i].been_used = SlReadByte();
cht[i].value = SlReadByte();
}
}
const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
{ 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
};