OpenTTD-patches/ship_cmd.c
darkvater bf0652d3fc (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00

992 lines
22 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "station.h"
#include "gfx.h"
#include "news.h"
#include "engine.h"
#include "gui.h"
#include "player.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
static byte GetTileShipTrackStatus(uint tile) {
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return r | r >> 8;
}
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
{
int spritenum = ship_vehicle_info(engine).image_index;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomEngineSprite(engine, 0xffff, CID_PURCHASE, 0, 0, 6);
if (sprite) {
DrawSprite(sprite | image_ormod, x, y);
return;
}
spritenum = _engine_original_sprites[engine];
}
DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
}
void DrawShipEngineInfo(int engine, int x, int y, int maxw)
{
ShipVehicleInfo *svi = &ship_vehicle_info(engine);
SET_DPARAM32(0, svi->base_cost * (_price.ship_base>>3)>>5);
SET_DPARAM16(1, svi->max_speed * 10 >> 5);
SET_DPARAM16(2, _cargoc.names_long_p[svi->cargo_type]);
SET_DPARAM16(3, svi->capacity);
SET_DPARAM32(4, svi->running_cost * _price.ship_running >> 8);
DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw);
}
int GetShipImage(Vehicle *v, byte direction)
{
int spritenum = v->spritenum;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleSprite(v, direction);
if (sprite) return sprite;
spritenum = _engine_original_sprites[v->engine_type];
}
return _ship_sprites[spritenum] + direction;
}
static int FindClosestShipDepot(Vehicle *v)
{
uint tile, dist, best_dist = (uint)-1;
int best_depot = -1;
int i;
byte owner = v->owner;
uint tile2 = v->tile;
for(i=0; i!=lengthof(_depots); i++) {
tile = _depots[i].xy;
if (IS_TILETYPE(tile, MP_WATER) && _map_owner[tile] == owner) {
dist = GetTileDist(tile, tile2);
if (dist < best_dist) {
best_dist = dist;
best_depot = i;
}
}
}
return best_depot;
}
static void CheckIfShipNeedsService(Vehicle *v)
{
int i;
if (_patches.servint_ships == 0)
return;
if (SERVICE_INTERVAL)
return;
if (v->vehstatus & VS_STOPPED)
return;
if ((v->next_order & (OT_MASK | OF_FULL_LOAD)) == (OT_GOTO_DEPOT | OF_FULL_LOAD))
return;
if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
return;
i = FindClosestShipDepot(v);
if (i < 0 || GetTileDist(v->tile, (&_depots[i])->xy) > 12) {
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
v->next_order = OT_DUMMY;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
return;
}
v->next_order = OT_GOTO_DEPOT | OF_NON_STOP;
v->next_order_param = (byte)i;
v->dest_tile = (&_depots[i])->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
void OnNewDay_Ship(Vehicle *v)
{
int32 cost;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
CheckVehicleBreakdown(v);
AgeVehicle(v);
CheckIfShipNeedsService(v);
CheckOrders(v);
if (v->vehstatus & VS_STOPPED)
return;
cost = ship_vehicle_info(v->engine_type).running_cost * _price.ship_running / 364;
v->profit_this_year -= cost >> 8;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
SubtractMoneyFromPlayerFract(v->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_SHIPS_LIST, v->owner);
}
static void HandleBrokenShip(Vehicle *v)
{
if (v->breakdown_ctr != 1) {
v->breakdown_ctr = 1;
v->cur_speed = 0;
if (v->breakdowns_since_last_service != 255)
v->breakdowns_since_last_service++;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? 0xE : 0x3A, v);
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u)
u->u.special.unk0 = v->breakdown_delay * 2;
}
}
if (!(v->tick_counter & 1)) {
if (!--v->breakdown_delay) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
}
}
}
static void MarkShipDirty(Vehicle *v)
{
v->cur_image = GetShipImage(v, v->direction);
MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}
static void PlayShipSound(Vehicle *v)
{
SndPlayVehicleFx(ship_vehicle_info(v->engine_type).sfx, v);
}
static const TileIndexDiff _dock_offs[] = {
TILE_XY(2, 0),
TILE_XY(-2, 0),
TILE_XY(0, 2),
TILE_XY(2, 0),
TILE_XY(0, -2),
TILE_XY(0,0),
TILE_XY(0,0),
TILE_XY(0,0),
};
static void ProcessShipOrder(Vehicle *v)
{
uint order;
Station *st;
if ((v->next_order & OT_MASK) >= OT_GOTO_DEPOT && (v->next_order & OT_MASK) <= OT_LEAVESTATION) {
if ((v->next_order & (OT_MASK|OF_UNLOAD)) != (OT_GOTO_DEPOT|OF_UNLOAD))
return;
}
if ((v->next_order & (OT_MASK|OF_UNLOAD|OF_FULL_LOAD)) == (OT_GOTO_DEPOT|OF_UNLOAD|OF_FULL_LOAD) &&
SERVICE_INTERVAL) {
v->cur_order_index++;
}
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
order = v->schedule_ptr[v->cur_order_index];
if (order == 0) {
v->next_order = OT_NOTHING;
v->dest_tile = 0;
return;
}
if (order == (uint)((v->next_order | (v->next_order_param<<8))))
return;
v->next_order = (byte)order;
v->next_order_param = (byte)(order >> 8);
if ((order & OT_MASK) == OT_GOTO_STATION) {
if ( (byte)(order >> 8) == v->last_station_visited)
v->last_station_visited = 0xFF;
st = DEREF_STATION(order >> 8);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, _dock_offs[_map5[st->dock_tile]-0x4B]);
}
} else if ((order & OT_MASK) == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order >> 8].xy;
} else {
v->dest_tile = 0;
}
InvalidateVehicleOrderWidget(v);
}
static void HandleShipLoading(Vehicle *v)
{
if (v->next_order == OT_NOTHING)
return;
if (v->next_order != OT_DUMMY) {
if ((v->next_order&OT_MASK) != OT_LOADING)
return;
if (--v->load_unload_time_rem)
return;
if (v->next_order&OF_FULL_LOAD && CanFillVehicle(v)) {
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
if (LoadUnloadVehicle(v)) {
InvalidateWindow(WC_SHIPS_LIST, v->owner);
MarkShipDirty(v);
}
return;
}
PlayShipSound(v);
{
byte b = v->next_order;
v->next_order = OT_LEAVESTATION;
if (!(b & OF_NON_STOP))
return;
}
}
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
}
static void UpdateShipDeltaXY(Vehicle *v, int dir)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
static const uint32 _delta_xy_table[8] = {
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3,-16, 6, 32),
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3,-16, 6, 32),
};
#undef MKIT
uint32 x = _delta_xy_table[dir];
v->x_offs = (byte)x;
v->y_offs = (byte)(x>>=8);
v->sprite_width = (byte)(x>>=8);
v->sprite_height = (byte)(x>>=8);
}
static void RecalcShipStuff(Vehicle *v)
{
UpdateShipDeltaXY(v, v->direction);
v->cur_image = GetShipImage(v, v->direction);
MarkShipDirty(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
static const TileIndexDiff _ship_leave_depot_offs[] = {
TILE_XY(-1,0),
TILE_XY(0,-1),
};
static void CheckShipLeaveDepot(Vehicle *v)
{
uint tile;
int d;
uint m;
if (v->u.ship.state != 0x80)
return;
tile = v->tile;
d = (_map5[tile]&2) ? 1 : 0;
// Check first side
if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile,_ship_leave_depot_offs[d]))) {
m = (d==0) ? 0x101 : 0x207;
// Check second side
} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2*_ship_leave_depot_offs[d]))) {
m = (d==0) ? 0x105 : 0x203;
} else {
return;
}
v->direction = (byte)m;
v->u.ship.state = (byte)(m >> 8);
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
PlayShipSound(v);
}
static bool ShipAccelerate(Vehicle *v)
{
uint spd;
byte t;
spd = min(v->cur_speed + 1, v->max_speed);
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_patches.vehicle_speed)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
// Decrease somewhat when turning
if (!(v->direction&1)) {
spd = spd * 3 >> 2;
}
if (spd == 0)
return false;
if ((byte)++spd == 0)
return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
}
static int32 EstimateShipCost(uint16 engine_type);
static void ShipEnterDepot(Vehicle *v)
{
byte t;
v->u.ship.state = 0x80;
v->vehstatus |= VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
v->date_of_last_service = _date;
v->breakdowns_since_last_service = 0;
v->reliability = _engines[v->engine_type].reliability;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
MaybeRenewVehicle(v, EstimateShipCost(v->engine_type));
if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) {
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->next_order;
v->next_order = OT_DUMMY;
if (t&OF_UNLOAD) { v->cur_order_index++; }
else if (t & 0x40) {
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SET_DPARAM16(0, v->unitnumber);
AddNewsItem(
STR_981C_SHIP_IS_WAITING_IN_DEPOT,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0);
}
}
}
}
static void ShipArrivesAt(Vehicle *v, Station *st)
{
/* Check if station was ever visited before */
if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
uint32 flags;
st->had_vehicle_of_type |= HVOT_SHIP;
SET_DPARAM16(0, st->index);
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
AddNewsItem(
STR_9833_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
0);
}
}
typedef struct {
uint skiptile;
uint dest_coords;
uint best_bird_dist;
uint best_length;
} PathFindShip;
//extern void dbg_store_path();
static bool ShipTrackFollower(uint tile, PathFindShip *pfs, int track, uint length, byte *state)
{
// Found dest?
if (tile == pfs->dest_coords) {
pfs->best_bird_dist = 0;
// if (length < pfs->best_length)
// dbg_store_path();
pfs->best_length = minu(pfs->best_length, length);
return true;
}
// Skip this tile in the calculation
if (tile != pfs->skiptile) {
pfs->best_bird_dist = minu(pfs->best_bird_dist, GetTileDist1Db(pfs->dest_coords, tile));
}
return false;
}
static const byte _ship_search_directions[6][4] = {
{ 0, 9, 2, 9 },
{ 9, 1, 9, 3 },
{ 9, 0, 3, 9 },
{ 1, 9, 9, 2 },
{ 3, 2, 9, 9 },
{ 9, 9, 1, 0 },
};
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
static uint FindShipTrack(Vehicle *v, uint tile, int dir, uint bits, uint skiptile, int *track)
{
PathFindShip pfs;
int i, best_track;
uint best_bird_dist = 0;
uint best_length = 0;
uint r;
byte ship_dir = v->direction & 3;
pfs.dest_coords = v->dest_tile;
pfs.skiptile = skiptile;
best_track = -1;
do {
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
pfs.best_bird_dist = (uint)-1;
pfs.best_length = (uint)-1;
FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
if (best_track >= 0) {
if (pfs.best_bird_dist != 0) {
/* neither reached the destination, pick the one with the smallest bird dist */
if (pfs.best_bird_dist > best_bird_dist) goto bad;
if (pfs.best_bird_dist < best_bird_dist) goto good;
} else {
if (pfs.best_length > best_length) goto bad;
if (pfs.best_length < best_length) goto good;
}
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
r = (byte)Random();
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;
}
good:;
best_track = i;
best_bird_dist = pfs.best_bird_dist;
best_length = pfs.best_length;
bad:;
} while (bits != 0);
*track = best_track;
return best_bird_dist;
}
static int ChooseShipTrack(Vehicle *v, uint tile, int dir, uint tracks)
{
uint b;
uint tot_dist, dist;
int track;
uint tile2;
assert(dir>=0 && dir<=3);
tile2 = TILE_ADD(tile, -_tileoffs_by_dir[dir]);
dir ^= 2;
tot_dist = (uint)-1;
b = GetTileShipTrackStatus(tile2) & _ship_sometracks[dir] & v->u.ship.state;
if (b != 0) {
dist = FindShipTrack(v, tile2, dir, b, tile, &track);
if (dist != (uint)-1)
tot_dist = dist + 1;
}
dist = FindShipTrack(v, tile, dir^2, tracks, 0, &track);
if (dist > tot_dist)
return -1;
return track;
}
static const byte _new_vehicle_direction_table[11] = {
0, 7, 6, 0,
1, 0, 5, 0,
2, 3, 4,
};
static int ShipGetNewDirectionFromTiles(uint new_tile, uint old_tile)
{
uint offs = (GET_TILE_Y(new_tile) - GET_TILE_Y(old_tile) + 1) * 4 +
GET_TILE_X(new_tile) - GET_TILE_X(old_tile) + 1;
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static int ShipGetNewDirection(Vehicle *v, int x, int y)
{
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static int GetAvailShipTracks(uint tile, int dir)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
}
static const byte _ship_subcoord[4][6][3] = {
{
{15, 8, 1},
{ 0, 0, 0},
{ 0, 0, 0},
{15, 8, 2},
{15, 7, 0},
{ 0, 0, 0},
},
{
{ 0, 0, 0},
{ 8, 0, 3},
{ 7, 0, 2},
{ 0, 0, 0},
{ 8, 0, 4},
{ 0, 0, 0},
},
{
{ 0, 8, 5},
{ 0, 0, 0},
{ 0, 7, 6},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 8, 4},
},
{
{ 0, 0, 0},
{ 8,15, 7},
{ 0, 0, 0},
{ 8,15, 6},
{ 0, 0, 0},
{ 7,15, 0},
}
};
static void ShipController(Vehicle *v)
{
GetNewVehiclePosResult gp;
uint32 r;
const byte *b;
int dir,track,tracks;
v->tick_counter++;
if (v->breakdown_ctr != 0) {
if (v->breakdown_ctr <= 2) {
HandleBrokenShip(v);
return;
}
v->breakdown_ctr--;
}
if (v->vehstatus & VS_STOPPED)
return;
ProcessShipOrder(v);
HandleShipLoading(v);
if ((v->next_order & OT_MASK) == OT_LOADING)
return;
CheckShipLeaveDepot(v);
if (!ShipAccelerate(v))
return;
BeginVehicleMove(v);
if (GetNewVehiclePos(v, &gp)) {
// staying in tile
if (v->u.ship.state == 0x80) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* isnot inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8) goto reverse_direction;
if (v->dest_tile != 0 && v->dest_tile == gp.new_tile) {
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
ShipEnterDepot(v);
return;
}
} else if ((v->next_order & OT_MASK) == OT_GOTO_STATION) {
Station *st;
v->last_station_visited = v->next_order_param;
st = DEREF_STATION(v->next_order_param);
if (!(st->had_vehicle_of_type & HVOT_BUOY)) {
v->next_order = (v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) | OF_NON_STOP | OT_LOADING;
ShipArrivesAt(v, st);
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
if (LoadUnloadVehicle(v)) {
InvalidateWindow(WC_SHIPS_LIST, v->owner);
MarkShipDirty(v);
}
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
} else {
v->next_order = OT_LEAVESTATION;
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
}
goto else_end;
}
}
if (v->next_order == OT_LEAVESTATION) {
v->next_order = OT_NOTHING;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
}
} else {
// new tile
if (GET_TILE_X(gp.new_tile) == 0xFF ||
(byte)GET_TILE_Y(gp.new_tile) == 0xFF)
goto reverse_direction;
dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
assert(dir == 1 || dir == 3 || dir == 5 || dir == 7);
dir>>=1;
tracks = GetAvailShipTracks(gp.new_tile, dir);
if (tracks == 0)
goto reverse_direction;
// Choose a direction, and continue if we find one
track = ChooseShipTrack(v, gp.new_tile, dir, tracks);
if (track < 0)
goto reverse_direction;
b = _ship_subcoord[dir][track];
gp.x = (gp.x&~0xF) | b[0];
gp.y = (gp.y&~0xF) | b[1];
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r&0x8) goto reverse_direction;
if (!(r&0x4)) {
v->tile = gp.new_tile;
v->u.ship.state = 1 << track;
}
v->direction = b[2];
}
else_end:;
/* update image of ship, as well as delta XY */
dir = ShipGetNewDirection(v, gp.x, gp.y);
v->x_pos = gp.x;
v->y_pos = gp.y;
v->z_pos = GetSlopeZ(gp.x, gp.y);
getout:
UpdateShipDeltaXY(v, dir);
v->cur_image = GetShipImage(v, dir);
VehiclePositionChanged(v);
EndVehicleMove(v);
return;
reverse_direction:
dir = v->direction ^ 4;
v->direction = dir;
goto getout;
}
static void AgeShipCargo(Vehicle *v)
{
if (_age_cargo_skip_counter != 0)
return;
if (v->cargo_days != 255)
v->cargo_days++;
}
void Ship_Tick(Vehicle *v)
{
AgeShipCargo(v);
ShipController(v);
}
void OnTick_Ship()
{
// unused
}
void HandleClickOnShip(Vehicle *v)
{
ShowShipViewWindow(v);
}
void ShipsYearlyLoop()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship) {
v->profit_last_year = v->profit_this_year;
v->profit_this_year = 0;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
}
}
static int32 EstimateShipCost(uint16 engine_type)
{
return ship_vehicle_info(engine_type).base_cost * (_price.ship_base>>3)>>5;
}
// p1 = type to build
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int32 value;
Vehicle *v;
uint unit_num;
uint tile = TILE_FROM_XY(x,y);
Engine *e;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateShipCost(p1);
if (flags & DC_QUERY_COST)
return value;
v = AllocateVehicle();
if (v == NULL || _ptr_to_next_order >= endof(_order_array) ||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
v->unitnumber = unit_num;
v->owner = _current_player;
v->tile = tile;
x = GET_TILE_X(tile)*16 + 8;
y = GET_TILE_Y(tile)*16 + 8;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopeZ(x,y);
v->z_height = 6;
v->sprite_width = 6;
v->sprite_height = 6;
v->x_offs = -3;
v->y_offs = -3;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = ship_vehicle_info(p1).image_index;
v->cargo_type = ship_vehicle_info(p1).cargo_type;
v->cargo_cap = ship_vehicle_info(p1).capacity;
v->value = value;
v->last_station_visited = 255;
v->max_speed = ship_vehicle_info(p1).max_speed;
v->engine_type = (byte)p1;
e = &_engines[p1];
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
_new_ship_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = 0x80;
*(v->schedule_ptr = _ptr_to_next_order++) = 0;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0x0E5E;
v->type = VEH_Ship;
VehiclePositionChanged(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHSHIP] = true; // build a ship
InvalidateWindow(WC_SHIPS_LIST, v->owner);
InvalidateWindow(WC_COMPANY, v->owner);
}
return value;
}
int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (!IsShipDepotTile(v->tile) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHSHIP] = true; // sell a ship
InvalidateWindow(WC_SHIPS_LIST, v->owner);
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteVehicle(v);
}
return -(int32)v->value;
}
// p1 = vehicle
int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (flags & DC_EXEC) {
v->vehstatus ^= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
return 0;
}
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int depot;
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
if (v->next_order&OF_UNLOAD) {v->cur_order_index++;}
v->next_order = OT_DUMMY;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
} else {
depot = FindClosestShipDepot(v);
if (depot < 0)
return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
v->dest_tile = _depots[depot].xy;
v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
v->next_order_param = depot;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
}
return 0;
}
int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (flags & DC_EXEC) {
v->service_interval = (uint16)p2;
InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
}
return 0;
}
// p1 = vehicle
// p2 = new cargo
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
v = &_vehicles[p1];
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (!IsShipDepotTile(v->tile) ||
!(v->vehstatus&VS_STOPPED) ||
v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
cost = 0;
if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) {
cost = _price.ship_base >> 7;
}
if (flags & DC_EXEC) {
v->cargo_count = 0;
v->cargo_type = (byte)p2;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
return cost;
}