OpenTTD-patches/os/macosx/Makefile
bjarni 5ea7685c2d (svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
	it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
2006-03-23 13:29:58 +00:00

82 lines
3.3 KiB
Makefile

# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
ifdef TRIPLE_BINARY
# this is to add G5_FLAGS to ppc970 builds only. If the ability to add flags to a single arch only shows up in the future
# we can get rid of this. Xcode supports arch dependant flags, but we can't do it in the makefile (yet?)
%.o: %.c $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -c -arch i386 -o $@.uni $<
$(Q)$(CC) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
%.o: %.cpp $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CXX) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
$(Q)$(CXX) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
%.o: %.m $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc970 $(G5_FLAGS) -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
endif
ifdef UNIVERSAL_PPC_PART
# the bundle is build by the PPC compile when making universal binaries
BUILD_OSX_BUNDLE:=
else
BUILD_OSX_BUNDLE:=build_OSX_bundle
endif
ifdef JAGUAR
JAGUAR_POSTFIX := -jaguar
endif
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
$(BUILD_OSX_BUNDLE): $(TTD)
@echo '===> Building application bundle'
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
@echo '===> Building release disk image'
$(Q)mkdir -p "OpenTTD $(REV)"
$(Q)mkdir -p "OpenTTD $(REV)/docs"
$(Q)mkdir -p "OpenTTD $(REV)/scenario"
$(Q)cp -R $(OSXAPP) "OpenTTD $(REV)/"
$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(REV)/How to install (please read).txt"
$(Q)cp readme.txt "OpenTTD $(REV)/docs/"
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(REV)/docs/readme if crashed on OSX.txt"
$(Q)cp docs/console.txt "OpenTTD $(REV)/docs/"
$(Q)cp COPYING "OpenTTD $(REV)/docs/"
$(Q)cp changelog.txt "OpenTTD $(REV)/docs/"
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(REV)/docs/"
$(Q)cp os/macosx/*.webloc "OpenTTD $(REV)"
$(Q)cp known-bugs.txt "OpenTTD $(REV)/known-bugs.txt"
$(Q)cp scenario/* "OpenTTD $(REV)/scenario/"
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(REV)" openttd-"$(REV)"-osx"$(JAGUAR_POSTFIX)".dmg
$(Q)rm -fr "OpenTTD $(REV)"
$(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
.PHONY: release $(BUILD_OSX_BUNDLE) $(UNIVERSAL_BINARY)